SkTextBlob shader space workaround.
Blink would like drawTextBlob(x,y) to behave the same as drawText(x,y) WRT shader space. Due to the current generic device base impl, that is not the case. This is a transitional workaround, pending proper drawTextBlob impls in SkDevice classes. R=reed@google.com, robertphillips@google.com Author: fmalita@chromium.org Review URL: https://codereview.chromium.org/586743002
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gm/textblobshader.cpp
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114
gm/textblobshader.cpp
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkPoint.h"
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#include "SkShader.h"
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#include "SkTextBlob.h"
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#include "SkTDArray.h"
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#include "SkTypeface.h"
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// This GM exercises drawTextBlob offset vs. shader space behavior.
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class TextBlobShaderGM : public skiagm::GM {
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public:
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TextBlobShaderGM(const char* txt) {
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SkPaint p;
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size_t txtLen = strlen(txt);
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fGlyphs.append(p.textToGlyphs(txt, txtLen, NULL));
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p.textToGlyphs(txt, txtLen, fGlyphs.begin());
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}
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protected:
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virtual void onOnceBeforeDraw() SK_OVERRIDE {
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SkPaint p;
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p.setAntiAlias(true);
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p.setSubpixelText(true);
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p.setTextSize(30);
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p.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
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SkTextBlobBuilder builder;
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int glyphCount = fGlyphs.count();
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const SkTextBlobBuilder::RunBuffer* run;
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run = &builder.allocRun(p, glyphCount, 10, 10, NULL);
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memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
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run = &builder.allocRunPosH(p, glyphCount, 80, NULL);
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memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
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for (int i = 0; i < glyphCount; ++i) {
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run->pos[i] = p.getTextSize() * i * .75f;
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}
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run = &builder.allocRunPos(p, glyphCount, NULL);
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memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
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for (int i = 0; i < glyphCount; ++i) {
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run->pos[i * 2] = p.getTextSize() * i * .75f;
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run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount);
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}
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fBlob.reset(builder.build());
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SkColor colors[2];
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colors[0] = SK_ColorRED;
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colors[1] = SK_ColorGREEN;
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SkScalar pos[SK_ARRAY_COUNT(colors)];
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for (unsigned i = 0; i < SK_ARRAY_COUNT(pos); ++i) {
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pos[i] = (float)i / (SK_ARRAY_COUNT(pos) - 1);
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}
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SkISize sz = this->onISize();
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fShader.reset(SkGradientShader::CreateRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
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SkIntToScalar(sz.height() / 2)),
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sz.width() * .66f, colors, pos,
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SK_ARRAY_COUNT(colors),
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SkShader::kRepeat_TileMode));
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}
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return kSkip565_Flag;
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("textblobshader");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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return SkISize::Make(640, 480);
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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SkPaint p;
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p.setStyle(SkPaint::kFill_Style);
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p.setShader(fShader);
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SkISize sz = this->onISize();
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static const int kXCount = 4;
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static const int kYCount = 3;
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for (int i = 0; i < kXCount; ++i) {
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for (int j = 0; j < kYCount; ++j) {
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canvas->drawTextBlob(fBlob,
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SkIntToScalar(i * sz.width() / kXCount),
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SkIntToScalar(j * sz.height() / kYCount),
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p);
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}
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}
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}
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private:
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SkTDArray<uint16_t> fGlyphs;
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SkAutoTUnref<const SkTextBlob> fBlob;
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SkAutoTUnref<SkShader> fShader;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return SkNEW_ARGS(TextBlobShaderGM, ("Blobber")); )
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@ -177,6 +177,7 @@
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'../gm/texdata.cpp',
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'../gm/variedtext.cpp',
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'../gm/textblob.cpp',
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'../gm/textblobshader.cpp',
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'../gm/texturedomaineffect.cpp',
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'../gm/thinrects.cpp',
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'../gm/thinstrokedrects.cpp',
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@ -10,6 +10,7 @@
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#include "SkDraw.h"
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#include "SkMetaData.h"
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#include "SkPatchUtils.h"
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#include "SkShader.h"
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#include "SkTextBlob.h"
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SkBaseDevice::SkBaseDevice()
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@ -90,6 +91,7 @@ void SkBaseDevice::drawPatch(const SkDraw& draw, const SkPoint cubics[12], const
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void SkBaseDevice::drawTextBlob(const SkDraw& draw, const SkTextBlob* blob, SkScalar x, SkScalar y,
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const SkPaint &paint) {
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SkPaint runPaint = paint;
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SkMatrix localMatrix;
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SkDraw localDraw(draw);
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@ -97,9 +99,21 @@ void SkBaseDevice::drawTextBlob(const SkDraw& draw, const SkTextBlob* blob, SkSc
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localMatrix = *draw.fMatrix;
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localMatrix.preTranslate(x, y);
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localDraw.fMatrix = &localMatrix;
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if (paint.getShader()) {
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// FIXME: We need to compensate for the translate above. This is suboptimal but
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// temporary -- until we get proper derived class drawTextBlob implementations.
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// TODO: pass x,y down to the other methods so they can handle the additional
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// translate without needing to allocate a new shader.
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SkMatrix shaderMatrix;
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shaderMatrix.setTranslate(-x, -y);
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SkAutoTUnref<SkShader> wrapper(
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SkShader::CreateLocalMatrixShader(paint.getShader(), shaderMatrix));
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runPaint.setShader(wrapper);
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}
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}
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SkPaint runPaint = paint;
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SkTextBlob::RunIterator it(blob);
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while (!it.done()) {
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size_t textLen = it.glyphCount() * sizeof(uint16_t);
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