Revert[4] of add ImageShader, sharing code with its Bitmap cousin
Now with GrTextureMaker subclasses to handle npot usage.
This reverts commit 476506d070
.
BUG=skia:
Review URL: https://codereview.chromium.org/1370223002
This commit is contained in:
parent
8a6697af95
commit
856e9d9214
@ -255,6 +255,8 @@
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'<(skia_src_path)/image/SkImage_Generator.cpp',
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# '<(skia_src_path)/image/SkImage_Gpu.cpp',
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'<(skia_src_path)/image/SkImage_Raster.cpp',
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'<(skia_src_path)/image/SkImageShader.cpp',
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'<(skia_src_path)/image/SkImageShader.h',
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'<(skia_src_path)/image/SkSurface.cpp',
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'<(skia_src_path)/image/SkSurface_Base.h',
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# '<(skia_src_path)/image/SkSurface_Gpu.cpp',
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@ -207,7 +207,6 @@ static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) {
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tex->resourcePriv().setUniqueKey(key);
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return tex;
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}
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#endif
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/*
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* We have a 5 ways to try to return a texture (in sorted order)
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@ -218,13 +217,8 @@ static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) {
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* 4. Ask the generator to return YUV planes, which the GPU can convert
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* 5. Ask the generator to return RGB(A) data, which the GPU can convert
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*/
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GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage,
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const SkImage* client) {
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#if SK_SUPPORT_GPU
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if (!ctx) {
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return nullptr;
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}
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GrTexture* SkImageCacherator::lockUnstretchedTexture(GrContext* ctx, SkImageUsageType usage,
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const SkImage* client) {
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// textures (at least the texture-key) only support 16bit dimensions, so abort early
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// if we're too big.
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if (fInfo.width() > 0xFFFF || fInfo.height() > 0xFFFF) {
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@ -275,8 +269,75 @@ GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usa
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if (this->tryLockAsBitmap(&bitmap, client)) {
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return GrRefCachedBitmapTexture(ctx, bitmap, usage);
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}
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#endif
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return nullptr;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "GrTextureMaker.h"
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class Cacherator_GrTextureMaker : public GrTextureMaker {
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public:
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Cacherator_GrTextureMaker(SkImageCacherator* cacher, SkImageUsageType usage,
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const SkImage* client, const GrUniqueKey& unstretchedKey)
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: INHERITED(cacher->info().width(), cacher->info().height())
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, fCacher(cacher)
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, fUsage(usage)
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, fClient(client)
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, fUnstretchedKey(unstretchedKey)
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{}
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protected:
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// TODO: consider overriding this, for the case where the underlying generator might be
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// able to efficiently produce a "stretched" texture natively (e.g. picture-backed)
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// GrTexture* onGenerateStretchedTexture(GrContext*, const SkGrStretch&) override;
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GrTexture* onRefUnstretchedTexture(GrContext* ctx) override {
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return fCacher->lockUnstretchedTexture(ctx, fUsage, fClient);
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}
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bool onMakeStretchedKey(const SkGrStretch& stretch, GrUniqueKey* stretchedKey) override {
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return GrMakeStretchedKey(fUnstretchedKey, stretch, stretchedKey);
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}
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void onNotifyStretchCached(const GrUniqueKey& stretchedKey) override {
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if (fClient) {
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as_IB(fClient)->notifyAddedToCache();
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}
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}
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bool onGetROBitmap(SkBitmap* bitmap) override {
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return fCacher->lockAsBitmap(bitmap, fClient);
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}
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private:
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SkImageCacherator* fCacher;
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const SkImageUsageType fUsage;
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const SkImage* fClient;
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const GrUniqueKey fUnstretchedKey;
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typedef GrTextureMaker INHERITED;
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};
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GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage,
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const SkImage* client) {
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if (!ctx) {
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return nullptr;
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}
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GrUniqueKey key;
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GrMakeKeyFromImageID(&key, this->uniqueID(),
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SkIRect::MakeWH(this->info().width(), this->info().height()),
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*ctx->caps(), usage);
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return Cacherator_GrTextureMaker(this, usage, client, key).refCachedTexture(ctx, usage);
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}
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#else
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GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage,
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const SkImage* client) {
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return nullptr;
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}
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#endif
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@ -58,6 +58,9 @@ private:
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bool generateBitmap(SkBitmap*);
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bool tryLockAsBitmap(SkBitmap*, const SkImage*);
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#if SK_SUPPORT_GPU
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GrTexture* lockUnstretchedTexture(GrContext*, SkImageUsageType, const SkImage* client);
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#endif
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class ScopedGenerator {
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SkImageCacherator* fCacher;
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@ -78,6 +81,8 @@ private:
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const SkImageInfo fInfo;
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const SkIPoint fOrigin;
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const uint32_t fUniqueID;
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friend class Cacherator_GrTextureMaker;
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};
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#endif
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@ -24,6 +24,7 @@ public:
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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GrTexture* refCachedTexture(GrContext*, SkImageUsageType);
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GrTexture* refCachedTexture(GrContext*, const GrTextureParams*);
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protected:
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@ -37,6 +37,33 @@
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# include "etc1.h"
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#endif
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bool GrTextureUsageSupported(const GrCaps& caps, int width, int height, SkImageUsageType usage) {
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if (caps.npotTextureTileSupport()) {
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return true;
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}
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const bool is_pow2 = SkIsPow2(width) && SkIsPow2(height);
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return is_pow2 || kUntiled_SkImageUsageType == usage;
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}
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GrTextureParams GrImageUsageToTextureParams(SkImageUsageType usage) {
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// Just need a params that will trigger the correct cache key / etc, since the usage doesn't
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// tell us the specifics about filter level or specific tiling.
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const SkShader::TileMode tiles[] = {
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SkShader::kClamp_TileMode, // kUntiled_SkImageUsageType
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SkShader::kRepeat_TileMode, // kTiled_Unfiltered_SkImageUsageType
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SkShader::kRepeat_TileMode, // kTiled_Filtered_SkImageUsageType
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};
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const GrTextureParams::FilterMode filters[] = {
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GrTextureParams::kNone_FilterMode, // kUntiled_SkImageUsageType
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GrTextureParams::kNone_FilterMode, // kTiled_Unfiltered_SkImageUsageType
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GrTextureParams::kBilerp_FilterMode, // kTiled_Filtered_SkImageUsageType
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};
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return GrTextureParams(tiles[usage], filters[usage]);
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}
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/* Fill out buffer with the compressed format Ganesh expects from a colortable
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based bitmap. [palette (colortable) + indices].
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@ -133,8 +160,8 @@ static void get_stretch(const GrContext* ctx, int width, int height,
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}
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}
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static bool make_stretched_key(const GrUniqueKey& origKey, const SkGrStretch& stretch,
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GrUniqueKey* stretchedKey) {
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bool GrMakeStretchedKey(const GrUniqueKey& origKey, const SkGrStretch& stretch,
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GrUniqueKey* stretchedKey) {
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if (origKey.isValid() && SkGrStretch::kNone_Type != stretch.fType) {
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uint32_t width = SkToU16(stretch.fWidth);
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uint32_t height = SkToU16(stretch.fHeight);
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@ -169,12 +196,7 @@ void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& sub
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SkGrStretch::kBilerp_Type, // kTiled_Filtered_SkImageUsageType
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};
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const bool isPow2 = SkIsPow2(subset.width()) && SkIsPow2(subset.height());
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const bool needToStretch = !isPow2 &&
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usage != kUntiled_SkImageUsageType &&
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!caps.npotTextureTileSupport();
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if (needToStretch) {
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if (!GrTextureUsageSupported(caps, subset.width(), subset.height(), usage)) {
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GrUniqueKey tmpKey;
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make_unstretched_key(&tmpKey, imageID, subset);
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@ -182,7 +204,7 @@ void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& sub
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stretch.fType = stretches[usage];
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stretch.fWidth = SkNextPow2(subset.width());
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stretch.fHeight = SkNextPow2(subset.height());
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if (!make_stretched_key(tmpKey, stretch, key)) {
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if (!GrMakeStretchedKey(tmpKey, stretch, key)) {
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goto UNSTRETCHED;
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}
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} else {
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@ -195,7 +217,7 @@ static void make_image_keys(uint32_t imageID, const SkIRect& subset, const SkGrS
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GrUniqueKey* key, GrUniqueKey* stretchedKey) {
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make_unstretched_key(key, imageID, subset);
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if (SkGrStretch::kNone_Type != stretch.fType) {
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make_stretched_key(*key, stretch, stretchedKey);
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GrMakeStretchedKey(*key, stretch, stretchedKey);
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}
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}
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@ -510,7 +532,7 @@ bool GrIsImageInCache(const GrContext* ctx, uint32_t imageID, const SkIRect& sub
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return false;
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}
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GrUniqueKey stretchedKey;
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make_stretched_key(key, stretch, &stretchedKey);
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GrMakeStretchedKey(key, stretch, &stretchedKey);
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return ctx->textureProvider()->existsTextureWithUniqueKey(stretchedKey);
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}
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@ -551,7 +573,7 @@ protected:
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GrUniqueKey unstretchedKey;
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make_unstretched_key(&unstretchedKey, fBitmap.getGenerationID(), fBitmap.getSubset());
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return make_stretched_key(unstretchedKey, stretch, stretchedKey);
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return GrMakeStretchedKey(unstretchedKey, stretch, stretchedKey);
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}
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void onNotifyStretchCached(const GrUniqueKey& stretchedKey) override {
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@ -579,22 +601,7 @@ GrTexture* GrRefCachedBitmapTexture(GrContext* ctx, const SkBitmap& bitmap,
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GrTexture* GrRefCachedBitmapTexture(GrContext* ctx,
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const SkBitmap& bitmap,
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SkImageUsageType usage) {
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// Just need a params that will trigger the correct cache key / etc, since the usage doesn't
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// tell us the specifics about filter level or specific tiling.
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const SkShader::TileMode tiles[] = {
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SkShader::kClamp_TileMode, // kUntiled_SkImageUsageType
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SkShader::kRepeat_TileMode, // kTiled_Unfiltered_SkImageUsageType
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SkShader::kRepeat_TileMode, // kTiled_Filtered_SkImageUsageType
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};
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const GrTextureParams::FilterMode filters[] = {
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GrTextureParams::kNone_FilterMode, // kUntiled_SkImageUsageType
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GrTextureParams::kNone_FilterMode, // kTiled_Unfiltered_SkImageUsageType
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GrTextureParams::kBilerp_FilterMode, // kTiled_Filtered_SkImageUsageType
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};
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GrTextureParams params(tiles[usage], filters[usage]);
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GrTextureParams params = GrImageUsageToTextureParams(usage);
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return GrRefCachedBitmapTexture(ctx, bitmap, ¶ms);
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}
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@ -908,6 +915,11 @@ GrTextureParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality pain
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////////////////////////////////////////////////////////////////////////////////////////////////
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GrTexture* GrTextureMaker::refCachedTexture(GrContext* ctx, SkImageUsageType usage) {
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GrTextureParams params = GrImageUsageToTextureParams(usage);
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return this->refCachedTexture(ctx, ¶ms);
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}
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GrTexture* GrTextureMaker::refCachedTexture(GrContext* ctx, const GrTextureParams* params) {
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SkGrStretch stretch;
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get_stretch(ctx, this->width(), this->height(), params, &stretch);
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@ -9,6 +9,7 @@
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#define SkGrPriv_DEFINED
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#include "GrTypes.h"
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#include "GrTextureAccess.h"
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#include "SkImageInfo.h"
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#include "SkXfermode.h"
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@ -31,6 +32,8 @@ struct SkGrStretch {
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int fHeight;
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};
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GrTextureParams GrImageUsageToTextureParams(SkImageUsageType);
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/**
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* Our key includes the offset, width, and height so that bitmaps created by extractSubset()
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* are unique.
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@ -45,6 +48,11 @@ struct SkGrStretch {
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void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds,
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const GrCaps&, SkImageUsageType);
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/**
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* Given an "unstretched" key, and a stretch rec, produce a stretched key.
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*/
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bool GrMakeStretchedKey(const GrUniqueKey& origKey, const SkGrStretch&, GrUniqueKey* stretchedKey);
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/** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order
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to convert the SkShader (if any) on the SkPaint. */
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bool SkPaintToGrPaint(GrContext*,
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@ -76,4 +84,6 @@ bool SkPaintToGrPaintWithXfermode(GrContext* context,
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bool primitiveIsSrc,
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GrPaint* grPaint);
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bool GrTextureUsageSupported(const GrCaps&, int width, int height, SkImageUsageType);
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#endif
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@ -2246,6 +2246,18 @@ static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
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void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
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SkASSERT(texture);
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#ifdef SK_DEBUG
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if (!this->caps()->npotTextureTileSupport()) {
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const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX();
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const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY();
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if (tileX || tileY) {
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const int w = texture->width();
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const int h = texture->height();
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SkASSERT(SkIsPow2(w) && SkIsPow2(h));
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}
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}
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#endif
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// If we created a rt/tex and rendered to it without using a texture and now we're texturing
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// from the rt it will still be the last bound texture, but it needs resolving. So keep this
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// out of the "last != next" check.
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@ -11,6 +11,7 @@
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#include "SkData.h"
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#include "SkImageGenerator.h"
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#include "SkImagePriv.h"
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#include "SkImageShader.h"
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#include "SkImage_Base.h"
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#include "SkNextID.h"
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#include "SkPixelRef.h"
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@ -69,7 +70,7 @@ void SkImage::preroll(GrContext* ctx) const {
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SkShader* SkImage::newShader(SkShader::TileMode tileX,
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SkShader::TileMode tileY,
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const SkMatrix* localMatrix) const {
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return as_IB(this)->onNewShader(tileX, tileY, localMatrix);
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return SkImageShader::Create(this, tileX, tileY, localMatrix);
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}
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SkData* SkImage::encode(SkImageEncoder::Type type, int quality) const {
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144
src/image/SkImageShader.cpp
Normal file
144
src/image/SkImageShader.cpp
Normal file
@ -0,0 +1,144 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmapProcShader.h"
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#include "SkBitmapProvider.h"
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#include "SkImage_Base.h"
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#include "SkImageShader.h"
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
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: INHERITED(matrix)
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, fImage(SkRef(img))
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, fTileModeX(tmx)
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, fTileModeY(tmy)
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{}
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SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
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const TileMode tx = (TileMode)buffer.readUInt();
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const TileMode ty = (TileMode)buffer.readUInt();
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SkMatrix matrix;
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buffer.readMatrix(&matrix);
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SkAutoTUnref<SkImage> img(buffer.readImage());
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if (!img) {
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return nullptr;
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}
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return new SkImageShader(img, tx, ty, &matrix);
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}
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void SkImageShader::flatten(SkWriteBuffer& buffer) const {
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buffer.writeUInt(fTileModeX);
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buffer.writeUInt(fTileModeY);
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buffer.writeMatrix(this->getLocalMatrix());
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buffer.writeImage(fImage);
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}
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bool SkImageShader::isOpaque() const {
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return fImage->isOpaque();
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}
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size_t SkImageShader::contextSize() const {
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return SkBitmapProcShader::ContextSize();
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}
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SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
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return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
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SkBitmapProvider(fImage), rec, storage);
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}
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SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
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const SkMatrix* localMatrix) {
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if (!image) {
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return nullptr;
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}
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return new SkImageShader(image, tx, ty, localMatrix);
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}
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#ifndef SK_IGNORE_TO_STRING
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void SkImageShader::toString(SkString* str) const {
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const char* gTileModeName[SkShader::kTileModeCount] = {
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"clamp", "repeat", "mirror"
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};
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str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
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fImage->toString(str);
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this->INHERITED::toString(str);
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str->append(")");
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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#include "GrTextureAccess.h"
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#include "SkGr.h"
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#include "effects/GrSimpleTextureEffect.h"
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#include "effects/GrBicubicEffect.h"
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#include "effects/GrSimpleTextureEffect.h"
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const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context,
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const SkMatrix& viewM,
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const SkMatrix* localMatrix,
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SkFilterQuality filterQuality,
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GrProcessorDataManager* mgr) const {
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SkMatrix matrix;
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matrix.setIDiv(fImage->width(), fImage->height());
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SkMatrix lmInverse;
|
||||
if (!this->getLocalMatrix().invert(&lmInverse)) {
|
||||
return nullptr;
|
||||
}
|
||||
if (localMatrix) {
|
||||
SkMatrix inv;
|
||||
if (!localMatrix->invert(&inv)) {
|
||||
return nullptr;
|
||||
}
|
||||
lmInverse.postConcat(inv);
|
||||
}
|
||||
matrix.preConcat(lmInverse);
|
||||
|
||||
SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
|
||||
|
||||
// Must set wrap and filter on the sampler before requesting a texture. In two places below
|
||||
// we check the matrix scale factors to determine how to interpret the filter quality setting.
|
||||
// This completely ignores the complexity of the drawVertices case where explicit local coords
|
||||
// are provided by the caller.
|
||||
bool doBicubic;
|
||||
GrTextureParams::FilterMode textureFilterMode =
|
||||
GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
|
||||
GrTextureParams params(tm, textureFilterMode);
|
||||
|
||||
SkImageUsageType usageType;
|
||||
if (kClamp_TileMode == fTileModeX && kClamp_TileMode == fTileModeY) {
|
||||
usageType = kUntiled_SkImageUsageType;
|
||||
} else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
|
||||
usageType = kTiled_Unfiltered_SkImageUsageType;
|
||||
} else {
|
||||
usageType = kTiled_Filtered_SkImageUsageType;
|
||||
}
|
||||
|
||||
SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, usageType));
|
||||
if (!texture) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SkAutoTUnref<GrFragmentProcessor> inner;
|
||||
if (doBicubic) {
|
||||
inner.reset(GrBicubicEffect::Create(mgr, texture, matrix, tm));
|
||||
} else {
|
||||
inner.reset(GrSimpleTextureEffect::Create(mgr, texture, matrix, params));
|
||||
}
|
||||
|
||||
if (GrPixelConfigIsAlphaOnly(texture->config())) {
|
||||
return SkRef(inner.get());
|
||||
}
|
||||
return GrFragmentProcessor::MulOutputByInputAlpha(inner);
|
||||
}
|
||||
|
||||
#endif
|
44
src/image/SkImageShader.h
Normal file
44
src/image/SkImageShader.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright 2015 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef SkImageShader_DEFINED
|
||||
#define SkImageShader_DEFINED
|
||||
|
||||
#include "SkImage.h"
|
||||
#include "SkShader.h"
|
||||
|
||||
class SkImageShader : public SkShader {
|
||||
public:
|
||||
static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
|
||||
|
||||
bool isOpaque() const override;
|
||||
size_t contextSize() const override;
|
||||
|
||||
SK_TO_STRING_OVERRIDE()
|
||||
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader)
|
||||
|
||||
#if SK_SUPPORT_GPU
|
||||
const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM,
|
||||
const SkMatrix*, SkFilterQuality,
|
||||
GrProcessorDataManager*) const override;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
void flatten(SkWriteBuffer&) const override;
|
||||
Context* onCreateContext(const ContextRec&, void* storage) const override;
|
||||
|
||||
SkAutoTUnref<const SkImage> fImage;
|
||||
const TileMode fTileModeX;
|
||||
const TileMode fTileModeY;
|
||||
|
||||
private:
|
||||
SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
|
||||
|
||||
typedef SkShader INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
@ -54,11 +54,8 @@ public:
|
||||
// Caller must call unref when they are done.
|
||||
virtual GrTexture* asTextureRef(GrContext*, SkImageUsageType) const = 0;
|
||||
|
||||
virtual SkShader* onNewShader(SkShader::TileMode,
|
||||
SkShader::TileMode,
|
||||
const SkMatrix* localMatrix) const { return nullptr; }
|
||||
|
||||
virtual SkImage* onNewSubset(const SkIRect&) const = 0;
|
||||
|
||||
virtual SkData* onRefEncoded() const { return nullptr; }
|
||||
|
||||
virtual bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const;
|
||||
|
@ -28,11 +28,6 @@ public:
|
||||
SkImage* onNewSubset(const SkIRect&) const override;
|
||||
bool getROPixels(SkBitmap*) const override;
|
||||
GrTexture* asTextureRef(GrContext*, SkImageUsageType) const override;
|
||||
|
||||
SkShader* onNewShader(SkShader::TileMode,
|
||||
SkShader::TileMode,
|
||||
const SkMatrix* localMatrix) const override;
|
||||
|
||||
bool onIsLazyGenerated() const override { return true; }
|
||||
|
||||
private:
|
||||
@ -43,17 +38,6 @@ private:
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkShader* SkImage_Generator::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
|
||||
const SkMatrix* localMatrix) const {
|
||||
// TODO: need a native Shader that takes Cacherator (or this image) so we can natively return
|
||||
// textures as output from the shader.
|
||||
SkBitmap bm;
|
||||
if (this->getROPixels(&bm)) {
|
||||
return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool SkImage_Generator::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
|
||||
int srcX, int srcY) const {
|
||||
SkBitmap bm;
|
||||
|
@ -7,11 +7,14 @@
|
||||
|
||||
#include "SkBitmapCache.h"
|
||||
#include "SkImage_Gpu.h"
|
||||
#include "GrCaps.h"
|
||||
#include "GrContext.h"
|
||||
#include "GrDrawContext.h"
|
||||
#include "GrTextureMaker.h"
|
||||
#include "effects/GrYUVtoRGBEffect.h"
|
||||
#include "SkCanvas.h"
|
||||
#include "SkGpuDevice.h"
|
||||
#include "SkGrPriv.h"
|
||||
#include "SkPixelRef.h"
|
||||
|
||||
SkImage_Gpu::SkImage_Gpu(int w, int h, uint32_t uniqueID, SkAlphaType at, GrTexture* tex,
|
||||
@ -35,13 +38,6 @@ extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
|
||||
}
|
||||
}
|
||||
|
||||
SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
|
||||
const SkMatrix* localMatrix) const {
|
||||
SkBitmap bm;
|
||||
GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
|
||||
return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
|
||||
}
|
||||
|
||||
bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
|
||||
if (SkBitmapCache::Find(this->uniqueID(), dst)) {
|
||||
SkASSERT(dst->getGenerationID() == this->uniqueID());
|
||||
@ -65,9 +61,56 @@ bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
static void make_raw_texture_stretched_key(uint32_t imageID, const SkGrStretch& stretch,
|
||||
GrUniqueKey* stretchedKey) {
|
||||
SkASSERT(SkGrStretch::kNone_Type != stretch.fType);
|
||||
|
||||
uint32_t width = SkToU16(stretch.fWidth);
|
||||
uint32_t height = SkToU16(stretch.fHeight);
|
||||
|
||||
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
|
||||
GrUniqueKey::Builder builder(stretchedKey, kDomain, 3);
|
||||
builder[0] = imageID;
|
||||
builder[1] = stretch.fType;
|
||||
builder[2] = width | (height << 16);
|
||||
builder.finish();
|
||||
}
|
||||
|
||||
class Texture_GrTextureMaker : public GrTextureMaker {
|
||||
public:
|
||||
Texture_GrTextureMaker(const SkImage* image, GrTexture* unstretched)
|
||||
: INHERITED(image->width(), image->height())
|
||||
, fImage(image)
|
||||
, fUnstretched(unstretched)
|
||||
{}
|
||||
|
||||
protected:
|
||||
GrTexture* onRefUnstretchedTexture(GrContext* ctx) override {
|
||||
return SkRef(fUnstretched);
|
||||
}
|
||||
|
||||
bool onMakeStretchedKey(const SkGrStretch& stretch, GrUniqueKey* stretchedKey) override {
|
||||
make_raw_texture_stretched_key(fImage->uniqueID(), stretch, stretchedKey);
|
||||
return stretchedKey->isValid();
|
||||
}
|
||||
|
||||
void onNotifyStretchCached(const GrUniqueKey& stretchedKey) override {
|
||||
as_IB(fImage)->notifyAddedToCache();
|
||||
}
|
||||
|
||||
bool onGetROBitmap(SkBitmap* bitmap) override {
|
||||
return as_IB(fImage)->getROPixels(bitmap);
|
||||
}
|
||||
|
||||
private:
|
||||
const SkImage* fImage;
|
||||
GrTexture* fUnstretched;
|
||||
|
||||
typedef GrTextureMaker INHERITED;
|
||||
};
|
||||
|
||||
GrTexture* SkImage_Gpu::asTextureRef(GrContext* ctx, SkImageUsageType usage) const {
|
||||
fTexture->ref();
|
||||
return fTexture;
|
||||
return Texture_GrTextureMaker(this, fTexture).refCachedTexture(ctx, usage);
|
||||
}
|
||||
|
||||
bool SkImage_Gpu::isOpaque() const {
|
||||
|
@ -40,9 +40,6 @@ public:
|
||||
SkImage* onNewSubset(const SkIRect&) const override;
|
||||
|
||||
GrTexture* peekTexture() const override { return fTexture; }
|
||||
SkShader* onNewShader(SkShader::TileMode,
|
||||
SkShader::TileMode,
|
||||
const SkMatrix* localMatrix) const override;
|
||||
bool isOpaque() const override;
|
||||
bool onReadPixels(const SkImageInfo&, void* dstPixels, size_t dstRowBytes,
|
||||
int srcX, int srcY) const override;
|
||||
|
@ -79,10 +79,6 @@ public:
|
||||
|
||||
SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
|
||||
|
||||
SkShader* onNewShader(SkShader::TileMode,
|
||||
SkShader::TileMode,
|
||||
const SkMatrix* localMatrix) const override;
|
||||
|
||||
bool isOpaque() const override;
|
||||
bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const override;
|
||||
|
||||
@ -143,11 +139,6 @@ SkImage_Raster::SkImage_Raster(const Info& info, SkPixelRef* pr, const SkIPoint&
|
||||
|
||||
SkImage_Raster::~SkImage_Raster() {}
|
||||
|
||||
SkShader* SkImage_Raster::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
|
||||
const SkMatrix* localMatrix) const {
|
||||
return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
|
||||
}
|
||||
|
||||
bool SkImage_Raster::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
|
||||
int srcX, int srcY) const {
|
||||
SkBitmap shallowCopy(fBitmap);
|
||||
|
Loading…
Reference in New Issue
Block a user