Revert[4] of add ImageShader, sharing code with its Bitmap cousin

Now with GrTextureMaker subclasses to handle npot usage.

This reverts commit 476506d070.

BUG=skia:

Review URL: https://codereview.chromium.org/1370223002
This commit is contained in:
reed 2015-09-30 12:21:45 -07:00 committed by Commit bot
parent 8a6697af95
commit 856e9d9214
15 changed files with 384 additions and 80 deletions

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@ -255,6 +255,8 @@
'<(skia_src_path)/image/SkImage_Generator.cpp',
# '<(skia_src_path)/image/SkImage_Gpu.cpp',
'<(skia_src_path)/image/SkImage_Raster.cpp',
'<(skia_src_path)/image/SkImageShader.cpp',
'<(skia_src_path)/image/SkImageShader.h',
'<(skia_src_path)/image/SkSurface.cpp',
'<(skia_src_path)/image/SkSurface_Base.h',
# '<(skia_src_path)/image/SkSurface_Gpu.cpp',

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@ -207,7 +207,6 @@ static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) {
tex->resourcePriv().setUniqueKey(key);
return tex;
}
#endif
/*
* We have a 5 ways to try to return a texture (in sorted order)
@ -218,13 +217,8 @@ static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) {
* 4. Ask the generator to return YUV planes, which the GPU can convert
* 5. Ask the generator to return RGB(A) data, which the GPU can convert
*/
GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage,
const SkImage* client) {
#if SK_SUPPORT_GPU
if (!ctx) {
return nullptr;
}
GrTexture* SkImageCacherator::lockUnstretchedTexture(GrContext* ctx, SkImageUsageType usage,
const SkImage* client) {
// textures (at least the texture-key) only support 16bit dimensions, so abort early
// if we're too big.
if (fInfo.width() > 0xFFFF || fInfo.height() > 0xFFFF) {
@ -275,8 +269,75 @@ GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usa
if (this->tryLockAsBitmap(&bitmap, client)) {
return GrRefCachedBitmapTexture(ctx, bitmap, usage);
}
#endif
return nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "GrTextureMaker.h"
class Cacherator_GrTextureMaker : public GrTextureMaker {
public:
Cacherator_GrTextureMaker(SkImageCacherator* cacher, SkImageUsageType usage,
const SkImage* client, const GrUniqueKey& unstretchedKey)
: INHERITED(cacher->info().width(), cacher->info().height())
, fCacher(cacher)
, fUsage(usage)
, fClient(client)
, fUnstretchedKey(unstretchedKey)
{}
protected:
// TODO: consider overriding this, for the case where the underlying generator might be
// able to efficiently produce a "stretched" texture natively (e.g. picture-backed)
// GrTexture* onGenerateStretchedTexture(GrContext*, const SkGrStretch&) override;
GrTexture* onRefUnstretchedTexture(GrContext* ctx) override {
return fCacher->lockUnstretchedTexture(ctx, fUsage, fClient);
}
bool onMakeStretchedKey(const SkGrStretch& stretch, GrUniqueKey* stretchedKey) override {
return GrMakeStretchedKey(fUnstretchedKey, stretch, stretchedKey);
}
void onNotifyStretchCached(const GrUniqueKey& stretchedKey) override {
if (fClient) {
as_IB(fClient)->notifyAddedToCache();
}
}
bool onGetROBitmap(SkBitmap* bitmap) override {
return fCacher->lockAsBitmap(bitmap, fClient);
}
private:
SkImageCacherator* fCacher;
const SkImageUsageType fUsage;
const SkImage* fClient;
const GrUniqueKey fUnstretchedKey;
typedef GrTextureMaker INHERITED;
};
GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage,
const SkImage* client) {
if (!ctx) {
return nullptr;
}
GrUniqueKey key;
GrMakeKeyFromImageID(&key, this->uniqueID(),
SkIRect::MakeWH(this->info().width(), this->info().height()),
*ctx->caps(), usage);
return Cacherator_GrTextureMaker(this, usage, client, key).refCachedTexture(ctx, usage);
}
#else
GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage,
const SkImage* client) {
return nullptr;
}
#endif

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@ -58,6 +58,9 @@ private:
bool generateBitmap(SkBitmap*);
bool tryLockAsBitmap(SkBitmap*, const SkImage*);
#if SK_SUPPORT_GPU
GrTexture* lockUnstretchedTexture(GrContext*, SkImageUsageType, const SkImage* client);
#endif
class ScopedGenerator {
SkImageCacherator* fCacher;
@ -78,6 +81,8 @@ private:
const SkImageInfo fInfo;
const SkIPoint fOrigin;
const uint32_t fUniqueID;
friend class Cacherator_GrTextureMaker;
};
#endif

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@ -24,6 +24,7 @@ public:
int width() const { return fWidth; }
int height() const { return fHeight; }
GrTexture* refCachedTexture(GrContext*, SkImageUsageType);
GrTexture* refCachedTexture(GrContext*, const GrTextureParams*);
protected:

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@ -37,6 +37,33 @@
# include "etc1.h"
#endif
bool GrTextureUsageSupported(const GrCaps& caps, int width, int height, SkImageUsageType usage) {
if (caps.npotTextureTileSupport()) {
return true;
}
const bool is_pow2 = SkIsPow2(width) && SkIsPow2(height);
return is_pow2 || kUntiled_SkImageUsageType == usage;
}
GrTextureParams GrImageUsageToTextureParams(SkImageUsageType usage) {
// Just need a params that will trigger the correct cache key / etc, since the usage doesn't
// tell us the specifics about filter level or specific tiling.
const SkShader::TileMode tiles[] = {
SkShader::kClamp_TileMode, // kUntiled_SkImageUsageType
SkShader::kRepeat_TileMode, // kTiled_Unfiltered_SkImageUsageType
SkShader::kRepeat_TileMode, // kTiled_Filtered_SkImageUsageType
};
const GrTextureParams::FilterMode filters[] = {
GrTextureParams::kNone_FilterMode, // kUntiled_SkImageUsageType
GrTextureParams::kNone_FilterMode, // kTiled_Unfiltered_SkImageUsageType
GrTextureParams::kBilerp_FilterMode, // kTiled_Filtered_SkImageUsageType
};
return GrTextureParams(tiles[usage], filters[usage]);
}
/* Fill out buffer with the compressed format Ganesh expects from a colortable
based bitmap. [palette (colortable) + indices].
@ -133,8 +160,8 @@ static void get_stretch(const GrContext* ctx, int width, int height,
}
}
static bool make_stretched_key(const GrUniqueKey& origKey, const SkGrStretch& stretch,
GrUniqueKey* stretchedKey) {
bool GrMakeStretchedKey(const GrUniqueKey& origKey, const SkGrStretch& stretch,
GrUniqueKey* stretchedKey) {
if (origKey.isValid() && SkGrStretch::kNone_Type != stretch.fType) {
uint32_t width = SkToU16(stretch.fWidth);
uint32_t height = SkToU16(stretch.fHeight);
@ -169,12 +196,7 @@ void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& sub
SkGrStretch::kBilerp_Type, // kTiled_Filtered_SkImageUsageType
};
const bool isPow2 = SkIsPow2(subset.width()) && SkIsPow2(subset.height());
const bool needToStretch = !isPow2 &&
usage != kUntiled_SkImageUsageType &&
!caps.npotTextureTileSupport();
if (needToStretch) {
if (!GrTextureUsageSupported(caps, subset.width(), subset.height(), usage)) {
GrUniqueKey tmpKey;
make_unstretched_key(&tmpKey, imageID, subset);
@ -182,7 +204,7 @@ void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& sub
stretch.fType = stretches[usage];
stretch.fWidth = SkNextPow2(subset.width());
stretch.fHeight = SkNextPow2(subset.height());
if (!make_stretched_key(tmpKey, stretch, key)) {
if (!GrMakeStretchedKey(tmpKey, stretch, key)) {
goto UNSTRETCHED;
}
} else {
@ -195,7 +217,7 @@ static void make_image_keys(uint32_t imageID, const SkIRect& subset, const SkGrS
GrUniqueKey* key, GrUniqueKey* stretchedKey) {
make_unstretched_key(key, imageID, subset);
if (SkGrStretch::kNone_Type != stretch.fType) {
make_stretched_key(*key, stretch, stretchedKey);
GrMakeStretchedKey(*key, stretch, stretchedKey);
}
}
@ -510,7 +532,7 @@ bool GrIsImageInCache(const GrContext* ctx, uint32_t imageID, const SkIRect& sub
return false;
}
GrUniqueKey stretchedKey;
make_stretched_key(key, stretch, &stretchedKey);
GrMakeStretchedKey(key, stretch, &stretchedKey);
return ctx->textureProvider()->existsTextureWithUniqueKey(stretchedKey);
}
@ -551,7 +573,7 @@ protected:
GrUniqueKey unstretchedKey;
make_unstretched_key(&unstretchedKey, fBitmap.getGenerationID(), fBitmap.getSubset());
return make_stretched_key(unstretchedKey, stretch, stretchedKey);
return GrMakeStretchedKey(unstretchedKey, stretch, stretchedKey);
}
void onNotifyStretchCached(const GrUniqueKey& stretchedKey) override {
@ -579,22 +601,7 @@ GrTexture* GrRefCachedBitmapTexture(GrContext* ctx, const SkBitmap& bitmap,
GrTexture* GrRefCachedBitmapTexture(GrContext* ctx,
const SkBitmap& bitmap,
SkImageUsageType usage) {
// Just need a params that will trigger the correct cache key / etc, since the usage doesn't
// tell us the specifics about filter level or specific tiling.
const SkShader::TileMode tiles[] = {
SkShader::kClamp_TileMode, // kUntiled_SkImageUsageType
SkShader::kRepeat_TileMode, // kTiled_Unfiltered_SkImageUsageType
SkShader::kRepeat_TileMode, // kTiled_Filtered_SkImageUsageType
};
const GrTextureParams::FilterMode filters[] = {
GrTextureParams::kNone_FilterMode, // kUntiled_SkImageUsageType
GrTextureParams::kNone_FilterMode, // kTiled_Unfiltered_SkImageUsageType
GrTextureParams::kBilerp_FilterMode, // kTiled_Filtered_SkImageUsageType
};
GrTextureParams params(tiles[usage], filters[usage]);
GrTextureParams params = GrImageUsageToTextureParams(usage);
return GrRefCachedBitmapTexture(ctx, bitmap, &params);
}
@ -908,6 +915,11 @@ GrTextureParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality pain
////////////////////////////////////////////////////////////////////////////////////////////////
GrTexture* GrTextureMaker::refCachedTexture(GrContext* ctx, SkImageUsageType usage) {
GrTextureParams params = GrImageUsageToTextureParams(usage);
return this->refCachedTexture(ctx, &params);
}
GrTexture* GrTextureMaker::refCachedTexture(GrContext* ctx, const GrTextureParams* params) {
SkGrStretch stretch;
get_stretch(ctx, this->width(), this->height(), params, &stretch);

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@ -9,6 +9,7 @@
#define SkGrPriv_DEFINED
#include "GrTypes.h"
#include "GrTextureAccess.h"
#include "SkImageInfo.h"
#include "SkXfermode.h"
@ -31,6 +32,8 @@ struct SkGrStretch {
int fHeight;
};
GrTextureParams GrImageUsageToTextureParams(SkImageUsageType);
/**
* Our key includes the offset, width, and height so that bitmaps created by extractSubset()
* are unique.
@ -45,6 +48,11 @@ struct SkGrStretch {
void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds,
const GrCaps&, SkImageUsageType);
/**
* Given an "unstretched" key, and a stretch rec, produce a stretched key.
*/
bool GrMakeStretchedKey(const GrUniqueKey& origKey, const SkGrStretch&, GrUniqueKey* stretchedKey);
/** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order
to convert the SkShader (if any) on the SkPaint. */
bool SkPaintToGrPaint(GrContext*,
@ -76,4 +84,6 @@ bool SkPaintToGrPaintWithXfermode(GrContext* context,
bool primitiveIsSrc,
GrPaint* grPaint);
bool GrTextureUsageSupported(const GrCaps&, int width, int height, SkImageUsageType);
#endif

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@ -2246,6 +2246,18 @@ static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
SkASSERT(texture);
#ifdef SK_DEBUG
if (!this->caps()->npotTextureTileSupport()) {
const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX();
const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY();
if (tileX || tileY) {
const int w = texture->width();
const int h = texture->height();
SkASSERT(SkIsPow2(w) && SkIsPow2(h));
}
}
#endif
// If we created a rt/tex and rendered to it without using a texture and now we're texturing
// from the rt it will still be the last bound texture, but it needs resolving. So keep this
// out of the "last != next" check.

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@ -11,6 +11,7 @@
#include "SkData.h"
#include "SkImageGenerator.h"
#include "SkImagePriv.h"
#include "SkImageShader.h"
#include "SkImage_Base.h"
#include "SkNextID.h"
#include "SkPixelRef.h"
@ -69,7 +70,7 @@ void SkImage::preroll(GrContext* ctx) const {
SkShader* SkImage::newShader(SkShader::TileMode tileX,
SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
return as_IB(this)->onNewShader(tileX, tileY, localMatrix);
return SkImageShader::Create(this, tileX, tileY, localMatrix);
}
SkData* SkImage::encode(SkImageEncoder::Type type, int quality) const {

144
src/image/SkImageShader.cpp Normal file
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@ -0,0 +1,144 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapProcShader.h"
#include "SkBitmapProvider.h"
#include "SkImage_Base.h"
#include "SkImageShader.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
: INHERITED(matrix)
, fImage(SkRef(img))
, fTileModeX(tmx)
, fTileModeY(tmy)
{}
SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
const TileMode tx = (TileMode)buffer.readUInt();
const TileMode ty = (TileMode)buffer.readUInt();
SkMatrix matrix;
buffer.readMatrix(&matrix);
SkAutoTUnref<SkImage> img(buffer.readImage());
if (!img) {
return nullptr;
}
return new SkImageShader(img, tx, ty, &matrix);
}
void SkImageShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeUInt(fTileModeX);
buffer.writeUInt(fTileModeY);
buffer.writeMatrix(this->getLocalMatrix());
buffer.writeImage(fImage);
}
bool SkImageShader::isOpaque() const {
return fImage->isOpaque();
}
size_t SkImageShader::contextSize() const {
return SkBitmapProcShader::ContextSize();
}
SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
SkBitmapProvider(fImage), rec, storage);
}
SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
const SkMatrix* localMatrix) {
if (!image) {
return nullptr;
}
return new SkImageShader(image, tx, ty, localMatrix);
}
#ifndef SK_IGNORE_TO_STRING
void SkImageShader::toString(SkString* str) const {
const char* gTileModeName[SkShader::kTileModeCount] = {
"clamp", "repeat", "mirror"
};
str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
fImage->toString(str);
this->INHERITED::toString(str);
str->append(")");
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "GrTextureAccess.h"
#include "SkGr.h"
#include "effects/GrSimpleTextureEffect.h"
#include "effects/GrBicubicEffect.h"
#include "effects/GrSimpleTextureEffect.h"
const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context,
const SkMatrix& viewM,
const SkMatrix* localMatrix,
SkFilterQuality filterQuality,
GrProcessorDataManager* mgr) const {
SkMatrix matrix;
matrix.setIDiv(fImage->width(), fImage->height());
SkMatrix lmInverse;
if (!this->getLocalMatrix().invert(&lmInverse)) {
return nullptr;
}
if (localMatrix) {
SkMatrix inv;
if (!localMatrix->invert(&inv)) {
return nullptr;
}
lmInverse.postConcat(inv);
}
matrix.preConcat(lmInverse);
SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
// Must set wrap and filter on the sampler before requesting a texture. In two places below
// we check the matrix scale factors to determine how to interpret the filter quality setting.
// This completely ignores the complexity of the drawVertices case where explicit local coords
// are provided by the caller.
bool doBicubic;
GrTextureParams::FilterMode textureFilterMode =
GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
GrTextureParams params(tm, textureFilterMode);
SkImageUsageType usageType;
if (kClamp_TileMode == fTileModeX && kClamp_TileMode == fTileModeY) {
usageType = kUntiled_SkImageUsageType;
} else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
usageType = kTiled_Unfiltered_SkImageUsageType;
} else {
usageType = kTiled_Filtered_SkImageUsageType;
}
SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, usageType));
if (!texture) {
return nullptr;
}
SkAutoTUnref<GrFragmentProcessor> inner;
if (doBicubic) {
inner.reset(GrBicubicEffect::Create(mgr, texture, matrix, tm));
} else {
inner.reset(GrSimpleTextureEffect::Create(mgr, texture, matrix, params));
}
if (GrPixelConfigIsAlphaOnly(texture->config())) {
return SkRef(inner.get());
}
return GrFragmentProcessor::MulOutputByInputAlpha(inner);
}
#endif

44
src/image/SkImageShader.h Normal file
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@ -0,0 +1,44 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageShader_DEFINED
#define SkImageShader_DEFINED
#include "SkImage.h"
#include "SkShader.h"
class SkImageShader : public SkShader {
public:
static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
bool isOpaque() const override;
size_t contextSize() const override;
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader)
#if SK_SUPPORT_GPU
const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM,
const SkMatrix*, SkFilterQuality,
GrProcessorDataManager*) const override;
#endif
protected:
void flatten(SkWriteBuffer&) const override;
Context* onCreateContext(const ContextRec&, void* storage) const override;
SkAutoTUnref<const SkImage> fImage;
const TileMode fTileModeX;
const TileMode fTileModeY;
private:
SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
typedef SkShader INHERITED;
};
#endif

View File

@ -54,11 +54,8 @@ public:
// Caller must call unref when they are done.
virtual GrTexture* asTextureRef(GrContext*, SkImageUsageType) const = 0;
virtual SkShader* onNewShader(SkShader::TileMode,
SkShader::TileMode,
const SkMatrix* localMatrix) const { return nullptr; }
virtual SkImage* onNewSubset(const SkIRect&) const = 0;
virtual SkData* onRefEncoded() const { return nullptr; }
virtual bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const;

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@ -28,11 +28,6 @@ public:
SkImage* onNewSubset(const SkIRect&) const override;
bool getROPixels(SkBitmap*) const override;
GrTexture* asTextureRef(GrContext*, SkImageUsageType) const override;
SkShader* onNewShader(SkShader::TileMode,
SkShader::TileMode,
const SkMatrix* localMatrix) const override;
bool onIsLazyGenerated() const override { return true; }
private:
@ -43,17 +38,6 @@ private:
///////////////////////////////////////////////////////////////////////////////
SkShader* SkImage_Generator::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
// TODO: need a native Shader that takes Cacherator (or this image) so we can natively return
// textures as output from the shader.
SkBitmap bm;
if (this->getROPixels(&bm)) {
return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
}
return nullptr;
}
bool SkImage_Generator::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
int srcX, int srcY) const {
SkBitmap bm;

View File

@ -7,11 +7,14 @@
#include "SkBitmapCache.h"
#include "SkImage_Gpu.h"
#include "GrCaps.h"
#include "GrContext.h"
#include "GrDrawContext.h"
#include "GrTextureMaker.h"
#include "effects/GrYUVtoRGBEffect.h"
#include "SkCanvas.h"
#include "SkGpuDevice.h"
#include "SkGrPriv.h"
#include "SkPixelRef.h"
SkImage_Gpu::SkImage_Gpu(int w, int h, uint32_t uniqueID, SkAlphaType at, GrTexture* tex,
@ -35,13 +38,6 @@ extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
}
}
SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
SkBitmap bm;
GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
}
bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
if (SkBitmapCache::Find(this->uniqueID(), dst)) {
SkASSERT(dst->getGenerationID() == this->uniqueID());
@ -65,9 +61,56 @@ bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
return true;
}
static void make_raw_texture_stretched_key(uint32_t imageID, const SkGrStretch& stretch,
GrUniqueKey* stretchedKey) {
SkASSERT(SkGrStretch::kNone_Type != stretch.fType);
uint32_t width = SkToU16(stretch.fWidth);
uint32_t height = SkToU16(stretch.fHeight);
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey::Builder builder(stretchedKey, kDomain, 3);
builder[0] = imageID;
builder[1] = stretch.fType;
builder[2] = width | (height << 16);
builder.finish();
}
class Texture_GrTextureMaker : public GrTextureMaker {
public:
Texture_GrTextureMaker(const SkImage* image, GrTexture* unstretched)
: INHERITED(image->width(), image->height())
, fImage(image)
, fUnstretched(unstretched)
{}
protected:
GrTexture* onRefUnstretchedTexture(GrContext* ctx) override {
return SkRef(fUnstretched);
}
bool onMakeStretchedKey(const SkGrStretch& stretch, GrUniqueKey* stretchedKey) override {
make_raw_texture_stretched_key(fImage->uniqueID(), stretch, stretchedKey);
return stretchedKey->isValid();
}
void onNotifyStretchCached(const GrUniqueKey& stretchedKey) override {
as_IB(fImage)->notifyAddedToCache();
}
bool onGetROBitmap(SkBitmap* bitmap) override {
return as_IB(fImage)->getROPixels(bitmap);
}
private:
const SkImage* fImage;
GrTexture* fUnstretched;
typedef GrTextureMaker INHERITED;
};
GrTexture* SkImage_Gpu::asTextureRef(GrContext* ctx, SkImageUsageType usage) const {
fTexture->ref();
return fTexture;
return Texture_GrTextureMaker(this, fTexture).refCachedTexture(ctx, usage);
}
bool SkImage_Gpu::isOpaque() const {

View File

@ -40,9 +40,6 @@ public:
SkImage* onNewSubset(const SkIRect&) const override;
GrTexture* peekTexture() const override { return fTexture; }
SkShader* onNewShader(SkShader::TileMode,
SkShader::TileMode,
const SkMatrix* localMatrix) const override;
bool isOpaque() const override;
bool onReadPixels(const SkImageInfo&, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY) const override;

View File

@ -79,10 +79,6 @@ public:
SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
SkShader* onNewShader(SkShader::TileMode,
SkShader::TileMode,
const SkMatrix* localMatrix) const override;
bool isOpaque() const override;
bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const override;
@ -143,11 +139,6 @@ SkImage_Raster::SkImage_Raster(const Info& info, SkPixelRef* pr, const SkIPoint&
SkImage_Raster::~SkImage_Raster() {}
SkShader* SkImage_Raster::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
}
bool SkImage_Raster::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY) const {
SkBitmap shallowCopy(fBitmap);