Minor fix in Ganesh shader generation.
R=bsalomon@google.com Author: skaslev@chromium.org Review URL: https://codereview.chromium.org/78843006 git-svn-id: http://skia.googlecode.com/svn/trunk@12343 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -86,6 +86,7 @@ void GrGLSLMulVarBy4f(SkString* outAppend,
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if (mulFactor.isZeros()) {
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if (mulFactor.isZeros()) {
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outAppend->appendf("%s = vec4(0);\n", vec4VarName);
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outAppend->appendf("%s = vec4(0);\n", vec4VarName);
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} else {
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outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor.c_str());
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}
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}
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outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor.c_str());
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}
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}
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