Batch consecutive draw rects.

Review URL: http://codereview.appspot.com/4178057/

git-svn-id: http://skia.googlecode.com/svn/trunk@800 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2011-02-16 16:12:19 +00:00
parent f08a44980b
commit 86afc2ae27
16 changed files with 695 additions and 261 deletions

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@ -33,7 +33,7 @@ public:
/**
* Returns a block of memory bytes size big. This address must not be
* passed to realloc/free/delete or any other function that assumes the
* address was allocated by malloc or new (becuase it hasn't).
* address was allocated by malloc or new (because it hasn't).
*/
void* alloc(size_t bytes);

View File

@ -445,25 +445,33 @@ public:
GrFontCache* getFontCache() { return fFontCache; }
GrDrawTarget* getTextTarget(const GrPaint& paint);
void flushText();
const GrIndexBuffer* quadIndexBuffer() const;
int maxQuadsInIndexBuffer() const;
const GrIndexBuffer* getQuadIndexBuffer() const;
private:
// used to keep track of when we need to flush the draw buffer
enum DrawCategory {
kBuffered_DrawCategory, // last draw was inserted in draw buffer
kUnbuffered_DrawCategory, // last draw was not inserted in the draw buffer
kText_DrawCategory // text context was last to draw
};
DrawCategory fLastDrawCategory;
GrGpu* fGpu;
GrTextureCache* fTextureCache;
GrFontCache* fFontCache;
GrVertexBufferAllocPool* fTextVBAllocPool;
GrIndexBufferAllocPool* fTextIBAllocPool;
GrInOrderDrawBuffer* fTextDrawBuffer;
GrVertexBufferAllocPool* fDrawBufferVBAllocPool;
GrIndexBufferAllocPool* fDrawBufferIBAllocPool;
GrInOrderDrawBuffer* fDrawBuffer;
GrContext(GrGpu* gpu);
void flushDrawBuffer();
static void SetPaint(const GrPaint& paint, GrDrawTarget* target);
bool finalizeTextureKey(GrTextureKey*, const GrSamplerState&) const;
void prepareToDraw(const GrPaint& paint);
GrDrawTarget* prepareToDraw(const GrPaint& paint, DrawCategory drawType);
void drawClipIntoStencil();
};

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@ -30,7 +30,7 @@ inline void GrContext::drawCustomVertices(const GrPaint& paint,
GrDrawTarget::AutoReleaseGeometry geo;
this->prepareToDraw(paint);
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
if (NULL != paint.getTexture()) {
if (NULL != texCoordSrc) {
@ -47,7 +47,7 @@ inline void GrContext::drawCustomVertices(const GrPaint& paint,
int vertexCount = posSrc.count();
int indexCount = (NULL != idxSrc) ? idxSrc->count() : 0;
if (!geo.set(fGpu, layout, vertexCount, indexCount)) {
if (!geo.set(target, layout, vertexCount, indexCount)) {
GrPrintf("Failed to get space for vertices!");
return;
}
@ -77,9 +77,9 @@ inline void GrContext::drawCustomVertices(const GrPaint& paint,
}
if (NULL == idxSrc) {
fGpu->drawNonIndexed(primitiveType, 0, vertexCount);
target->drawNonIndexed(primitiveType, 0, vertexCount);
} else {
fGpu->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
}
}

View File

@ -18,7 +18,6 @@
#ifndef GrDrawTarget_DEFINED
#define GrDrawTarget_DEFINED
#include "GrScalar.h"
#include "GrMatrix.h"
#include "GrColor.h"
#include "GrRefCnt.h"
@ -347,7 +346,11 @@ public:
void disableState(uint32_t stateBits);
bool isDitherState() const {
return fCurrDrawState.fFlagBits & kDither_StateBit;
return 0 != (fCurrDrawState.fFlagBits & kDither_StateBit);
}
bool isClipState() const {
return 0 != (fCurrDrawState.fFlagBits & kClip_StateBit);
}
/**
@ -435,6 +438,16 @@ public:
GrAssert(texCoordIdx < kMaxTexCoords);
return 1 << (stage + (texCoordIdx * kNumStages));
}
/**
* Determines if blend is effectively disabled.
*
* @return true if blend can be disabled without changing the rendering
* result given the current state including the vertex layout specified
* with the vertex source.
*/
bool canDisableBlend() const;
private:
static const int TEX_COORD_BIT_CNT = kNumStages*kMaxTexCoords;
public:
@ -655,6 +668,45 @@ public:
int startVertex,
int vertexCount) = 0;
/**
* Helper function for drawing rects. This does not use the current index
* and vertex sources. After returning, the vertex and index sources may
* have changed. They should be reestablished before the next drawIndexed
* or drawNonIndexed. This cannot be called between reserving and releasing
* geometry. The GrDrawTarget subclass may be able to perform additional
* optimizations if drawRect is used rather than drawIndexed or
* drawNonIndexed.
* @param rect the rect to draw
* @param matrix optional matrix applied to rect (before viewMatrix)
* @param stageEnableMask bitmask indicating which stages are enabled.
* Bit i indicates whether stage i is enabled.
* @param srcRects specifies rects for stages enabled by stageEnableMask.
* if stageEnableMask bit i is 1, srcRects is not NULL,
* and srcRects[i] is not NULL, then srcRects[i] will be
* used as coordinates for stage i. Otherwise, if stage i
* is enabled then rect is used as the coordinates.
* @param srcMatrices optional matrices applied to srcRects. If
* srcRect[i] is non-NULL and srcMatrices[i] is
* non-NULL then srcRect[i] will be transformed by
* srcMatrix[i]. srcMatrices can be NULL when no
* srcMatrices are desired.
*/
virtual void drawRect(const GrRect& rect,
const GrMatrix* matrix,
int stageEnableMask,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[]);
/**
* Helper for drawRect when the caller doesn't need separate src rects or
* matrices.
*/
void drawSimpleRect(const GrRect& rect,
const GrMatrix* matrix,
int stageEnableMask) {
drawRect(rect, matrix, stageEnableMask, NULL, NULL);
}
///////////////////////////////////////////////////////////////////////////
class AutoStateRestore : ::GrNoncopyable {
@ -869,6 +921,65 @@ public:
static int VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[kNumStages],
int *colorOffset);
/**
* Accessing positions, texture coords, or colors, of a vertex within an
* array is a hassle involving casts and simple math. These helpers exist
* to keep GrDrawTarget clients' code a bit nicer looking.
*/
/**
* Gets a pointer to a GrPoint of a vertex's position or texture
* coordinate.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex component.
* Defaults to zero (corresponding to vertex position)
* @return pointer to the vertex component as a GrPoint
*/
static GrPoint* GetVertexPoint(void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
static const GrPoint* GetVertexPoint(const void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
/**
* Gets a pointer to a GrColor inside a vertex within a vertex array.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex color
* @return pointer to the vertex component as a GrColor
*/
static GrColor* GetVertexColor(void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrColor*>(start + offset +
vertexIndex * vertexSize);
}
static const GrColor* GetVertexColor(const void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
const intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrColor*>(start + offset +
vertexIndex * vertexSize);
}
protected:
// Helpers for GrDrawTarget subclasses that won't have private access to
@ -885,7 +996,8 @@ protected:
virtual void releaseGeometryHelper() = 0;
virtual void clipWillChange(const GrClip& clip) = 0;
// subclass overrides to be notified when clip is set.
virtual void clipWillBeSet(const GrClip& clip) = 0;
virtual void setVertexSourceToArrayHelper(const void* vertexArray,
int vertexCount) = 0;
@ -893,6 +1005,18 @@ protected:
virtual void setIndexSourceToArrayHelper(const void* indexArray,
int indexCount) = 0;
// Helpers for drawRect, protected so subclasses that override drawRect
// can use them.
static GrVertexLayout GetRectVertexLayout(int stageEnableMask,
const GrRect* srcRects[]);
static void SetRectVertices(const GrRect& rect,
const GrMatrix* matrix,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[],
GrVertexLayout layout,
void* vertices);
enum GeometrySrcType {
kReserved_GeometrySrcType, // src was set using reserveAndLockGeometry
kArray_GeometrySrcType, // src was set using set*SourceToArray

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@ -31,7 +31,7 @@ public:
*
* @return the size of the buffer in bytes
*/
size_t size() { return fSizeInBytes; }
size_t size() const { return fSizeInBytes; }
/**
*Retrieves whether the buffer was created with the dynamic flag
@ -107,9 +107,9 @@ protected:
fDynamic(dynamic) {}
private:
size_t fSizeInBytes;
size_t fSizeInBytes;
bool fDynamic;
typedef GrRefCnt INHERITED;
};

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@ -21,9 +21,7 @@
#include "GrRect.h"
#include "GrRefCnt.h"
#include "GrDrawTarget.h"
#include "GrGpuVertex.h"
#include "GrTexture.h"
#include "GrMemory.h"
class GrVertexBufferAllocPool;
class GrIndexBufferAllocPool;
@ -294,30 +292,21 @@ public:
int startVertex,
int vertexCount);
/**
* Determines if blend is effectively disabled.
*
* @return true if blend can be disabled without changing the rendering
* result given the current state including the vertex layout specified
* with the vertex source.
*/
bool canDisableBlend() const;
/**
* Returns an index buffer that can be used to render quads.
* Indices are 0, 1, 2, 0, 2, 3, etc.
* Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
* The max number of quads can be queried using GrIndexBuffer::maxQuads().
* Draw with kTriangles_PrimitiveType
* @ return the quad index buffer
*/
const GrIndexBuffer* quadIndexBuffer() const;
/**
* Gets the number of quads that can be rendered using quadIndexBuffer.
*/
int maxQuadsInIndexBuffer() const;
const GrIndexBuffer* getQuadIndexBuffer() const;
/**
* Returns a vertex buffer with four position-only vertices [(0,0), (1,0), (1,1), (0,1)]
* Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
* (1,1), (0,1)].
* @ return unit square vertex buffer
*/
const GrVertexBuffer* unitSquareVertexBuffer() const;
const GrVertexBuffer* getUnitSquareVertexBuffer() const;
/**
* Ensures that the current render target is actually set in the
@ -356,7 +345,10 @@ protected:
GrRenderTarget* fStencilClipTarget;
} fClipState;
virtual void clipWillChange(const GrClip& clip);
// GrDrawTarget override
virtual void clipWillBeSet(const GrClip& newClip);
// prepares clip flushes gpu state before a draw
bool setupClipAndFlushState(PrimitiveType type);
struct BoundsState {

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@ -41,31 +41,65 @@ class GrIndexBufferAllocPool;
class GrInOrderDrawBuffer : public GrDrawTarget {
public:
/**
* Creates a GrInOrderDrawBuffer
*
* @param vertexPool pool where vertices for queued draws will be saved when
* the vertex source is either reserved or array.
* @param indexPool pool where indices for queued draws will be saved when
* the index source is either reserved or array.
*/
GrInOrderDrawBuffer(GrVertexBufferAllocPool* vertexPool,
GrIndexBufferAllocPool* indexPool);
virtual ~GrInOrderDrawBuffer();
/**
* Copies the draw state and clip from target to this draw buffer.
*
* @param target the target whose clip and state should be copied.
*/
void initializeDrawStateAndClip(const GrDrawTarget& target);
/**
* Provides the buffer with an index buffer that can be used for quad rendering.
* The buffer may be able to batch consecutive drawRects if this is provided.
* @param indexBuffer index buffer with quad indices.
*/
void setQuadIndexBuffer(const GrIndexBuffer* indexBuffer);
/**
* Empties the draw buffer of any queued up draws.
*/
void reset();
/**
* plays the queued up draws to another target. Does not empty this buffer so
* that it can be played back multiple times.
* @param target the target to receive the playback
*/
void playback(GrDrawTarget* target);
// overrides from GrDrawTarget
virtual void drawIndexed(PrimitiveType primitiveType,
int startVertex,
int startIndex,
int vertexCount,
int indexCount);
virtual void drawNonIndexed(PrimitiveType primitiveType,
int startVertex,
int vertexCount);
virtual void drawRect(const GrRect& rect,
const GrMatrix* matrix = NULL,
int stageEnableMask = 0,
const GrRect* srcRects[] = NULL,
const GrMatrix* srcMatrices[] = NULL);
virtual bool geometryHints(GrVertexLayout vertexLayout,
int* vertexCount,
int* indexCount) const;
void reset();
void playback(GrDrawTarget* target);
private:
struct Draw {
@ -85,7 +119,7 @@ private:
void** vertices,
void** indices);
virtual void releaseGeometryHelper();
virtual void clipWillChange(const GrClip& clip);
virtual void clipWillBeSet(const GrClip& newClip);
virtual void setVertexSourceToArrayHelper(const void* vertexArray,
int vertexCount);
@ -93,9 +127,11 @@ private:
virtual void setIndexSourceToArrayHelper(const void* indexArray,
int indexCount);
bool needsNewState() const;
bool needsNewClip() const;
bool grabState();
bool grabClip();
void pushState();
void pushClip();
GrTAllocator<Draw> fDraws;
// HACK: We currently do not hold refs on RTs in the saved draw states.
@ -106,7 +142,12 @@ private:
GrTAllocator<SavedDrawState> fStates;
GrTAllocator<GrClip> fClips;
bool fClipChanged;
bool fClipSet;
GrVertexLayout fLastRectVertexLayout;
const GrIndexBuffer* fQuadIndexBuffer;
int fMaxQuads;
int fCurrQuad;
GrVertexBufferAllocPool& fVertexPool;
const GrVertexBuffer* fCurrPoolVertexBuffer;
@ -134,6 +175,7 @@ private:
STATES_BLOCK_SIZE];
int8_t fClipsStorage[sizeof(GrClip) *
CLIPS_BLOCK_SIZE];
typedef GrDrawTarget INHERITED;
};
#endif

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@ -21,6 +21,13 @@
#include "GrGeometryBuffer.h"
class GrIndexBuffer : public GrGeometryBuffer {
public:
/**
* Retrieves the maximum number of quads that could be rendered
* from the index buffer (using kTriangles_PrimitiveType).
* @return the maximum number of quads using full size of index buffer.
*/
int maxQuads() const { return size() / (sizeof(uint16_t) * 6); }
protected:
GrIndexBuffer(size_t sizeInBytes, bool dynamic) :
INHERITED(sizeInBytes, dynamic) {}

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@ -131,7 +131,7 @@ struct GrRect {
* Initialize a rectangle to a point.
* @param pt the point used to initialize the rectanglee.
*/
GrRect(GrPoint pt) {
explicit GrRect(const GrPoint& pt) {
setToPoint(pt);
}
@ -187,6 +187,11 @@ struct GrRect {
bool isInverted() const {
return (fLeft > fRight) || (fTop > fBottom);
}
bool contains(const GrPoint& point) const {
return point.fX >= fLeft && point.fX < fRight &&
point.fY >= fTop && point.fY < fBottom;
}
/**
* Initialize a rectangle to a point.

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@ -19,8 +19,10 @@
#define GrTextContext_DEFINED
#include "GrGlyph.h"
#include "GrGpuVertex.h"
#include "GrPaint.h"
struct GrGpuTextVertex;
class GrMatrix;
class GrContext;
class GrTextStrike;
class GrFontScaler;

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@ -141,14 +141,14 @@ static inline int16_t GrToS16(intptr_t x) {
///////////////////////////////////////////////////////////////////////////////
/**
* Use to cast a pointer to a different type, and maintaining strict-aliasing
* Use to cast a ptr to a different type, and maintain strict-aliasing
*/
template <typename Dst> Dst GrTCast(const void* ptr) {
template <typename Dst, typename Src> Dst GrTCast(Src src) {
union {
const void* src;
Src src;
Dst dst;
} data;
data.src = ptr;
data.src = src;
return data.dst;
}

View File

@ -27,11 +27,18 @@
#define DEFER_TEXT_RENDERING 1
#define BATCH_RECT_TO_RECT (1 && !GR_STATIC_RECT_VB)
static const size_t MAX_TEXTURE_CACHE_COUNT = 128;
static const size_t MAX_TEXTURE_CACHE_BYTES = 8 * 1024 * 1024;
static const uint32_t TEXT_POOL_VB_SIZE = 1 << 18; // enough to draw 4K untextured glyphs
static const uint32_t NUM_TEXT_POOL_VBS = 4;
static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 18;
static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
// We are currently only batching Text and drawRectToRect, both
// of which use the quad index buffer.
static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 0;
static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 0;
GrContext* GrContext::Create(GrGpu::Engine engine,
GrGpu::Platform3DContext context3D) {
@ -52,9 +59,9 @@ GrContext::~GrContext() {
fGpu->unref();
delete fTextureCache;
delete fFontCache;
delete fTextDrawBuffer;
delete fTextVBAllocPool;
delete fTextIBAllocPool;
delete fDrawBuffer;
delete fDrawBufferVBAllocPool;
delete fDrawBufferVBAllocPool;
}
void GrContext::abandonAllTextures() {
@ -331,18 +338,18 @@ void GrContext::drawRect(const GrPaint& paint,
const GrMatrix* matrix) {
bool textured = NULL != paint.getTexture();
GrVertexLayout layout = (textured) ?
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
0;
this->prepareToDraw(paint);
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
if (width >= 0) {
// TODO: consider making static vertex buffers for these cases.
// Hairline could be done by just adding closing vertex to
// unitSquareVertexBuffer()
GrVertexLayout layout = (textured) ?
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
0;
static const int worstCaseVertCount = 10;
GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, worstCaseVertCount, 0);
GrDrawTarget::AutoReleaseGeometry geo(target, layout, worstCaseVertCount, 0);
if (!geo.succeeded()) {
return;
@ -369,16 +376,20 @@ void GrContext::drawRect(const GrPaint& paint,
GrDrawTarget::AutoViewMatrixRestore avmr;
if (NULL != matrix) {
avmr.set(fGpu);
fGpu->concatViewMatrix(*matrix);
fGpu->concatTextureMatrix(0, *matrix);
avmr.set(target);
target->concatViewMatrix(*matrix);
target->concatTextureMatrix(0, *matrix);
}
fGpu->drawNonIndexed(primType, 0, vertCount);
target->drawNonIndexed(primType, 0, vertCount);
} else {
#if GR_STATIC_RECT_VB
fGpu->setVertexSourceToBuffer(layout, fGpu->unitSquareVertexBuffer());
GrDrawTarget::AutoViewMatrixRestore avmr(fGpu);
GrVertexLayout layout = (textured) ?
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
0;
target->setVertexSourceToBuffer(layout,
fGpu->getUnitSquareVertexBuffer());
GrDrawTarget::AutoViewMatrixRestore avmr(target);
GrMatrix m;
m.setAll(rect.width(), 0, rect.fLeft,
0, rect.height(), rect.fTop,
@ -388,25 +399,15 @@ void GrContext::drawRect(const GrPaint& paint,
m.postConcat(*matrix);
}
fGpu->concatViewMatrix(m);
target->concatViewMatrix(m);
if (textured) {
fGpu->concatTextureMatrix(0, m);
target->concatTextureMatrix(0, m);
}
target->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType, 0, 4);
#else
GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, 4, 0);
GrPoint* vertex = geo.positions();
vertex->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
GrDrawTarget::AutoViewMatrixRestore avmr;
if (NULL != matrix) {
avmr.set(fGpu);
fGpu->concatViewMatrix(*matrix);
fGpu->concatTextureMatrix(0, *matrix);
}
target->drawSimpleRect(rect, matrix, textured ? 1 : 0);
#endif
fGpu->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType, 0, 4);
}
}
@ -420,12 +421,14 @@ void GrContext::drawRectToRect(const GrPaint& paint,
drawRect(paint, dstRect, -1, dstMatrix);
return;
}
this->prepareToDraw(paint);
GR_STATIC_ASSERT(!BATCH_RECT_TO_RECT || !GR_STATIC_RECT_VB);
#if GR_STATIC_RECT_VB
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
GrVertexLayout layout = GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
GrDrawTarget::AutoViewMatrixRestore avmr(fGpu);
GrDrawTarget::AutoViewMatrixRestore avmr(target);
GrMatrix m;
@ -435,7 +438,7 @@ void GrContext::drawRectToRect(const GrPaint& paint,
if (NULL != dstMatrix) {
m.postConcat(*dstMatrix);
}
fGpu->concatViewMatrix(m);
target->concatViewMatrix(m);
m.setAll(srcRect.width(), 0, srcRect.fLeft,
0, srcRect.height(), srcRect.fTop,
@ -443,34 +446,26 @@ void GrContext::drawRectToRect(const GrPaint& paint,
if (NULL != srcMatrix) {
m.postConcat(*srcMatrix);
}
fGpu->concatTextureMatrix(0, m);
target->concatTextureMatrix(0, m);
fGpu->setVertexSourceToBuffer(layout, fGpu->unitSquareVertexBuffer());
target->setVertexSourceToBuffer(layout, fGpu->getUnitSquareVertexBuffer());
target->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType, 0, 4);
#else
GrVertexLayout layout = GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, 4, 0);
GrPoint* pos = geo.positions();
GrPoint* tex = pos + 1;
static const size_t stride = 2 * sizeof(GrPoint);
pos[0].setRectFan(dstRect.fLeft, dstRect.fTop,
dstRect.fRight, dstRect.fBottom,
stride);
tex[0].setRectFan(srcRect.fLeft, srcRect.fTop,
srcRect.fRight, srcRect.fBottom,
stride);
GrDrawTarget::AutoViewMatrixRestore avmr;
if (NULL != dstMatrix) {
avmr.set(fGpu);
fGpu->concatViewMatrix(*dstMatrix);
}
if (NULL != srcMatrix) {
fGpu->concatTextureMatrix(0, *srcMatrix);
}
GrDrawTarget* target;
#if BATCH_RECT_TO_RECT
target = this->prepareToDraw(paint, kBuffered_DrawCategory);
#else
target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
#endif
const GrRect* srcRects[GrDrawTarget::kNumStages] = {NULL};
const GrMatrix* srcMatrices[GrDrawTarget::kNumStages] = {NULL};
srcRects[0] = &srcRect;
srcMatrices[0] = srcMatrix;
target->drawRect(dstRect, dstMatrix, 1, srcRects, srcMatrices);
#endif
fGpu->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType, 0, 4);
}
void GrContext::drawVertices(const GrPaint& paint,
@ -486,7 +481,7 @@ void GrContext::drawVertices(const GrPaint& paint,
GrDrawTarget::AutoReleaseGeometry geo;
this->prepareToDraw(paint);
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
if (NULL != paint.getTexture()) {
if (NULL == texCoords) {
@ -503,7 +498,7 @@ void GrContext::drawVertices(const GrPaint& paint,
}
if (sizeof(GrPoint) != vertexSize) {
if (!geo.set(fGpu, layout, vertexCount, 0)) {
if (!geo.set(target, layout, vertexCount, 0)) {
GrPrintf("Failed to get space for vertices!");
return;
}
@ -526,14 +521,14 @@ void GrContext::drawVertices(const GrPaint& paint,
curVertex = (void*)((intptr_t)curVertex + vsize);
}
} else {
fGpu->setVertexSourceToArray(layout, positions, vertexCount);
target->setVertexSourceToArray(layout, positions, vertexCount);
}
if (NULL != indices) {
fGpu->setIndexSourceToArray(indices, indexCount);
fGpu->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
target->setIndexSourceToArray(indices, indexCount);
target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
} else {
fGpu->drawNonIndexed(primitiveType, 0, vertexCount);
target->drawNonIndexed(primitiveType, 0, vertexCount);
}
}
@ -666,7 +661,7 @@ static int worst_case_point_count(GrPathIter* path,
static inline bool single_pass_path(const GrPathIter& path,
GrContext::PathFills fill,
const GrGpu& gpu) {
const GrDrawTarget& target) {
#if STENCIL_OFF
return true;
#else
@ -679,7 +674,7 @@ static inline bool single_pass_path(const GrPathIter& path,
return hint == GrPathIter::kConvex_ConvexHint ||
hint == GrPathIter::kNonOverlappingConvexPieces_ConvexHint ||
(hint == GrPathIter::kSameWindingConvexPieces_ConvexHint &&
gpu.canDisableBlend() && !gpu.isDitherState());
target.canDisableBlend() && !target.isDitherState());
}
return false;
@ -692,11 +687,11 @@ void GrContext::drawPath(const GrPaint& paint,
const GrPoint* translate) {
this->prepareToDraw(paint);
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrDrawTarget::AutoStateRestore asr(target);
GrMatrix viewM = fGpu->getViewMatrix();
GrMatrix viewM = target->getViewMatrix();
// In order to tesselate the path we get a bound on how much the matrix can
// stretch when mapping to screen coordinates.
GrScalar stretch = viewM.getMaxStretch();
@ -722,7 +717,7 @@ void GrContext::drawPath(const GrPaint& paint,
layout = GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
}
// add 4 to hold the bounding rect
GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, maxPts + 4, 0);
GrDrawTarget::AutoReleaseGeometry arg(target, layout, maxPts + 4, 0);
GrPoint* base = (GrPoint*) arg.vertices();
GrPoint* vert = base;
@ -744,7 +739,7 @@ void GrContext::drawPath(const GrPaint& paint,
passes[0] = GrDrawTarget::kNone_StencilPass;
} else {
type = GrDrawTarget::kTriangleFan_PrimitiveType;
if (single_pass_path(*path, fill, *fGpu)) {
if (single_pass_path(*path, fill, *target)) {
passCount = 1;
passes[0] = GrDrawTarget::kNone_StencilPass;
} else {
@ -778,7 +773,7 @@ void GrContext::drawPath(const GrPaint& paint,
}
}
}
fGpu->setReverseFill(reverse);
target->setReverseFill(reverse);
GrPoint pts[4];
@ -840,13 +835,13 @@ FINISHED:
if (useBounds) {
GrRect bounds;
if (reverse) {
GrAssert(NULL != fGpu->getRenderTarget());
GrAssert(NULL != target->getRenderTarget());
// draw over the whole world.
bounds.setLTRB(0, 0,
GrIntToScalar(fGpu->getRenderTarget()->width()),
GrIntToScalar(fGpu->getRenderTarget()->height()));
GrIntToScalar(target->getRenderTarget()->width()),
GrIntToScalar(target->getRenderTarget()->height()));
GrMatrix vmi;
if (fGpu->getViewInverse(&vmi)) {
if (target->getViewInverse(&vmi)) {
vmi.mapRect(&bounds);
}
} else {
@ -857,16 +852,16 @@ FINISHED:
}
for (int p = 0; p < passCount; ++p) {
fGpu->setStencilPass(passes[p]);
target->setStencilPass(passes[p]);
if (useBounds && (GrDrawTarget::kEvenOddColor_StencilPass == passes[p] ||
GrDrawTarget::kWindingColor_StencilPass == passes[p])) {
fGpu->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType,
target->drawNonIndexed(GrDrawTarget::kTriangleFan_PrimitiveType,
maxPts, 4);
} else {
int baseVertex = 0;
for (int sp = 0; sp < subpathCnt; ++sp) {
fGpu->drawNonIndexed(type,
target->drawNonIndexed(type,
baseVertex,
subpathVertCount[sp]);
baseVertex += subpathVertCount[sp];
@ -878,19 +873,25 @@ FINISHED:
////////////////////////////////////////////////////////////////////////////////
void GrContext::flush(bool flushRenderTarget) {
flushText();
flushDrawBuffer();
if (flushRenderTarget) {
fGpu->forceRenderTargetFlush();
}
}
void GrContext::flushText() {
if (NULL != fTextDrawBuffer) {
fTextDrawBuffer->playback(fGpu);
fTextDrawBuffer->reset();
if (kText_DrawCategory == fLastDrawCategory) {
flushDrawBuffer();
}
}
void GrContext::flushDrawBuffer() {
#if BATCH_RECT_TO_RECT || DEFER_TEXT_RENDERING
fDrawBuffer->playback(fGpu);
fDrawBuffer->reset();
#endif
}
bool GrContext::readPixels(int left, int top, int width, int height,
GrTexture::PixelConfig config, void* buffer) {
this->flush(true);
@ -962,10 +963,32 @@ void GrContext::SetPaint(const GrPaint& paint, GrDrawTarget* target) {
target->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
}
void GrContext::prepareToDraw(const GrPaint& paint) {
flushText();
GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
DrawCategory category) {
if (category != fLastDrawCategory) {
flushDrawBuffer();
fLastDrawCategory = category;
}
SetPaint(paint, fGpu);
GrDrawTarget* target = fGpu;
switch (category) {
case kText_DrawCategory:
#if DEFER_TEXT_RENDERING
target = fDrawBuffer;
fDrawBuffer->initializeDrawStateAndClip(*fGpu);
#else
target = fGpu;
#endif
break;
case kUnbuffered_DrawCategory:
target = fGpu;
break;
case kBuffered_DrawCategory:
target = fDrawBuffer;
fDrawBuffer->initializeDrawStateAndClip(*fGpu);
break;
}
return target;
}
////////////////////////////////////////////////////////////////////////////////
@ -975,7 +998,7 @@ void GrContext::resetContext() {
}
void GrContext::setRenderTarget(GrRenderTarget* target) {
flushText();
flush(false);
fGpu->setRenderTarget(target);
}
@ -1028,19 +1051,28 @@ GrContext::GrContext(GrGpu* gpu) {
MAX_TEXTURE_CACHE_BYTES);
fFontCache = new GrFontCache(fGpu);
#if DEFER_TEXT_RENDERING
fTextVBAllocPool = new GrVertexBufferAllocPool(gpu,
false,
TEXT_POOL_VB_SIZE,
NUM_TEXT_POOL_VBS);
fTextIBAllocPool = new GrIndexBufferAllocPool(gpu, false, 0, 0);
fLastDrawCategory = kUnbuffered_DrawCategory;
fTextDrawBuffer = new GrInOrderDrawBuffer(fTextVBAllocPool,
fTextIBAllocPool);
#if DEFER_TEXT_RENDERING || BATCH_RECT_TO_RECT
fDrawBufferVBAllocPool =
new GrVertexBufferAllocPool(gpu, false,
DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS);
fDrawBufferIBAllocPool =
new GrIndexBufferAllocPool(gpu, false,
DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS);
fDrawBuffer = new GrInOrderDrawBuffer(fDrawBufferVBAllocPool,
fDrawBufferIBAllocPool);
#else
fTextDrawBuffer = NULL;
fTextVBAllocPool = NULL;
fTextIBAllocPool = NULL;
fDrawBuffer = NULL;
fDrawBufferVBAllocPool = NULL;
fDrawBufferIBAllocPool = NULL;
#endif
#if BATCH_RECT_TO_RECT
fDrawBuffer->setQuadIndexBuffer(this->getQuadIndexBuffer());
#endif
}
@ -1070,22 +1102,14 @@ bool GrContext::finalizeTextureKey(GrTextureKey* key,
GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
GrDrawTarget* target;
#if DEFER_TEXT_RENDERING
fTextDrawBuffer->initializeDrawStateAndClip(*fGpu);
target = fTextDrawBuffer;
target = prepareToDraw(paint, kText_DrawCategory);
#else
target = fGpu;
target = prepareToDraw(paint, kUnbuffered_DrawCategory);
#endif
SetPaint(paint, target);
return target;
}
const GrIndexBuffer* GrContext::quadIndexBuffer() const {
return fGpu->quadIndexBuffer();
const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
return fGpu->getQuadIndexBuffer();
}
int GrContext::maxQuadsInIndexBuffer() const {
return fGpu->maxQuadsInIndexBuffer();
}

View File

@ -17,6 +17,7 @@
#include "GrDrawTarget.h"
#include "GrGpuVertex.h"
#include "GrTexture.h"
// recursive helper for creating mask with all the tex coord bits set for
// one stage
@ -291,7 +292,7 @@ GrDrawTarget::GrDrawTarget() {
}
void GrDrawTarget::setClip(const GrClip& clip) {
clipWillChange(clip);
clipWillBeSet(clip);
fClip = clip;
}
@ -484,7 +485,127 @@ void GrDrawTarget::setIndexSourceToBuffer(const GrIndexBuffer* buffer) {
fGeometrySrc.fIndexBuffer = buffer;
}
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
bool GrDrawTarget::canDisableBlend() const {
if ((kOne_BlendCoeff == fCurrDrawState.fSrcBlend) &&
(kZero_BlendCoeff == fCurrDrawState.fDstBlend)) {
return true;
}
// If we have vertex color without alpha then we can't force blend off
if ((fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit) ||
0xff != GrColorUnpackA(fCurrDrawState.fColor)) {
return false;
}
// If the src coef will always be 1...
if (kSA_BlendCoeff != fCurrDrawState.fSrcBlend &&
kOne_BlendCoeff != fCurrDrawState.fSrcBlend) {
return false;
}
// ...and the dst coef is always 0...
if (kISA_BlendCoeff != fCurrDrawState.fDstBlend &&
kZero_BlendCoeff != fCurrDrawState.fDstBlend) {
return false;
}
// ...and there isn't a texture with an alpha channel...
for (int s = 0; s < kNumStages; ++s) {
if (VertexUsesStage(s, fGeometrySrc.fVertexLayout)) {
GrAssert(NULL != fCurrDrawState.fTextures[s]);
GrTexture::PixelConfig config = fCurrDrawState.fTextures[s]->config();
if (GrTexture::kRGB_565_PixelConfig != config &&
GrTexture::kRGBX_8888_PixelConfig != config) {
return false;
}
}
}
// ...then we disable blend.
return true;
}
///////////////////////////////////////////////////////////////////////////////
void GrDrawTarget::drawRect(const GrRect& rect,
const GrMatrix* matrix,
int stageEnableMask,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[]) {
GR_STATIC_ASSERT(8*sizeof(int) >= kNumStages);
GrVertexLayout layout = GetRectVertexLayout(stageEnableMask, srcRects);
AutoReleaseGeometry geo(this, layout, 4, 0);
SetRectVertices(rect, matrix, srcRects,
srcMatrices, layout, geo.vertices());
drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
}
GrVertexLayout GrDrawTarget::GetRectVertexLayout(int stageEnableMask,
const GrRect* srcRects[]) {
GrVertexLayout layout = 0;
for (int i = 0; i < kNumStages; ++i) {
int numTC = 0;
if (stageEnableMask & (1 << i)) {
if (NULL != srcRects && NULL != srcRects[i]) {
layout |= StageTexCoordVertexLayoutBit(i, numTC);
++numTC;
} else {
layout |= StagePosAsTexCoordVertexLayoutBit(i);
}
}
}
return layout;
}
void GrDrawTarget::SetRectVertices(const GrRect& rect,
const GrMatrix* matrix,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[],
GrVertexLayout layout,
void* vertices) {
#if GR_DEBUG
// check that the layout and srcRects agree
for (int i = 0; i < kNumStages; ++i) {
if (VertexTexCoordsForStage(i, layout) >= 0) {
GR_DEBUGASSERT(NULL != srcRects && NULL != srcRects[i]);
} else {
GR_DEBUGASSERT(NULL == srcRects || NULL == srcRects[i]);
}
}
#endif
int stageOffsets[kNumStages];
int colorOffset;
int vsize = VertexSizeAndOffsetsByStage(layout, stageOffsets, &colorOffset);
GrAssert(-1 == colorOffset);
GrTCast<GrPoint*>(vertices)->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom,
vsize);
if (NULL != matrix) {
matrix->mapPointsWithStride(GrTCast<GrPoint*>(vertices), vsize, 4);
}
for (int i = 0; i < kNumStages; ++i) {
if (stageOffsets[i] > 0) {
GrPoint* coords = GrTCast<GrPoint*>(GrTCast<intptr_t>(vertices) +
stageOffsets[i]);
coords->setRectFan(srcRects[i]->fLeft, srcRects[i]->fTop,
srcRects[i]->fRight, srcRects[i]->fBottom,
vsize);
if (NULL != srcMatrices && NULL != srcMatrices[i]) {
srcMatrices[i]->mapPointsWithStride(coords, vsize, 4);
}
}
}
}
///////////////////////////////////////////////////////////////////////////////
GrDrawTarget::AutoStateRestore::AutoStateRestore(GrDrawTarget* target) {
fDrawTarget = target;

View File

@ -92,49 +92,6 @@ void GrGpu::unimpl(const char msg[]) {
///////////////////////////////////////////////////////////////////////////////
bool GrGpu::canDisableBlend() const {
if ((kOne_BlendCoeff == fCurrDrawState.fSrcBlend) &&
(kZero_BlendCoeff == fCurrDrawState.fDstBlend)) {
return true;
}
// If we have vertex color without alpha then we can't force blend off
if ((fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit) ||
0xff != GrColorUnpackA(fCurrDrawState.fColor)) {
return false;
}
// If the src coef will always be 1...
if (kSA_BlendCoeff != fCurrDrawState.fSrcBlend &&
kOne_BlendCoeff != fCurrDrawState.fSrcBlend) {
return false;
}
// ...and the dst coef is always 0...
if (kISA_BlendCoeff != fCurrDrawState.fDstBlend &&
kZero_BlendCoeff != fCurrDrawState.fDstBlend) {
return false;
}
// ...and there isn't a texture with an alpha channel...
for (int s = 0; s < kNumStages; ++s) {
if (VertexUsesStage(s, fGeometrySrc.fVertexLayout)) {
GrAssert(NULL != fCurrDrawState.fTextures[s]);
GrTexture::PixelConfig config = fCurrDrawState.fTextures[s]->config();
if (GrTexture::kRGB_565_PixelConfig != config &&
GrTexture::kRGBX_8888_PixelConfig != config) {
return false;
}
}
}
// ...then we disable blend.
return true;
}
///////////////////////////////////////////////////////////////////////////////
static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
@ -150,7 +107,7 @@ static inline void fill_indices(uint16_t* indices, int quadCount) {
}
}
const GrIndexBuffer* GrGpu::quadIndexBuffer() const {
const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
if (NULL == fQuadIndexBuffer) {
static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
GrGpu* me = const_cast<GrGpu*>(this);
@ -176,7 +133,7 @@ const GrIndexBuffer* GrGpu::quadIndexBuffer() const {
return fQuadIndexBuffer;
}
const GrVertexBuffer* GrGpu::unitSquareVertexBuffer() const {
const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
if (NULL == fUnitSquareVertexBuffer) {
static const GrPoint DATA[] = {
@ -201,14 +158,10 @@ const GrVertexBuffer* GrGpu::unitSquareVertexBuffer() const {
return fUnitSquareVertexBuffer;
}
int GrGpu::maxQuadsInIndexBuffer() const {
return (NULL == this->quadIndexBuffer()) ? 0 : MAX_QUADS;
}
///////////////////////////////////////////////////////////////////////////////
void GrGpu::clipWillChange(const GrClip& clip) {
if (clip != fClip) {
void GrGpu::clipWillBeSet(const GrClip& newClip) {
if (newClip != fClip) {
fClipState.fClipIsDirty = true;
}
}
@ -260,7 +213,7 @@ bool GrGpu::setupClipAndFlushState(PrimitiveType type) {
}
fVertexPool->unlock();
this->setVertexSourceToBuffer(0, vertexBuffer);
this->setIndexSourceToBuffer(quadIndexBuffer());
this->setIndexSourceToBuffer(getQuadIndexBuffer());
this->setViewMatrix(GrMatrix::I());
// don't clip the clip or recurse!
this->disableState(kClip_StateBit);
@ -268,7 +221,7 @@ bool GrGpu::setupClipAndFlushState(PrimitiveType type) {
this->setStencilPass((GrDrawTarget::StencilPass)kSetClip_StencilPass);
int currRect = 0;
while (currRect < rectTotal) {
int rectCount = GrMin(this->maxQuadsInIndexBuffer(),
int rectCount = GrMin(MAX_QUADS,
rectTotal - currRect);
this->drawIndexed(kTriangles_PrimitiveType,
vStart + currRect * 4,

View File

@ -18,6 +18,8 @@
#include "GrInOrderDrawBuffer.h"
#include "GrTexture.h"
#include "GrBufferAllocPool.h"
#include "GrIndexBuffer.h"
#include "GrVertexBuffer.h"
#include "GrGpu.h"
GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrVertexBufferAllocPool* vertexPool,
@ -25,7 +27,13 @@ GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrVertexBufferAllocPool* vertexPool,
fDraws(DRAWS_BLOCK_SIZE, fDrawsStorage),
fStates(STATES_BLOCK_SIZE, fStatesStorage),
fClips(CLIPS_BLOCK_SIZE, fClipsStorage),
fClipChanged(true),
fClipSet(true),
fLastRectVertexLayout(0),
fQuadIndexBuffer(NULL),
fMaxQuads(0),
fCurrQuad(0),
fVertexPool(*vertexPool),
fCurrPoolVertexBuffer(NULL),
fCurrPoolStartVertex(0),
@ -41,7 +49,8 @@ GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrVertexBufferAllocPool* vertexPool,
}
GrInOrderDrawBuffer::~GrInOrderDrawBuffer() {
reset();
this->reset();
GrSafeUnref(fQuadIndexBuffer);
}
void GrInOrderDrawBuffer::initializeDrawStateAndClip(const GrDrawTarget& target) {
@ -49,6 +58,121 @@ void GrInOrderDrawBuffer::initializeDrawStateAndClip(const GrDrawTarget& target)
this->setClip(target.getClip());
}
void GrInOrderDrawBuffer::setQuadIndexBuffer(const GrIndexBuffer* indexBuffer) {
bool newIdxBuffer = fQuadIndexBuffer != indexBuffer;
if (newIdxBuffer) {
GrSafeUnref(fQuadIndexBuffer);
fQuadIndexBuffer = indexBuffer;
GrSafeRef(fQuadIndexBuffer);
fCurrQuad = 0;
fMaxQuads = (NULL == indexBuffer) ? 0 : indexBuffer->maxQuads();
} else {
GrAssert((NULL == indexBuffer && 0 == fMaxQuads) ||
(indexBuffer->maxQuads() == fMaxQuads));
}
}
void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
const GrMatrix* matrix,
int stageEnableMask,
const GrRect* srcRects[],
const GrMatrix* srcMatrices[]) {
GrAssert(!(NULL == fQuadIndexBuffer && fCurrQuad));
GrAssert(!(fDraws.empty() && fCurrQuad));
GrAssert(!(0 != fMaxQuads && NULL == fQuadIndexBuffer));
// if we have a quad IB then either append to the previous run of
// rects or start a new run
if (fMaxQuads) {
bool appendToPreviousDraw = false;
GrVertexLayout layout = GetRectVertexLayout(stageEnableMask, srcRects);
AutoReleaseGeometry geo(this, layout, 4, 0);
AutoViewMatrixRestore avmr(this);
GrMatrix combinedMatrix = this->getViewMatrix();
this->setViewMatrix(GrMatrix::I());
if (NULL != matrix) {
combinedMatrix.preConcat(*matrix);
}
SetRectVertices(rect, &combinedMatrix, srcRects, srcMatrices, layout, geo.vertices());
// we don't want to miss an opportunity to batch rects together
// simply because the clip has changed if the clip doesn't affect
// the rect.
bool disabledClip = false;
if (this->isClipState() && fClip.isRect()) {
GrRect clipRect = GrRect(*fClip.getRects());
// If the clip rect touches the edge of the viewport, extended it
// out (close) to infinity to avoid bogus intersections.
// We might consider a more exact clip to viewport if this
// conservative test fails.
const GrRenderTarget* target = this->getRenderTarget();
if (0 >= clipRect.fLeft) {
clipRect.fLeft = GR_ScalarMin;
}
if (target->width() <= clipRect.fRight) {
clipRect.fRight = GR_ScalarMax;
}
if (0 >= clipRect.top()) {
clipRect.fTop = GR_ScalarMin;
}
if (target->height() <= clipRect.fBottom) {
clipRect.fBottom = GR_ScalarMax;
}
int stride = VertexSize(layout);
bool insideClip = true;
for (int v = 0; v < 4; ++v) {
const GrPoint& p = *GetVertexPoint(geo.vertices(), v, stride);
if (!clipRect.contains(p)) {
insideClip = false;
break;
}
}
if (insideClip) {
this->disableState(kClip_StateBit);
disabledClip = true;
}
}
if (!needsNewClip() && !needsNewState() && fCurrQuad > 0 &&
fCurrQuad < fMaxQuads && layout == fLastRectVertexLayout) {
int vsize = VertexSize(layout);
Draw& lastDraw = fDraws.back();
GrAssert(lastDraw.fIndexBuffer == fQuadIndexBuffer);
GrAssert(kTriangles_PrimitiveType == lastDraw.fPrimitiveType);
GrAssert(0 == lastDraw.fVertexCount % 4);
GrAssert(0 == lastDraw.fIndexCount % 6);
GrAssert(0 == lastDraw.fStartIndex);
appendToPreviousDraw = lastDraw.fVertexBuffer == fCurrPoolVertexBuffer &&
(fCurrQuad * 4 + lastDraw.fStartVertex) == fCurrPoolStartVertex;
if (appendToPreviousDraw) {
lastDraw.fVertexCount += 4;
lastDraw.fIndexCount += 6;
fCurrQuad += 1;
GrAssert(0 == fUsedReservedVertexBytes);
fUsedReservedVertexBytes = 4 * vsize;
}
}
if (!appendToPreviousDraw) {
this->setIndexSourceToBuffer(fQuadIndexBuffer);
drawIndexed(kTriangles_PrimitiveType, 0, 0, 4, 6);
fCurrQuad = 1;
fLastRectVertexLayout = layout;
}
if (disabledClip) {
this->enableState(kClip_StateBit);
}
this->enableState(kClip_StateBit);
} else {
INHERITED::drawRect(rect, matrix, stageEnableMask, srcRects, srcMatrices);
}
}
void GrInOrderDrawBuffer::drawIndexed(PrimitiveType primitiveType,
int startVertex,
int startIndex,
@ -59,14 +183,24 @@ void GrInOrderDrawBuffer::drawIndexed(PrimitiveType primitiveType,
return;
}
fCurrQuad = 0;
Draw& draw = fDraws.push_back();
draw.fPrimitiveType = primitiveType;
draw.fStartVertex = startVertex;
draw.fStartIndex = startIndex;
draw.fVertexCount = vertexCount;
draw.fIndexCount = indexCount;
draw.fClipChanged = grabClip();
draw.fStateChanged = grabState();
draw.fClipChanged = this->needsNewClip();
if (draw.fClipChanged) {
this->pushClip();
}
draw.fStateChanged = this->needsNewState();
if (draw.fStateChanged) {
this->pushState();
}
draw.fVertexLayout = fGeometrySrc.fVertexLayout;
switch (fGeometrySrc.fVertexSrc) {
@ -76,8 +210,7 @@ void GrInOrderDrawBuffer::drawIndexed(PrimitiveType primitiveType,
case kReserved_GeometrySrcType: {
size_t vertexBytes = (vertexCount + startVertex) *
VertexSize(fGeometrySrc.fVertexLayout);
fUsedReservedVertexBytes = GrMax(fUsedReservedVertexBytes,
vertexBytes);
fUsedReservedVertexBytes = GrMax(fUsedReservedVertexBytes, vertexBytes);
} // fallthrough
case kArray_GeometrySrcType:
draw.fVertexBuffer = fCurrPoolVertexBuffer;
@ -86,6 +219,7 @@ void GrInOrderDrawBuffer::drawIndexed(PrimitiveType primitiveType,
default:
GrCrash("unknown geom src type");
}
draw.fVertexBuffer->ref();
switch (fGeometrySrc.fIndexSrc) {
case kBuffer_GeometrySrcType:
@ -102,6 +236,7 @@ void GrInOrderDrawBuffer::drawIndexed(PrimitiveType primitiveType,
default:
GrCrash("unknown geom src type");
}
draw.fIndexBuffer->ref();
}
void GrInOrderDrawBuffer::drawNonIndexed(PrimitiveType primitiveType,
@ -111,6 +246,8 @@ void GrInOrderDrawBuffer::drawNonIndexed(PrimitiveType primitiveType,
return;
}
fCurrQuad = 0;
Draw& draw = fDraws.push_back();
draw.fPrimitiveType = primitiveType;
draw.fStartVertex = startVertex;
@ -118,8 +255,15 @@ void GrInOrderDrawBuffer::drawNonIndexed(PrimitiveType primitiveType,
draw.fVertexCount = vertexCount;
draw.fIndexCount = 0;
draw.fClipChanged = grabClip();
draw.fStateChanged = grabState();
draw.fClipChanged = this->needsNewClip();
if (draw.fClipChanged) {
this->pushClip();
}
draw.fStateChanged = this->needsNewState();
if (draw.fStateChanged) {
this->pushState();
}
draw.fVertexLayout = fGeometrySrc.fVertexLayout;
switch (fGeometrySrc.fVertexSrc) {
@ -139,6 +283,8 @@ void GrInOrderDrawBuffer::drawNonIndexed(PrimitiveType primitiveType,
default:
GrCrash("unknown geom src type");
}
draw.fVertexBuffer->ref();
draw.fIndexBuffer = NULL;
}
void GrInOrderDrawBuffer::reset() {
@ -146,12 +292,19 @@ void GrInOrderDrawBuffer::reset() {
uint32_t numStates = fStates.count();
for (uint32_t i = 0; i < numStates; ++i) {
for (int s = 0; s < kNumStages; ++s) {
GrTexture* tex = accessSavedDrawState(fStates[i]).fTextures[s];
GrTexture* tex = this->accessSavedDrawState(fStates[i]).fTextures[s];
if (NULL != tex) {
tex->unref();
}
}
}
int numDraws = fDraws.count();
for (int d = 0; d < numDraws; ++d) {
// we always have a VB, but not always an IB
GrAssert(NULL != fDraws[d].fVertexBuffer);
fDraws[d].fVertexBuffer->unref();
GrSafeUnref(fDraws[d].fIndexBuffer);
}
fDraws.reset();
fStates.reset();
@ -159,6 +312,8 @@ void GrInOrderDrawBuffer::reset() {
fIndexPool.reset();
fClips.reset();
fCurrQuad = 0;
}
void GrInOrderDrawBuffer::playback(GrDrawTarget* target) {
@ -331,37 +486,36 @@ void GrInOrderDrawBuffer::setIndexSourceToArrayHelper(const void* indexArray,
GR_DEBUGASSERT(success);
}
bool GrInOrderDrawBuffer::grabState() {
bool newState;
if (fStates.empty()) {
newState = true;
} else {
const DrState& old = accessSavedDrawState(fStates.back());
newState = old != fCurrDrawState;
}
if (newState) {
for (int s = 0; s < kNumStages; ++s) {
if (NULL != fCurrDrawState.fTextures[s]) {
fCurrDrawState.fTextures[s]->ref();
}
}
saveCurrentDrawState(&fStates.push_back());
}
return newState;
bool GrInOrderDrawBuffer::needsNewState() const {
if (fStates.empty()) {
return true;
} else {
const DrState& old = this->accessSavedDrawState(fStates.back());
return old != fCurrDrawState;
}
}
bool GrInOrderDrawBuffer::grabClip() {
if ((fCurrDrawState.fFlagBits & kClip_StateBit) &&
(fClipChanged || fClips.empty())) {
fClips.push_back() = fClip;
fClipChanged = false;
return true;
void GrInOrderDrawBuffer::pushState() {
for (int s = 0; s < kNumStages; ++s) {
GrSafeRef(fCurrDrawState.fTextures[s]);
}
this->saveCurrentDrawState(&fStates.push_back());
}
bool GrInOrderDrawBuffer::needsNewClip() const {
if (fCurrDrawState.fFlagBits & kClip_StateBit) {
if (fClips.empty() || (fClipSet && fClips.back() != fClip)) {
return true;
}
}
return false;
}
void GrInOrderDrawBuffer::clipWillChange(const GrClip& clip) {
fClipChanged = true;
void GrInOrderDrawBuffer::pushClip() {
fClips.push_back() = fClip;
fClipSet = false;
}
void GrInOrderDrawBuffer::clipWillBeSet(const GrClip& newClip) {
fClipSet = true;
}

View File

@ -15,13 +15,14 @@
*/
#include "GrAtlas.h"
#include "GrClipIterator.h"
#include "GrContext.h"
#include "GrTextContext.h"
#include "GrAtlas.h"
#include "GrContext.h"
#include "GrTextStrike.h"
#include "GrTextStrike_impl.h"
#include "GrFontScaler.h"
#include "GrIndexBuffer.h"
#include "GrGpuVertex.h"
static const int TEXT_STAGE = 1;
@ -45,7 +46,7 @@ void GrTextContext::flushGlyphs() {
GrAssert(fCurrTexture);
fDrawTarget->setTexture(TEXT_STAGE, fCurrTexture);
fDrawTarget->setTextureMatrix(TEXT_STAGE, GrMatrix::I());
fDrawTarget->setIndexSourceToBuffer(fContext->quadIndexBuffer());
fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
fDrawTarget->drawIndexed(GrDrawTarget::kTriangles_PrimitiveType,
0, 0, fCurrVertex, nIndices);
@ -217,11 +218,12 @@ HAS_ATLAS:
NULL);
}
int maxQuadVertices = 4 * fContext->getQuadIndexBuffer()->size() / (6 * sizeof(uint16_t));
if (fMaxVertices < kMinRequestedVerts) {
fMaxVertices = kDefaultRequestedVerts;
} else if (fMaxVertices > (fContext->maxQuadsInIndexBuffer() * 4)) {
} else if (fMaxVertices > maxQuadVertices) {
// don't exceed the limit of the index buffer
fMaxVertices = (fContext->maxQuadsInIndexBuffer() * 4);
fMaxVertices = maxQuadVertices;
}
bool success = fDrawTarget->reserveAndLockGeometry(fVertexLayout,
fMaxVertices, 0,