Convert color to dst (once) in color shaders
BUG=skia: Change-Id: Ideba16972b82fc26766349c808ae406e5ea23163 Reviewed-on: https://skia-review.googlesource.com/9418 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Matt Sarett <msarett@google.com>
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@ -322,8 +322,7 @@ bool SkColorShader::onAppendStages(SkRasterPipeline* p,
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const SkMatrix*) const {
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auto color = scratch->make<SkPM4f>(SkPM4f_from_SkColor(fColor, dst));
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p->append(SkRasterPipeline::constant_color, color);
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return append_gamut_transform(p, scratch,
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SkColorSpace::MakeSRGB().get(), dst);
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return true;
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}
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bool SkColor4Shader::onAppendStages(SkRasterPipeline* p,
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@ -332,7 +331,7 @@ bool SkColor4Shader::onAppendStages(SkRasterPipeline* p,
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const SkMatrix&,
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const SkPaint&,
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const SkMatrix*) const {
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auto color = scratch->make<SkPM4f>(fColor4.premul());
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auto color = scratch->make<SkPM4f>(to_colorspace(fColor4, fColorSpace.get(), dst).premul());
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p->append(SkRasterPipeline::constant_color, color);
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return append_gamut_transform(p, scratch, fColorSpace.get(), dst);
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return true;
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}
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