Add max_fragment_uniform_vectors_32 workaround
Bug: chromium: 829614 Change-Id: I0ce008d8ebadd90758510ea069f0f4384a95751e Reviewed-on: https://skia-review.googlesource.com/146622 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Adrienne Walker <enne@chromium.org>
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@ -14,6 +14,8 @@
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disallow_large_instanced_draw) \
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GPU_OP(GL_CLEAR_BROKEN, \
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gl_clear_broken) \
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GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \
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max_fragment_uniform_vectors_32) \
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GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \
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max_msaa_sample_count_4) \
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GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \
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@ -91,6 +91,9 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
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fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
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}
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}
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if (fDriverBugWorkarounds.max_fragment_uniform_vectors_32) {
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fMaxFragmentUniformVectors = SkMin32(fMaxFragmentUniformVectors, 32);
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}
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GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
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if (kGL_GrGLStandard == standard) {
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@ -2,6 +2,7 @@ disable_blend_equation_advanced
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disable_discard_framebuffer
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disallow_large_instanced_draw
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gl_clear_broken
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max_fragment_uniform_vectors_32
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max_msaa_sample_count_4
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max_texture_size_limit_4096
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pack_parameters_workaround_with_pack_buffer
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