Modify matrix convolution GM for sRGB testing
Tag bitmap as sRGB, and adjust gain/bias in color-managed configs to produce results that are less blown out. Also added a colorized version of the GM, to validate that gamut conversion is working. BUG=skia: Change-Id: I333988dcdaa1272121e8aa731b4188c942fe19d8 Reviewed-on: https://skia-review.googlesource.com/6466 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
parent
210e8551a3
commit
878df6dd03
@ -7,26 +7,32 @@
|
||||
|
||||
#include "gm.h"
|
||||
#include "SkColor.h"
|
||||
#include "SkMatrixConvolutionImageFilter.h"
|
||||
#include "SkGradientShader.h"
|
||||
#include "SkMatrixConvolutionImageFilter.h"
|
||||
#include "SkPixelRef.h"
|
||||
|
||||
namespace skiagm {
|
||||
|
||||
class MatrixConvolutionGM : public GM {
|
||||
public:
|
||||
MatrixConvolutionGM() {
|
||||
MatrixConvolutionGM(SkColor colorOne, SkColor colorTwo, const char* nameSuffix)
|
||||
: fNameSuffix(nameSuffix) {
|
||||
this->setBGColor(0x00000000);
|
||||
fColors[0] = colorOne;
|
||||
fColors[1] = colorTwo;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
SkString onShortName() override {
|
||||
return SkString("matrixconvolution");
|
||||
return SkStringPrintf("matrixconvolution%s", fNameSuffix);
|
||||
}
|
||||
|
||||
void makeBitmap() {
|
||||
fBitmap.allocN32Pixels(80, 80);
|
||||
SkCanvas canvas(fBitmap);
|
||||
// Draw our bitmap in N32, so legacy devices get "premul" values they understand
|
||||
SkBitmap n32Bitmap;
|
||||
n32Bitmap.allocN32Pixels(80, 80);
|
||||
SkCanvas canvas(n32Bitmap);
|
||||
canvas.clear(0x00000000);
|
||||
SkPaint paint;
|
||||
paint.setAntiAlias(true);
|
||||
@ -35,12 +41,15 @@ protected:
|
||||
paint.setTextSize(SkIntToScalar(180));
|
||||
SkPoint pts[2] = { SkPoint::Make(0, 0),
|
||||
SkPoint::Make(0, SkIntToScalar(80)) };
|
||||
SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 };
|
||||
SkScalar pos[2] = { 0, SkIntToScalar(80) };
|
||||
paint.setShader(SkGradientShader::MakeLinear(
|
||||
pts, colors, pos, 2, SkShader::kClamp_TileMode));
|
||||
pts, fColors, pos, 2, SkShader::kClamp_TileMode));
|
||||
const char* str = "e";
|
||||
canvas.drawText(str, strlen(str), SkIntToScalar(-10), SkIntToScalar(80), paint);
|
||||
|
||||
// ... tag the data as sRGB, so color-aware devices do gamut adjustment, etc...
|
||||
fBitmap.setInfo(SkImageInfo::MakeS32(80, 80, kPremul_SkAlphaType));
|
||||
fBitmap.setPixelRef(sk_ref_sp(n32Bitmap.pixelRef()), 0, 0);
|
||||
}
|
||||
|
||||
SkISize onISize() override {
|
||||
@ -57,6 +66,19 @@ protected:
|
||||
};
|
||||
SkISize kernelSize = SkISize::Make(3, 3);
|
||||
SkScalar gain = 0.3f, bias = SkIntToScalar(100);
|
||||
if (canvas->imageInfo().colorSpace()) {
|
||||
// TODO: Gain and bias are poorly specified (in the feConvolveMatrix SVG documentation,
|
||||
// there is obviously no mention of gamma or color spaces). Eventually, we need to
|
||||
// decide what to do with these (they generally have an extreme brightening effect).
|
||||
// For now, I'm modifying this GM to use values tuned to preserve luminance across the
|
||||
// range of input values (compared to the legacy math and values).
|
||||
//
|
||||
// It's impossible to match the results exactly, because legacy math produces a flat
|
||||
// response (when looking at sRGB encoded results), while gamma-correct math produces
|
||||
// a curve.
|
||||
gain = 0.25f;
|
||||
bias = 16.5f;
|
||||
}
|
||||
SkPaint paint;
|
||||
paint.setImageFilter(SkMatrixConvolutionImageFilter::Make(kernelSize,
|
||||
kernel,
|
||||
@ -104,12 +126,15 @@ protected:
|
||||
|
||||
private:
|
||||
SkBitmap fBitmap;
|
||||
SkColor fColors[2];
|
||||
const char* fNameSuffix;
|
||||
|
||||
typedef GM INHERITED;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
DEF_GM(return new MatrixConvolutionGM;)
|
||||
DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, "");)
|
||||
DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, "_color");)
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user