More valid input checking for text
Bug: oss-fuzz: 10620 Change-Id: Ied2acba93719691d9fb889a25936b1ceded75d3f Reviewed-on: https://skia-review.googlesource.com/156580 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -1616,7 +1616,15 @@ void SkGpuDevice::drawGlyphRunList(const SkGlyphRunList& glyphRunList) {
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GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawGlyphRunList", fContext.get());
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SkDEBUGCODE(this->validate();)
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fRenderTargetContext->drawGlyphRunList(this->clip(), this->ctm(), glyphRunList);
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// Check for valid input
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const SkMatrix& ctm = this->ctm();
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const SkPaint& paint = glyphRunList.paint();
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if (!ctm.isFinite() || !SkScalarIsFinite(paint.getTextSize()) ||
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!SkScalarIsFinite(paint.getTextScaleX()) || !SkScalarIsFinite(paint.getTextSkewX())) {
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return;
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}
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fRenderTargetContext->drawGlyphRunList(this->clip(), ctm, glyphRunList);
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}
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///////////////////////////////////////////////////////////////////////////////
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