Add support to GrGLInterface for vertex array objects

Review URL: https://codereview.chromium.org/12379025

git-svn-id: http://skia.googlecode.com/svn/trunk@7919 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-03-01 14:37:18 +00:00
parent 6dd683a435
commit 87c6d7a99e
15 changed files with 249 additions and 127 deletions

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@ -214,6 +214,7 @@
'<(skia_src_path)/gpu/gl/debug/GrProgramObj.cpp',
'<(skia_src_path)/gpu/gl/debug/GrDebugGL.h',
'<(skia_src_path)/gpu/gl/debug/GrDebugGL.cpp',
'<(skia_src_path)/gpu/gl/debug/GrVetexArrayObj.h',
],
'gr_null_gl_sources': [
'<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp',

View File

@ -52,6 +52,7 @@ extern "C" {
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
@ -73,6 +74,7 @@ extern "C" {
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
@ -93,6 +95,7 @@ extern "C" {
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);

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@ -146,6 +146,7 @@ public:
GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
GLPtr<GrGLBindTextureProc> fBindTexture;
GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
GLPtr<GrGLBlendColorProc> fBlendColor;
GLPtr<GrGLBlendFuncProc> fBlendFunc;
GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
@ -168,6 +169,7 @@ public:
GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
GLPtr<GrGLDeleteShaderProc> fDeleteShader;
GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
GLPtr<GrGLDepthMaskProc> fDepthMask;
GLPtr<GrGLDisableProc> fDisable;
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
@ -188,6 +190,7 @@ public:
GLPtr<GrGLGenQueriesProc> fGenQueries;
GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
GLPtr<GrGLGenTexturesProc> fGenTextures;
GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays;
GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
GLPtr<GrGLGetErrorProc> fGetError;
GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;

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@ -20,6 +20,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shade
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
@ -46,7 +47,6 @@ GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
}
// In debug builds we do asserts that ensure we agree with GL about when a buffer
// is mapped.
static SkTDArray<GrGLuint> gMappedBuffers;
@ -168,6 +168,7 @@ const GrGLInterface* GrGLCreateNullInterface() {
interface->fBindBuffer = nullGLBindBuffer;
interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
interface->fBindTexture = nullGLBindTexture;
interface->fBindVertexArray = nullGLBindVertexArray;
interface->fBlendColor = noOpGLBlendColor;
interface->fBlendFunc = noOpGLBlendFunc;
interface->fBufferData = nullGLBufferData;
@ -186,6 +187,7 @@ const GrGLInterface* GrGLCreateNullInterface() {
interface->fDeleteQueries = noOpGLDeleteIds;
interface->fDeleteShader = nullGLDelete;
interface->fDeleteTextures = noOpGLDeleteIds;
interface->fDeleteVertexArrays = noOpGLDeleteIds;
interface->fDepthMask = noOpGLDepthMask;
interface->fDisable = noOpGLDisable;
interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
@ -202,6 +204,7 @@ const GrGLInterface* GrGLCreateNullInterface() {
interface->fGenBuffers = noOpGLGenIds;
interface->fGenQueries = noOpGLGenIds;
interface->fGenTextures = noOpGLGenIds;
interface->fGenVertexArrays = noOpGLGenIds;
interface->fGetBufferParameteriv = nullGLGetBufferParameteriv;
interface->fGetError = noOpGLGetError;
interface->fGetIntegerv = noOpGLGetIntegerv;

View File

@ -349,5 +349,25 @@ bool GrGLInterface::validate(GrGLBinding binding) const {
}
}
if (kDesktop_GrGLBinding == binding) {
if (glVer >= GR_GL_VER(3, 0) || extensions.has("GL_ARB_vertex_array_object")) {
if (NULL == fBindVertexArray ||
NULL == fDeleteVertexArrays ||
NULL == fGenVertexArrays) {
return false;
}
}
} else {
#if 0 // Remove this #if once Chromium interfaces set these pointers
if (extensions.has("GL_OES_vertex_array_object")) {
if (NULL == fBindVertexArray ||
NULL == fDeleteVertexArrays ||
NULL == fGenVertexArrays) {
return false;
}
}
#endif
}
return true;
}

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@ -26,6 +26,7 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fBindAttribLocation = glBindAttribLocation;
interface->fBindBuffer = glBindBuffer;
interface->fBindTexture = glBindTexture;
interface->fBindVertexArray = glBindVertexArrayOES;
interface->fBlendColor = glBlendColor;
interface->fBlendFunc = glBlendFunc;
interface->fBufferData = glBufferData;
@ -43,6 +44,7 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fDeleteProgram = glDeleteProgram;
interface->fDeleteShader = glDeleteShader;
interface->fDeleteTextures = glDeleteTextures;
interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
interface->fDepthMask = glDepthMask;
interface->fDisable = glDisable;
interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
@ -55,6 +57,7 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fFrontFace = glFrontFace;
interface->fGenBuffers = glGenBuffers;
interface->fGenTextures = glGenTextures;
interface->fGenVertexArrays= glGenVertexArraysOES;
interface->fGetBufferParameteriv = glGetBufferParameteriv;
interface->fGetError = glGetError;
interface->fGetIntegerv = glGetIntegerv;

View File

@ -44,6 +44,7 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLBindAttribLocationProc, BindAttribLocation);
GR_GET_PROC(GrGLBindBufferProc, BindBuffer);
GR_GET_PROC(GrGLBindTextureProc, BindTexture);
interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
GR_GET_PROC(GrGLBlendColorProc, BlendColor);
GR_GET_PROC(GrGLBlendFuncProc, BlendFunc);
GR_GET_PROC(GrGLBufferDataProc, BufferData);
@ -61,6 +62,7 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLDeleteProgramProc, DeleteProgram);
GR_GET_PROC(GrGLDeleteShaderProc, DeleteShader);
GR_GET_PROC(GrGLDeleteTexturesProc, DeleteTextures);
interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
GR_GET_PROC(GrGLDepthMaskProc, DepthMask);
GR_GET_PROC(GrGLDisableProc, Disable);
GR_GET_PROC(GrGLDisableVertexAttribArrayProc, DisableVertexAttribArray);
@ -73,6 +75,7 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLFrontFaceProc, FrontFace);
GR_GET_PROC(GrGLGenBuffersProc, GenBuffers);
GR_GET_PROC(GrGLGenTexturesProc, GenTextures);
interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
GR_GET_PROC(GrGLGetBufferParameterivProc, GetBufferParameteriv);
GR_GET_PROC(GrGLGetErrorProc, GetError);
GR_GET_PROC(GrGLGetIntegervProc, GetIntegerv);
@ -101,9 +104,7 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
#if GL_ARB_texture_storage
GR_GET_PROC(GrGLTexStorage2DProc, TexStorage2D);
#elif GL_EXT_texture_storage
interface->fTexStorage2D = (GrGLTexStorage2DProc)
GetProcAddress(ghANGLELib,
"glTexStorage2DEXT");
interface->fTexStorage2D = (PFNGLTEXSTORAGE2DEXTPROC) eglGetProcAddress("glTexStorage2DEXT");
#endif
GR_GET_PROC(GrGLUniform1fProc, Uniform1f);
GR_GET_PROC(GrGLUniform1iProc, Uniform1i);

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@ -14,7 +14,7 @@
#include "GrShaderObj.h"
#include "GrProgramObj.h"
#include "GrTextureUnitObj.h"
#include "GrVertexArrayObj.h"
GrDebugGL* GrDebugGL::gObj = NULL;
int GrDebugGL::gStaticRefCount = 0;
@ -26,6 +26,7 @@ GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = {
GrShaderObj::createGrShaderObj,
GrProgramObj::createGrProgramObj,
GrTextureUnitObj::createGrTextureUnitObj,
GrVertexArrayObj::createGrVertexArrayObj,
};
@ -38,7 +39,8 @@ GrDebugGL::GrDebugGL()
, fFrameBuffer(NULL)
, fRenderBuffer(NULL)
, fProgram(NULL)
, fTexture(NULL) {
, fTexture(NULL)
, fVertexArray(NULL) {
for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
@ -70,6 +72,7 @@ GrDebugGL::~GrDebugGL() {
fRenderBuffer = NULL;
fProgram = NULL;
fTexture = NULL;
fVertexArray = NULL;
}
GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) {
@ -107,6 +110,10 @@ void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) {
}
}
void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) {
SkRefCnt_SafeAssign(fVertexArray, vertexArray);
}
void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
if (fElementArrayBuffer) {
// automatically break the binding of the old buffer

View File

@ -12,13 +12,14 @@
#include "SkTArray.h"
#include "gl/GrGLInterface.h"
class GrFakeRefObj;
class GrTextureUnitObj;
class GrBufferObj;
class GrTextureObj;
class GrFakeRefObj;
class GrFrameBufferObj;
class GrRenderBufferObj;
class GrProgramObj;
class GrRenderBufferObj;
class GrTextureObj;
class GrTextureUnitObj;
class GrVertexArrayObj;
////////////////////////////////////////////////////////////////////////////////
// This is the main debugging object. It is a singleton and keeps track of
@ -33,6 +34,7 @@ public:
kShader_ObjTypes,
kProgram_ObjTypes,
kTextureUnit_ObjTypes,
kVertexArray_ObjTypes,
kObjTypeCount
};
@ -63,6 +65,9 @@ public:
void setElementArrayBuffer(GrBufferObj *elementArrayBuffer);
GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; }
void setVertexArray(GrVertexArrayObj* vertexArray);
GrVertexArrayObj* getVertexArray() { return fVertexArray; }
void setTexture(GrTextureObj *texture);
void setFrameBuffer(GrFrameBufferObj *frameBuffer);
@ -119,13 +124,14 @@ private:
GrGLint fUnPackRowLength;
GrGLuint fMaxTextureUnits;
GrGLuint fCurTextureUnit;
GrBufferObj * fArrayBuffer;
GrBufferObj * fElementArrayBuffer;
GrFrameBufferObj *fFrameBuffer;
GrRenderBufferObj *fRenderBuffer;
GrProgramObj * fProgram;
GrTextureObj * fTexture;
GrBufferObj* fArrayBuffer;
GrBufferObj* fElementArrayBuffer;
GrFrameBufferObj* fFrameBuffer;
GrRenderBufferObj* fRenderBuffer;
GrProgramObj* fProgram;
GrTextureObj* fTexture;
GrTextureUnitObj *fTextureUnits[kDefaultMaxTextureUnits];
GrVertexArrayObj *fVertexArray;
typedef GrFakeRefObj *(*Create)();

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@ -16,6 +16,7 @@
#include "GrTextureObj.h"
#include "GrFrameBufferObj.h"
#include "GrRenderBufferObj.h"
#include "GrVertexArrayObj.h"
#include "SkFloatingPoint.h"
#include "../GrGLNoOpInterface.h"
@ -212,8 +213,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target,
GrGLuint renderBufferID) {
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) {
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
@ -225,8 +225,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n,
const GrGLuint* textures) {
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
// first potentially unbind the texture
// TODO: move this into GrDebugGL as unBindTexture?
@ -287,7 +286,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n,
const GrGLuint *frameBuffers) {
@ -518,32 +516,55 @@ GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type,
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n,
GrGLuint* ids) {
debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n,
GrGLuint* ids) {
debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) {
debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target,
GrGLuint bufferID) {
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) {
debugGenObjs(GrDebugGL::kVertexArray_ObjTypes, n, ids);
}
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) {
for (GrGLsizei i = 0; i < n; ++i) {
GrVertexArrayObj* array =
GR_FIND(ids[i], GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
GrAlwaysAssert(array);
// Deleting the current vertex array binds object 0
if (GrDebugGL::getInstance()->getVertexArray() == array) {
GrDebugGL::getInstance()->setVertexArray(NULL);
}
if (array->getRefCount()) {
// someone is still using this shader so we can't delete it here
array->setMarkedForDeletion();
} else {
array->deleteAction();
}
}
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) {
GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
GrAlwaysAssert(array);
GrDebugGL::getInstance()->setVertexArray(array);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = GR_FIND(bufferID,
GrBufferObj,
@ -564,8 +585,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target,
}
// deleting a bound buffer has the side effect of binding 0
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n,
const GrGLuint* ids) {
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
// first potentially unbind the buffers
for (int i = 0; i < n; ++i) {
@ -595,8 +615,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n,
}
// map a buffer to the caller's address space
GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target,
GrGLenum access) {
GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
@ -767,6 +786,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fBindBuffer = debugGLBindBuffer;
interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
interface->fBindTexture = debugGLBindTexture;
interface->fBindVertexArray = debugGLBindVertexArray;
interface->fBlendColor = noOpGLBlendColor;
interface->fBlendFunc = noOpGLBlendFunc;
interface->fBufferData = debugGLBufferData;
@ -785,6 +805,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fDeleteQueries = noOpGLDeleteIds;
interface->fDeleteShader = debugGLDeleteShader;
interface->fDeleteTextures = debugGLDeleteTextures;
interface->fDeleteVertexArrays = debugGLDeleteVertexArrays;
interface->fDepthMask = noOpGLDepthMask;
interface->fDisable = noOpGLDisable;
interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
@ -817,6 +838,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fGetStringi = noOpGLGetStringi;
interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
interface->fGetUniformLocation = noOpGLGetUniformLocation;
interface->fGenVertexArrays = debugGLGenVertexArrays;
interface->fLineWidth = noOpGLLineWidth;
interface->fLinkProgram = noOpGLLinkProgram;
interface->fPixelStorei = debugGLPixelStorei;

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@ -0,0 +1,21 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVertexArrayObj_DEFINED
#define GrVertexArrayObj_DEFINED
#include "GrFakeRefObj.h"
class GrVertexArrayObj : public GrFakeRefObj {
GR_DEFINE_CREATOR(GrVertexArrayObj);
public:
GrVertexArrayObj() : GrFakeRefObj() {}
typedef GrFakeRefObj INHERITED;
};
#endif

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@ -79,11 +79,11 @@ const GrGLInterface* GrGLCreateNativeInterface() {
// mac uses GLenum for internalFormat param (non-standard)
// amounts to int vs. uint.
interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
#if GL_ARB_texture_storage
#if GL_ARB_texture_storage
interface->fTexStorage2D = glTexStorage2D;
#elif GL_EXT_texture_storage
#elif GL_EXT_texture_storage
interface->fTexStorage2D = glTexStorage2DEXT;
#endif
#endif
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
interface->fTexSubImage2D = glTexSubImage2D;
@ -124,16 +124,21 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
interface->fBindRenderbuffer = glBindRenderbuffer;
#if GL_OES_mapbuffer
#if GL_OES_mapbuffer
interface->fMapBuffer = glMapBufferOES;
interface->fUnmapBuffer = glUnmapBufferOES;
#endif
#endif
#if GL_APPLE_framebuffer_multisample
#if GL_APPLE_framebuffer_multisample
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
#endif
interface->fBindFragDataLocationIndexed = NULL;
#endif
#if GL_OES_vertex_array_object
interface->fBindVertexArray = glBindVertexArrayOES;
interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
interface->fGenVertexArrays = glGenVertexArraysOES;
#endif
interface->fBindingsExported = kES2_GrGLBinding;
}

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@ -45,11 +45,11 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fBindAttribLocation = glBindAttribLocation;
interface->fBindBuffer = glBindBuffer;
if (ver >= GR_GL_VER(3,0)) {
#if GL_VERSION_3_0
interface->fBindFragDataLocation = glBindFragDataLocation;
#else
interface->fBindFragDataLocation = GET_PROC(BindFragDataLocation);
#endif
#if GL_VERSION_3_0
interface->fBindFragDataLocation = glBindFragDataLocation;
#else
GET_PROC(BindFragDataLocation);
#endif
}
interface->fBindTexture = glBindTexture;
interface->fBlendFunc = glBlendFunc;
@ -131,17 +131,17 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
#if GL_ARB_texture_storage || GL_VERSION_4_2
#if GL_ARB_texture_storage || GL_VERSION_4_2
interface->fTexStorage2D = glTexStorage2D
#elif GL_EXT_texture_storage
#elif GL_EXT_texture_storage
interface->fTexStorage2D = glTexStorage2DEXT;
#else
#else
if (ver >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
GET_PROC(TexStorage2D);
} else if (extensions.has("GL_EXT_texture_storage")) {
GET_PROC_SUFFIX(TexStorage2D, EXT);
}
#endif
#endif
interface->fTexSubImage2D = glTexSubImage2D;
interface->fUniform1f = glUniform1f;
interface->fUniform1i = glUniform1i;
@ -169,30 +169,43 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fVertexAttribPointer = glVertexAttribPointer;
interface->fViewport = glViewport;
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
// no ARB suffix for GL_ARB_vertex_array_object
#if GL_ARB_vertex_array_object || GL_VERSION_3_0
interface->fBindVertexArray = glBindVertexArray;
interface->fDeleteVertexArrays = glDeleteVertexArrays;
interface->fGenVertexArrays = glGenVertexArrays;
#else
GET_PROC(BindVertexArray);
GET_PROC(DeleteVertexArrays);
GET_PROC(GenVertexArrays);
#endif
}
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
// ARB extension doesn't use the ARB suffix on the function name
#if GL_ARB_timer_query || GL_VERSION_3_3
interface->fQueryCounter = glQueryCounter;
interface->fGetQueryObjecti64v = glGetQueryObjecti64v;
interface->fGetQueryObjectui64v = glGetQueryObjectui64v;
#else
interface->fQueryCounter = GET_PROC(QueryCounter);
interface->fGetQueryObjecti64v = GET_PROC(GetQueryObjecti64v);
interface->fGetQueryObjectui64v = GET_PROC(GetQueryObjectui64v);
#endif
#if GL_ARB_timer_query || GL_VERSION_3_3
interface->fQueryCounter = glQueryCounter;
interface->fGetQueryObjecti64v = glGetQueryObjecti64v;
interface->fGetQueryObjectui64v = glGetQueryObjectui64v;
#else
GET_PROC(QueryCounter);
GET_PROC(GetQueryObjecti64v);
GET_PROC(GetQueryObjectui64v);
#endif
} else if (extensions.has("GL_EXT_timer_query")) {
#if GL_EXT_timer_query
interface->fGetQueryObjecti64v = glGetQueryObjecti64vEXT;
interface->fGetQueryObjectui64v = glGetQueryObjectui64vEXT;
#else
interface->fGetQueryObjecti64v = GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
interface->fGetQueryObjectui64v = GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
#endif
#if GL_EXT_timer_query
interface->fGetQueryObjecti64v = glGetQueryObjecti64vEXT;
interface->fGetQueryObjectui64v = glGetQueryObjectui64vEXT;
#else
GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
#endif
}
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
// ARB extension doesn't use the ARB suffix on the function names
#if GL_VERSION_3_0 || GL_ARB_framebuffer_object
#if GL_VERSION_3_0 || GL_ARB_framebuffer_object
interface->fGenFramebuffers = glGenFramebuffers;
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
@ -207,74 +220,74 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fBindRenderbuffer = glBindRenderbuffer;
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
interface->fBlitFramebuffer = glBlitFramebuffer;
#else
interface->fGenFramebuffers = GET_PROC(GenFramebuffers);
interface->fGetFramebufferAttachmentParameteriv = GET_PROC(GetFramebufferAttachmentParameteriv);
interface->fGetRenderbufferParameteriv = GET_PROC(GetRenderbufferParameteriv);
interface->fBindFramebuffer = GET_PROC(BindFramebuffer);
interface->fFramebufferTexture2D = GET_PROC(FramebufferTexture2D);
interface->fCheckFramebufferStatus = GET_PROC(CheckFramebufferStatus);
interface->fDeleteFramebuffers = GET_PROC(DeleteFramebuffers);
interface->fRenderbufferStorage = GET_PROC(RenderbufferStorage);
interface->fGenRenderbuffers = GET_PROC(GenRenderbuffers);
interface->fDeleteRenderbuffers = GET_PROC(DeleteRenderbuffers);
interface->fFramebufferRenderbuffer = GET_PROC(FramebufferRenderbuffer);
interface->fBindRenderbuffer = GET_PROC(BindRenderbuffer);
interface->fRenderbufferStorageMultisample = GET_PROC(RenderbufferStorageMultisample);
interface->fBlitFramebuffer = GET_PROC(BlitFramebuffer);
#endif
#else
GET_PROC(GenFramebuffers);
GET_PROC(GetFramebufferAttachmentParameteriv);
GET_PROC(GetRenderbufferParameteriv);
GET_PROC(BindFramebuffer);
GET_PROC(FramebufferTexture2D);
GET_PROC(CheckFramebufferStatus);
GET_PROC(DeleteFramebuffers);
GET_PROC(RenderbufferStorage);
GET_PROC(GenRenderbuffers);
GET_PROC(DeleteRenderbuffers);
GET_PROC(FramebufferRenderbuffer);
GET_PROC(BindRenderbuffer);
GET_PROC(RenderbufferStorageMultisample);
GET_PROC(BlitFramebuffer);
#endif
} else {
if (extensions.has("GL_EXT_framebuffer_object")) {
#if GL_EXT_framebuffer_object
interface->fGenFramebuffers = glGenFramebuffersEXT;
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
interface->fBindFramebuffer = glBindFramebufferEXT;
interface->fFramebufferTexture2D = glFramebufferTexture2DEXT;
interface->fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
interface->fDeleteFramebuffers = glDeleteFramebuffersEXT;
interface->fRenderbufferStorage = glRenderbufferStorageEXT;
interface->fGenRenderbuffers = glGenRenderbuffersEXT;
interface->fDeleteRenderbuffers = glDeleteRenderbuffersEXT;
interface->fFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
interface->fBindRenderbuffer = glBindRenderbufferEXT;
#else
interface->fGenFramebuffers = GET_PROC_SUFFIX(GenFramebuffers, EXT);
interface->fGetFramebufferAttachmentParameteriv = GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
interface->fGetRenderbufferParameteriv = GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
interface->fBindFramebuffer = GET_PROC_SUFFIX(BindFramebuffer, EXT);
interface->fFramebufferTexture2D = GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
interface->fCheckFramebufferStatus = GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
interface->fDeleteFramebuffers = GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
interface->fRenderbufferStorage = GET_PROC_SUFFIX(RenderbufferStorage, EXT);
interface->fGenRenderbuffers = GET_PROC_SUFFIX(GenRenderbuffers, EXT);
interface->fDeleteRenderbuffers = GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
interface->fFramebufferRenderbuffer = GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
interface->fBindRenderbuffer = GET_PROC_SUFFIX(BindRenderbuffer, EXT);
#endif
#if GL_EXT_framebuffer_object
interface->fGenFramebuffers = glGenFramebuffersEXT;
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
interface->fBindFramebuffer = glBindFramebufferEXT;
interface->fFramebufferTexture2D = glFramebufferTexture2DEXT;
interface->fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
interface->fDeleteFramebuffers = glDeleteFramebuffersEXT;
interface->fRenderbufferStorage = glRenderbufferStorageEXT;
interface->fGenRenderbuffers = glGenRenderbuffersEXT;
interface->fDeleteRenderbuffers = glDeleteRenderbuffersEXT;
interface->fFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
interface->fBindRenderbuffer = glBindRenderbufferEXT;
#else
GET_PROC_SUFFIX(GenFramebuffers, EXT);
GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
GET_PROC_SUFFIX(BindFramebuffer, EXT);
GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
GET_PROC_SUFFIX(RenderbufferStorage, EXT);
GET_PROC_SUFFIX(GenRenderbuffers, EXT);
GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
GET_PROC_SUFFIX(BindRenderbuffer, EXT);
#endif
}
if (extensions.has("GL_EXT_framebuffer_multisample")) {
#if GL_EXT_framebuffer_multisample
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
#else
interface->fRenderbufferStorageMultisample = GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
#endif
#if GL_EXT_framebuffer_multisample
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
#else
GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
#endif
}
if (extensions.has("GL_EXT_framebuffer_blit")) {
#if GL_EXT_framebuffer_blit
interface->fBlitFramebuffer = glBlitFramebufferEXT;
#else
interface->fBlitFramebuffer = GET_PROC_SUFFIX(BlitFramebuffer, EXT);
#endif
#if GL_EXT_framebuffer_blit
interface->fBlitFramebuffer = glBlitFramebufferEXT;
#else
GET_PROC_SUFFIX(BlitFramebuffer, EXT);
#endif
}
}
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_blend_func_extended")) {
// ARB extension doesn't use the ARB suffix on the function name
#if GL_VERSION_3_3 || GL_ARB_blend_func_extended
interface->fBindFragDataLocationIndexed = glBindFragDataLocationIndexed;
#else
interface->fBindFragDataLocationIndexed = GET_PROC(BindFragDataLocationIndexed);
#endif
#if GL_VERSION_3_3 || GL_ARB_blend_func_extended
interface->fBindFragDataLocationIndexed = glBindFragDataLocationIndexed;
#else
GET_PROC(BindFragDataLocationIndexed);
#endif
}
}
glInterface.get()->ref();

View File

@ -161,6 +161,13 @@ const GrGLInterface* GrGLCreateMesaInterface() {
GR_GL_GET_PROC(VertexAttribPointer);
GR_GL_GET_PROC(Viewport);
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
// no ARB suffix for GL_ARB_vertex_array_object
GR_GL_GET_PROC(GenBindVertexArray);
GR_GL_GET_PROC(DeleteVertexArrays);
GR_GL_GET_PROC(GenVertexArrays);
}
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {

View File

@ -202,9 +202,16 @@ const GrGLInterface* GrGLCreateNativeInterface() {
WGL_SET_PROC(VertexAttribPointer);
WGL_SET_PROC(BindFragDataLocationIndexed);
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
// no ARB suffix for GL_ARB_vertex_array_object
WGL_SET_PROC(BindVertexArray);
WGL_SET_PROC(DeleteVertexArrays);
WGL_SET_PROC(GenVertexArrays);
}
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
if (glVer > GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
WGL_SET_PROC(GenFramebuffers);
WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
WGL_SET_PROC(GetRenderbufferParameteriv);