Hide GrGpuResourceRef from prying eyes
Change-Id: I5535b8cc8e82ed4b6fe847b96b417531b4bae348 Reviewed-on: https://skia-review.googlesource.com/19967 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -16,7 +16,6 @@ skia_gpu_sources = [
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"$_include/gpu/GrContextOptions.h",
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"$_include/gpu/GrContext.h",
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"$_include/gpu/GrGpuResource.h",
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"$_include/gpu/GrGpuResourceRef.h",
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"$_include/gpu/GrRenderTarget.h",
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"$_include/gpu/GrResourceKey.h",
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"$_include/gpu/GrShaderCaps.h",
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@ -93,6 +92,7 @@ skia_gpu_sources = [
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"$_src/gpu/GrGpuCommandBuffer.h",
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"$_src/gpu/GrGpuResourcePriv.h",
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"$_src/gpu/GrGpuResource.cpp",
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"$_src/gpu/GrGpuResourceRef.h",
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"$_src/gpu/GrGpuFactory.cpp",
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"$_src/gpu/GrGpuFactory.h",
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"$_src/gpu/GrImageTextureMaker.cpp",
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@ -9,7 +9,6 @@
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#define GrMesh_DEFINED
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#include "GrBuffer.h"
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#include "GrGpuResourceRef.h"
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class GrPrimitiveProcessor;
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@ -9,7 +9,6 @@
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#define GrOpList_DEFINED
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#include "GrGpuResourceRef.h"
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#include "SkRefCnt.h"
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#include "SkTDArray.h"
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@ -8,7 +8,6 @@
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#ifndef GrPipelineBuilder_DEFINED
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#define GrPipelineBuilder_DEFINED
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#include "GrGpuResourceRef.h"
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#include "GrPipeline.h"
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#include "GrProcessorSet.h"
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#include "GrUserStencilSettings.h"
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@ -11,8 +11,6 @@
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#include "../private/SkTArray.h"
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#include "SkRefCnt.h"
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class GrGpuResourceRef;
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/**
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* Note: We are converting GrProcessor from ref counting to a single owner model using move
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* semantics. This class will be removed.
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