SkLiteDL: remove freelisting, add reset() and SKLITEDL_PAGE knob.
We think Android can cache these better than a global freelist allows. This removes the freelisting but adds reset() to allow reuse. I took the opportunity to abstract 4096 as a define SKLITEDL_PAGE. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2248693004 Review-Url: https://codereview.chromium.org/2248693004
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@ -90,7 +90,7 @@ static inline int SkClampMax(int value, int max) {
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* Returns true if value is a power of 2. Does not explicitly check for
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* value <= 0.
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*/
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template <typename T> inline bool SkIsPow2(T value) {
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template <typename T> constexpr inline bool SkIsPow2(T value) {
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return (value & (value - 1)) == 0;
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}
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@ -14,7 +14,6 @@
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#include "SkGeometry.h"
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#include "SkGlyphCache.h"
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#include "SkImageFilter.h"
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#include "SkLiteDL.h"
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#include "SkMath.h"
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#include "SkMatrix.h"
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#include "SkOpts.h"
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@ -62,7 +61,6 @@ void SkGraphics::PurgeAllCaches() {
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SkGraphics::PurgeFontCache();
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SkGraphics::PurgeResourceCache();
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SkImageFilter::PurgeCache();
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SkLiteDL::PurgeFreelist();
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -9,12 +9,17 @@
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#include "SkData.h"
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#include "SkImageFilter.h"
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#include "SkLiteDL.h"
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#include "SkMath.h"
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#include "SkPicture.h"
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#include "SkMutex.h"
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#include "SkRSXform.h"
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#include "SkSpinlock.h"
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#include "SkTextBlob.h"
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#ifndef SKLITEDL_PAGE
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#define SKLITEDL_PAGE 4096
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#endif
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// A stand-in for an optional SkRect which was not set, e.g. bounds for a saveLayer().
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static const SkRect kUnset = { SK_ScalarInfinity, 0,0,0};
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static const SkRect* maybe_unset(const SkRect& r) {
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@ -527,7 +532,9 @@ void* SkLiteDL::push(size_t pod, Args&&... args) {
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size_t skip = SkAlignPtr(sizeof(T) + pod);
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SkASSERT(skip < (1<<24));
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if (fUsed + skip > fReserved) {
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fReserved = (fUsed + skip + 4096) & ~4095; // Next greater multiple of 4096.
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static_assert(SkIsPow2(SKLITEDL_PAGE), "This math needs updating for non-pow2.");
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// Next greater multiple of SKLITEDL_PAGE.
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fReserved = (fUsed + skip + SKLITEDL_PAGE) & ~(SKLITEDL_PAGE-1);
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fBytes.realloc(fReserved);
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}
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SkASSERT(fUsed + skip <= fReserved);
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@ -768,60 +775,21 @@ bool SkLiteDL::empty() const {
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return fUsed == 0;
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}
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#if !defined(SK_LITEDL_USES)
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#define SK_LITEDL_USES 16
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#endif
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SkLiteDL:: SkLiteDL(SkRect bounds) : fUsed(0), fReserved(0), fBounds(bounds) {}
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SkLiteDL:: SkLiteDL() : fUsed(0), fReserved(0), fUsesRemaining(SK_LITEDL_USES) {}
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SkLiteDL::~SkLiteDL() {}
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// If you're tempted to make this lock free, please don't forget about ABA.
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static SkSpinlock gFreeStackLock;
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static SkLiteDL* gFreeStack = nullptr;
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SkLiteDL::~SkLiteDL() {
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this->reset(SkRect::MakeEmpty());
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}
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sk_sp<SkLiteDL> SkLiteDL::New(SkRect bounds) {
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sk_sp<SkLiteDL> dl;
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{
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SkAutoMutexAcquire lock(gFreeStackLock);
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if (gFreeStack) {
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dl.reset(gFreeStack); // Adopts the ref the stack's been holding.
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gFreeStack = gFreeStack->fNext;
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}
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}
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if (!dl) {
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dl.reset(new SkLiteDL);
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}
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dl->fBounds = bounds;
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return dl;
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return sk_sp<SkLiteDL>(new SkLiteDL(bounds));
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}
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void SkLiteDL::internal_dispose() const {
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// Whether we delete this or leave it on the free stack,
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// we want its refcnt at 1.
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this->internal_dispose_restore_refcnt_to_1();
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void SkLiteDL::reset(SkRect bounds) {
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SkASSERT(this->unique());
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this->map(dtor_fns);
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auto self = const_cast<SkLiteDL*>(this);
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self->map(dtor_fns);
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if (--self->fUsesRemaining > 0) {
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self->fUsed = 0;
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SkAutoMutexAcquire lock(gFreeStackLock);
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self->fNext = gFreeStack;
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gFreeStack = self;
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return;
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}
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delete this;
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}
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void SkLiteDL::PurgeFreelist() {
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SkAutoMutexAcquire lock(gFreeStackLock);
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while (gFreeStack) {
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SkLiteDL* top = gFreeStack;
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gFreeStack = gFreeStack->fNext;
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delete top; // Calling unref() here would just put it back on the list!
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}
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// Leave fBytes and fReserved alone.
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fUsed = 0;
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fBounds = bounds;
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}
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@ -20,8 +20,7 @@ class GrContext;
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class SkLiteDL final : public SkDrawable {
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public:
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static sk_sp<SkLiteDL> New(SkRect);
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static void PurgeFreelist();
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void reset(SkRect);
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void optimizeFor(GrContext*);
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void makeThreadsafe();
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@ -81,11 +80,9 @@ public:
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SkXfermode::Mode, const SkRect*, const SkPaint*);
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private:
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SkLiteDL();
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SkLiteDL(SkRect);
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~SkLiteDL();
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void internal_dispose() const override;
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SkRect onGetBounds() override;
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void onDraw(SkCanvas*) override;
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@ -99,10 +96,6 @@ private:
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size_t fUsed;
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size_t fReserved;
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SkRect fBounds;
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// Only used for freelisting.
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SkLiteDL* fNext;
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int fUsesRemaining;
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};
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#endif//SkLiteDL_DEFINED
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@ -9,37 +9,6 @@
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#include "SkLiteDL.h"
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#include "SkLiteRecorder.h"
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#if 0 // This test doesn't make sense when run in a threaded environment. It tests global state.
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DEF_TEST(SkLiteDL_freelisting, r) {
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// TODO: byte and count limit tests
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sk_sp<SkLiteDL> sp1 = SkLiteDL::New({1,1,10,10}),
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sp2 = SkLiteDL::New({2,2,20,20});
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SkLiteDL* p1 = sp1.get();
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SkLiteDL* p2 = sp2.get();
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REPORTER_ASSERT(r, p1 != p2);
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REPORTER_ASSERT(r, p1->getBounds().left() == 1);
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REPORTER_ASSERT(r, p2->getBounds().left() == 2);
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sp2.reset();
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sk_sp<SkLiteDL> sp3 = SkLiteDL::New({3,3,30,30});
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SkLiteDL* p3 = sp3.get();
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REPORTER_ASSERT(r, p1 != p3);
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REPORTER_ASSERT(r, p2 == p3);
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REPORTER_ASSERT(r, p1->getBounds().left() == 1);
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REPORTER_ASSERT(r, p3->getBounds().left() == 3);
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sp3.reset();
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sp1.reset();
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sk_sp<SkLiteDL> sp4 = SkLiteDL::New({4,4,40,40});
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SkLiteDL* p4 = sp4.get();
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REPORTER_ASSERT(r, p4 == p1); // Checks that we operate in stack order. Nice, not essential.
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REPORTER_ASSERT(r, p4->getBounds().left() == 4);
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}
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#endif
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DEF_TEST(SkLiteDL_basics, r) {
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sk_sp<SkLiteDL> p { SkLiteDL::New({2,2,3,3}) };
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