Move implementation of SkFilterShader into its source file.
Since SkFilterShader has its own header file, makes more sense to have a separate source file to implement it rather than placing it in a "random" SkColorFilter.cpp file. R=robertphillips@google.com Review URL: https://codereview.chromium.org/19305004 git-svn-id: http://skia.googlecode.com/svn/trunk@10101 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -80,6 +80,7 @@
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'<(skia_src_path)/core/SkFP.h',
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'<(skia_src_path)/core/SkFilterProc.cpp',
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'<(skia_src_path)/core/SkFilterProc.h',
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'<(skia_src_path)/core/SkFilterShader.cpp',
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'<(skia_src_path)/core/SkFlattenable.cpp',
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'<(skia_src_path)/core/SkFlattenableBuffers.cpp',
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'<(skia_src_path)/core/SkFloat.cpp',
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@ -6,7 +6,7 @@
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*/
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#include "SkColorFilter.h"
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#include "SkFilterShader.h"
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#include "SkFlattenableBuffers.h"
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#include "SkShader.h"
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#include "SkUnPreMultiply.h"
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@ -44,91 +44,3 @@ SkColor SkColorFilter::filterColor(SkColor c) const {
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GrEffectRef* SkColorFilter::asNewEffect(GrContext*) const {
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return NULL;
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}
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///////////////////////////////////////////////////////////////////////////////
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SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) {
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fShader = shader; shader->ref();
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fFilter = filter; filter->ref();
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}
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SkFilterShader::SkFilterShader(SkFlattenableReadBuffer& buffer) :
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INHERITED(buffer) {
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fShader = buffer.readFlattenableT<SkShader>();
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fFilter = buffer.readFlattenableT<SkColorFilter>();
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}
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SkFilterShader::~SkFilterShader() {
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fFilter->unref();
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fShader->unref();
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}
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void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) const {
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this->INHERITED::flatten(buffer);
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buffer.writeFlattenable(fShader);
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buffer.writeFlattenable(fFilter);
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}
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uint32_t SkFilterShader::getFlags() {
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uint32_t shaderF = fShader->getFlags();
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uint32_t filterF = fFilter->getFlags();
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// if the filter doesn't support 16bit, clear the matching bit in the shader
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if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
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shaderF &= ~SkShader::kHasSpan16_Flag;
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}
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// if the filter might change alpha, clear the opaque flag in the shader
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if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) {
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shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag);
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}
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return shaderF;
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}
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bool SkFilterShader::setContext(const SkBitmap& device,
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const SkPaint& paint,
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const SkMatrix& matrix) {
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// we need to keep the setContext/endContext calls balanced. If we return
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// false, our endContext() will not be called.
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if (!this->INHERITED::setContext(device, paint, matrix)) {
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return false;
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}
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if (!fShader->setContext(device, paint, matrix)) {
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this->INHERITED::endContext();
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return false;
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}
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return true;
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}
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void SkFilterShader::endContext() {
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fShader->endContext();
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this->INHERITED::endContext();
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}
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void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
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fShader->shadeSpan(x, y, result, count);
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fFilter->filterSpan(result, count, result);
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}
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void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
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SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
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SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
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fShader->shadeSpan16(x, y, result, count);
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fFilter->filterSpan16(result, count, result);
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}
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#ifdef SK_DEVELOPER
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void SkFilterShader::toString(SkString* str) const {
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str->append("SkFilterShader: (");
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str->append("Shader: ");
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fShader->toString(str);
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str->append(" Filter: ");
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// TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added
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this->INHERITED::toString(str);
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str->append(")");
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}
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#endif
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102
src/core/SkFilterShader.cpp
Normal file
102
src/core/SkFilterShader.cpp
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@ -0,0 +1,102 @@
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkFilterShader.h"
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#include "SkColorFilter.h"
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#include "SkFlattenableBuffers.h"
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#include "SkShader.h"
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#include "SkString.h"
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SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) {
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fShader = shader;
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shader->ref();
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fFilter = filter;
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filter->ref();
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}
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SkFilterShader::SkFilterShader(SkFlattenableReadBuffer& buffer)
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: INHERITED(buffer) {
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fShader = buffer.readFlattenableT<SkShader>();
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fFilter = buffer.readFlattenableT<SkColorFilter>();
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}
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SkFilterShader::~SkFilterShader() {
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fFilter->unref();
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fShader->unref();
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}
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void SkFilterShader::flatten(SkFlattenableWriteBuffer& buffer) const {
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this->INHERITED::flatten(buffer);
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buffer.writeFlattenable(fShader);
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buffer.writeFlattenable(fFilter);
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}
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uint32_t SkFilterShader::getFlags() {
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uint32_t shaderF = fShader->getFlags();
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uint32_t filterF = fFilter->getFlags();
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// if the filter doesn't support 16bit, clear the matching bit in the shader
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if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
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shaderF &= ~SkShader::kHasSpan16_Flag;
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}
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// if the filter might change alpha, clear the opaque flag in the shader
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if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) {
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shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag);
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}
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return shaderF;
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}
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bool SkFilterShader::setContext(const SkBitmap& device,
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const SkPaint& paint,
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const SkMatrix& matrix) {
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// we need to keep the setContext/endContext calls balanced. If we return
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// false, our endContext() will not be called.
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if (!this->INHERITED::setContext(device, paint, matrix)) {
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return false;
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}
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if (!fShader->setContext(device, paint, matrix)) {
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this->INHERITED::endContext();
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return false;
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}
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return true;
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}
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void SkFilterShader::endContext() {
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fShader->endContext();
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this->INHERITED::endContext();
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}
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void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
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fShader->shadeSpan(x, y, result, count);
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fFilter->filterSpan(result, count, result);
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}
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void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
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SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
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SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
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fShader->shadeSpan16(x, y, result, count);
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fFilter->filterSpan16(result, count, result);
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}
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#ifdef SK_DEVELOPER
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void SkFilterShader::toString(SkString* str) const {
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str->append("SkFilterShader: (");
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str->append("Shader: ");
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fShader->toString(str);
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str->append(" Filter: ");
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// TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added
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this->INHERITED::toString(str);
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str->append(")");
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}
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#endif
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