Enable the SSSE3 files to be built for Android when SSSE3 is not present.

Committed: http://code.google.com/p/skia/source/detail?r=13547

R=reed@google.com, mtklein@google.com

Author: djsollen@google.com

Review URL: https://codereview.chromium.org/169753004

git-svn-id: http://skia.googlecode.com/svn/trunk@13583 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2014-02-25 18:14:08 +00:00
parent b4c5f06c03
commit 88a954335a
2 changed files with 48 additions and 22 deletions

View File

@ -116,40 +116,30 @@
// Are we in GCC?
#ifndef SK_CPU_SSE_LEVEL
#if defined(__SSE2__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
// These checks must be done in descending order to ensure we set the highest
// available SSE level.
#if defined(__SSSE3__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSSE3
#elif defined(__SSE3__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3
#elif defined(__SSSE3__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSSE3
#elif defined(__SSE2__)
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
#endif
#endif
// Are we in VisualStudio?
#ifndef SK_CPU_SSE_LEVEL
// These checks must be done in descending order to ensure we set the highest
// available SSE level.
#if defined (_M_IX86_FP)
#if _M_IX86_FP == 1
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE1
#elif _M_IX86_FP >= 2
#if _M_IX86_FP >= 2
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
#elif _M_IX86_FP == 1
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE1
#endif
#endif
#endif
// 64bit intel guarantees at least SSE2
#if defined(__x86_64__) || defined(_WIN64)
#if !defined(SK_CPU_SSE_LEVEL) || (SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE2)
#undef SK_CPU_SSE_LEVEL
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE2
#endif
#endif
// Android x86 NDK ABI requires SSE3 support
#if defined(SK_BUILD_FOR_ANDROID)
#undef SK_CPU_SSE_LEVEL
#define SK_CPU_SSE_LEVEL SK_CPU_SSE_LEVEL_SSE3
#endif
//////////////////////////////////////////////////////////////////////
// ARM defines

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@ -5,11 +5,19 @@
* found in the LICENSE file.
*/
#include <tmmintrin.h> // SSSE3
#include "SkBitmapProcState_opts_SSSE3.h"
#include "SkPaint.h"
#include "SkUtils.h"
/* With the exception of the Android framework we always build the SSSE3 functions
* and enable the caller to determine SSSE3 support. However for the Android framework
* if the device does not support SSSE3 then the compiler will not supply the required
* -mssse3 option needed to build this file, so instead we provide a stub implementation.
*/
#if !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
#include <tmmintrin.h> // SSSE3
// adding anonymous namespace seemed to force gcc to inline directly the
// instantiation, instead of creating the functions
// S32_generic_D32_filter_DX_SSSE3<true> and
@ -722,3 +730,31 @@ void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
int count, uint32_t* colors) {
S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors);
}
#else // !defined(SK_BUILD_FOR_ANDROID_FRAMEWORK) || SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
const uint32_t* xy,
int count, uint32_t* colors) {
sk_throw();
}
void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
const uint32_t* xy,
int count, uint32_t* colors) {
sk_throw();
}
void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
const uint32_t* xy,
int count, uint32_t* colors) {
sk_throw();
}
void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
const uint32_t* xy,
int count, uint32_t* colors) {
sk_throw();
}
#endif