Revert "Fixes to alignment issues with regards to mapped vulkan memory."
This reverts commit 9fb6cf4c49
.
Reason for revert: breaks fuchsia
Original change's description:
> Fixes to alignment issues with regards to mapped vulkan memory.
>
> Bug: skia:
> Change-Id: Ida9813fe774580a6d157b8eb8d330488c8e8c4bc
> Reviewed-on: https://skia-review.googlesource.com/109483
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=djsollen@google.com,egdaniel@google.com,jvanverth@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: If1223313cab27737ada401d1f3fe4b7ab849d03f
Reviewed-on: https://skia-review.googlesource.com/110040
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This commit is contained in:
parent
1267efac7f
commit
88fdee9bde
@ -31,17 +31,14 @@
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* Vulkan textures are really const GrVkImageInfo*
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*/
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struct GrVkAlloc {
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VkDeviceMemory fMemory = VK_NULL_HANDLE; // can be VK_NULL_HANDLE iff is an RT and is borrowed
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VkDeviceSize fOffset = 0;
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VkDeviceSize fSize = 0; // this can be indeterminate iff Tex uses borrow semantics
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uint32_t fFlags= 0;
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VkDeviceMemory fMemory; // can be VK_NULL_HANDLE iff Tex is an RT and uses borrow semantics
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VkDeviceSize fOffset;
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VkDeviceSize fSize; // this can be indeterminate iff Tex uses borrow semantics
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uint32_t fFlags;
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enum Flag {
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kNoncoherent_Flag = 0x1, // memory must be flushed to device after mapping
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};
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private:
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friend class GrVkHeap; // For access to usesSystemHeap
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bool fUsesSystemHeap = false;
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};
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struct GrVkImageInfo {
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@ -169,21 +169,6 @@ void GrVkBuffer::internalMap(GrVkGpu* gpu, size_t size, bool* createdNewBuffer)
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if (fDesc.fDynamic) {
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const GrVkAlloc& alloc = this->alloc();
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SkASSERT(alloc.fSize > 0);
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// For Noncoherent buffers we want to make sure the range that we map, both offset and size,
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// are aligned to the nonCoherentAtomSize limit. The offset should have been correctly
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// aligned by our memory allocator. For size we pad out to make the range also aligned.
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if (SkToBool(alloc.fFlags & GrVkAlloc::kNoncoherent_Flag)) {
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// Currently we always have the internal offset as 0.
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SkASSERT(0 == fOffset);
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VkDeviceSize alignment = gpu->physicalDeviceProperties().limits.nonCoherentAtomSize;
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SkASSERT(0 == (alloc.fOffset & (alignment - 1)));
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// Make size of the map aligned to nonCoherentAtomSize
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size = (size + alignment - 1) & ~(alignment - 1);
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}
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SkASSERT(size + fOffset <= alloc.fSize);
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VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc.fMemory,
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alloc.fOffset + fOffset,
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size, 0, &fMapPtr));
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@ -130,7 +130,6 @@ GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
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fBackendContext->fFeatures, fBackendContext->fExtensions));
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fCaps.reset(SkRef(fVkCaps.get()));
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VK_CALL(GetPhysicalDeviceProperties(fBackendContext->fPhysicalDevice, &fPhysDevProps));
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VK_CALL(GetPhysicalDeviceMemoryProperties(fBackendContext->fPhysicalDevice, &fPhysDevMemProps));
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const VkCommandPoolCreateInfo cmdPoolInfo = {
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@ -579,27 +578,12 @@ bool GrVkGpu::uploadTexDataLinear(GrVkTexture* tex, GrSurfaceOrigin texOrigin, i
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int texTop = kBottomLeft_GrSurfaceOrigin == texOrigin ? tex->height() - top - height : top;
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const GrVkAlloc& alloc = tex->alloc();
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VkDeviceSize offset = alloc.fOffset + texTop*layout.rowPitch + left*bpp;
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VkDeviceSize offsetDiff = 0;
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VkDeviceSize size = height*layout.rowPitch;
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// For Noncoherent buffers we want to make sure the range that we map, both offset and size,
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// are aligned to the nonCoherentAtomSize limit. We may have to move the initial offset back to
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// meet the alignment requirements. So we track how far we move back and then adjust the mapped
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// ptr back up so that this is opaque to the caller.
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if (SkToBool(alloc.fFlags & GrVkAlloc::kNoncoherent_Flag)) {
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VkDeviceSize alignment = this->physicalDeviceProperties().limits.nonCoherentAtomSize;
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offsetDiff = offset & (alignment - 1);
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offset = offset - offsetDiff;
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// Make size of the map aligned to nonCoherentAtomSize
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size = (size + alignment - 1) & ~(alignment - 1);
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}
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SkASSERT(offset >= alloc.fOffset);
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SkASSERT(size <= alloc.fOffset + alloc.fSize);
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void* mapPtr;
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err = GR_VK_CALL(interface, MapMemory(fDevice, alloc.fMemory, offset, size, 0, &mapPtr));
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if (err) {
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return false;
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}
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mapPtr = reinterpret_cast<char*>(mapPtr) + offsetDiff;
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if (kBottomLeft_GrSurfaceOrigin == texOrigin) {
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// copy into buffer by rows
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@ -1124,30 +1108,13 @@ GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(const GrRen
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bool copy_testing_data(GrVkGpu* gpu, void* srcData, const GrVkAlloc& alloc, size_t bufferOffset,
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size_t srcRowBytes, size_t dstRowBytes, int h) {
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// For Noncoherent buffers we want to make sure the range that we map, both offset and size,
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// are aligned to the nonCoherentAtomSize limit. We may have to move the initial offset back to
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// meet the alignment requirements. So we track how far we move back and then adjust the mapped
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// ptr back up so that this is opaque to the caller.
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VkDeviceSize mapSize = dstRowBytes * h;
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VkDeviceSize mapOffset = alloc.fOffset + bufferOffset;
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VkDeviceSize offsetDiff = 0;
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if (SkToBool(alloc.fFlags & GrVkAlloc::kNoncoherent_Flag)) {
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VkDeviceSize alignment = gpu->physicalDeviceProperties().limits.nonCoherentAtomSize;
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offsetDiff = mapOffset & (alignment - 1);
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mapOffset = mapOffset - offsetDiff;
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// Make size of the map aligned to nonCoherentAtomSize
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mapSize = (mapSize + alignment - 1) & ~(alignment - 1);
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}
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SkASSERT(mapOffset >= alloc.fOffset);
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SkASSERT(mapSize + mapOffset <= alloc.fOffset + alloc.fSize);
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void* mapPtr;
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VkResult err = GR_VK_CALL(gpu->vkInterface(), MapMemory(gpu->device(),
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alloc.fMemory,
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mapOffset,
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mapSize,
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alloc.fOffset + bufferOffset,
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dstRowBytes * h,
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0,
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&mapPtr));
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mapPtr = reinterpret_cast<char*>(mapPtr) + offsetDiff;
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if (err) {
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return false;
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}
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@ -1212,7 +1179,7 @@ GrBackendTexture GrVkGpu::createTestingOnlyBackendTexture(void* srcData, int w,
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}
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VkImage image = VK_NULL_HANDLE;
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GrVkAlloc alloc;
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GrVkAlloc alloc = { VK_NULL_HANDLE, 0, 0, 0 };
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VkImageTiling imageTiling = linearTiling ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
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VkImageLayout initialLayout = (VK_IMAGE_TILING_LINEAR == imageTiling)
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@ -1257,7 +1224,7 @@ GrBackendTexture GrVkGpu::createTestingOnlyBackendTexture(void* srcData, int w,
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}
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// We need to declare these early so that we can delete them at the end outside of the if block.
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GrVkAlloc bufferAlloc;
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GrVkAlloc bufferAlloc = { VK_NULL_HANDLE, 0, 0, 0 };
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VkBuffer buffer = VK_NULL_HANDLE;
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VkResult err;
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@ -2011,8 +1978,8 @@ bool GrVkGpu::onReadPixels(GrSurface* surface, GrSurfaceOrigin origin, int left,
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// We need to submit the current command buffer to the Queue and make sure it finishes before
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// we can copy the data out of the buffer.
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this->submitCommandBuffer(kForce_SyncQueue);
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void* mappedMemory = transferBuffer->map();
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GrVkMemory::InvalidateMappedAlloc(this, transferBuffer->alloc());
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void* mappedMemory = transferBuffer->map();
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if (copyFromOrigin) {
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uint32_t skipRows = region.imageExtent.height - height;
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@ -51,9 +51,6 @@ public:
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VkDevice device() const { return fDevice; }
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VkQueue queue() const { return fQueue; }
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VkCommandPool cmdPool() const { return fCmdPool; }
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VkPhysicalDeviceProperties physicalDeviceProperties() const {
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return fPhysDevProps;
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}
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VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties() const {
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return fPhysDevMemProps;
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}
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@ -256,7 +253,6 @@ private:
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SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToWaitOn;
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SkSTArray<1, GrVkSemaphore::Resource*> fSemaphoresToSignal;
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VkPhysicalDeviceProperties fPhysDevProps;
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VkPhysicalDeviceMemoryProperties fPhysDevMemProps;
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std::unique_ptr<GrVkHeap> fHeaps[kHeapCount];
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@ -68,7 +68,6 @@ bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu,
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uint32_t typeIndex = 0;
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uint32_t heapIndex = 0;
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const VkPhysicalDeviceMemoryProperties& phDevMemProps = gpu->physicalDeviceMemoryProperties();
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const VkPhysicalDeviceProperties& phDevProps = gpu->physicalDeviceProperties();
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if (dynamic) {
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// try to get cached and ideally non-coherent memory first
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if (!get_valid_memory_type_index(phDevMemProps,
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@ -88,11 +87,6 @@ bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu,
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VkMemoryPropertyFlags mpf = phDevMemProps.memoryTypes[typeIndex].propertyFlags;
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alloc->fFlags = mpf & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT ? 0x0
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: GrVkAlloc::kNoncoherent_Flag;
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if (SkToBool(alloc->fFlags & GrVkAlloc::kNoncoherent_Flag)) {
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SkASSERT(SkIsPow2(memReqs.alignment));
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SkASSERT(SkIsPow2(phDevProps.limits.nonCoherentAtomSize));
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memReqs.alignment = SkTMax(memReqs.alignment, phDevProps.limits.nonCoherentAtomSize);
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}
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} else {
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// device-local memory should always be available for static buffers
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SkASSERT_RELEASE(get_valid_memory_type_index(phDevMemProps,
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@ -299,7 +293,7 @@ void GrVkMemory::FlushMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& alloc) {
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mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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mappedMemoryRange.memory = alloc.fMemory;
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mappedMemoryRange.offset = alloc.fOffset;
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mappedMemoryRange.size = VK_WHOLE_SIZE; // Size of what we mapped
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mappedMemoryRange.size = alloc.fSize;
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GR_VK_CALL(gpu->vkInterface(), FlushMappedMemoryRanges(gpu->device(),
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1, &mappedMemoryRange));
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}
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@ -312,7 +306,7 @@ void GrVkMemory::InvalidateMappedAlloc(const GrVkGpu* gpu, const GrVkAlloc& allo
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mappedMemoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
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mappedMemoryRange.memory = alloc.fMemory;
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mappedMemoryRange.offset = alloc.fOffset;
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mappedMemoryRange.size = VK_WHOLE_SIZE; // Size of what we mapped
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mappedMemoryRange.size = alloc.fSize;
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GR_VK_CALL(gpu->vkInterface(), InvalidateMappedMemoryRanges(gpu->device(),
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1, &mappedMemoryRange));
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}
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@ -525,7 +519,7 @@ bool GrVkHeap::subAlloc(VkDeviceSize size, VkDeviceSize alignment,
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VkMemoryAllocateInfo allocInfo = {
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VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType
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nullptr, // pNext
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alignedSize, // allocationSize
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size, // allocationSize
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memoryTypeIndex, // memoryTypeIndex
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};
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@ -537,8 +531,7 @@ bool GrVkHeap::subAlloc(VkDeviceSize size, VkDeviceSize alignment,
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return false;
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}
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alloc->fOffset = 0;
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alloc->fSize = alignedSize;
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alloc->fUsesSystemHeap = true;
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alloc->fSize = 0; // hint that this is not a subheap allocation
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#ifdef SK_DEBUG
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gHeapUsage[VK_MAX_MEMORY_HEAPS] += alignedSize;
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#endif
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@ -631,7 +624,7 @@ bool GrVkHeap::singleAlloc(VkDeviceSize size, VkDeviceSize alignment,
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bool GrVkHeap::free(const GrVkAlloc& alloc) {
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// a size of 0 means we're using the system heap
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if (alloc.fUsesSystemHeap) {
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if (0 == alloc.fSize) {
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const GrVkInterface* iface = fGpu->vkInterface();
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GR_VK_CALL(iface, FreeMemory(fGpu->device(), alloc.fMemory, nullptr));
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return true;
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@ -141,7 +141,6 @@ public:
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bool alloc(VkDeviceSize size, VkDeviceSize alignment, uint32_t memoryTypeIndex,
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uint32_t heapIndex, GrVkAlloc* alloc) {
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SkASSERT(size > 0);
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alloc->fUsesSystemHeap = false;
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return (*this.*fAllocFunc)(size, alignment, memoryTypeIndex, heapIndex, alloc);
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}
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bool free(const GrVkAlloc& alloc);
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@ -159,6 +159,7 @@ void suballoc_test(skiatest::Reporter* reporter, GrContext* context) {
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REPORTER_ASSERT(reporter, heap.allocSize() == 128 * 1024 && heap.usedSize() == 0 * 1024);
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// heap should not grow here (allocating more than subheap size)
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REPORTER_ASSERT(reporter, heap.alloc(128 * 1024, kAlignment, kMemType, kHeapIndex, &alloc0));
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REPORTER_ASSERT(reporter, 0 == alloc0.fSize);
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REPORTER_ASSERT(reporter, heap.allocSize() == 128 * 1024 && heap.usedSize() == 0 * 1024);
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heap.free(alloc0);
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REPORTER_ASSERT(reporter, heap.alloc(24 * 1024, kAlignment, kMemType, kHeapIndex, &alloc0));
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@ -55,7 +55,7 @@ void wrap_tex_test(skiatest::Reporter* reporter, GrContext* context) {
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// alloc is null
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{
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GrVkImageInfo backendCopy = *imageInfo;
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backendCopy.fAlloc = GrVkAlloc();
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backendCopy.fAlloc = { VK_NULL_HANDLE, 0, 0, 0 };
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GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy);
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tex = gpu->wrapBackendTexture(backendTex, kBorrow_GrWrapOwnership);
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REPORTER_ASSERT(reporter, !tex);
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@ -100,7 +100,7 @@ void wrap_rt_test(skiatest::Reporter* reporter, GrContext* context) {
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// alloc is null
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{
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GrVkImageInfo backendCopy = *imageInfo;
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backendCopy.fAlloc = GrVkAlloc();
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backendCopy.fAlloc = { VK_NULL_HANDLE, 0, 0, 0 };
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// can wrap null alloc
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GrBackendRenderTarget backendRT(kW, kH, 1, 0, backendCopy);
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rt = gpu->wrapBackendRenderTarget(backendRT);
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@ -138,7 +138,7 @@ void wrap_trt_test(skiatest::Reporter* reporter, GrContext* context) {
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// alloc is null
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{
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GrVkImageInfo backendCopy = *imageInfo;
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backendCopy.fAlloc = GrVkAlloc();
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backendCopy.fAlloc = { VK_NULL_HANDLE, 0, 0, 0 };
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GrBackendTexture backendTex = GrBackendTexture(kW, kH, backendCopy);
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tex = gpu->wrapRenderableBackendTexture(backendTex, 1, kBorrow_GrWrapOwnership);
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REPORTER_ASSERT(reporter, !tex);
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@ -287,7 +287,7 @@ void VulkanWindowContext::createBuffers(VkFormat format, SkColorType colorType)
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GrVkImageInfo info;
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info.fImage = fImages[i];
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info.fAlloc = GrVkAlloc();
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info.fAlloc = { VK_NULL_HANDLE, 0, 0, 0 };
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info.fImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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info.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
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info.fFormat = format;
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