use SkScalar instead of float
BUG=skia: TBR= Review URL: https://codereview.chromium.org/796803005
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@ -76,7 +76,7 @@ int SkChopQuadAtXExtrema(const SkPoint src[3], SkPoint dst[5]);
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curvature exists on the segment, returns the t value for this
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point along the curve. Otherwise it will return a value of 0.
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*/
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float SkFindQuadMaxCurvature(const SkPoint src[3]);
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SkScalar SkFindQuadMaxCurvature(const SkPoint src[3]);
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/** Given 3 points on a quadratic bezier, divide it into 2 quadratics
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if the point of maximum curvature exists on the quad segment.
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