Try to fix broken file by just deleting it.
Will try re uploading fixed version after. TBR=jvanverth@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1737763003 Review URL: https://codereview.chromium.org/1737763003
This commit is contained in:
parent
474e4c3dd2
commit
89a60297fa
@ -462,7 +462,7 @@
|
||||
'<(skia_src_path)/gpu/vk/GrVkProgram.h',
|
||||
'<(skia_src_path)/gpu/vk/GrVkProgramBuilder.cpp',
|
||||
'<(skia_src_path)/gpu/vk/GrVkProgramBuilder.h',
|
||||
'<(skia_src_path)/gpu/vk/GrVkProgramDataManager.cpp',
|
||||
# '<(skia_src_path)/gpu/vk/GrVkProgramDataManager.cpp',
|
||||
'<(skia_src_path)/gpu/vk/GrVkProgramDataManager.h',
|
||||
'<(skia_src_path)/gpu/vk/GrVkProgramDesc.cpp',
|
||||
'<(skia_src_path)/gpu/vk/GrVkProgramDesc.h',
|
||||
|
@ -1,315 +0,0 @@
|
||||
/*
|
||||
* Copyright 2016 Google Inc.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "GrVkProgramDataManager.h"
|
||||
|
||||
#include "GrVkGpu.h"
|
||||
#include "GrVkUniformBuffer.h"
|
||||
|
||||
GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms,
|
||||
uint32_t vertexUniformSize,
|
||||
uint32_t fragmentUniformSize)
|
||||
: fVertexUniformSize(vertexUniformSize)
|
||||
, fFragmentUniformSize(fragmentUniformSize) {
|
||||
fVertexUniformData.reset(vertexUniformSize);
|
||||
fFragmentUniformData.reset(fragmentUniformSize);
|
||||
int count = uniforms.count();
|
||||
fUniforms.push_back_n(count);
|
||||
// We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
|
||||
// owned by other objects will still match up here.
|
||||
for (int i = 0; i < count; i++) {
|
||||
Uniform& uniform = fUniforms[i];
|
||||
const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
|
||||
SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
|
||||
uniformInfo.fVariable.getArrayCount() > 0);
|
||||
SkDEBUGCODE(
|
||||
uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
|
||||
uniform.fType = uniformInfo.fVariable.getType();
|
||||
);
|
||||
uniform.fBinding = uniformInfo.fBinding;
|
||||
uniform.fOffset = uniformInfo.fUBOffset;
|
||||
SkDEBUGCODE(
|
||||
uniform.fSetNumber = uniformInfo.fSetNumber;
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kFloat_GrSLType);
|
||||
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
memcpy(buffer, &v0, sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set1fv(UniformHandle u,
|
||||
int arrayCount,
|
||||
const float v[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kFloat_GrSLType);
|
||||
SkASSERT(arrayCount > 0);
|
||||
SkASSERT(arrayCount <= uni.fArrayCount ||
|
||||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
memcpy(buffer, v, arrayCount * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kVec2f_GrSLType);
|
||||
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
float v[2] = { v0, v1 };
|
||||
memcpy(buffer, v, 2 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set2fv(UniformHandle u,
|
||||
int arrayCount,
|
||||
const float v[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kVec2f_GrSLType);
|
||||
SkASSERT(arrayCount > 0);
|
||||
SkASSERT(arrayCount <= uni.fArrayCount ||
|
||||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
memcpy(buffer, v, arrayCount * 2* sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kVec3f_GrSLType);
|
||||
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
float v[3] = { v0, v1, v2 };
|
||||
memcpy(buffer, v, 3 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set3fv(UniformHandle u,
|
||||
int arrayCount,
|
||||
const float v[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kVec3f_GrSLType);
|
||||
SkASSERT(arrayCount > 0);
|
||||
SkASSERT(arrayCount <= uni.fArrayCount ||
|
||||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
memcpy(buffer, v, arrayCount * 3 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kVec4f_GrSLType);
|
||||
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
float v[4] = { v0, v1, v2, v3 };
|
||||
memcpy(buffer, v, 4 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::set4fv(UniformHandle u,
|
||||
int arrayCount,
|
||||
const float v[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kVec4f_GrSLType);
|
||||
SkASSERT(arrayCount > 0);
|
||||
SkASSERT(arrayCount <= uni.fArrayCount ||
|
||||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
memcpy(buffer, v, arrayCount * 4 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kMat33f_GrSLType);
|
||||
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
memcpy(buffer, &matrix[0], 3 * sizeof(float));
|
||||
buffer = static_cast<char*>(buffer) + 4*sizeof(float);
|
||||
memcpy(buffer, &matrix[3], 3 * sizeof(float));
|
||||
buffer = static_cast<char*>(buffer) + 4 * sizeof(float);
|
||||
memcpy(buffer, &matrix[6], 3 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::setMatrix3fv(UniformHandle u,
|
||||
int arrayCount,
|
||||
const float matrices[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kMat33f_GrSLType);
|
||||
SkASSERT(arrayCount > 0);
|
||||
SkASSERT(arrayCount <= uni.fArrayCount ||
|
||||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
buffer = static_cast<char*>(buffer)+uni.fOffset;
|
||||
for (int i = 0; i < arrayCount; ++i) {
|
||||
const float* matrix = &matrices[9 * i];
|
||||
memcpy(buffer, &matrix[0], 3 * sizeof(float));
|
||||
buffer = static_cast<char*>(buffer)+4 * sizeof(float);
|
||||
memcpy(buffer, &matrix[3], 3 * sizeof(float));
|
||||
buffer = static_cast<char*>(buffer)+4 * sizeof(float);
|
||||
memcpy(buffer, &matrix[6], 3 * sizeof(float));
|
||||
buffer = static_cast<char*>(buffer)+4 * sizeof(float);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kMat44f_GrSLType);
|
||||
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
memcpy(buffer, matrix, 16 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::setMatrix4fv(UniformHandle u,
|
||||
int arrayCount,
|
||||
const float matrices[]) const {
|
||||
const Uniform& uni = fUniforms[u.toIndex()];
|
||||
SkASSERT(uni.fType == kMat44f_GrSLType);
|
||||
SkASSERT(arrayCount > 0);
|
||||
SkASSERT(arrayCount <= uni.fArrayCount ||
|
||||
(1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
|
||||
SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
|
||||
|
||||
void* buffer;
|
||||
if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
|
||||
buffer = fVertexUniformData.get();
|
||||
} else {
|
||||
SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
|
||||
buffer = fFragmentUniformData.get();
|
||||
}
|
||||
buffer = static_cast<char*>(buffer) + uni.fOffset;
|
||||
SkASSERT(sizeof(float) == 4);
|
||||
memcpy(buffer, matrices, arrayCount * 16 * sizeof(float));
|
||||
}
|
||||
|
||||
void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
|
||||
GrVkUniformBuffer* vertexBuffer,
|
||||
GrVkUniformBuffer* fragmentBuffer) const {
|
||||
if (vertexBuffer) {
|
||||
vertexBuffer->addMemoryBarrier(gpu,
|
||||
VK_ACCESS_UNIFORM_READ_BIT,
|
||||
VK_ACCESS_HOST_WRITE_BIT,
|
||||
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_HOST_BIT,
|
||||
false);
|
||||
SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize));
|
||||
}
|
||||
|
||||
if (fragmentBuffer) {
|
||||
fragmentBuffer->addMemoryBarrier(gpu,
|
||||
VK_ACCESS_UNIFORM_READ_BIT,
|
||||
VK_ACCESS_HOST_WRITE_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_HOST_BIT,
|
||||
false);
|
||||
SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
|
||||
fFragmentUniformSize));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user