Include what you use with signbit.
Include cmath in a few source files which use signbit and a relying on magic to happen to use it. Also Fix nuttiness in SampleClip. No need to #define single character identifiers. Change-Id: Iae3352d0cab9aaa6c37d6424f064b3d86fa2e011 Reviewed-on: https://skia-review.googlesource.com/4626 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com> Commit-Queue: Herb Derby <herb@google.com>
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@ -6,6 +6,7 @@
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*/
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#include "SampleCode.h"
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#include "SkAAClip.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkColorPriv.h"
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@ -13,8 +14,8 @@
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#include "SkPath.h"
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#include "SkRandom.h"
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#define W 150
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#define H 200
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constexpr int W = 150;
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constexpr int H = 200;
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static void show_text(SkCanvas* canvas, bool doAA) {
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SkRandom rand;
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@ -101,8 +102,6 @@ static void show_thick(SkCanvas* canvas, bool doAA) {
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typedef void (*CanvasProc)(SkCanvas*, bool);
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#include "SkAAClip.h"
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class ClipView : public SampleView {
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public:
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ClipView() {
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@ -9,6 +9,8 @@
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#include "Sk4x4f.h"
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#include "SkXfermode.h"
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#include <cmath>
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namespace {
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template<DstType dstType, ApplyPremul premul>
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@ -117,7 +119,7 @@ LinearGradient4fContext::LinearGradient4fContext(const SkLinearGradient& shader,
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: INHERITED(shader, rec) {
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// Our fast path expects interval points to be monotonically increasing in x.
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const bool reverseIntervals = this->isFast() && signbit(fDstToPos.getScaleX());
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const bool reverseIntervals = this->isFast() && std::signbit(fDstToPos.getScaleX());
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this->buildIntervals(shader, rec, reverseIntervals);
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SkASSERT(fIntervals.count() > 0);
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@ -315,7 +317,7 @@ public:
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SkScalar currentAdvance() const {
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SkASSERT(fAdvX >= 0);
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SkASSERT(fAdvX <= (fInterval->fP1 - fInterval->fP0) / fDx || !isfinite(fAdvX));
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SkASSERT(fAdvX <= (fInterval->fP1 - fInterval->fP0) / fDx || !std::isfinite(fAdvX));
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return fAdvX;
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}
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@ -14,6 +14,8 @@
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#include "SkPM4f.h"
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#include "SkRandom.h"
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#include <cmath>
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static bool eq_within_half_float(float a, float b) {
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const float kTolerance = 1.0f / (1 << (8 + 10));
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@ -100,7 +102,7 @@ DEF_TEST(SkFloatToHalf_finite_ftz, r) {
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uint16_t alternate = expected;
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if (is_denorm(expected)) {
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// _finite_ftz() may flush denorms to zero, and happens to keep the sign bit.
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alternate = signbit(f) ? 0x8000 : 0x0000;
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alternate = std::signbit(f) ? 0x8000 : 0x0000;
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}
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uint16_t actual = SkFloatToHalf_finite_ftz(Sk4f{f})[0];
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