check for integer-nan (0x8000...) and don't draw those as antihairlines
git-svn-id: http://skia.googlecode.com/svn/trunk@3558 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -213,10 +213,35 @@ static inline SkFixed fastfixdiv(SkFDot6 a, SkFDot6 b) {
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return (a << 16) / b;
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}
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#define SkBITCOUNT(x) (sizeof(x) << 3)
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#if 1
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// returns high-bit set iff x==0x8000...
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static inline int bad_int(int x) {
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return x & -x;
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}
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static int any_bad_ints(int a, int b, int c, int d) {
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return (bad_int(a) | bad_int(b) | bad_int(c) | bad_int(d)) >> (SkBITCOUNT(int) - 1);
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}
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#else
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static inline int good_int(int x) {
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return x ^ (1 << (SkBITCOUNT(x) - 1));
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}
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static int any_bad_ints(int a, int b, int c, int d) {
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return !(good_int(a) & good_int(b) & good_int(c) & good_int(d));
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}
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#endif
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static void do_anti_hairline(SkFDot6 x0, SkFDot6 y0, SkFDot6 x1, SkFDot6 y1,
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const SkIRect* clip, SkBlitter* blitter) {
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// check that we're no larger than 511 pixels (so we can do a faster div).
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// if we are, subdivide and call again
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// check for integer NaN (0x80000000) which we can't handle (can't negate it)
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// It appears typically from a huge float (inf or nan) being converted to int.
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// If we see it, just don't draw.
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if (any_bad_ints(x0, y0, x1, y1)) {
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return;
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}
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if (SkAbs32(x1 - x0) > SkIntToFDot6(511) || SkAbs32(y1 - y0) > SkIntToFDot6(511)) {
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/* instead of (x0 + x1) >> 1, we shift each separately. This is less
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