Remove SkBitmapProcStateAutoMapper's overflow check

(follow-up to https://codereview.chromium.org/1642273002)

Add an optional SkPoint outparam, and relocate the overflow check to
the only client which needs it.

R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1650403002

Review URL: https://codereview.chromium.org/1650403002
This commit is contained in:
fmalita 2016-01-30 18:56:34 -08:00 committed by Commit bot
parent 395eabeb0e
commit 8a8eb5242b
2 changed files with 16 additions and 25 deletions

View File

@ -586,29 +586,28 @@ static void DoNothing_shaderproc(const void*, int x, int y,
}
bool SkBitmapProcState::setupForTranslate() {
#ifdef SK_SUPPORT_LEGACY_SAMPLER_BIAS
SkPoint pt;
#ifdef SK_SUPPORT_LEGACY_SAMPLER_BIAS
fInvProc(fInvMatrix, SK_ScalarHalf, SK_ScalarHalf, &pt);
const SkScalar too_big = SkIntToScalar(1 << 30);
if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) {
return false;
}
fFilterOneX = SkScalarFloorToInt(pt.fX);
fFilterOneY = SkScalarFloorToInt(pt.fY);
#else
SkBitmapProcStateAutoMapper mapper(*this, 0, 0);
const SkBitmapProcStateAutoMapper mapper(*this, 0, 0, &pt);
#endif
/*
* if the translate is larger than our ints, we can get random results, or
* worse, we might get 0x80000000, which wreaks havoc on us, since we can't
* negate it.
*/
if (mapper.isOverflow()) {
const SkScalar too_big = SkIntToScalar(1 << 30);
if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) {
return false;
}
#ifdef SK_SUPPORT_LEGACY_SAMPLER_BIAS
fFilterOneX = SkScalarFloorToInt(pt.fX);
fFilterOneY = SkScalarFloorToInt(pt.fY);
#else
// Since we know we're not filtered, we re-purpose these fields allow
// us to go from device -> src coordinates w/ just an integer add,
// rather than running through the inverse-matrix

View File

@ -192,7 +192,8 @@ void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
// TODO: filtered version which applies a fFilterOne{X,Y}/2 bias instead of epsilon?
class SkBitmapProcStateAutoMapper {
public:
SkBitmapProcStateAutoMapper(const SkBitmapProcState& s, int x, int y) {
SkBitmapProcStateAutoMapper(const SkBitmapProcState& s, int x, int y,
SkPoint* scalarPoint = nullptr) {
SkPoint pt;
s.fInvProc(s.fInvMatrix,
SkIntToScalar(x) + SK_ScalarHalf,
@ -207,26 +208,17 @@ public:
fX = SkScalarToFractionalInt(pt.x()) - SkFixedToFractionalInt(biasX);
fY = SkScalarToFractionalInt(pt.y()) - SkFixedToFractionalInt(biasY);
/*
* (see SkBitmapProcState::setupForTranslate, which is the only user of this flag)
*
* if the translate is larger than our ints, we can get random results, or
* worse, we might get 0x80000000, which wreaks havoc on us, since we can't
* negate it.
*/
const SkScalar too_big = SkIntToScalar(1 << 30);
fOverflow = SkScalarAbs(pt.x() - SkFixedToScalar(biasX)) > too_big
|| SkScalarAbs(pt.y() - SkFixedToScalar(biasY)) > too_big;
if (scalarPoint) {
scalarPoint->set(pt.x() - SkFixedToScalar(biasX),
pt.y() - SkFixedToScalar(biasY));
}
}
SkFractionalInt x() const { return fX; }
SkFractionalInt y() const { return fY; }
bool isOverflow() const { return fOverflow; }
private:
SkFractionalInt fX, fY;
bool fOverflow;
};
#endif