Make GrGLContext be uniquely owned.

Make GrGLContext take GrGLInterface by sk_sp

Change-Id: Iab11b27a7093ec897aaeeab9253958aeaa590b63
Reviewed-on: https://skia-review.googlesource.com/81701
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This commit is contained in:
Brian Salomon 2017-12-07 12:40:00 -05:00 committed by Skia Commit-Bot
parent a4ceaa1e5a
commit 8ab1cc477b
4 changed files with 46 additions and 49 deletions

View File

@ -11,36 +11,31 @@
////////////////////////////////////////////////////////////////////////////////
GrGLContext* GrGLContext::Create(const GrGLInterface* interface, const GrContextOptions& options) {
// We haven't validated the GrGLInterface yet, so check for GetString function pointer
if (!interface->fFunctions.fGetString) {
return nullptr;
}
ConstructorArgs args;
args.fInterface = interface;
const GrGLubyte* verUByte;
GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION));
const char* ver = reinterpret_cast<const char*>(verUByte);
const GrGLubyte* rendererUByte;
GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER));
const char* renderer = reinterpret_cast<const char*>(rendererUByte);
std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface,
const GrContextOptions& options) {
if (!interface->validate()) {
return nullptr;
}
const GrGLubyte* verUByte;
GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION));
const char* ver = reinterpret_cast<const char*>(verUByte);
const GrGLubyte* rendererUByte;
GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER));
const char* renderer = reinterpret_cast<const char*>(rendererUByte);
ConstructorArgs args;
args.fGLVersion = GrGLGetVersionFromString(ver);
if (GR_GL_INVALID_VER == args.fGLVersion) {
return nullptr;
}
if (!GrGLGetGLSLGeneration(interface, &args.fGLSLGeneration)) {
if (!GrGLGetGLSLGeneration(interface.get(), &args.fGLSLGeneration)) {
return nullptr;
}
args.fVendor = GrGLGetVendor(interface);
args.fVendor = GrGLGetVendor(interface.get());
args.fRenderer = GrGLGetRendererFromString(renderer);
@ -62,8 +57,9 @@ GrGLContext* GrGLContext::Create(const GrGLInterface* interface, const GrContext
&args.fDriver, &args.fDriverVersion);
args.fContextOptions = &options;
args.fInterface = std::move(interface);
return new GrGLContext(args);
return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args)));
}
GrGLContext::~GrGLContext() {
@ -77,8 +73,8 @@ SkSL::Compiler* GrGLContext::compiler() const {
return fCompiler;
}
GrGLContextInfo::GrGLContextInfo(const ConstructorArgs& args) {
fInterface.reset(SkRef(args.fInterface));
GrGLContextInfo::GrGLContextInfo(ConstructorArgs&& args) {
fInterface = std::move(args.fInterface);
fGLVersion = args.fGLVersion;
fGLSLGeneration = args.fGLSLGeneration;
fVendor = args.fVendor;

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@ -23,8 +23,13 @@ namespace SkSL {
* Encapsulates information about an OpenGL context including the OpenGL
* version, the GrGLStandard type of the context, and GLSL version.
*/
class GrGLContextInfo : public SkRefCnt {
class GrGLContextInfo {
public:
GrGLContextInfo(const GrGLContextInfo&) = delete;
GrGLContextInfo& operator=(const GrGLContextInfo&) = delete;
virtual ~GrGLContextInfo() {}
GrGLStandard standard() const { return fInterface->fStandard; }
GrGLVersion version() const { return fGLVersion; }
GrGLSLGeneration glslGeneration() const { return fGLSLGeneration; }
@ -45,11 +50,9 @@ public:
const GrGLExtensions& extensions() const { return fInterface->fExtensions; }
virtual ~GrGLContextInfo() {}
protected:
struct ConstructorArgs {
const GrGLInterface* fInterface;
sk_sp<const GrGLInterface> fInterface;
GrGLVersion fGLVersion;
GrGLSLGeneration fGLSLGeneration;
GrGLVendor fVendor;
@ -62,7 +65,7 @@ protected:
const GrContextOptions* fContextOptions;
};
GrGLContextInfo(const ConstructorArgs& args);
GrGLContextInfo(ConstructorArgs&&);
sk_sp<const GrGLInterface> fInterface;
GrGLVersion fGLVersion;
@ -86,7 +89,7 @@ public:
* Creates a GrGLContext from a GrGLInterface and the currently
* bound OpenGL context accessible by the GrGLInterface.
*/
static GrGLContext* Create(const GrGLInterface* interface, const GrContextOptions& options);
static std::unique_ptr<GrGLContext> Make(sk_sp<const GrGLInterface>, const GrContextOptions&);
const GrGLInterface* interface() const { return fInterface.get(); }
@ -95,9 +98,7 @@ public:
~GrGLContext() override;
private:
GrGLContext(const ConstructorArgs& args)
: INHERITED(args)
, fCompiler(nullptr) {}
GrGLContext(ConstructorArgs&& args) : INHERITED(std::move(args)), fCompiler(nullptr) {}
mutable SkSL::Compiler* fCompiler;

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@ -199,16 +199,16 @@ sk_sp<GrGpu> GrGLGpu::Make(sk_sp<const GrGLInterface> interface, const GrContext
#ifdef USE_NSIGHT
const_cast<GrContextOptions&>(options).fSuppressPathRendering = true;
#endif
GrGLContext* glContext = GrGLContext::Create(interface.get(), options);
if (glContext) {
return sk_sp<GrGpu>(new GrGLGpu(glContext, context));
}
auto glContext = GrGLContext::Make(std::move(interface), options);
if (!glContext) {
return nullptr;
}
return sk_sp<GrGpu>(new GrGLGpu(std::move(glContext), context));
}
GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context)
: GrGpu(context)
, fGLContext(ctx)
, fGLContext(std::move(ctx))
, fProgramCache(new ProgramCache(this))
, fHWProgramID(0)
, fTempSrcFBOID(0)
@ -216,8 +216,8 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
, fStencilClearFBOID(0)
, fHWMaxUsedBufferTextureUnit(-1)
, fHWMinSampleShading(0.0) {
SkASSERT(ctx);
fCaps.reset(SkRef(ctx->caps()));
SkASSERT(fGLContext);
fCaps = sk_ref_sp(fGLContext->caps());
fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxCombinedSamplers());

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@ -189,7 +189,7 @@ public:
void insertEventMarker(const char*);
private:
GrGLGpu(GrGLContext* ctx, GrContext* context);
GrGLGpu(std::unique_ptr<GrGLContext>, GrContext*);
// GrGpu overrides
void onResetContext(uint32_t resetBits) override;
@ -415,13 +415,13 @@ private:
void onDumpJSON(SkJSONWriter*) const override;
sk_sp<GrGLContext> fGLContext;
bool createCopyProgram(GrTexture* srcTexture);
bool createMipmapProgram(int progIdx);
bool createStencilClipClearProgram();
bool createClearColorProgram();
std::unique_ptr<GrGLContext> fGLContext;
// GL program-related state
ProgramCache* fProgramCache;