path effect on a very thin line should not be discarded

Review URL: http://codereview.appspot.com/5649069/


git-svn-id: http://skia.googlecode.com/svn/trunk@3171 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-02-13 14:49:09 +00:00
parent 96399948dc
commit 8b58c4d297

View File

@ -1118,8 +1118,8 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
// at this point we're done with prePathMatrix
SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
if (doFill && (paint.getPathEffect() ||
paint.getStyle() != SkPaint::kFill_Style)) {
if (paint.getPathEffect() ||
(doFill && paint.getStyle() != SkPaint::kFill_Style)) {
// it is safe to use tmpPath here, even if we already used it for the
// prepathmatrix, since getFillPath can take the same object for its
// input and output safely.