Add a cache of GrVkSamplers in GrVkResourceProvider.
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1765523002 Review URL: https://codereview.chromium.org/1765523002
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@ -163,7 +163,7 @@ static void append_texture_bindings(const GrProcessor& processor,
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}
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}
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void GrVkProgram::setData(const GrVkGpu* gpu,
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void GrVkProgram::setData(GrVkGpu* gpu,
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const GrPrimitiveProcessor& primProc,
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const GrPipeline& pipeline) {
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// This is here to protect against someone calling setData multiple times in a row without
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@ -255,12 +255,13 @@ void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) {
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}
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}
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void GrVkProgram::writeSamplers(const GrVkGpu* gpu,
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void GrVkProgram::writeSamplers(GrVkGpu* gpu,
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const SkTArray<const GrTextureAccess*>& textureBindings) {
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SkASSERT(fNumSamplers == textureBindings.count());
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for (int i = 0; i < textureBindings.count(); ++i) {
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fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));
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const GrTextureParams& params = textureBindings[i]->getParams();
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fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(params));
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GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());
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@ -33,7 +33,7 @@ public:
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GrVkPipeline* vkPipeline() const { return fPipeline; }
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void setData(const GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&);
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void setData(GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&);
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void bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer);
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@ -68,7 +68,7 @@ private:
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void writeUniformBuffers(const GrVkGpu* gpu);
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void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
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void writeSamplers(GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
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/**
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@ -7,9 +7,11 @@
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#include "GrVkResourceProvider.h"
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#include "GrTextureParams.h"
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#include "GrVkCommandBuffer.h"
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#include "GrVkPipeline.h"
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#include "GrVkRenderPass.h"
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#include "GrVkSampler.h"
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#include "GrVkUtil.h"
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#ifdef SK_TRACE_VK_RESOURCES
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@ -81,6 +83,17 @@ GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
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return new GrVkDescriptorPool(fGpu, typeCounts);
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}
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GrVkSampler* GrVkResourceProvider::findOrCreateCompatibleSampler(const GrTextureParams& params) {
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GrVkSampler* sampler = fSamplers.find(GrVkSampler::GenerateKey(params));
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if (!sampler) {
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sampler = GrVkSampler::Create(fGpu, params);
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fSamplers.add(sampler);
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}
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SkASSERT(sampler);
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sampler->ref();
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return sampler;
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}
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GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() {
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GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool());
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fActiveCommandBuffers.push_back(cmdBuffer);
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@ -112,6 +125,13 @@ void GrVkResourceProvider::destroyResources() {
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}
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fSimpleRenderPasses.reset();
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// Iterate through all store GrVkSamplers and unref them before resetting the hash.
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SkTDynamicHash<GrVkSampler, uint8_t>::Iter iter(&fSamplers);
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for (; !iter.done(); ++iter) {
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(*iter).unref(fGpu);
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}
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fSamplers.reset();
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#ifdef SK_TRACE_VK_RESOURCES
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SkASSERT(0 == GrVkResource::fTrace.count());
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#endif
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@ -133,6 +153,13 @@ void GrVkResourceProvider::abandonResources() {
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}
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fSimpleRenderPasses.reset();
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// Iterate through all store GrVkSamplers and unrefAndAbandon them before resetting the hash.
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SkTDynamicHash<GrVkSampler, uint8_t>::Iter iter(&fSamplers);
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for (; !iter.done(); ++iter) {
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(*iter).unrefAndAbandon();
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}
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fSamplers.reset();
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#ifdef SK_TRACE_VK_RESOURCES
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SkASSERT(0 == GrVkResource::fTrace.count());
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#endif
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@ -12,16 +12,19 @@
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#include "GrVkResource.h"
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#include "GrVkUtil.h"
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#include "SkTArray.h"
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#include "SkTDynamicHash.h"
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#include "vulkan/vulkan.h"
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class GrPipeline;
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class GrPrimitiveProcessor;
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class GrTextureParams;
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class GrVkCommandBuffer;
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class GrVkGpu;
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class GrVkPipeline;
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class GrVkRenderPass;
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class GrVkRenderTarget;
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class GrVkSampler;
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class GrVkResourceProvider {
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public:
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@ -55,6 +58,10 @@ public:
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GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(
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const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts);
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// Finds or creates a compatible GrVkSampler based on the GrTextureParams.
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// The refcount is incremented and a pointer returned.
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GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&);
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// Destroy any cached resources. To be called before destroying the VkDevice.
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// The assumption is that all queues are idle and all command buffers are finished.
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// For resource tracing to work properly, this should be called after unrefing all other
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@ -78,6 +85,10 @@ private:
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// Array of CommandBuffers that are currently in flight
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SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers;
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// Stores GrVkSampler objects that we've already created so we can reuse them across multiple
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// programs
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SkTDynamicHash<GrVkSampler, uint8_t> fSamplers;
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};
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#endif
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@ -23,7 +23,7 @@ static inline VkSamplerAddressMode tile_to_vk_sampler_address(SkShader::TileMode
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return gWrapModes[tm];
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}
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GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) {
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GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureParams& params) {
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static VkFilter vkMinFilterModes[] = {
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VK_FILTER_NEAREST,
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@ -36,8 +36,6 @@ GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& text
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VK_FILTER_LINEAR
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};
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const GrTextureParams& params = textureAccess.getParams();
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VkSamplerCreateInfo createInfo;
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memset(&createInfo, 0, sizeof(VkSamplerCreateInfo));
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createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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@ -65,10 +63,24 @@ GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& text
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nullptr,
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&sampler));
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return new GrVkSampler(sampler);
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return new GrVkSampler(sampler, GenerateKey(params));
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}
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void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const {
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SkASSERT(fSampler);
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GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr));
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}
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uint8_t GrVkSampler::GenerateKey(const GrTextureParams& params) {
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uint8_t key = params.filterMode();
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SkASSERT(params.filterMode() <= 3);
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key |= (params.getTileModeX() << 2);
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GR_STATIC_ASSERT(SkShader::kTileModeCount <= 4);
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key |= (params.getTileModeY() << 4);
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return key;
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}
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@ -13,23 +13,31 @@
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#include "vulkan/vulkan.h"
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class GrTextureAccess;
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class GrTextureParams;
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class GrVkGpu;
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class GrVkSampler : public GrVkResource {
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public:
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static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess);
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static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureParams&);
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VkSampler sampler() const { return fSampler; }
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// Helpers for hashing GrVkSampler
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static uint8_t GenerateKey(const GrTextureParams&);
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static const uint8_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; }
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static uint32_t Hash(const uint8_t& key) { return key; }
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private:
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GrVkSampler(VkSampler sampler) : INHERITED(), fSampler(sampler) {}
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GrVkSampler(VkSampler sampler, uint8_t key) : INHERITED(), fSampler(sampler), fKey(key) {}
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void freeGPUData(const GrVkGpu* gpu) const override;
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VkSampler fSampler;
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uint8_t fKey;
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typedef GrVkResource INHERITED;
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};
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#endif
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