Add a cache of GrVkSamplers in GrVkResourceProvider.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1765523002

Review URL: https://codereview.chromium.org/1765523002
This commit is contained in:
egdaniel 2016-03-04 07:35:10 -08:00 committed by Commit bot
parent d3312595c8
commit 8b6394c24f
6 changed files with 71 additions and 12 deletions

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@ -163,7 +163,7 @@ static void append_texture_bindings(const GrProcessor& processor,
}
}
void GrVkProgram::setData(const GrVkGpu* gpu,
void GrVkProgram::setData(GrVkGpu* gpu,
const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline) {
// This is here to protect against someone calling setData multiple times in a row without
@ -255,12 +255,13 @@ void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) {
}
}
void GrVkProgram::writeSamplers(const GrVkGpu* gpu,
void GrVkProgram::writeSamplers(GrVkGpu* gpu,
const SkTArray<const GrTextureAccess*>& textureBindings) {
SkASSERT(fNumSamplers == textureBindings.count());
for (int i = 0; i < textureBindings.count(); ++i) {
fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));
const GrTextureParams& params = textureBindings[i]->getParams();
fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(params));
GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());

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@ -33,7 +33,7 @@ public:
GrVkPipeline* vkPipeline() const { return fPipeline; }
void setData(const GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&);
void setData(GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&);
void bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer);
@ -68,7 +68,7 @@ private:
void writeUniformBuffers(const GrVkGpu* gpu);
void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
void writeSamplers(GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
/**

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@ -7,9 +7,11 @@
#include "GrVkResourceProvider.h"
#include "GrTextureParams.h"
#include "GrVkCommandBuffer.h"
#include "GrVkPipeline.h"
#include "GrVkRenderPass.h"
#include "GrVkSampler.h"
#include "GrVkUtil.h"
#ifdef SK_TRACE_VK_RESOURCES
@ -81,6 +83,17 @@ GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
return new GrVkDescriptorPool(fGpu, typeCounts);
}
GrVkSampler* GrVkResourceProvider::findOrCreateCompatibleSampler(const GrTextureParams& params) {
GrVkSampler* sampler = fSamplers.find(GrVkSampler::GenerateKey(params));
if (!sampler) {
sampler = GrVkSampler::Create(fGpu, params);
fSamplers.add(sampler);
}
SkASSERT(sampler);
sampler->ref();
return sampler;
}
GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() {
GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool());
fActiveCommandBuffers.push_back(cmdBuffer);
@ -112,6 +125,13 @@ void GrVkResourceProvider::destroyResources() {
}
fSimpleRenderPasses.reset();
// Iterate through all store GrVkSamplers and unref them before resetting the hash.
SkTDynamicHash<GrVkSampler, uint8_t>::Iter iter(&fSamplers);
for (; !iter.done(); ++iter) {
(*iter).unref(fGpu);
}
fSamplers.reset();
#ifdef SK_TRACE_VK_RESOURCES
SkASSERT(0 == GrVkResource::fTrace.count());
#endif
@ -133,6 +153,13 @@ void GrVkResourceProvider::abandonResources() {
}
fSimpleRenderPasses.reset();
// Iterate through all store GrVkSamplers and unrefAndAbandon them before resetting the hash.
SkTDynamicHash<GrVkSampler, uint8_t>::Iter iter(&fSamplers);
for (; !iter.done(); ++iter) {
(*iter).unrefAndAbandon();
}
fSamplers.reset();
#ifdef SK_TRACE_VK_RESOURCES
SkASSERT(0 == GrVkResource::fTrace.count());
#endif

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@ -12,16 +12,19 @@
#include "GrVkResource.h"
#include "GrVkUtil.h"
#include "SkTArray.h"
#include "SkTDynamicHash.h"
#include "vulkan/vulkan.h"
class GrPipeline;
class GrPrimitiveProcessor;
class GrTextureParams;
class GrVkCommandBuffer;
class GrVkGpu;
class GrVkPipeline;
class GrVkRenderPass;
class GrVkRenderTarget;
class GrVkSampler;
class GrVkResourceProvider {
public:
@ -55,6 +58,10 @@ public:
GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(
const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts);
// Finds or creates a compatible GrVkSampler based on the GrTextureParams.
// The refcount is incremented and a pointer returned.
GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&);
// Destroy any cached resources. To be called before destroying the VkDevice.
// The assumption is that all queues are idle and all command buffers are finished.
// For resource tracing to work properly, this should be called after unrefing all other
@ -78,6 +85,10 @@ private:
// Array of CommandBuffers that are currently in flight
SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers;
// Stores GrVkSampler objects that we've already created so we can reuse them across multiple
// programs
SkTDynamicHash<GrVkSampler, uint8_t> fSamplers;
};
#endif

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@ -23,7 +23,7 @@ static inline VkSamplerAddressMode tile_to_vk_sampler_address(SkShader::TileMode
return gWrapModes[tm];
}
GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) {
GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureParams& params) {
static VkFilter vkMinFilterModes[] = {
VK_FILTER_NEAREST,
@ -36,8 +36,6 @@ GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& text
VK_FILTER_LINEAR
};
const GrTextureParams& params = textureAccess.getParams();
VkSamplerCreateInfo createInfo;
memset(&createInfo, 0, sizeof(VkSamplerCreateInfo));
createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
@ -65,10 +63,24 @@ GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& text
nullptr,
&sampler));
return new GrVkSampler(sampler);
return new GrVkSampler(sampler, GenerateKey(params));
}
void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(fSampler);
GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr));
}
uint8_t GrVkSampler::GenerateKey(const GrTextureParams& params) {
uint8_t key = params.filterMode();
SkASSERT(params.filterMode() <= 3);
key |= (params.getTileModeX() << 2);
GR_STATIC_ASSERT(SkShader::kTileModeCount <= 4);
key |= (params.getTileModeY() << 4);
return key;
}

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@ -13,23 +13,31 @@
#include "vulkan/vulkan.h"
class GrTextureAccess;
class GrTextureParams;
class GrVkGpu;
class GrVkSampler : public GrVkResource {
public:
static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess);
static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureParams&);
VkSampler sampler() const { return fSampler; }
// Helpers for hashing GrVkSampler
static uint8_t GenerateKey(const GrTextureParams&);
static const uint8_t& GetKey(const GrVkSampler& sampler) { return sampler.fKey; }
static uint32_t Hash(const uint8_t& key) { return key; }
private:
GrVkSampler(VkSampler sampler) : INHERITED(), fSampler(sampler) {}
GrVkSampler(VkSampler sampler, uint8_t key) : INHERITED(), fSampler(sampler), fKey(key) {}
void freeGPUData(const GrVkGpu* gpu) const override;
VkSampler fSampler;
uint8_t fKey;
typedef GrVkResource INHERITED;
};
#endif