Replace remainder of HRESULT checks with macro
Change-Id: Ice46fc0bc97d6dc00e707316647d04a3137ef9f4 Bug: skia:9935 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300212 Auto-Submit: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
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@ -127,25 +127,21 @@ void GrD3DCaps::init(const GrContextOptions& contextOptions, IDXGIAdapter1* adap
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D3D12_FEATURE_DATA_FEATURE_LEVELS flDesc = {};
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flDesc.NumFeatureLevels = _countof(featureLevels);
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flDesc.pFeatureLevelsRequested = featureLevels;
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SkDEBUGCODE(HRESULT hr =) device->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &flDesc,
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sizeof(flDesc));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &flDesc,
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sizeof(flDesc)));
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// This had better be true
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SkASSERT(flDesc.MaxSupportedFeatureLevel >= D3D_FEATURE_LEVEL_11_0);
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DXGI_ADAPTER_DESC adapterDesc;
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SkDEBUGCODE(hr =) adapter->GetDesc(&adapterDesc);
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(adapter->GetDesc(&adapterDesc));
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D3D12_FEATURE_DATA_D3D12_OPTIONS optionsDesc;
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SkDEBUGCODE(hr =) device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &optionsDesc,
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sizeof(optionsDesc));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &optionsDesc,
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sizeof(optionsDesc)));
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D3D12_FEATURE_DATA_D3D12_OPTIONS2 options2Desc;
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SkDEBUGCODE(hr =) device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &options2Desc,
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sizeof(options2Desc));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &options2Desc,
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sizeof(options2Desc)));
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// See https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-support
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if (D3D12_RESOURCE_BINDING_TIER_1 == optionsDesc.ResourceBindingTier) {
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@ -267,10 +263,9 @@ void GrD3DCaps::applyDriverCorrectnessWorkarounds(int vendorID) {
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bool stencil_format_supported(ID3D12Device* device, DXGI_FORMAT format) {
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D3D12_FEATURE_DATA_FORMAT_SUPPORT formatSupportDesc;
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formatSupportDesc.Format = format;
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SkDEBUGCODE(HRESULT hr = ) device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT,
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&formatSupportDesc,
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sizeof(formatSupportDesc));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT,
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&formatSupportDesc,
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sizeof(formatSupportDesc)));
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return SkToBool(D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL & formatSupportDesc.Support1);
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}
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@ -736,9 +731,8 @@ static bool multisample_count_supported(ID3D12Device* device, DXGI_FORMAT format
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS msqLevels;
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msqLevels.Format = format;
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msqLevels.SampleCount = sampleCount;
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SkDEBUGCODE(HRESULT hr =) device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,
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&msqLevels, sizeof(msqLevels));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,
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&msqLevels, sizeof(msqLevels)));
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return msqLevels.NumQualityLevels > 0;
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}
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@ -777,10 +771,9 @@ void GrD3DCaps::FormatInfo::init(const DXGI_ADAPTER_DESC& adapterDesc, ID3D12Dev
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DXGI_FORMAT format) {
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D3D12_FEATURE_DATA_FORMAT_SUPPORT formatSupportDesc;
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formatSupportDesc.Format = format;
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SkDEBUGCODE(HRESULT hr =) device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT,
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&formatSupportDesc,
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sizeof(formatSupportDesc));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT,
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&formatSupportDesc,
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sizeof(formatSupportDesc)));
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InitFormatFlags(formatSupportDesc, &fFlags);
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if (fFlags & kRenderable_Flag) {
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@ -50,10 +50,8 @@ GrD3DCommandList::SubmitResult GrD3DCommandList::submit(ID3D12CommandQueue* queu
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void GrD3DCommandList::reset() {
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SkASSERT(!fIsActive);
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SkDEBUGCODE(HRESULT hr = ) fAllocator->Reset();
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SkASSERT(SUCCEEDED(hr));
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SkDEBUGCODE(hr = ) fCommandList->Reset(fAllocator.get(), nullptr);
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(fAllocator->Reset());
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GR_D3D_CALL_ERRCHECK(fCommandList->Reset(fAllocator.get(), nullptr));
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this->onReset();
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this->releaseResources();
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@ -188,15 +186,13 @@ void GrD3DCommandList::addingWork() {
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std::unique_ptr<GrD3DDirectCommandList> GrD3DDirectCommandList::Make(ID3D12Device* device) {
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gr_cp<ID3D12CommandAllocator> allocator;
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SkDEBUGCODE(HRESULT hr = ) device->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&allocator));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&allocator)));
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gr_cp<ID3D12GraphicsCommandList> commandList;
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SkDEBUGCODE(hr = ) device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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allocator.get(), nullptr,
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IID_PPV_ARGS(&commandList));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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allocator.get(), nullptr,
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IID_PPV_ARGS(&commandList)));
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auto grCL = new GrD3DDirectCommandList(std::move(allocator), std::move(commandList));
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return std::unique_ptr<GrD3DDirectCommandList>(grCL);
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@ -447,14 +443,12 @@ void GrD3DDirectCommandList::addSampledTextureRef(GrD3DTexture* texture) {
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std::unique_ptr<GrD3DCopyCommandList> GrD3DCopyCommandList::Make(ID3D12Device* device) {
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gr_cp<ID3D12CommandAllocator> allocator;
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SkDEBUGCODE(HRESULT hr = ) device->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&allocator));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS(&allocator)));
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gr_cp<ID3D12GraphicsCommandList> commandList;
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SkDEBUGCODE(hr = ) device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COPY, allocator.get(),
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nullptr, IID_PPV_ARGS(&commandList));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COPY, allocator.get(),
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nullptr, IID_PPV_ARGS(&commandList)));
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auto grCL = new GrD3DCopyCommandList(std::move(allocator), std::move(commandList));
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return std::unique_ptr<GrD3DCopyCommandList>(grCL);
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}
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@ -21,6 +21,7 @@
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#include "src/gpu/d3d/GrD3DGpu.h"
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#include "src/gpu/d3d/GrD3DRenderTarget.h"
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#include "src/gpu/d3d/GrD3DRootSignature.h"
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#include "src/gpu/d3d/GrD3DUtil.h"
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#include "src/sksl/SkSLCompiler.h"
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#include <d3dcompiler.h>
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@ -527,9 +528,8 @@ gr_cp<ID3D12PipelineState> create_pipeline_state(
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psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
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gr_cp<ID3D12PipelineState> pipelineState;
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SkDEBUGCODE(HRESULT hr = )gpu->device()->CreateGraphicsPipelineState(
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&psoDesc, IID_PPV_ARGS(&pipelineState));
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SkASSERT(SUCCEEDED(hr));
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GR_D3D_CALL_ERRCHECK(gpu->device()->CreateGraphicsPipelineState(
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&psoDesc, IID_PPV_ARGS(&pipelineState)));
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return pipelineState;
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}
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