post apply non-scale transforms after imagefilters have run
may choose to eliminate the final matrix-filter buffer before the sprite blit, but at the moment want to defer that change to a 2nd CL. heavily inspired by https://codereview.chromium.org/1140943004 Need these CLs to land first: https://codereview.chromium.org/1898193005/# https://codereview.chromium.org/1902253003/ BUG=skia:3288 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1899263002 Review URL: https://codereview.chromium.org/1899263002
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@ -1408,7 +1408,7 @@ private:
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enum {
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kMCRecSize = 128, // most recent measurement
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kMCRecCount = 32, // common depth for save/restores
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kDeviceCMSize = 136, // most recent measurement
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kDeviceCMSize = 176, // most recent measurement
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};
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intptr_t fMCRecStorage[kMCRecSize * kMCRecCount / sizeof(intptr_t)];
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intptr_t fDeviceCMStorage[kDeviceCMSize / sizeof(intptr_t)];
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@ -1432,6 +1432,7 @@ private:
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void doSave();
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void checkForDeferredSave();
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void internalSetMatrix(const SkMatrix&);
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friend class CanvasTestingAccess; // for testing
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friend class SkDrawIter; // needs setupDrawForLayerDevice()
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@ -222,11 +222,12 @@ public:
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#endif
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/**
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* Create an SkMatrixImageFilter, which transforms its input by the given matrix.
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* Return an imagefilter which transforms its input by the given matrix.
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*/
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static sk_sp<SkImageFilter> MakeMatrixFilter(const SkMatrix& matrix,
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SkFilterQuality,
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SkFilterQuality quality,
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sk_sp<SkImageFilter> input);
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#ifdef SK_SUPPORT_LEGACY_IMAGEFILTER_PTR
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static SkImageFilter* CreateMatrixFilter(const SkMatrix& matrix,
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SkFilterQuality filterQuality,
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@ -195,12 +195,14 @@ struct DeviceCM {
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SkPaint* fPaint; // may be null (in the future)
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const SkMatrix* fMatrix;
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SkMatrix fMatrixStorage;
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SkMatrix fStashedMatrix; // original CTM; used by imagefilter in saveLayer
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const bool fDeviceIsBitmapDevice;
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DeviceCM(SkBaseDevice* device, const SkPaint* paint, SkCanvas* canvas,
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bool conservativeRasterClip, bool deviceIsBitmapDevice)
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bool conservativeRasterClip, bool deviceIsBitmapDevice, const SkMatrix& stashed)
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: fNext(nullptr)
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, fClip(conservativeRasterClip)
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, fStashedMatrix(stashed)
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, fDeviceIsBitmapDevice(deviceIsBitmapDevice)
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{
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if (nullptr != device) {
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@ -663,7 +665,8 @@ SkBaseDevice* SkCanvas::init(SkBaseDevice* device, InitFlags flags) {
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SkASSERT(sizeof(DeviceCM) <= sizeof(fDeviceCMStorage));
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fMCRec->fLayer = (DeviceCM*)fDeviceCMStorage;
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new (fDeviceCMStorage) DeviceCM(nullptr, nullptr, nullptr, fConservativeRasterClip, false);
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new (fDeviceCMStorage) DeviceCM(nullptr, nullptr, nullptr, fConservativeRasterClip, false,
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fMCRec->fMatrix);
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fMCRec->fTopLayer = fMCRec->fLayer;
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@ -1192,6 +1195,43 @@ void SkCanvas::internalSaveLayer(const SaveLayerRec& rec, SaveLayerStrategy stra
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saveLayerFlags &= ~kDontClipToLayer_PrivateSaveLayerFlag;
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#endif
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SkLazyPaint lazyP;
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SkImageFilter* imageFilter = paint ? paint->getImageFilter() : NULL;
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SkMatrix stashedMatrix = fMCRec->fMatrix;
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#ifndef SK_SUPPORT_LEGACY_IMAGEFILTER_CTM
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SkMatrix remainder;
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SkSize scale;
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/*
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* ImageFilters (so far) do not correctly handle matrices (CTM) that contain rotation/skew/etc.
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* but they do handle scaling. To accommodate this, we do the following:
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*
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* 1. Stash off the current CTM
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* 2. Decompose the CTM into SCALE and REMAINDER
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* 3. Wack the CTM to be just SCALE, and wrap the imagefilter with a MatrixImageFilter that
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* contains the REMAINDER
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* 4. Proceed as usual, allowing the client to draw into the layer (now with a scale-only CTM)
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* 5. During restore, we process the MatrixImageFilter, which applies REMAINDER to the output
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* of the original imagefilter, and draw that (via drawSprite)
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* 6. Unwack the CTM to its original state (i.e. stashedMatrix)
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*
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* Perhaps in the future we could augment #5 to apply REMAINDER as part of the draw (no longer
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* a sprite operation) to avoid the extra buffer/overhead of MatrixImageFilter.
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*/
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if (imageFilter &&
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!stashedMatrix.isScaleTranslate() &&
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stashedMatrix.decomposeScale(&scale, &remainder))
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{
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// We will restore the matrix (which we are overwriting here) in restore via fStashedMatrix
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this->internalSetMatrix(SkMatrix::MakeScale(scale.width(), scale.height()));
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SkPaint* p = lazyP.set(*paint);
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p->setImageFilter(SkImageFilter::MakeMatrixFilter(remainder,
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SkFilterQuality::kLow_SkFilterQuality,
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sk_ref_sp(imageFilter)));
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imageFilter = p->getImageFilter();
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paint = p;
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}
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#endif
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// do this before we create the layer. We don't call the public save() since
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// that would invoke a possibly overridden virtual
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this->internalSave();
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@ -1199,7 +1239,7 @@ void SkCanvas::internalSaveLayer(const SaveLayerRec& rec, SaveLayerStrategy stra
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fDeviceCMDirty = true;
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SkIRect ir;
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if (!this->clipRectBounds(bounds, saveLayerFlags, &ir, paint ? paint->getImageFilter() : nullptr)) {
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if (!this->clipRectBounds(bounds, saveLayerFlags, &ir, imageFilter)) {
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return;
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}
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@ -1255,8 +1295,8 @@ void SkCanvas::internalSaveLayer(const SaveLayerRec& rec, SaveLayerStrategy stra
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draw_filter_into_device(fMCRec->fTopLayer->fDevice, rec.fBackdrop, device, fMCRec->fMatrix);
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}
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DeviceCM* layer =
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new DeviceCM(device, paint, this, fConservativeRasterClip, forceSpriteOnRestore);
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DeviceCM* layer = new DeviceCM(device, paint, this, fConservativeRasterClip,
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forceSpriteOnRestore, stashedMatrix);
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device->unref();
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layer->fNext = fMCRec->fTopLayer;
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@ -1301,6 +1341,8 @@ void SkCanvas::internalRestore() {
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const SkIPoint& origin = layer->fDevice->getOrigin();
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this->internalDrawDevice(layer->fDevice, origin.x(), origin.y(),
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layer->fPaint, layer->fDeviceIsBitmapDevice);
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// restore what we smashed in internalSaveLayer
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fMCRec->fMatrix = layer->fStashedMatrix;
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// reset this, since internalDrawDevice will have set it to true
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fDeviceCMDirty = true;
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delete layer;
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@ -1308,6 +1350,7 @@ void SkCanvas::internalRestore() {
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// we're at the root
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SkASSERT(layer == (void*)fDeviceCMStorage);
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layer->~DeviceCM();
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// no need to update fMCRec, 'cause we're killing the canvas
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}
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}
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}
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@ -1482,19 +1525,20 @@ void SkCanvas::concat(const SkMatrix& matrix) {
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this->didConcat(matrix);
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}
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void SkCanvas::setMatrix(const SkMatrix& matrix) {
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this->checkForDeferredSave();
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void SkCanvas::internalSetMatrix(const SkMatrix& matrix) {
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fDeviceCMDirty = true;
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fCachedLocalClipBoundsDirty = true;
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fMCRec->fMatrix = matrix;
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}
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void SkCanvas::setMatrix(const SkMatrix& matrix) {
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this->checkForDeferredSave();
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this->internalSetMatrix(matrix);
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this->didSetMatrix(matrix);
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}
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void SkCanvas::resetMatrix() {
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SkMatrix matrix;
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matrix.reset();
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this->setMatrix(matrix);
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this->setMatrix(SkMatrix::I());
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -86,6 +86,7 @@ sk_sp<SkSpecialImage> SkMatrixImageFilter::onFilterImage(SkSpecialImage* source,
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canvas->concat(matrix);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setXfermodeMode(SkXfermode::kSrc_Mode);
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paint.setFilterQuality(fFilterQuality);
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