From 8d23a584fc43ce608ef47d2dc3cf59c42f7f7dae Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Wed, 19 Dec 2018 11:35:20 -0500 Subject: [PATCH] In ddl2 via clear to transparent between runs. Change-Id: I0cc904a76b30212a66b1cc00abdf2fff7686acc4 Reviewed-on: https://skia-review.googlesource.com/c/179240 Auto-Submit: Brian Salomon Commit-Queue: Robert Phillips Reviewed-by: Robert Phillips --- dm/DMSrcSink.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp index 7c5682f7b4..18835ba874 100644 --- a/dm/DMSrcSink.cpp +++ b/dm/DMSrcSink.cpp @@ -1976,7 +1976,7 @@ Error ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkString for (int replay = 0; replay < fNumReplays; ++replay) { if (replay > 0) { // Clear the drawing of the previous replay - canvas->clear(SK_ColorWHITE); + canvas->clear(SK_ColorTRANSPARENT); } // First, create all the tiles (including their individual dest surfaces) DDLTileHelper tiles(canvas, viewport, fNumDivisions);