Make GrGLShaderBuilder check whether GrEffect advertised that it would require the dst color or fragment position
R=senorblanco@chromium.org, robertphillips@google.com Author: bsalomon@google.com Review URL: https://chromiumcodereview.appspot.com/14998007 git-svn-id: http://skia.googlecode.com/svn/trunk@9074 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
504976ef6f
commit
8d47ddc19a
@ -280,10 +280,13 @@ typedef unsigned __int64 uint64_t;
|
||||
#define GrAlwaysAssert(COND) GR_ALWAYSASSERT(COND)
|
||||
|
||||
/**
|
||||
* Crash from unrecoverable condition, optionally with a message.
|
||||
* Crash from unrecoverable condition, optionally with a message. The debug variants only
|
||||
* crash in a debug build. The message versions print the message regardless of release vs debug.
|
||||
*/
|
||||
inline void GrCrash() { GrAlwaysAssert(false); }
|
||||
inline void GrCrash(const char* msg) { GrPrintf(msg); GrAlwaysAssert(false); }
|
||||
inline void GrDebugCrash() { GrAssert(false); }
|
||||
inline void GrDebugCrash(const char* msg) { GrPrintf(msg); GrAssert(false); }
|
||||
|
||||
/**
|
||||
* GR_DEBUGCODE compiles the code X in debug builds only
|
||||
|
@ -153,7 +153,10 @@ public:
|
||||
GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
|
||||
|
||||
/** Will this effect read the destination pixel value? */
|
||||
bool willReadDst() const { return fWillReadDst; }
|
||||
bool willReadDstColor() const { return fWillReadDstColor; }
|
||||
|
||||
/** Will this effect read the fragment position? */
|
||||
bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
|
||||
|
||||
int numVertexAttribs() const { return fVertexAttribTypes.count(); }
|
||||
|
||||
@ -213,7 +216,7 @@ protected:
|
||||
*/
|
||||
void addVertexAttrib(GrSLType type);
|
||||
|
||||
GrEffect() : fWillReadDst(false), fEffectRef(NULL) {}
|
||||
GrEffect() : fWillReadDstColor(false), fWillReadFragmentPosition(false), fEffectRef(NULL) {}
|
||||
|
||||
/** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
|
||||
an example factory function. */
|
||||
@ -269,7 +272,14 @@ protected:
|
||||
* from its constructor. Otherwise, when its generated backend-specific effect class attempts
|
||||
* to generate code that reads the destination pixel it will fail.
|
||||
*/
|
||||
void setWillReadDst() { fWillReadDst = true; }
|
||||
void setWillReadDstColor() { fWillReadDstColor = true; }
|
||||
|
||||
/**
|
||||
* If the effect will generate a backend-specific effect that will read the fragment position
|
||||
* in the FS then it must call this method from its constructor. Otherwise, the request to
|
||||
* access the fragment position will be denied.
|
||||
*/
|
||||
void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
|
||||
|
||||
private:
|
||||
bool isEqual(const GrEffect& other) const {
|
||||
@ -302,7 +312,8 @@ private:
|
||||
|
||||
SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
|
||||
SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes;
|
||||
bool fWillReadDst;
|
||||
bool fWillReadDstColor;
|
||||
bool fWillReadFragmentPosition;
|
||||
GrEffectRef* fEffectRef;
|
||||
|
||||
typedef GrRefCnt INHERITED;
|
||||
|
@ -1358,7 +1358,7 @@ public:
|
||||
GR_DECLARE_EFFECT_TEST;
|
||||
|
||||
private:
|
||||
XferEffect(SkXfermode::Mode mode) : fMode(mode) { this->setWillReadDst(); }
|
||||
XferEffect(SkXfermode::Mode mode) : fMode(mode) { this->setWillReadDstColor(); }
|
||||
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { return true; }
|
||||
|
||||
SkXfermode::Mode fMode;
|
||||
|
@ -447,6 +447,7 @@ public:
|
||||
virtual ~GrGLDistantLight() {}
|
||||
virtual void setData(const GrGLUniformManager&, const SkLight* light) const SK_OVERRIDE;
|
||||
virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef GrGLLight INHERITED;
|
||||
UniformHandle fDirectionUni;
|
||||
@ -459,6 +460,7 @@ public:
|
||||
virtual ~GrGLPointLight() {}
|
||||
virtual void setData(const GrGLUniformManager&, const SkLight* light) const SK_OVERRIDE;
|
||||
virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef GrGLLight INHERITED;
|
||||
SkPoint3 fLocation;
|
||||
@ -473,6 +475,7 @@ public:
|
||||
virtual void setData(const GrGLUniformManager&, const SkLight* light) const SK_OVERRIDE;
|
||||
virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
|
||||
virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
typedef GrGLLight INHERITED;
|
||||
|
||||
@ -509,6 +512,8 @@ public:
|
||||
virtual bool isEqual(const SkLight& other) const {
|
||||
return fColor == other.fColor;
|
||||
}
|
||||
// Called to know whether the generated GrGLLight will require access to the fragment position.
|
||||
virtual bool requiresFragmentPosition() const = 0;
|
||||
|
||||
protected:
|
||||
SkLight(SkColor color)
|
||||
@ -553,6 +558,8 @@ public:
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
virtual bool requiresFragmentPosition() const SK_OVERRIDE { return false; }
|
||||
|
||||
virtual bool isEqual(const SkLight& other) const SK_OVERRIDE {
|
||||
if (other.type() != kDistant_LightType) {
|
||||
return false;
|
||||
@ -604,6 +611,7 @@ public:
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
virtual bool requiresFragmentPosition() const SK_OVERRIDE { return true; }
|
||||
virtual bool isEqual(const SkLight& other) const SK_OVERRIDE {
|
||||
if (other.type() != kPoint_LightType) {
|
||||
return false;
|
||||
@ -674,6 +682,7 @@ public:
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
virtual bool requiresFragmentPosition() const SK_OVERRIDE { return true; }
|
||||
virtual LightType type() const { return kSpot_LightType; }
|
||||
const SkPoint3& location() const { return fLocation; }
|
||||
const SkPoint3& target() const { return fTarget; }
|
||||
@ -1044,6 +1053,9 @@ GrLightingEffect::GrLightingEffect(GrTexture* texture, const SkLight* light, SkS
|
||||
, fLight(light)
|
||||
, fSurfaceScale(surfaceScale) {
|
||||
fLight->ref();
|
||||
if (light->requiresFragmentPosition()) {
|
||||
this->setWillReadFragmentPosition();
|
||||
}
|
||||
}
|
||||
|
||||
GrLightingEffect::~GrLightingEffect() {
|
||||
|
@ -666,6 +666,7 @@ public:
|
||||
private:
|
||||
HairLineEdgeEffect() {
|
||||
this->addVertexAttrib(kVec4f_GrSLType);
|
||||
this->setWillReadFragmentPosition();
|
||||
}
|
||||
|
||||
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
|
||||
|
@ -220,6 +220,7 @@ private:
|
||||
GrRectEffect() : GrEffect() {
|
||||
this->addVertexAttrib(kVec4f_GrSLType);
|
||||
this->addVertexAttrib(kVec2f_GrSLType);
|
||||
this->setWillReadFragmentPosition();
|
||||
}
|
||||
|
||||
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
|
||||
|
@ -453,7 +453,7 @@ public:
|
||||
*/
|
||||
bool willEffectReadDst() const {
|
||||
for (int s = 0; s < kNumStages; ++s) {
|
||||
if (this->isStageEnabled(s) && (*this->getStage(s).getEffect())->willReadDst()) {
|
||||
if (this->isStageEnabled(s) && (*this->getStage(s).getEffect())->willReadDstColor()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ void GrGLProgramDesc::Build(const GrDrawState& drawState,
|
||||
const GrBackendEffectFactory& factory = effect->getFactory();
|
||||
GrDrawEffect drawEffect(drawState.getStage(s), requiresLocalCoordAttrib);
|
||||
desc->fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
|
||||
if (effect->willReadDst()) {
|
||||
if (effect->willReadDstColor()) {
|
||||
readsDst = true;
|
||||
}
|
||||
} else {
|
||||
|
@ -230,6 +230,14 @@ void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* nam
|
||||
}
|
||||
|
||||
const char* GrGLShaderBuilder::dstColor() {
|
||||
if (fCodeStage.inStageCode()) {
|
||||
const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
|
||||
if (!effect->willReadDstColor()) {
|
||||
GrDebugCrash("GrGLEffect asked for dst color but its generating GrEffect "
|
||||
"did not request access.");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
static const char kFBFetchColorName[] = "gl_LastFragData[0]";
|
||||
GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
|
||||
if (GrGLCaps::kEXT_FBFetchType == fetchType) {
|
||||
@ -241,7 +249,7 @@ const char* GrGLShaderBuilder::dstColor() {
|
||||
} else if (fDstCopySampler.isInitialized()) {
|
||||
return kDstCopyColorName;
|
||||
} else {
|
||||
return NULL;
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
@ -457,6 +465,14 @@ void GrGLShaderBuilder::addVarying(GrSLType type,
|
||||
}
|
||||
|
||||
const char* GrGLShaderBuilder::fragmentPosition() {
|
||||
if (fCodeStage.inStageCode()) {
|
||||
const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
|
||||
if (!effect->willReadFragmentPosition()) {
|
||||
GrDebugCrash("GrGLEffect asked for frag position but its generating GrEffect "
|
||||
"did not request access.");
|
||||
return "";
|
||||
}
|
||||
}
|
||||
#if 1
|
||||
if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
|
||||
if (!fSetupFragPosition) {
|
||||
|
@ -63,7 +63,7 @@ void GrGLProgramDesc::setRandom(SkMWCRandom* random,
|
||||
const GrBackendEffectFactory& factory = (*stages[s]->getEffect())->getFactory();
|
||||
GrDrawEffect drawEffect(*stages[s], useLocalCoords);
|
||||
fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
|
||||
if ((*stages[s]->getEffect())->willReadDst()) {
|
||||
if ((*stages[s]->getEffect())->willReadDstColor()) {
|
||||
dstRead = true;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user