Add all remaining separable xfer modes to GPU backend.
Review URL: https://codereview.chromium.org/14189024 git-svn-id: http://skia.googlecode.com/svn/trunk@8768 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -87,6 +87,9 @@ public:
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[a, c] - Resulting (alpha, color) values
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For these equations, the colors are in premultiplied state.
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If no xfermode is specified, kSrcOver is assumed.
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The modes are ordered by those that can be expressed as a pair of Coeffs, followed by those
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that aren't Coeffs but have separable r,g,b computations, and finally
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those that are not separable.
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*/
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enum Mode {
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kClear_Mode, //!< [0, 0]
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@ -107,9 +110,9 @@ public:
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// Following blend modes are defined in the CSS Compositing standard:
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// https://dvcs.w3.org/hg/FXTF/rawfile/tip/compositing/index.html#blending
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kScreen_Mode,
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// all above modes can be expressed as pair of src/dst Coeffs
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kCoeffModesCnt,
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kOverlay_Mode = kCoeffModesCnt,
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kLastCoeffMode = kScreen_Mode,
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kOverlay_Mode,
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kDarken_Mode,
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kLighten_Mode,
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kColorDodge_Mode,
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@ -119,12 +122,12 @@ public:
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kDifference_Mode,
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kExclusion_Mode,
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kMultiply_Mode,
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kLastSeparableMode = kMultiply_Mode,
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kHue_Mode,
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kSaturation_Mode,
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kColor_Mode,
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kLuminosity_Mode,
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kLastMode = kLuminosity_Mode
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};
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@ -950,14 +950,21 @@ void SkProcXfermode::toString(SkString* str) const {
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#include "gl/GrGLEffect.h"
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/**
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* GrEffect that implements the kDarken_Mode Xfermode. It requires access to the dst pixel color
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* in the shader. TODO: Make this work for all non-Coeff SkXfermode::Mode values.
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* GrEffect that implements the all the separable xfer modes that cannot be expressed as Coeffs.
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*/
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class DarkenEffect : public GrEffect {
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class XferEffect : public GrEffect {
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public:
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static GrEffectRef* Create() {
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static AutoEffectUnref gEffect(SkNEW(DarkenEffect));
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return CreateEffectRef(gEffect);
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static bool IsSupportedMode(SkXfermode::Mode mode) {
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return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastSeparableMode;
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}
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static GrEffectRef* Create(SkXfermode::Mode mode) {
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if (!IsSupportedMode(mode)) {
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return NULL;
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} else {
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AutoEffectUnref effect(SkNEW_ARGS(XferEffect, (mode)));
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return CreateEffectRef(effect);
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}
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}
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virtual void getConstantColorComponents(GrColor* color,
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@ -966,10 +973,12 @@ public:
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}
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virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
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return GrTBackendEffectFactory<DarkenEffect>::getInstance();
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return GrTBackendEffectFactory<XferEffect>::getInstance();
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}
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static const char* Name() { return "XfermodeDarken"; }
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static const char* Name() { return "XferEffect"; }
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SkXfermode::Mode mode() const { return fMode; }
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class GLEffect : public GrGLEffect {
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public:
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@ -982,47 +991,214 @@ public:
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const char* outputColor,
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const char* inputColor,
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const TextureSamplerArray& samplers) SK_OVERRIDE {
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const char* dstColorName = builder->dstColor();
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GrAssert(NULL != dstColorName);
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const char* dstColor = builder->dstColor();
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GrAssert(NULL != dstColor);
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// We don't try to optimize for this case at all
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if (NULL == inputColor) {
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// the input color is solid white
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builder->fsCodeAppendf("\t\t%s.a = 1.0;\n", outputColor);
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builder->fsCodeAppendf("\t\t%s.rgb = vec3(1.0, 1.0, 1.0) - %s.aaa + %s.rgb;\n",
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outputColor, dstColorName, dstColorName);
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} else {
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builder->fsCodeAppendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.a);\n",
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outputColor, dstColorName, inputColor);
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builder->fsCodeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb,"
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" (1.0 - %s.a) * %s.rgb + %s.rgb);\n",
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outputColor,
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inputColor, dstColorName, inputColor,
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dstColorName, inputColor, dstColorName);
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builder->fsCodeAppendf("\tconst vec4 ones = %s;\n", GrGLSLOnesVecf(4));
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inputColor = "ones";
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}
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// These all perform src-over on the alpha channel.
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builder->fsCodeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
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outputColor, inputColor, inputColor, dstColor);
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switch (drawEffect.castEffect<XferEffect>().mode()) {
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case SkXfermode::kOverlay_Mode:
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// Overlay is Hard-Light with the src and dst reversed
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HardLight(builder, outputColor, dstColor, inputColor);
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break;
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case SkXfermode::kDarken_Mode:
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builder->fsCodeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
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"(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
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outputColor,
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inputColor, dstColor, inputColor,
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dstColor, inputColor, dstColor);
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break;
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case SkXfermode::kLighten_Mode:
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builder->fsCodeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
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"(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
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outputColor,
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inputColor, dstColor, inputColor,
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dstColor, inputColor, dstColor);
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break;
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case SkXfermode::kColorDodge_Mode:
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ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'r');
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ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'g');
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ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'b');
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break;
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case SkXfermode::kColorBurn_Mode:
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ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'r');
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ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'g');
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ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'b');
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break;
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case SkXfermode::kHardLight_Mode:
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HardLight(builder, outputColor, inputColor, dstColor);
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break;
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case SkXfermode::kSoftLight_Mode:
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builder->fsCodeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
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builder->fsCodeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
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builder->fsCodeAppendf("\t\t} else {\n");
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SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'r');
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SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'g');
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SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'b');
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builder->fsCodeAppendf("\t\t}\n");
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break;
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case SkXfermode::kDifference_Mode:
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builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
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"2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);\n",
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outputColor, inputColor, dstColor, inputColor, dstColor,
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dstColor, inputColor);
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break;
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case SkXfermode::kExclusion_Mode:
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builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
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"2.0 * %s.rgb * %s.rgb;\n",
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outputColor, dstColor, inputColor, dstColor, inputColor);
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break;
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case SkXfermode::kMultiply_Mode:
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builder->fsCodeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
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"(1.0 - %s.a) * %s.rgb + "
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"%s.rgb * %s.rgb;\n",
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outputColor, inputColor, dstColor, dstColor, inputColor,
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inputColor, dstColor);
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break;
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case SkXfermode::kHue_Mode:
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case SkXfermode::kSaturation_Mode:
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case SkXfermode::kColor_Mode:
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case SkXfermode::kLuminosity_Mode:
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GrCrash("Unimplemented XferEffect mode.");
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break;
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default:
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GrCrash("Unknown XferEffect mode.");
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break;
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}
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}
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static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
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static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
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return drawEffect.castEffect<XferEffect>().mode();
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}
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virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
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private:
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static void HardLight(GrGLShaderBuilder* builder,
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const char* final,
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const char* src,
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const char* dst) {
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builder->fsCodeAppendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.a);\n",
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final, dst, src);
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builder->fsCodeAppendf("\t\t%s.rgb = mix(2.0 * %s.rgb * %s.rgb, ",
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final, src, dst);
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builder->fsCodeAppendf("%s.aaa * %s.aaa - 2.0 * (%s.aaa - %s.rgb) * (%s.aaa - %s.rgb),",
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src, dst, dst, dst, src, src);
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builder->fsCodeAppendf("vec3(greaterThan(2.0 * %s.rgb, %s.aaa)));\n",
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src, src);
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builder->fsCodeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
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final, src, dst, dst, src);
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}
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// Does one component of color-dodge
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static void ColorDodgeComponent(GrGLShaderBuilder* builder,
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const char* final,
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const char* src,
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const char* dst,
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const char component) {
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builder->fsCodeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
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builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1 - %s.a);\n",
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final, component, src, component, dst);
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builder->fsCodeAppend("\t\t} else {\n");
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builder->fsCodeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
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builder->fsCodeAppend("\t\t\tif (0 == d) {\n");
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builder->fsCodeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
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final, component, src, dst, src, component, dst, dst, component,
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src);
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builder->fsCodeAppend("\t\t\t} else {\n");
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builder->fsCodeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
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dst, dst, component, src);
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builder->fsCodeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
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final, component, src, src, component, dst, dst, component, src);
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builder->fsCodeAppend("\t\t\t}\n");
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builder->fsCodeAppend("\t\t}\n");
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}
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// Does one component of color-burn
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static void ColorBurnComponent(GrGLShaderBuilder* builder,
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const char* final,
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const char* src,
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const char* dst,
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const char component) {
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builder->fsCodeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
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builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
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final, component, src, dst, src, component, dst, dst, component,
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src);
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builder->fsCodeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
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builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
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final, component, dst, component, src);
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builder->fsCodeAppend("\t\t} else {\n");
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builder->fsCodeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
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dst, dst, dst, component, src, src, component);
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builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
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final, component, src, src, component, dst, dst, component, src);
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builder->fsCodeAppend("\t\t}\n");
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}
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// Does one component of soft-light. Caller should have already checked that dst alpha > 0.
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static void SoftLightComponentPosDstAlpha(GrGLShaderBuilder* builder,
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const char* final,
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const char* src,
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const char* dst,
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const char component) {
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// if (2S < Sa)
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builder->fsCodeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
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// (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
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builder->fsCodeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2*%s.%c)) / %s.a + (1 - %s.a) * %s.%c + %s.%c*(-%s.a + 2*%s.%c + 1);\n",
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final, component, dst, component, dst, component, src, src,
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component, dst, dst, src, component, dst, component, src, src,
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component);
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// else if (4D < Da)
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builder->fsCodeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
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dst, component, dst);
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builder->fsCodeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
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dst, component, dst, component);
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builder->fsCodeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
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builder->fsCodeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
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builder->fsCodeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
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// (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
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builder->fsCodeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3*%s.a - 6*%s.%c - 1)) + 12*%s.a*DSqd*(%s.a - 2*%s.%c) - 16*DCub * (%s.a - 2*%s.%c)) / DaSqd;\n",
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final, component, src, component, src, component, dst, component,
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src, src, component, dst, src, src, component, src, src,
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component);
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builder->fsCodeAppendf("\t\t\t} else {\n");
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// -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
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builder->fsCodeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2*%s.%c + 1) + %s.%c;\n",
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final, component, dst, dst, component, src, src, component, dst,
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src, component, dst, component, src, src, component, src,
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component);
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builder->fsCodeAppendf("\t\t\t}\n");
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}
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typedef GrGLEffect INHERITED;
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};
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GR_DECLARE_EFFECT_TEST;
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private:
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DarkenEffect() { this->setWillReadDst(); }
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XferEffect(SkXfermode::Mode mode) : fMode(mode) { this->setWillReadDst(); }
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virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { return true; }
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SkXfermode::Mode fMode;
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typedef GrEffect INHERITED;
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};
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GR_DEFINE_EFFECT_TEST(DarkenEffect);
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GrEffectRef* DarkenEffect::TestCreate(SkMWCRandom*,
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GrContext*,
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const GrDrawTargetCaps&,
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GrTexture*[]) {
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static AutoEffectUnref gEffect(SkNEW(DarkenEffect));
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GR_DEFINE_EFFECT_TEST(XferEffect);
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GrEffectRef* XferEffect::TestCreate(SkMWCRandom* rand,
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GrContext*,
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const GrDrawTargetCaps&,
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GrTexture*[]) {
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int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode);
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static AutoEffectUnref gEffect(SkNEW_ARGS(XferEffect, (static_cast<SkXfermode::Mode>(mode))));
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return CreateEffectRef(gEffect);
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}
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@ -1070,9 +1246,10 @@ public:
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if (this->asCoeff(src, dst)) {
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return true;
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}
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if (kDarken_Mode == fMode) {
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if (XferEffect::IsSupportedMode(fMode)) {
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if (NULL != effect) {
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*effect = DarkenEffect::Create();
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*effect = XferEffect::Create(fMode);
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SkASSERT(NULL != *effect);
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}
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return true;
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}
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@ -189,5 +189,4 @@ GrSLConstantVec GrGLSLSubtractf(SkString* outAppend,
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}
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}
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#endif
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@ -44,7 +44,7 @@ void GrGLProgramDesc::setRandom(SkMWCRandom* random,
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kAttribute_ColorInput == fCoverageInput);
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fCoverageAttributeIndex = (fCoverageInput == kAttribute_ColorInput) ? currAttribIndex++ : -1;
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fColorFilterXfermode = random->nextULessThan(SkXfermode::kCoeffModesCnt);
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fColorFilterXfermode = random->nextULessThan(SkXfermode::kLastCoeffMode + 1);
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fFirstCoverageStage = random->nextULessThan(GrDrawState::kNumStages);
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