remove unused ConvertRadiusToSigma from SkBlurMaskFilter
Bug: skia: Change-Id: I1726f22fc40ad61b1b0485bcda6d383614da1fdb Reviewed-on: https://skia-review.googlesource.com/113463 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
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@ -56,6 +56,8 @@ skia_core_sources = [
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"$_src/core/SkBlitter_RGB565.cpp",
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"$_src/core/SkBlitter_Sprite.cpp",
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"$_src/core/SkBlurImageFilter.cpp",
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"$_src/core/SkBlurMask.cpp",
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"$_src/core/SkBlurMask.h",
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"$_src/core/SkBuffer.cpp",
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"$_src/core/SkCachedData.cpp",
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"$_src/core/SkCanvas.cpp",
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@ -19,8 +19,6 @@ skia_effects_sources = [
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"$_src/effects/Sk2DPathEffect.cpp",
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"$_src/effects/SkAlphaThresholdFilter.cpp",
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"$_src/effects/SkArithmeticImageFilter.cpp",
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"$_src/effects/SkBlurMask.cpp",
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"$_src/effects/SkBlurMask.h",
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"$_src/effects/SkBlurMaskFilter.cpp",
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"$_src/effects/SkColorFilterImageFilter.cpp",
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"$_src/effects/SkColorMatrix.cpp",
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@ -18,12 +18,6 @@ class SkRRect;
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class SK_API SkBlurMaskFilter {
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public:
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/**
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* If radius > 0, return the corresponding sigma, else return 0. Use this to convert from the
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* (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma.
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*/
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static SkScalar ConvertRadiusToSigma(SkScalar radius);
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enum BlurFlags {
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kNone_BlurFlag = 0x00,
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/** The blur layer's radius is not affected by transforms */
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@ -39,10 +39,6 @@
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#include "glsl/GrGLSLUniformHandler.h"
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#endif
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SkScalar SkBlurMaskFilter::ConvertRadiusToSigma(SkScalar radius) {
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return SkBlurMask::ConvertRadiusToSigma(radius);
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}
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class SkBlurMaskFilterImpl : public SkMaskFilterBase {
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public:
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SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle, const SkRect& occluder, uint32_t flags);
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@ -11,10 +11,10 @@
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#ifndef GrRectBlurEffect_DEFINED
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#define GrRectBlurEffect_DEFINED
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#include "SkTypes.h"
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#include "SkBlurMask.h"
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#if SK_SUPPORT_GPU
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#include "GrProxyProvider.h"
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#include "../effects/SkBlurMask.h"
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#include "GrFragmentProcessor.h"
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#include "GrCoordTransform.h"
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class GrRectBlurEffect : public GrFragmentProcessor {
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@ -6,6 +6,7 @@
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*/
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#include "SkShadowUtils.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkColorFilter.h"
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@ -640,7 +641,7 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
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paint.setColor(rec.fAmbientColor);
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paint.setStrokeWidth(strokeWidth);
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paint.setStyle(SkPaint::kStrokeAndFill_Style);
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SkScalar sigma = SkBlurMaskFilter::ConvertRadiusToSigma(blurRadius);
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SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(blurRadius);
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uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
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paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
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this->drawPath(devSpacePath, paint);
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@ -725,7 +726,7 @@ void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
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SkPaint paint;
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paint.setColor(rec.fSpotColor);
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SkScalar sigma = SkBlurMaskFilter::ConvertRadiusToSigma(radius);
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SkScalar sigma = SkBlurMask::ConvertRadiusToSigma(radius);
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uint32_t flags = SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
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paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, sigma, flags));
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this->drawPath(path, paint);
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