Give GrGLProgramStage a virtual destructor
Review URL: http://codereview.appspot.com/6127044 git-svn-id: http://skia.googlecode.com/svn/trunk@3767 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -8,6 +8,11 @@
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#include "GrGLSL.h"
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#include "GrGLProgramStage.h"
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GrGLProgramStage::~GrGLProgramStage() {
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}
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///////////////////////////////////////////////////////////////////////////////
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GrGLProgramStageFactory::~GrGLProgramStageFactory(void) {
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}
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@ -36,7 +36,8 @@ public:
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};
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typedef GrTAllocator<GrGLShaderVar> VarArray;
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virtual ~GrGLProgramStage();
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/** Creates any uniform variables the vertex shader requires
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and appends them to vsUnis;
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