Add methods to SkLayerDrawLooper to allow adding layers on top

as well as on the bottom.

This is more convenient for some callers who generate layers
from a data structure in bottom-to-top, rather than top-to-bottom,
order.

BUG=242529
R=tomhudson@chromium.org

Author: jbroman@chromium.org

Review URL: https://chromiumcodereview.appspot.com/15314003

git-svn-id: http://skia.googlecode.com/svn/trunk@9233 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-05-22 12:35:50 +00:00
parent b148aca07e
commit 8f838259ab
4 changed files with 182 additions and 18 deletions

View File

@ -68,6 +68,7 @@
'../tests/HashCacheTest.cpp',
'../tests/InfRectTest.cpp',
'../tests/LListTest.cpp',
'../tests/LayerDrawLooperTest.cpp',
'../tests/MD5Test.cpp',
'../tests/MathTest.cpp',
'../tests/MatrixTest.cpp',

View File

@ -99,6 +99,9 @@ public:
*/
void addLayer() { this->addLayer(0, 0); }
/// Similar to addLayer, but adds a layer to the top.
SkPaint* addLayerOnTop(const LayerInfo&);
// overrides from SkDrawLooper
virtual void init(SkCanvas*);
virtual bool next(SkCanvas*, SkPaint* paint);
@ -115,10 +118,9 @@ private:
Rec* fNext;
SkPaint fPaint;
LayerInfo fInfo;
static Rec* Reverse(Rec*);
};
Rec* fRecs;
Rec* fTopRec;
int fCount;
// state-machine during the init/next cycle

View File

@ -25,6 +25,7 @@ SkLayerDrawLooper::LayerInfo::LayerInfo() {
SkLayerDrawLooper::SkLayerDrawLooper()
: fRecs(NULL),
fTopRec(NULL),
fCount(0),
fCurrRec(NULL) {
}
@ -45,6 +46,9 @@ SkPaint* SkLayerDrawLooper::addLayer(const LayerInfo& info) {
rec->fNext = fRecs;
rec->fInfo = info;
fRecs = rec;
if (NULL == fTopRec) {
fTopRec = rec;
}
return &rec->fPaint;
}
@ -56,6 +60,23 @@ void SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy) {
(void)this->addLayer(info);
}
SkPaint* SkLayerDrawLooper::addLayerOnTop(const LayerInfo& info) {
fCount += 1;
Rec* rec = SkNEW(Rec);
rec->fNext = NULL;
rec->fInfo = info;
if (NULL == fRecs) {
fRecs = rec;
} else {
SkASSERT(NULL != fTopRec);
fTopRec->fNext = rec;
}
fTopRec = rec;
return &rec->fPaint;
}
void SkLayerDrawLooper::init(SkCanvas* canvas) {
fCurrRec = fRecs;
canvas->save(SkCanvas::kMatrix_SaveFlag);
@ -170,18 +191,6 @@ bool SkLayerDrawLooper::next(SkCanvas* canvas, SkPaint* paint) {
return true;
}
SkLayerDrawLooper::Rec* SkLayerDrawLooper::Rec::Reverse(Rec* head) {
Rec* rec = head;
Rec* prev = NULL;
while (rec) {
Rec* next = rec->fNext;
rec->fNext = prev;
prev = rec;
rec = next;
}
return prev;
}
///////////////////////////////////////////////////////////////////////////////
void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const {
@ -216,6 +225,7 @@ void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const {
SkLayerDrawLooper::SkLayerDrawLooper(SkFlattenableReadBuffer& buffer)
: INHERITED(buffer),
fRecs(NULL),
fTopRec(NULL),
fCount(0),
fCurrRec(NULL) {
int count = buffer.readInt();
@ -227,13 +237,10 @@ SkLayerDrawLooper::SkLayerDrawLooper(SkFlattenableReadBuffer& buffer)
info.fColorMode = (SkXfermode::Mode)buffer.readInt();
buffer.readPoint(&info.fOffset);
info.fPostTranslate = buffer.readBool();
buffer.readPaint(this->addLayer(info));
buffer.readPaint(this->addLayerOnTop(info));
}
SkASSERT(count == fCount);
// we're in reverse order, so fix it now
fRecs = Rec::Reverse(fRecs);
#ifdef SK_DEBUG
{
Rec* rec = fRecs;

View File

@ -0,0 +1,154 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkDraw.h"
#include "SkDevice.h"
#include "SkLayerDrawLooper.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
#include "SkXfermode.h"
namespace {
class FakeDevice : public SkDevice {
public:
FakeDevice() : SkDevice(SkBitmap::kARGB_8888_Config, 100, 100) { }
virtual void drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) {
fLastMatrix = *draw.fMatrix;
SkDevice::drawRect(draw, r, paint);
}
SkMatrix fLastMatrix;
};
} // namespace
static void test_frontToBack(skiatest::Reporter* reporter) {
SkAutoTUnref<SkLayerDrawLooper> looper(SkNEW(SkLayerDrawLooper));
SkLayerDrawLooper::LayerInfo layerInfo;
// Add the front layer, with the defaults.
(void)looper->addLayer(layerInfo);
// Add the back layer, with some layer info set.
layerInfo.fOffset.set(SkFloatToScalar(10.0f), SkFloatToScalar(20.0f));
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looper->addLayer(layerInfo);
layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
FakeDevice device;
SkCanvas canvas(&device);
SkPaint paint;
looper->init(&canvas);
// The back layer should come first.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
REPORTER_ASSERT(reporter, SkFloatToScalar(10.0f) == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, SkFloatToScalar(20.0f) == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !looper->next(&canvas, &paint));
}
static void test_backToFront(skiatest::Reporter* reporter) {
SkAutoTUnref<SkLayerDrawLooper> looper(SkNEW(SkLayerDrawLooper));
SkLayerDrawLooper::LayerInfo layerInfo;
// Add the back layer, with the defaults.
(void)looper->addLayerOnTop(layerInfo);
// Add the front layer, with some layer info set.
layerInfo.fOffset.set(SkFloatToScalar(10.0f), SkFloatToScalar(20.0f));
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looper->addLayerOnTop(layerInfo);
layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
FakeDevice device;
SkCanvas canvas(&device);
SkPaint paint;
looper->init(&canvas);
// The back layer should come first.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
REPORTER_ASSERT(reporter, SkFloatToScalar(10.0f) == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, SkFloatToScalar(20.0f) == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !looper->next(&canvas, &paint));
}
static void test_mixed(skiatest::Reporter* reporter) {
SkAutoTUnref<SkLayerDrawLooper> looper(SkNEW(SkLayerDrawLooper));
SkLayerDrawLooper::LayerInfo layerInfo;
// Add the back layer, with the defaults.
(void)looper->addLayer(layerInfo);
// Add the front layer, with some layer info set.
layerInfo.fOffset.set(SkFloatToScalar(10.0f), SkFloatToScalar(20.0f));
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looper->addLayerOnTop(layerInfo);
layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
FakeDevice device;
SkCanvas canvas(&device);
SkPaint paint;
looper->init(&canvas);
// The back layer should come first.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, SkFloatToScalar(0.0f) == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, looper->next(&canvas, &paint));
REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
canvas.drawRect(SkRect::MakeWH(SkFloatToScalar(50.0f), SkFloatToScalar(50.0f)), paint);
REPORTER_ASSERT(reporter, SkFloatToScalar(10.0f) == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, SkFloatToScalar(20.0f) == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !looper->next(&canvas, &paint));
}
static void TestLayerDrawLooper(skiatest::Reporter* reporter) {
test_frontToBack(reporter);
test_backToFront(reporter);
test_mixed(reporter);
}
#include "TestClassDef.h"
DEFINE_TESTCLASS("LayerDrawLooper", TestLayerDrawLooperClass, TestLayerDrawLooper)