Disallow inlining ternary true/false branches.
This prevents unnecessary work from being done, and also prevents us from executing side-effects from the wrong side. Change-Id: I4dbf3974388807f15e9eadb2abf1b1243d047ce2 Bug: skia:10688 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314797 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
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@ -1879,13 +1879,18 @@ std::unique_ptr<Expression> IRGenerator::convertTernaryExpression(const ASTNode&
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if (!test) {
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return nullptr;
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}
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std::unique_ptr<Expression> ifTrue = this->convertExpression(*(iter++));
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if (!ifTrue) {
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return nullptr;
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}
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std::unique_ptr<Expression> ifFalse = this->convertExpression(*(iter++));
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if (!ifFalse) {
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return nullptr;
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std::unique_ptr<Expression> ifTrue;
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std::unique_ptr<Expression> ifFalse;
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{
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AutoDisableInline disableInline(this);
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ifTrue = this->convertExpression(*(iter++));
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if (!ifTrue) {
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return nullptr;
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}
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ifFalse = this->convertExpression(*(iter++));
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if (!ifFalse) {
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return nullptr;
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}
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}
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const Type* trueType;
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const Type* falseType;
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@ -1918,10 +1923,10 @@ std::unique_ptr<Expression> IRGenerator::convertTernaryExpression(const ASTNode&
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return ifFalse;
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}
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}
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return std::unique_ptr<Expression>(new TernaryExpression(node.fOffset,
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std::move(test),
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std::move(ifTrue),
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std::move(ifFalse)));
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return std::make_unique<TernaryExpression>(node.fOffset,
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std::move(test),
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std::move(ifTrue),
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std::move(ifFalse));
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}
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void IRGenerator::copyIntrinsicIfNeeded(const FunctionDeclaration& function) {
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@ -1088,9 +1088,6 @@ R"SkSL(%s = %s(%s);
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}
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DEF_TEST(SkSLFPTernaryExpressionsShouldNotInlineResults, r) {
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// NOTE: this test exposes a bug with the inliner. We don't want to inline both sides of a
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// ternary, since only one side needs to be evaluated, and side effects from the wrong side
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// must not occur.
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test(r,
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*SkSL::ShaderCapsFactory::Default(),
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R"__SkSL__(
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@ -1114,30 +1111,30 @@ DEF_TEST(SkSLFPTernaryExpressionsShouldNotInlineResults, r) {
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)__SkSL__",
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/*expectedH=*/{},
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/*expectedCPP=*/{
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R"__Cpp__(fragBuilder->codeAppendf(
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R"__Cpp__(SkString trueSide_name;
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const GrShaderVar trueSide_args[] = { GrShaderVar("v", kHalf4_GrSLType)};
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fragBuilder->emitFunction(kHalf4_GrSLType, "trueSide", 1, trueSide_args,
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R"SkSL(count += 1.0;
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return half4(sin(v.x), sin(v.y), sin(v.z), sin(v.w));
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)SkSL", &trueSide_name);
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SkString falseSide_name;
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const GrShaderVar falseSide_args[] = { GrShaderVar("v", kHalf4_GrSLType)};
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fragBuilder->emitFunction(kHalf4_GrSLType, "falseSide", 1, falseSide_args,
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R"SkSL(count += 1.0;
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return half4(cos(v.y), cos(v.z), cos(v.w), cos(v.z));
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)SkSL", &falseSide_name);
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fragBuilder->codeAppendf(
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R"SkSL(half count = %f;
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bool _0_test;
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{
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_0_test = %s.x <= 0.5;
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}
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half4 _1_trueSide;
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{
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count += 1.0;
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_1_trueSide = half4(sin(%s.x), sin(%s.y), sin(%s.z), sin(%s.w));
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}
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half4 _2_falseSide;
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{
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count += 1.0;
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_2_falseSide = half4(cos(%s.y), cos(%s.z), cos(%s.w), cos(%s.z));
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}
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%s = _0_test ? _1_trueSide : _2_falseSide;
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%s = _0_test ? %s(%s) : %s(%s);
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%s *= count;
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)SkSL"
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, count, args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fUniformHandler->getUniformCStr(colorVar), args.fOutputColor, args.fOutputColor);
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, count, args.fUniformHandler->getUniformCStr(colorVar), args.fOutputColor, trueSide_name.c_str(), args.fUniformHandler->getUniformCStr(colorVar), falseSide_name.c_str(), args.fUniformHandler->getUniformCStr(colorVar), args.fOutputColor);
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)__Cpp__"});
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}
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