Distance field fixes for Android
- Expand glyph size by 2 on each side to compensate for bilerp lookup - Correct for Adreno tendency to drop entire tile if any pixel has divide-by-0 - Fix blurriness on Adreno by using uv coords to compute gradient instead of st coords - Add faster version for uniform scale BUG=skia:2173 R=bsalomon@google.com Author: jvanverth@google.com Review URL: https://codereview.chromium.org/205343008 git-svn-id: http://skia.googlecode.com/svn/trunk@13955 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -336,10 +336,10 @@ bool SkGenerateDistanceFieldFromImage(unsigned char* distanceField,
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SkASSERT(NULL != image);
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// the final distance field will have additional texels on each side to handle
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// the maximum distance
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// the maximum distance + 1 for bilerp
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// we expand our temp data by one more on each side to simplify
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// the scanning code -- will always be treated as infinitely far away
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int pad = distanceMagnitude+1;
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int pad = distanceMagnitude+2;
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// set params for distance field data
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int dataWidth = width + 2*pad;
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@ -209,7 +209,3 @@ GrPlot* GrAtlasMgr::getUnusedPlot() {
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return NULL;
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}
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SkISize GrAtlas::getSize() const {
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return SkISize::Make(GR_ATLAS_TEXTURE_WIDTH, GR_ATLAS_TEXTURE_HEIGHT);
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}
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@ -103,8 +103,6 @@ public:
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bool isEmpty() { return 0 == fPlots.count(); }
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SkISize getSize() const;
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private:
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SkTDArray<GrPlot*> fPlots;
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@ -81,10 +81,10 @@ void GrDistanceFieldTextContext::flushGlyphs() {
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GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kBilerp_FilterMode);
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// This effect could be stored with one of the cache objects (atlas?)
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SkISize size = fStrike->getAtlasSize();
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drawState->addCoverageEffect(
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GrDistanceFieldTextureEffect::Create(fCurrTexture, params, size),
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kGlyphCoordsAttributeIndex)->unref();
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GrDistanceFieldTextureEffect::Create(fCurrTexture, params,
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fContext->getMatrix().isSimilarity()),
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kGlyphCoordsAttributeIndex)->unref();
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if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
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if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
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@ -232,8 +232,9 @@ public:
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builder->fsCodeAppend("\tfloat grad_dot = dot(grad, grad);\n");
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// we need to clamp the length^2 of the gradiant vector to a non-zero value, because
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// on the Nexus 4 the undefined result of inversesqrt(0) drops out an entire tile
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// TODO: restrict this to Adreno-only
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builder->fsCodeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
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if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
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builder->fsCodeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
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}
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builder->fsCodeAppend("\tfloat invlen = inversesqrt(grad_dot);\n");
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builder->fsCodeAppend("\tfloat edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);\n");
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@ -380,8 +381,9 @@ public:
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builder->fsCodeAppend("\tfloat grad_dot = dot(grad, grad);\n");
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// we need to clamp the length^2 of the gradiant vector to a non-zero value, because
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// on the Nexus 4 the undefined result of inversesqrt(0) drops out an entire tile
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// TODO: restrict this to Adreno-only
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builder->fsCodeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
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if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
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builder->fsCodeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
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}
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builder->fsCodeAppend("\tfloat invlen = inversesqrt(grad_dot);\n");
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if (kHairline == ellipseEffect.getMode()) {
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// can probably do this with one step
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@ -181,7 +181,11 @@ void GrFontCache::dump() const {
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GrTexture* texture = fAtlasMgr[i]->getTexture();
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if (NULL != texture) {
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SkString filename;
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#ifdef SK_BUILD_FOR_ANDROID
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filename.printf("/sdcard/fontcache_%d%d.png", gDumpCount, i);
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#else
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filename.printf("fontcache_%d%d.png", gDumpCount, i);
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#endif
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texture->savePixels(filename.c_str());
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}
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}
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@ -248,11 +252,13 @@ GrGlyph* GrTextStrike::generateGlyph(GrGlyph::PackedID packed,
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GrGlyph* glyph = fPool.alloc();
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// expand bounds to hold full distance field data
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// + room for bilerp
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int pad = DISTANCE_FIELD_RANGE+1;
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if (fUseDistanceField) {
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bounds.fLeft -= DISTANCE_FIELD_RANGE;
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bounds.fRight += DISTANCE_FIELD_RANGE;
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bounds.fTop -= DISTANCE_FIELD_RANGE;
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bounds.fBottom += DISTANCE_FIELD_RANGE;
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bounds.fLeft -= pad;
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bounds.fRight += pad;
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bounds.fTop -= pad;
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bounds.fBottom += pad;
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}
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glyph->init(packed, bounds);
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fCache.insert(packed, glyph);
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@ -292,8 +298,9 @@ bool GrTextStrike::addGlyphToAtlas(GrGlyph* glyph, GrFontScaler* scaler) {
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// but must shrink back down to get the packed glyph data
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int dfWidth = glyph->width();
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int dfHeight = glyph->height();
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int width = dfWidth - 2*DISTANCE_FIELD_RANGE;
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int height = dfHeight - 2*DISTANCE_FIELD_RANGE;
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int pad = DISTANCE_FIELD_RANGE+1;
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int width = dfWidth - 2*pad;
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int height = dfHeight - 2*pad;
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int stride = width*bytesPerPixel;
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size_t size = width * height * bytesPerPixel;
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@ -39,8 +39,6 @@ public:
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inline GrGlyph* getGlyph(GrGlyph::PackedID, GrFontScaler*);
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bool addGlyphToAtlas(GrGlyph*, GrFontScaler*);
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SkISize getAtlasSize() const { return fAtlas.getSize(); }
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// testing
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int countGlyphs() const { return fCache.getArray().count(); }
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const GrGlyph* glyphAt(int index) const {
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@ -35,6 +35,8 @@ public:
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SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
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SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
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const GrDistanceFieldTextureEffect& dfTexEffect =
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drawEffect.castEffect<GrDistanceFieldTextureEffect>();
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SkString fsCoordName;
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const char* vsCoordName;
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@ -61,16 +63,37 @@ public:
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// we adjust for the effect of the transformation on the distance by using
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// the length of the gradient of the texture coordinates. We use st coordinates
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// to ensure we're mapping 1:1 from texel space to pixel space.
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builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName);
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builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
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builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
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builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
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builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
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builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");
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builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
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builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
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builder->fsCodeAppend("\tfloat afwidth;\n");
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if (dfTexEffect.isUniformScale()) {
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// this gives us a smooth step across approximately one fragment
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// (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
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builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n");
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} else {
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builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
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builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
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builder->fsCodeAppend("\tvec2 uv_grad;\n");
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if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) {
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// this is to compensate for the Adreno, which likes to drop tiles on division by 0
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builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
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builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n");
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builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
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builder->fsCodeAppend("\t} else {\n");
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builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
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builder->fsCodeAppend("\t}\n");
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} else {
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builder->fsCodeAppend("\tuv_grad = normalize(uv);\n");
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}
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builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
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builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
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// this gives us a smooth step across approximately one fragment
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// (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
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builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n");
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}
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// this gives us a smooth step across approximately one fragment
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// (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
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builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
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builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
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builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
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@ -80,17 +103,24 @@ public:
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virtual void setData(const GrGLUniformManager& uman,
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const GrDrawEffect& drawEffect) SK_OVERRIDE {
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SkASSERT(fTextureSizeUni.isValid());
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const GrDistanceFieldTextureEffect& distanceFieldEffect =
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drawEffect.castEffect<GrDistanceFieldTextureEffect>();
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if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
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distanceFieldEffect.getSize().height() != fTextureSize.height()) {
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fTextureSize = distanceFieldEffect.getSize();
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GrTexture* texture = drawEffect.effect()->get()->texture(0);
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if (texture->width() != fTextureSize.width() ||
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texture->height() != fTextureSize.height()) {
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fTextureSize = SkSize::Make(texture->width(), texture->height());
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uman.set2f(fTextureSizeUni,
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distanceFieldEffect.getSize().width(),
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distanceFieldEffect.getSize().height());
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fTextureSize.width(),
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fTextureSize.height());
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}
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}
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static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
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const GrDistanceFieldTextureEffect& dfTexEffect =
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drawEffect.castEffect<GrDistanceFieldTextureEffect>();
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return dfTexEffect.isUniformScale() ? 0x1 : 0x0;
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}
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private:
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GrGLUniformManager::UniformHandle fTextureSizeUni;
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SkSize fTextureSize;
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@ -102,9 +132,9 @@ private:
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GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
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const GrTextureParams& params,
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const SkISize& size)
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bool uniformScale)
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: fTextureAccess(texture, params)
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, fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) {
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, fUniformScale(uniformScale) {
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this->addTextureAccess(&fTextureAccess);
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this->addVertexAttrib(kVec2f_GrSLType);
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}
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@ -149,7 +179,6 @@ GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
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};
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GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
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GrTextureParams::kNone_FilterMode);
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SkISize size = SkISize::Make(1024, 2048);
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return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
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return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random->nextBool());
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}
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@ -21,8 +21,8 @@ class GrGLDistanceFieldTextureEffect;
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*/
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class GrDistanceFieldTextureEffect : public GrVertexEffect {
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public:
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static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& p, const SkISize& s) {
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AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, p, s)));
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static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& para, bool uniformScale) {
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AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, para, uniformScale)));
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return CreateEffectRef(effect);
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}
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@ -31,7 +31,7 @@ public:
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static const char* Name() { return "DistanceFieldTexture"; }
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virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
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const SkSize& getSize() const { return fSize; }
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bool isUniformScale() const { return fUniformScale; }
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typedef GrGLDistanceFieldTextureEffect GLEffect;
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@ -39,12 +39,12 @@ public:
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private:
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GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params,
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const SkISize& textureSize);
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bool uniformScale);
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virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
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GrTextureAccess fTextureAccess;
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SkSize fSize;
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bool fUniformScale;
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GR_DECLARE_EFFECT_TEST;
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@ -47,6 +47,7 @@ void GrGLCaps::reset() {
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fFixedFunctionSupport = false;
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fDiscardFBSupport = false;
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fFullClearIsFree = false;
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fDropsTileOnZeroDivide = false;
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}
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GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
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@ -84,6 +85,7 @@ GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) {
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fFixedFunctionSupport = caps.fFixedFunctionSupport;
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fDiscardFBSupport = caps.fDiscardFBSupport;
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fFullClearIsFree = caps.fFullClearIsFree;
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fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide;
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return *this;
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}
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@ -244,6 +246,9 @@ void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
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}
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}
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// Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
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fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
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this->initFSAASupport(ctxInfo, gli);
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this->initStencilFormats(ctxInfo);
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@ -661,5 +666,6 @@ SkString GrGLCaps::dump() const {
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(fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
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r.appendf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO"));
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r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
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r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
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return r;
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}
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bool fullClearIsFree() const { return fFullClearIsFree; }
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bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
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private:
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/**
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* Maintains a bit per GrPixelConfig. It is used to avoid redundantly
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@ -332,6 +334,7 @@ private:
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bool fFixedFunctionSupport : 1;
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bool fDiscardFBSupport : 1;
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bool fFullClearIsFree : 1;
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bool fDropsTileOnZeroDivide : 1;
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typedef GrDrawTargetCaps INHERITED;
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};
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