switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS

Bug: b/110175245
Change-Id: I6b843bc1e3c36bc32531705fc661788d4eef6d35
Reviewed-on: https://skia-review.googlesource.com/140003
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Ethan Nicholas 2018-07-09 16:29:09 -04:00 committed by Skia Commit-Bot
parent b456e2fc84
commit 8fe31406e9
2 changed files with 4 additions and 2 deletions

View File

@ -600,7 +600,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
}
if (fProgramBinarySupport) {
GrGLint count;
GR_GL_GetIntegerv(gli, GR_GL_NUM_SHADER_BINARY_FORMATS, &count);
GR_GL_GetIntegerv(gli, GR_GL_NUM_PROGRAM_BINARY_FORMATS, &count);
fProgramBinarySupport = count > 0;
}

View File

@ -559,7 +559,6 @@
#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* StencilFunction */
#define GR_GL_NEVER 0x0200
@ -852,6 +851,9 @@
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Program Binary */
#define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
/* Shader Precision-Specified Types */
#define GR_GL_LOW_FLOAT 0x8DF0
#define GR_GL_MEDIUM_FLOAT 0x8DF1