option to quick-accept clipRect calls
BUG=skia: Review URL: https://codereview.chromium.org/1458913005
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@ -1508,24 +1508,44 @@ void SkCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edg
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}
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#endif
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AutoValidateClip avc(this);
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fDeviceCMDirty = true;
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fCachedLocalClipBoundsDirty = true;
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if (!fAllowSoftClip) {
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edgeStyle = kHard_ClipEdgeStyle;
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}
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if (fMCRec->fMatrix.rectStaysRect()) {
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// for these simpler matrices, we can stay a rect even after applying
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// the matrix. This means we don't have to a) make a path, and b) tell
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// the region code to scan-convert the path, only to discover that it
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// is really just a rect.
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SkRect r;
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const bool rectStaysRect = fMCRec->fMatrix.rectStaysRect();
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SkRect devR;
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if (rectStaysRect) {
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fMCRec->fMatrix.mapRect(&devR, rect);
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}
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fMCRec->fMatrix.mapRect(&r, rect);
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fClipStack->clipDevRect(r, op, kSoft_ClipEdgeStyle == edgeStyle);
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fMCRec->fRasterClip.op(r, this->getBaseLayerSize(), op, kSoft_ClipEdgeStyle == edgeStyle);
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// Check if we can quick-accept the clip call (and do nothing)
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//
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// TODO: investigate if a (conservative) version of this could be done in ::clipRect,
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// so that subclasses (like PictureRecording) didn't see unnecessary clips, which in turn
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// might allow lazy save/restores to eliminate entire save/restore blocks.
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//
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if (SkRegion::kIntersect_Op == op &&
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kHard_ClipEdgeStyle == edgeStyle
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&& rectStaysRect)
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{
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if (devR.round().contains(fMCRec->fRasterClip.getBounds())) {
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#if 0
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SkDebugf("------- ignored clipRect [%g %g %g %g]\n",
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rect.left(), rect.top(), rect.right(), rect.bottom());
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#endif
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return;
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}
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}
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AutoValidateClip avc(this);
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fDeviceCMDirty = true;
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fCachedLocalClipBoundsDirty = true;
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if (rectStaysRect) {
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const bool isAA = kSoft_ClipEdgeStyle == edgeStyle;
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fClipStack->clipDevRect(devR, op, isAA);
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fMCRec->fRasterClip.op(devR, this->getBaseLayerSize(), op, isAA);
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} else {
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// since we're rotated or some such thing, we convert the rect to a path
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// and clip against that, since it can handle any matrix. However, to
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