[skottie] Remove inPoint/outPoint/frameRate from public API

TBR=
Change-Id: Ice4de3abe350c4570c22e859a36dbd445527fa41
Reviewed-on: https://skia-review.googlesource.com/131300
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This commit is contained in:
Florin Malita 2018-05-31 16:45:29 -04:00 committed by Skia Commit-Bot
parent 22f673d420
commit 911ae4066e
3 changed files with 16 additions and 17 deletions

View File

@ -59,7 +59,8 @@ public:
/**
* Updates the animation state for |t|.
*
* @param t normalized [0..1] frame selector, where 0 == inPoint and 1 == outPoint.
* @param t normalized [0..1] frame selector (0 -> first frame, 1 -> final frame)
*
*/
void seek(SkScalar t);
@ -72,9 +73,6 @@ public:
const SkString& version() const { return fVersion; }
const SkSize& size() const { return fSize; }
SkScalar frameRate() const { return fFrameRate; }
SkScalar inPoint() const { return fInPoint; }
SkScalar outPoint() const { return fOutPoint; }
void setShowInval(bool show);

View File

@ -62,7 +62,7 @@ using AssetMap = SkTHashMap<SkString, AssetInfo>;
struct AttachContext {
const ResourceProvider& fResources;
const AssetMap& fAssets;
const float fFrameRate;
const float fDuration;
sksg::AnimatorList& fAnimators;
};
@ -724,21 +724,21 @@ sk_sp<sksg::RenderNode> AttachNestedAnimation(const char* path, AttachContext* c
class SkottieAnimatorAdapter final : public sksg::Animator {
public:
SkottieAnimatorAdapter(sk_sp<Animation> animation, float frameRate)
SkottieAnimatorAdapter(sk_sp<Animation> animation, float time_scale)
: fAnimation(std::move(animation))
, fFrameRate(frameRate) {
, fTimeScale(time_scale) {
SkASSERT(fAnimation);
SkASSERT(fFrameRate > 0);
}
protected:
void onTick(float t) {
fAnimation->seek(t * fFrameRate / fAnimation->frameRate());
// TODO: we prolly need more sophisticated timeline mapping for nested animations.
fAnimation->seek(t * fTimeScale);
}
private:
const sk_sp<Animation> fAnimation;
const float fFrameRate;
const float fTimeScale;
};
const auto resStream = ctx->fResources.openStream(path);
@ -753,8 +753,10 @@ sk_sp<sksg::RenderNode> AttachNestedAnimation(const char* path, AttachContext* c
return nullptr;
}
ctx->fAnimators.push_back(skstd::make_unique<SkottieAnimatorAdapter>(animation,
ctx->fFrameRate));
ctx->fAnimators.push_back(
skstd::make_unique<SkottieAnimatorAdapter>(animation,
animation->duration() / ctx->fDuration));
return sk_make_sp<SkottieSGAdapter>(std::move(animation));
}
@ -1051,7 +1053,7 @@ sk_sp<sksg::RenderNode> AttachLayer(const json::ValueRef& jlayer, AttachLayerCon
sksg::AnimatorList layer_animators;
AttachContext local_ctx = { layerCtx->fCtx->fResources,
layerCtx->fCtx->fAssets,
layerCtx->fCtx->fFrameRate,
layerCtx->fCtx->fDuration,
layer_animators};
// Layer attachers may adjust these.
@ -1283,7 +1285,7 @@ Animation::Animation(const ResourceProvider& resources,
}
sksg::AnimatorList animators;
AttachContext ctx = { resources, assets, fFrameRate, animators };
AttachContext ctx = { resources, assets, this->duration(), animators };
auto root = AttachComposition(json, &ctx);
stats->fAnimatorCount = animators.size();

View File

@ -65,11 +65,10 @@ void SkottieSlide::load(SkScalar w, SkScalar h) {
if (fAnimation) {
fAnimation->setShowInval(fShowAnimationInval);
SkDebugf("loaded Bodymovin animation v: %s, size: [%f %f], fr: %f\n",
SkDebugf("loaded Bodymovin animation v: %s, size: [%f %f]\n",
fAnimation->version().c_str(),
fAnimation->size().width(),
fAnimation->size().height(),
fAnimation->frameRate());
fAnimation->size().height());
} else {
SkDebugf("failed to load Bodymovin animation: %s\n", fPath.c_str());
}