Revert of SkOnce: 2 bytes -> 1 byte (patchset #4 id:60001 of https://codereview.chromium.org/1904483003/ )

Reason for revert:
bust the roll

Original issue's description:
> SkOnce: 2 bytes -> 1 byte
>
> This uses the same logic we worked out for SkOncePtr to reduce
> the memory footprint of SkOnce from a done byte and lock byte
> to a single 3-state byte:
>
>   - NotStarted: no thread has tried to run fn() yet
>   - Active:     a thread is running fn()
>   - Done:       fn() is complete
>
> Threads which see Done return immediately.
> Threads which see NotStarted try to move to Active, run fn(), then move to Done.
> Threads which see Active spin until the active thread moves to Done.
>
> This additionally fixes a too-weak memory order bug in SkOncePtr,
> and adds a big note to explain.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003
>
> Committed: https://skia.googlesource.com/skia/+/df02d338be8e3c1c50b48a3a9faa582703a39c07

TBR=herb@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1898413004
This commit is contained in:
mtklein 2016-04-20 13:02:08 -07:00 committed by Commit bot
parent c30c418f4e
commit 9134686fd9
2 changed files with 10 additions and 41 deletions

View File

@ -8,9 +8,9 @@
#ifndef SkOnce_DEFINED
#define SkOnce_DEFINED
#include "../private/SkSpinlock.h"
#include <atomic>
#include <utility>
#include "SkTypes.h"
// SkOnce provides call-once guarantees for Skia, much like std::once_flag/std::call_once().
//
@ -21,50 +21,20 @@ class SkOnce {
public:
template <typename Fn, typename... Args>
void operator()(Fn&& fn, Args&&... args) {
auto state = fState.load(std::memory_order_acquire);
if (state == Done) {
return;
}
if (state == NotStarted) {
// Try to claim the job of calling fn() by swapping from NotStarted to Calling.
// See [1] below for why we use std::memory_order_acquire instead of relaxed.
if (fState.compare_exchange_strong(state, Calling, std::memory_order_acquire)) {
// Claimed! Call fn(), then mark this SkOnce as Done.
// Vanilla double-checked locking.
if (!fDone.load(std::memory_order_acquire)) {
fLock.acquire();
if (!fDone.load(std::memory_order_relaxed)) {
fn(std::forward<Args>(args)...);
return fState.store(Done, std::memory_order_release);
fDone.store(true, std::memory_order_release);
}
fLock.release();
}
while (state == Calling) {
// Some other thread is calling fn(). Wait for them to finish.
state = fState.load(std::memory_order_acquire);
}
SkASSERT(state == Done);
}
private:
enum State : uint8_t { NotStarted, Calling, Done};
std::atomic<State> fState{NotStarted};
std::atomic<bool> fDone{false};
SkSpinlock fLock;
};
/* [1] Why do we compare_exchange_strong() with std::memory_order_acquire instead of relaxed?
*
* If we succeed, we really only need a relaxed compare_exchange_strong()... we're the ones
* who are about to do a release store, so there's certainly nothing yet for an acquire to
* synchronize with.
*
* If that compare_exchange_strong() fails, we're either in Calling or Done state.
* Again, if we're in Calling state, relaxed would have been fine: the spin loop will
* acquire up to the Calling thread's release store.
*
* But if that compare_exchange_strong() fails and we find ourselves in the Done state,
* we've never done an acquire load to sync up to the store of that Done state.
*
* So on failure we need an acquire load. Generally the failure memory order cannot be
* stronger than the success memory order, so we need acquire on success too. The single
* memory order version of compare_exchange_strong() uses the same acquire order for both.
*/
#endif // SkOnce_DEFINED

View File

@ -66,9 +66,8 @@ public:
if (state == 0) {
// It looks like no one has tried to create our pointer yet.
// We try to claim that task by atomically swapping our state from '0' to '1'.
// See SkOnce.h for why we use an acquire memory order here rather than relaxed.
if (sk_atomic_compare_exchange(
&fState, &state, (uintptr_t)1, sk_memory_order_acquire, sk_memory_order_acquire)) {
&fState, &state, (uintptr_t)1, sk_memory_order_relaxed, sk_memory_order_relaxed)) {
// We've claimed it. Create our pointer and store it into fState.
state = (uintptr_t)f();
SkASSERT(state > 1);