pathmeasure fuzzer
R=kjlubick@google.com, reed@google.com Bug: skia: Change-Id: I16a8b09312e5d1d1783bd6a4b791636ad8f63889 Reviewed-on: https://skia-review.googlesource.com/113165 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Cary Clark <caryclark@skia.org>
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82a36ac4e6
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2
BUILD.gn
2
BUILD.gn
@ -1729,9 +1729,11 @@ if (skia_enable_tools) {
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]
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sources = [
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"fuzz/FuzzCanvas.cpp",
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"fuzz/FuzzCommon.cpp",
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"fuzz/FuzzDrawFunctions.cpp",
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"fuzz/FuzzGradients.cpp",
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"fuzz/FuzzParsePath.cpp",
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"fuzz/FuzzPathMeasure.cpp",
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"fuzz/FuzzPathop.cpp",
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"fuzz/fuzz.cpp",
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"fuzz/oss_fuzz/FuzzAnimatedImage.cpp",
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@ -447,7 +447,7 @@ static sk_sp<SkPathEffect> make_fuzz_patheffect(Fuzz* fuzz, int depth) {
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}
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case 3: {
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SkPath path;
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fuzz_path(fuzz, &path, 20);
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FuzzPath(fuzz, &path, 20);
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SkScalar advance, phase;
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fuzz->next(&advance, &phase);
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SkPath1DPathEffect::Style style;
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@ -462,7 +462,7 @@ static sk_sp<SkPathEffect> make_fuzz_patheffect(Fuzz* fuzz, int depth) {
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}
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case 5: {
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SkPath path;
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fuzz_path(fuzz, &path, 20);
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FuzzPath(fuzz, &path, 20);
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SkMatrix matrix;
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fuzz->next(&matrix);
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return SkPath2DPathEffect::Make(matrix, path);
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@ -1244,7 +1244,7 @@ static void fuzz_canvas(Fuzz* fuzz, SkCanvas* canvas, int depth = 9) {
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}
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case 21: {
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SkPath path;
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fuzz_path(fuzz, &path, 30);
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FuzzPath(fuzz, &path, 30);
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int op;
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bool doAntiAlias;
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fuzz->next(&doAntiAlias);
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@ -1327,7 +1327,7 @@ static void fuzz_canvas(Fuzz* fuzz, SkCanvas* canvas, int depth = 9) {
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}
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case 32: {
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SkPath path;
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fuzz_path(fuzz, &path, 60);
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FuzzPath(fuzz, &path, 60);
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canvas->drawPath(path, paint);
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break;
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}
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@ -1583,7 +1583,7 @@ static void fuzz_canvas(Fuzz* fuzz, SkCanvas* canvas, int depth = 9) {
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fuzz_paint_text_encoding(fuzz, &paint);
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SkTDArray<uint8_t> text = make_fuzz_text(fuzz, paint);
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SkPath path;
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fuzz_path(fuzz, &path, 20);
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FuzzPath(fuzz, &path, 20);
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SkScalar hOffset, vOffset;
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fuzz->next(&hOffset, &vOffset);
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canvas->drawTextOnPathHV(text.begin(), SkToSizeT(text.count()), path, hOffset,
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@ -1601,7 +1601,7 @@ static void fuzz_canvas(Fuzz* fuzz, SkCanvas* canvas, int depth = 9) {
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fuzz_paint_text_encoding(fuzz, &paint);
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SkTDArray<uint8_t> text = make_fuzz_text(fuzz, paint);
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SkPath path;
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fuzz_path(fuzz, &path, 20);
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FuzzPath(fuzz, &path, 20);
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canvas->drawTextOnPath(text.begin(), SkToSizeT(text.count()), path,
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useMatrix ? &matrix : nullptr, paint);
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break;
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104
fuzz/FuzzCommon.cpp
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104
fuzz/FuzzCommon.cpp
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@ -0,0 +1,104 @@
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Fuzz.h"
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#include "FuzzCommon.h"
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// allows some float values for path points
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void FuzzPath(Fuzz* fuzz, SkPath* path, int maxOps) {
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if (maxOps < 2) {
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maxOps = 2;
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}
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uint8_t fillType;
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fuzz->nextRange(&fillType, 0, (uint8_t)SkPath::kInverseEvenOdd_FillType);
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path->setFillType((SkPath::FillType)fillType);
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uint8_t numOps;
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fuzz->nextRange(&numOps, 2, maxOps);
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for (uint8_t i = 0; i < numOps; ++i) {
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uint8_t op;
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fuzz->nextRange(&op, 0, 6);
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SkScalar a, b, c, d, e, f;
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switch (op) {
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case 0:
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fuzz_nice_float(fuzz, &a, &b);
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path->moveTo(a, b);
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break;
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case 1:
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fuzz_nice_float(fuzz, &a, &b);
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path->lineTo(a, b);
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break;
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case 2:
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fuzz_nice_float(fuzz, &a, &b, &c, &d);
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path->quadTo(a, b, c, d);
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break;
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case 3:
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fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
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path->conicTo(a, b, c, d, e);
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break;
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case 4:
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fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
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path->cubicTo(a, b, c, d, e, f);
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break;
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case 5:
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fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
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path->arcTo(a, b, c, d, e);
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break;
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case 6:
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path->close();
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break;
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default:
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SkASSERT(false);
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break;
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}
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}
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}
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// allows all float values for path points
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void BuildPath(Fuzz* fuzz, SkPath* path, int last_verb) {
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while (!fuzz->exhausted()) {
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// Use a uint8_t to conserve bytes. This makes our "fuzzed bytes footprint"
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// smaller, which leads to more efficient fuzzing.
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uint8_t operation;
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fuzz->next(&operation);
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SkScalar a,b,c,d,e,f;
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switch (operation % (last_verb + 1)) {
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case SkPath::Verb::kMove_Verb:
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fuzz->next(&a, &b);
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path->moveTo(a, b);
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break;
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case SkPath::Verb::kLine_Verb:
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fuzz->next(&a, &b);
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path->lineTo(a, b);
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break;
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case SkPath::Verb::kQuad_Verb:
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fuzz->next(&a, &b, &c, &d);
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path->quadTo(a, b, c, d);
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break;
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case SkPath::Verb::kConic_Verb:
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fuzz->next(&a, &b, &c, &d, &e);
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path->conicTo(a, b, c, d, e);
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break;
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case SkPath::Verb::kCubic_Verb:
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fuzz->next(&a, &b, &c, &d, &e, &f);
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path->cubicTo(a, b, c, d, e, f);
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break;
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case SkPath::Verb::kClose_Verb:
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path->close();
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break;
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case SkPath::Verb::kDone_Verb:
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// In this case, simply exit.
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return;
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}
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}
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}
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@ -5,12 +5,15 @@
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* found in the LICENSE file.
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*/
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#ifndef FuzzCommon_DEFINED
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#define FuzzCommon_DEFINED
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#include "Fuzz.h"
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#include "SkPath.h"
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#include "SkRegion.h"
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// We don't always want to test NaNs and infinities.
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static void fuzz_nice_float(Fuzz* fuzz, float* f) {
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static inline void fuzz_nice_float(Fuzz* fuzz, float* f) {
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float v;
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fuzz->next(&v);
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constexpr float kLimit = 1.0e35f; // FLT_MAX?
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@ -23,54 +26,6 @@ inline void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) {
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fuzz_nice_float(fuzz, rest...);
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}
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static void fuzz_path(Fuzz* fuzz, SkPath* path, int maxOps) {
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if (maxOps < 2) {
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maxOps = 2;
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}
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uint8_t fillType;
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fuzz->nextRange(&fillType, 0, (uint8_t)SkPath::kInverseEvenOdd_FillType);
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path->setFillType((SkPath::FillType)fillType);
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uint8_t numOps;
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fuzz->nextRange(&numOps, 2, maxOps);
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for (uint8_t i = 0; i < numOps; ++i) {
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uint8_t op;
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fuzz->nextRange(&op, 0, 6);
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SkScalar a, b, c, d, e, f;
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switch (op) {
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case 0:
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fuzz_nice_float(fuzz, &a, &b);
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path->moveTo(a, b);
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break;
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case 1:
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fuzz_nice_float(fuzz, &a, &b);
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path->lineTo(a, b);
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break;
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case 2:
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fuzz_nice_float(fuzz, &a, &b, &c, &d);
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path->quadTo(a, b, c, d);
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break;
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case 3:
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fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
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path->conicTo(a, b, c, d, e);
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break;
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case 4:
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fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
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path->cubicTo(a, b, c, d, e, f);
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break;
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case 5:
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fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
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path->arcTo(a, b, c, d, e);
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break;
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case 6:
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path->close();
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break;
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default:
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SkASSERT(false);
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break;
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}
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}
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}
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template <>
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inline void Fuzz::next(SkRegion* region) {
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uint8_t N;
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@ -86,3 +41,10 @@ inline void Fuzz::next(SkRegion* region) {
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}
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}
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}
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// allows some float values for path points
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void FuzzPath(Fuzz* fuzz, SkPath* path, int maxOps);
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// allows all float values for path points
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void BuildPath(Fuzz* fuzz, SkPath* path, int last_verb);
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#endif
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35
fuzz/FuzzPathMeasure.cpp
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35
fuzz/FuzzPathMeasure.cpp
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@ -0,0 +1,35 @@
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Fuzz.h"
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#include "FuzzCommon.h"
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#include "SkPathMeasure.h"
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void inline ignoreResult(bool ) {}
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DEF_FUZZ(PathMeasure, fuzz) {
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uint8_t bits;
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fuzz->next(&bits);
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SkScalar distance[6];
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for (auto index = 0; index < 6; ++index) {
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fuzz->next(&distance[index]);
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}
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SkPath path;
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BuildPath(fuzz, &path, SkPath::Verb::kDone_Verb);
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SkRect bounds = path.getBounds();
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SkScalar maxDim = SkTMax(bounds.width(), bounds.height());
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SkScalar resScale = maxDim / 1000;
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SkPathMeasure measure(path, bits & 1, resScale);
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SkPoint position;
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SkVector tangent;
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ignoreResult(measure.getPosTan(distance[0], &position, &tangent));
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SkPath dst;
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ignoreResult(measure.getSegment(distance[1], distance[2], &dst, (bits >> 1) & 1));
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ignoreResult(measure.nextContour());
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ignoreResult(measure.getPosTan(distance[3], &position, &tangent));
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ignoreResult(measure.getSegment(distance[4], distance[5], &dst, (bits >> 2) & 1));
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}
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*/
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#include "Fuzz.h"
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#include "FuzzCommon.h"
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#include "SkPath.h"
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#include "SkPathOps.h"
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const int kLastOp = SkPathOp::kReverseDifference_SkPathOp;
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void BuildPath(Fuzz* fuzz,
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SkPath* path,
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int last_verb) {
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while (!fuzz->exhausted()) {
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// Use a uint8_t to conserve bytes. This makes our "fuzzed bytes footprint"
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// smaller, which leads to more efficient fuzzing.
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uint8_t operation;
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fuzz->next(&operation);
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SkScalar a,b,c,d,e,f;
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switch (operation % (last_verb + 1)) {
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case SkPath::Verb::kMove_Verb:
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fuzz->next(&a, &b);
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path->moveTo(a, b);
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break;
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case SkPath::Verb::kLine_Verb:
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fuzz->next(&a, &b);
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path->lineTo(a, b);
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break;
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case SkPath::Verb::kQuad_Verb:
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fuzz->next(&a, &b, &c, &d);
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path->quadTo(a, b, c, d);
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break;
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case SkPath::Verb::kConic_Verb:
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fuzz->next(&a, &b, &c, &d, &e);
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path->conicTo(a, b, c, d, e);
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break;
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case SkPath::Verb::kCubic_Verb:
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fuzz->next(&a, &b, &c, &d, &e, &f);
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path->cubicTo(a, b, c, d, e, f);
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break;
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case SkPath::Verb::kClose_Verb:
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path->close();
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break;
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case SkPath::Verb::kDone_Verb:
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// In this case, simply exit.
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return;
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}
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}
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}
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DEF_FUZZ(Pathop, fuzz) {
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SkOpBuilder builder;
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void FuzzRegionSetPath(Fuzz* fuzz) {
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SkPath p;
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fuzz_path(fuzz, &p, 1000);
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FuzzPath(fuzz, &p, 1000);
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SkRegion r1;
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bool initR1;
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fuzz->next(&initR1);
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