update SkColor

SkColor.h generated include.

Also add generated comment for all files.
And, added typedef documentation where missing.

TBR=reed@google.com

Bug: skia:6898
Change-Id: Ib7757d70c1926b5ae04a5de557711756fce631b6
Reviewed-on: https://skia-review.googlesource.com/132827
Auto-Submit: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
This commit is contained in:
Cary Clark 2018-06-08 11:49:19 -04:00 committed by Skia Commit-Bot
parent b94f6da248
commit 9149954e3a
12 changed files with 335 additions and 78 deletions

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkBitmap.h and docs/SkBitmap_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkBitmap_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkBitmap_Reference.bmh, run:
bookmaker -b docs -i include/core/SkBitmap.h -p
to create an updated version of this file.
*/
#ifndef SkBitmap_DEFINED
#define SkBitmap_DEFINED

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkCanvas.h and docs/SkCanvas_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkCanvas_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkCanvas_Reference.bmh, run:
bookmaker -b docs -i include/core/SkCanvas.h -p
to create an updated version of this file.
*/
#ifndef SkCanvas_DEFINED
#define SkCanvas_DEFINED

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkColor.h and docs/SkColor_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkColor_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkColor_Reference.bmh, run:
bookmaker -b docs -i include/core/SkColor.h -p
to create an updated version of this file.
*/
#ifndef SkColor_DEFINED
#define SkColor_DEFINED
@ -13,175 +23,294 @@
/** \file SkColor.h
Types and macros for colors
Types, consts, functions, and macros for colors.
*/
/** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent.
/** 8-bit type for an alpha value. 255 is 100% opaque, zero is 100% transparent.
*/
typedef uint8_t SkAlpha;
/** 32 bit ARGB color value, not premultiplied. The color components are always in
/** 32-bit ARGB color value, unpremultiplied. Color components are always in
a known order. This is different from SkPMColor, which has its bytes in a configuration
dependent order, to match the format of kARGB32 bitmaps. SkColor is the type used to
specify colors in SkPaint and in gradients.
dependent order, to match the format of kBGRA_8888_SkColorType bitmaps. SkColor
is the type used to specify colors in SkPaint and in gradients.
Color that is premultiplied has the same component values as color
that is unpremultiplied if alpha is 255, fully opaque, although may have the
component values in a different order.
*/
typedef uint32_t SkColor;
/** Return a SkColor value from 8 bit component values
/** Returns color value from 8-bit component values. Asserts if SK_DEBUG is defined
if a, r, g, or b exceed 255. Since color is unpremultiplied, a may be smaller
than the largest of r, g, and b.
@param a amount of alpha, from fully transparent (0) to fully opaque (255)
@param r amount of red, from no red (0) to full red (255)
@param g amount of green, from no green (0) to full green (255)
@param b amount of blue, from no blue (0) to full blue (255)
@return color and alpha, unpremultiplied
*/
static constexpr inline SkColor SkColorSetARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
return SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255),
(a << 24) | (r << 16) | (g << 8) | (b << 0);
}
/** Return a SkColor value from 8 bit component values, with an implied value
of 0xFF for alpha (fully opaque)
/** Returns color value from 8-bit component values, with alpha set
fully opaque to 255.
*/
#define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b)
/** return the alpha byte from a SkColor value */
/** Returns alpha byte from color value.
*/
#define SkColorGetA(color) (((color) >> 24) & 0xFF)
/** return the red byte from a SkColor value */
/** Returns red component of color, from zero to 255.
*/
#define SkColorGetR(color) (((color) >> 16) & 0xFF)
/** return the green byte from a SkColor value */
/** Returns green component of color, from zero to 255.
*/
#define SkColorGetG(color) (((color) >> 8) & 0xFF)
/** return the blue byte from a SkColor value */
/** Returns blue component of color, from zero to 255.
*/
#define SkColorGetB(color) (((color) >> 0) & 0xFF)
/** Returns unpremultiplied color with red, blue, and green set from c; and alpha set
from a. Alpha component of c is ignored and is replaced by a in result.
@param c packed RGB, eight bits per component
@param a alpha: transparent at zero, fully opaque at 255
@return color with transparency
*/
static constexpr inline SkColor SkColorSetA(SkColor c, U8CPU a) {
return (c & 0x00FFFFFF) | (a << 24);
}
// common colors
/** transparent SkAlpha value */
/** Represents fully transparent SkAlpha value. SkAlpha ranges from zero,
fully transparent; to 255, fully opaque.
*/
constexpr SkAlpha SK_AlphaTRANSPARENT = 0x00;
/** opaque SkAlpha value */
/** Represents fully opaque SkAlpha value. SkAlpha ranges from zero,
fully transparent; to 255, fully opaque.
*/
constexpr SkAlpha SK_AlphaOPAQUE = 0xFF;
/** transparent SkColor value */
/** Represents fully transparent SkColor. May be used to initialize a destination
containing a mask or a non-rectangular image.
*/
constexpr SkColor SK_ColorTRANSPARENT = SkColorSetARGB(0x00, 0x00, 0x00, 0x00);
/** black SkColor value */
/** Represents fully opaque black.
*/
constexpr SkColor SK_ColorBLACK = SkColorSetARGB(0xFF, 0x00, 0x00, 0x00);
/** dark gray SkColor value */
/** Represents fully opaque dark gray.
Note that SVG_darkgray is equivalent to 0xFFA9A9A9.
*/
constexpr SkColor SK_ColorDKGRAY = SkColorSetARGB(0xFF, 0x44, 0x44, 0x44);
/** gray SkColor value */
/** Represents fully opaque gray.
Note that HTML_Gray is equivalent to 0xFF808080.
*/
constexpr SkColor SK_ColorGRAY = SkColorSetARGB(0xFF, 0x88, 0x88, 0x88);
/** light gray SkColor value */
/** Represents fully opaque light gray. HTML_Silver is equivalent to 0xFFC0C0C0.
Note that SVG_lightgray is equivalent to 0xFFD3D3D3.
*/
constexpr SkColor SK_ColorLTGRAY = SkColorSetARGB(0xFF, 0xCC, 0xCC, 0xCC);
/** white SkColor value */
/** Represents fully opaque white.
*/
constexpr SkColor SK_ColorWHITE = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF);
/** red SkColor value */
/** Represents fully opaque red.
*/
constexpr SkColor SK_ColorRED = SkColorSetARGB(0xFF, 0xFF, 0x00, 0x00);
/** green SkColor value */
/** Represents fully opaque green. HTML_Lime is equivalent.
Note that HTML_Green is equivalent to 0xFF008000.
*/
constexpr SkColor SK_ColorGREEN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00);
/** blue SkColor value */
/** Represents fully opaque blue.
*/
constexpr SkColor SK_ColorBLUE = SkColorSetARGB(0xFF, 0x00, 0x00, 0xFF);
/** yellow SkColor value */
/** Represents fully opaque yellow.
*/
constexpr SkColor SK_ColorYELLOW = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0x00);
/** cyan SkColor value */
/** Represents fully opaque cyan. HTML_Aqua is equivalent.
*/
constexpr SkColor SK_ColorCYAN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0xFF);
/** magenta SkColor value */
/** Represents fully opaque magenta. HTML_Fuchsia is equivalent.
*/
constexpr SkColor SK_ColorMAGENTA = SkColorSetARGB(0xFF, 0xFF, 0x00, 0xFF);
////////////////////////////////////////////////////////////////////////
/** Converts RGB to its HSV components.
hsv[0] contains hsv hue, a value from zero to less than 360.
hsv[1] contains hsv saturation, a value from zero to one.
hsv[2] contains hsv value, a value from zero to one.
/** Convert RGB components to HSV.
hsv[0] is Hue [0 .. 360)
hsv[1] is Saturation [0...1]
hsv[2] is Value [0...1]
@param red red component value [0..255]
@param green green component value [0..255]
@param blue blue component value [0..255]
@param hsv 3 element array which holds the resulting HSV components.
@param red red component value from zero to 255
@param green green component value from zero to 255
@param blue blue component value from zero to 255
@param hsv three element array which holds the resulting HSV components
*/
SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
/** Convert the argb color to its HSV components.
hsv[0] is Hue [0 .. 360)
hsv[1] is Saturation [0...1]
hsv[2] is Value [0...1]
@param color the argb color to convert. Note: the alpha component is ignored.
@param hsv 3 element array which holds the resulting HSV components.
/** Converts ARGB to its HSV components. Alpha in ARGB is ignored.
hsv[0] contains hsv hue, and is assigned a value from zero to less than 360.
hsv[1] contains hsv saturation, a value from zero to one.
hsv[2] contains hsv value, a value from zero to one.
@param color ARGB color to convert
@param hsv three element array which holds the resulting HSV components
*/
static inline void SkColorToHSV(SkColor color, SkScalar hsv[3]) {
SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv);
}
/** Convert HSV components to an ARGB color. The alpha component is passed through unchanged.
hsv[0] is Hue [0 .. 360)
hsv[1] is Saturation [0...1]
hsv[2] is Value [0...1]
If hsv values are out of range, they are pinned.
@param alpha the alpha component of the returned argb color.
@param hsv 3 element array which holds the input HSV components.
@return the resulting argb color
/** Converts HSV components to an ARGB color. Alpha is passed through unchanged.
hsv[0] represents hsv hue, an angle from zero to less than 360.
hsv[1] represents hsv saturation, and varies from zero to one.
hsv[2] represents hsv value, and varies from zero to one.
Out of range hsv values are pinned.
@param alpha alpha component of the returned ARGB color
@param hsv three element array which holds the input HSV components
@return ARGB equivalent to HSV
*/
SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]);
/** Convert HSV components to an ARGB color. The alpha component set to 0xFF.
hsv[0] is Hue [0 .. 360)
hsv[1] is Saturation [0...1]
hsv[2] is Value [0...1]
If hsv values are out of range, they are pinned.
@param hsv 3 element array which holds the input HSV components.
@return the resulting argb color
/** Converts HSV components to an ARGB color. Alpha is set to 255.
hsv[0] represents hsv hue, an angle from zero to less than 360.
hsv[1] represents hsv saturation, and varies from zero to one.
hsv[2] represents hsv value, and varies from zero to one.
Out of range hsv values are pinned.
@param hsv three element array which holds the input HSV components
@return RGB equivalent to HSV
*/
static inline SkColor SkHSVToColor(const SkScalar hsv[3]) {
return SkHSVToColor(0xFF, hsv);
}
////////////////////////////////////////////////////////////////////////
/** 32 bit ARGB color value, premultiplied. The byte order for this value is
configuration dependent, matching the format of kARGB32 bitmaps. This is different
from SkColor, which is nonpremultiplied, and is always in the same byte order.
/** 32-bit ARGB color value, premultiplied. The byte order for this value is
configuration dependent, matching the format of kBGRA_8888_SkColorType bitmaps.
This is different from SkColor, which is unpremultiplied, and is always in the
same byte order.
*/
typedef uint32_t SkPMColor;
/** Return a SkPMColor value from unpremultiplied 8 bit component values
/** Returns a SkPMColor value from unpremultiplied 8-bit component values.
@param a amount of alpha, from fully transparent (0) to fully opaque (255)
@param r amount of red, from no red (0) to full red (255)
@param g amount of green, from no green (0) to full green (255)
@param b amount of blue, from no blue (0) to full blue (255)
@return premultiplied color
*/
SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b);
/** Return a SkPMColor value from a SkColor value. This is done by multiplying the color
components by the color's alpha, and by arranging the bytes in a configuration
dependent order, to match the format of kARGB32 bitmaps.
/** Returns pmcolor closest to color c. Multiplies c RGB components by the c alpha,
and arranges the bytes to match the format of kN32_SkColorType.
@param c unpremultiplied ARGB color
@return premultiplied color
*/
SK_API SkPMColor SkPreMultiplyColor(SkColor c);
///////////////////////////////////////////////////////////////////////////////////////////////////
struct SkPM4f;
/*
* The float values are 0...1 unpremultiplied
*/
struct SK_API SkColor4f {
float fR;
float fG;
float fB;
float fA;
/** \struct SkColor4f
Each component is stored as a 32-bit single precision floating point float value.
All values are allowed, but only the range from zero to one is meaningful.
Each component is independent of the others; fA alpha is not premultiplied
with fG green, fB blue, or fR red.
Values smaller than zero or larger than one are allowed. Values out of range
may be used with SkBlendMode so that the final component is in range.
*/
struct SK_API SkColor4f {
float fR; //!< red component
float fG; //!< green component
float fB; //!< blue component
float fA; //!< alpha component
/** Compares SkColor4f with other, and returns true if all components are equivalent.
@param other SkColor4f to compare
@return true if SkColor4f equals other
*/
bool operator==(const SkColor4f& other) const {
return fA == other.fA && fR == other.fR && fG == other.fG && fB == other.fB;
}
/** Compares SkColor4f with other, and returns true if all components are not
equivalent.
@param other SkColor4f to compare
@return true if SkColor4f is not equal to other
*/
bool operator!=(const SkColor4f& other) const {
return !(*this == other);
}
/** Returns SkColor4f components as a read-only array.
@return components as read-only array
*/
const float* vec() const { return &fR; }
/** Returns SkColor4f components as a read-only array.
@return components as read-only array
*/
float* vec() { return &fR; }
/** Constructs and returns SkColor4f with each component pinned from zero to one.
@param r red component
@param g green component
@param b blue component
@param a alpha component
@return SkColor4f with valid components
*/
static SkColor4f Pin(float r, float g, float b, float a);
/** Convert to SkColor4f, assuming SkColor is sRGB */
/** Converts to closest SkColor4f.
@param SkColor color with alpha, red, blue, and green components
@return SkColor4f equivalent
*/
static SkColor4f FromColor(SkColor);
/** Converts to closest SkColor.
@return closest color
*/
SkColor toSkColor() const;
/** Returns SkColor4f with all components in the range from zero to one.
@return SkColor4f with valid components
*/
SkColor4f pin() const {
return Pin(fR, fG, fB, fA);
}
/** Internal use only.
@return premultiplied color
*/
SkPM4f premul() const;
};

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkImage.h and docs/SkImage_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkImage_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkImage_Reference.bmh, run:
bookmaker -b docs -i include/core/SkImage.h -p
to create an updated version of this file.
*/
#ifndef SkImage_DEFINED
#define SkImage_DEFINED
@ -51,6 +61,9 @@ class GrTexture;
*/
class SK_API SkImage : public SkRefCnt {
public:
/** Caller data passed to RasterReleaseProc; may be nullptr.
*/
typedef void* ReleaseContext;
/** Creates SkImage from SkPixmap and copy of pixels. Since pixels are copied, SkPixmap
@ -85,6 +98,9 @@ public:
static sk_sp<SkImage> MakeRasterData(const SkImageInfo& info, sk_sp<SkData> pixels,
size_t rowBytes);
/** Function called when SkImage no longer shares pixels. ReleaseContext is
provided by caller when SkImage is created, and may be nullptr.
*/
typedef void (*RasterReleaseProc)(const void* pixels, ReleaseContext);
/** Creates SkImage from pixmap, sharing SkPixmap pixels. Pixels must remain valid and
@ -158,6 +174,8 @@ public:
*/
static sk_sp<SkImage> MakeFromEncoded(sk_sp<SkData> encoded, const SkIRect* subset = nullptr);
/** User function called when supplied texture may be deleted.
*/
typedef void (*TextureReleaseProc)(ReleaseContext releaseContext);
/** Creates SkImage from GPU texture associated with context. Caller is responsible for
@ -788,6 +806,9 @@ public:
const SkIRect& clipBounds, SkIRect* outSubset,
SkIPoint* offset) const;
/** Defines a callback function, taking one parameter of type GrBackendTexture with
no return value. Function is called when back-end texture is to be released.
*/
typedef std::function<void(GrBackendTexture)> BackendTextureReleaseProc;
/** Creates a GrBackendTexture from the provided SkImage. Returns true and

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkImageInfo.h and docs/SkImageInfo_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkImageInfo_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkImageInfo_Reference.bmh, run:
bookmaker -b docs -i include/core/SkImageInfo.h -p
to create an updated version of this file.
*/
#ifndef SkImageInfo_DEFINED
#define SkImageInfo_DEFINED

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@ -5,6 +5,15 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkMatrix.h and docs/SkMatrix_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkMatrix_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkMatrix_Reference.bmh, run:
bookmaker -b docs -i include/core/SkMatrix.h -p
to create an updated version of this file.
*/
#ifndef SkMatrix_DEFINED
#define SkMatrix_DEFINED

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkPaint.h and docs/SkPaint_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkPaint_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkPaint_Reference.bmh, run:
bookmaker -b docs -i include/core/SkPaint.h -p
to create an updated version of this file.
*/
#ifndef SkPaint_DEFINED
#define SkPaint_DEFINED

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkPath.h and docs/SkPath_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkPath_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkPath_Reference.bmh, run:
bookmaker -b docs -i include/core/SkPath.h -p
to create an updated version of this file.
*/
#ifndef SkPath_DEFINED
#define SkPath_DEFINED

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkPixmap.h and docs/SkPixmap_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkPixmap_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkPixmap_Reference.bmh, run:
bookmaker -b docs -i include/core/SkPixmap.h -p
to create an updated version of this file.
*/
#ifndef SkPixmap_DEFINED
#define SkPixmap_DEFINED

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkPoint.h and docs/SkPoint_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkPoint_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkPoint_Reference.bmh, run:
bookmaker -b docs -i include/core/SkPoint.h -p
to create an updated version of this file.
*/
#ifndef SkPoint_DEFINED
#define SkPoint_DEFINED
@ -13,6 +23,10 @@
#include "../private/SkSafe32.h"
struct SkIPoint;
/** SkIVector provides an alternative name for SkIPoint. SkIVector and SkIPoint
can be used interchangeably for all purposes.
*/
typedef SkIPoint SkIVector;
/** \struct SkIPoint
@ -143,6 +157,10 @@ struct SkIPoint {
};
struct SkPoint;
/** SkVector provides an alternative name for SkPoint. SkVector and SkPoint can
be used interchangably for all purposes.
*/
typedef SkPoint SkVector;
/** \struct SkPoint

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkRect.h and docs/SkRect_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkRect_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkRect_Reference.bmh, run:
bookmaker -b docs -i include/core/SkRect.h -p
to create an updated version of this file.
*/
#ifndef SkRect_DEFINED
#define SkRect_DEFINED

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@ -5,6 +5,16 @@
* found in the LICENSE file.
*/
/* Generated by tools/bookmaker from include/core/SkSurface.h and docs/SkSurface_Reference.bmh
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
https://skia.org/user/api/SkSurface_Reference
You may edit either file directly. Structural changes to public interfaces require
editing both files. After editing docs/SkSurface_Reference.bmh, run:
bookmaker -b docs -i include/core/SkSurface.h -p
to create an updated version of this file.
*/
#ifndef SkSurface_DEFINED
#define SkSurface_DEFINED