update SkColor
SkColor.h generated include. Also add generated comment for all files. And, added typedef documentation where missing. TBR=reed@google.com Bug: skia:6898 Change-Id: Ib7757d70c1926b5ae04a5de557711756fce631b6 Reviewed-on: https://skia-review.googlesource.com/132827 Auto-Submit: Cary Clark <caryclark@skia.org> Commit-Queue: Cary Clark <caryclark@skia.org> Reviewed-by: Cary Clark <caryclark@skia.org>
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@ -5,6 +5,16 @@
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* found in the LICENSE file.
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*/
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/* Generated by tools/bookmaker from include/core/SkBitmap.h and docs/SkBitmap_Reference.bmh
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on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
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https://skia.org/user/api/SkBitmap_Reference
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You may edit either file directly. Structural changes to public interfaces require
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editing both files. After editing docs/SkBitmap_Reference.bmh, run:
|
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bookmaker -b docs -i include/core/SkBitmap.h -p
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to create an updated version of this file.
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*/
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#ifndef SkBitmap_DEFINED
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#define SkBitmap_DEFINED
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@ -5,6 +5,16 @@
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* found in the LICENSE file.
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*/
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/* Generated by tools/bookmaker from include/core/SkCanvas.h and docs/SkCanvas_Reference.bmh
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on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
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https://skia.org/user/api/SkCanvas_Reference
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You may edit either file directly. Structural changes to public interfaces require
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editing both files. After editing docs/SkCanvas_Reference.bmh, run:
|
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bookmaker -b docs -i include/core/SkCanvas.h -p
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to create an updated version of this file.
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*/
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#ifndef SkCanvas_DEFINED
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#define SkCanvas_DEFINED
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@ -5,6 +5,16 @@
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* found in the LICENSE file.
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*/
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/* Generated by tools/bookmaker from include/core/SkColor.h and docs/SkColor_Reference.bmh
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on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
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https://skia.org/user/api/SkColor_Reference
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You may edit either file directly. Structural changes to public interfaces require
|
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editing both files. After editing docs/SkColor_Reference.bmh, run:
|
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bookmaker -b docs -i include/core/SkColor.h -p
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to create an updated version of this file.
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*/
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#ifndef SkColor_DEFINED
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#define SkColor_DEFINED
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@ -13,175 +23,294 @@
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/** \file SkColor.h
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Types and macros for colors
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Types, consts, functions, and macros for colors.
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*/
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/** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent.
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/** 8-bit type for an alpha value. 255 is 100% opaque, zero is 100% transparent.
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*/
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typedef uint8_t SkAlpha;
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/** 32 bit ARGB color value, not premultiplied. The color components are always in
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/** 32-bit ARGB color value, unpremultiplied. Color components are always in
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a known order. This is different from SkPMColor, which has its bytes in a configuration
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dependent order, to match the format of kARGB32 bitmaps. SkColor is the type used to
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specify colors in SkPaint and in gradients.
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dependent order, to match the format of kBGRA_8888_SkColorType bitmaps. SkColor
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is the type used to specify colors in SkPaint and in gradients.
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Color that is premultiplied has the same component values as color
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that is unpremultiplied if alpha is 255, fully opaque, although may have the
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component values in a different order.
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*/
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typedef uint32_t SkColor;
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/** Return a SkColor value from 8 bit component values
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/** Returns color value from 8-bit component values. Asserts if SK_DEBUG is defined
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if a, r, g, or b exceed 255. Since color is unpremultiplied, a may be smaller
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than the largest of r, g, and b.
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@param a amount of alpha, from fully transparent (0) to fully opaque (255)
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@param r amount of red, from no red (0) to full red (255)
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@param g amount of green, from no green (0) to full green (255)
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@param b amount of blue, from no blue (0) to full blue (255)
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@return color and alpha, unpremultiplied
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*/
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static constexpr inline SkColor SkColorSetARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
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return SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255),
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(a << 24) | (r << 16) | (g << 8) | (b << 0);
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}
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/** Return a SkColor value from 8 bit component values, with an implied value
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of 0xFF for alpha (fully opaque)
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/** Returns color value from 8-bit component values, with alpha set
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fully opaque to 255.
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*/
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#define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b)
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/** return the alpha byte from a SkColor value */
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/** Returns alpha byte from color value.
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*/
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#define SkColorGetA(color) (((color) >> 24) & 0xFF)
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/** return the red byte from a SkColor value */
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/** Returns red component of color, from zero to 255.
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*/
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#define SkColorGetR(color) (((color) >> 16) & 0xFF)
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/** return the green byte from a SkColor value */
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/** Returns green component of color, from zero to 255.
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*/
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#define SkColorGetG(color) (((color) >> 8) & 0xFF)
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/** return the blue byte from a SkColor value */
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/** Returns blue component of color, from zero to 255.
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*/
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#define SkColorGetB(color) (((color) >> 0) & 0xFF)
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/** Returns unpremultiplied color with red, blue, and green set from c; and alpha set
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from a. Alpha component of c is ignored and is replaced by a in result.
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@param c packed RGB, eight bits per component
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@param a alpha: transparent at zero, fully opaque at 255
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@return color with transparency
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*/
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static constexpr inline SkColor SkColorSetA(SkColor c, U8CPU a) {
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return (c & 0x00FFFFFF) | (a << 24);
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}
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// common colors
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/** transparent SkAlpha value */
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/** Represents fully transparent SkAlpha value. SkAlpha ranges from zero,
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fully transparent; to 255, fully opaque.
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*/
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constexpr SkAlpha SK_AlphaTRANSPARENT = 0x00;
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/** opaque SkAlpha value */
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/** Represents fully opaque SkAlpha value. SkAlpha ranges from zero,
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fully transparent; to 255, fully opaque.
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*/
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constexpr SkAlpha SK_AlphaOPAQUE = 0xFF;
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/** transparent SkColor value */
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/** Represents fully transparent SkColor. May be used to initialize a destination
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containing a mask or a non-rectangular image.
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*/
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constexpr SkColor SK_ColorTRANSPARENT = SkColorSetARGB(0x00, 0x00, 0x00, 0x00);
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/** black SkColor value */
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/** Represents fully opaque black.
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*/
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constexpr SkColor SK_ColorBLACK = SkColorSetARGB(0xFF, 0x00, 0x00, 0x00);
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/** dark gray SkColor value */
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/** Represents fully opaque dark gray.
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Note that SVG_darkgray is equivalent to 0xFFA9A9A9.
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*/
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constexpr SkColor SK_ColorDKGRAY = SkColorSetARGB(0xFF, 0x44, 0x44, 0x44);
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/** gray SkColor value */
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/** Represents fully opaque gray.
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Note that HTML_Gray is equivalent to 0xFF808080.
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*/
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constexpr SkColor SK_ColorGRAY = SkColorSetARGB(0xFF, 0x88, 0x88, 0x88);
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/** light gray SkColor value */
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/** Represents fully opaque light gray. HTML_Silver is equivalent to 0xFFC0C0C0.
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Note that SVG_lightgray is equivalent to 0xFFD3D3D3.
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*/
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constexpr SkColor SK_ColorLTGRAY = SkColorSetARGB(0xFF, 0xCC, 0xCC, 0xCC);
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/** white SkColor value */
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/** Represents fully opaque white.
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*/
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constexpr SkColor SK_ColorWHITE = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF);
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/** red SkColor value */
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/** Represents fully opaque red.
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*/
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constexpr SkColor SK_ColorRED = SkColorSetARGB(0xFF, 0xFF, 0x00, 0x00);
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/** green SkColor value */
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/** Represents fully opaque green. HTML_Lime is equivalent.
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Note that HTML_Green is equivalent to 0xFF008000.
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*/
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constexpr SkColor SK_ColorGREEN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00);
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/** blue SkColor value */
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/** Represents fully opaque blue.
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*/
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constexpr SkColor SK_ColorBLUE = SkColorSetARGB(0xFF, 0x00, 0x00, 0xFF);
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/** yellow SkColor value */
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/** Represents fully opaque yellow.
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*/
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constexpr SkColor SK_ColorYELLOW = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0x00);
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/** cyan SkColor value */
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/** Represents fully opaque cyan. HTML_Aqua is equivalent.
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*/
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constexpr SkColor SK_ColorCYAN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0xFF);
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/** magenta SkColor value */
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/** Represents fully opaque magenta. HTML_Fuchsia is equivalent.
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*/
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constexpr SkColor SK_ColorMAGENTA = SkColorSetARGB(0xFF, 0xFF, 0x00, 0xFF);
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////////////////////////////////////////////////////////////////////////
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/** Converts RGB to its HSV components.
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hsv[0] contains hsv hue, a value from zero to less than 360.
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hsv[1] contains hsv saturation, a value from zero to one.
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hsv[2] contains hsv value, a value from zero to one.
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/** Convert RGB components to HSV.
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hsv[0] is Hue [0 .. 360)
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hsv[1] is Saturation [0...1]
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hsv[2] is Value [0...1]
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@param red red component value [0..255]
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@param green green component value [0..255]
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@param blue blue component value [0..255]
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@param hsv 3 element array which holds the resulting HSV components.
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@param red red component value from zero to 255
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@param green green component value from zero to 255
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@param blue blue component value from zero to 255
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@param hsv three element array which holds the resulting HSV components
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*/
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SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
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/** Convert the argb color to its HSV components.
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hsv[0] is Hue [0 .. 360)
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hsv[1] is Saturation [0...1]
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hsv[2] is Value [0...1]
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@param color the argb color to convert. Note: the alpha component is ignored.
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@param hsv 3 element array which holds the resulting HSV components.
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/** Converts ARGB to its HSV components. Alpha in ARGB is ignored.
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hsv[0] contains hsv hue, and is assigned a value from zero to less than 360.
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hsv[1] contains hsv saturation, a value from zero to one.
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hsv[2] contains hsv value, a value from zero to one.
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@param color ARGB color to convert
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@param hsv three element array which holds the resulting HSV components
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*/
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static inline void SkColorToHSV(SkColor color, SkScalar hsv[3]) {
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SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv);
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}
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/** Convert HSV components to an ARGB color. The alpha component is passed through unchanged.
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hsv[0] is Hue [0 .. 360)
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hsv[1] is Saturation [0...1]
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hsv[2] is Value [0...1]
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If hsv values are out of range, they are pinned.
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@param alpha the alpha component of the returned argb color.
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@param hsv 3 element array which holds the input HSV components.
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@return the resulting argb color
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/** Converts HSV components to an ARGB color. Alpha is passed through unchanged.
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hsv[0] represents hsv hue, an angle from zero to less than 360.
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hsv[1] represents hsv saturation, and varies from zero to one.
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hsv[2] represents hsv value, and varies from zero to one.
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Out of range hsv values are pinned.
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@param alpha alpha component of the returned ARGB color
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@param hsv three element array which holds the input HSV components
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@return ARGB equivalent to HSV
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*/
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SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]);
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/** Convert HSV components to an ARGB color. The alpha component set to 0xFF.
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hsv[0] is Hue [0 .. 360)
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hsv[1] is Saturation [0...1]
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hsv[2] is Value [0...1]
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If hsv values are out of range, they are pinned.
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@param hsv 3 element array which holds the input HSV components.
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@return the resulting argb color
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/** Converts HSV components to an ARGB color. Alpha is set to 255.
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hsv[0] represents hsv hue, an angle from zero to less than 360.
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hsv[1] represents hsv saturation, and varies from zero to one.
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hsv[2] represents hsv value, and varies from zero to one.
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Out of range hsv values are pinned.
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@param hsv three element array which holds the input HSV components
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@return RGB equivalent to HSV
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*/
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static inline SkColor SkHSVToColor(const SkScalar hsv[3]) {
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return SkHSVToColor(0xFF, hsv);
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}
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////////////////////////////////////////////////////////////////////////
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/** 32 bit ARGB color value, premultiplied. The byte order for this value is
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configuration dependent, matching the format of kARGB32 bitmaps. This is different
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from SkColor, which is nonpremultiplied, and is always in the same byte order.
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/** 32-bit ARGB color value, premultiplied. The byte order for this value is
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configuration dependent, matching the format of kBGRA_8888_SkColorType bitmaps.
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This is different from SkColor, which is unpremultiplied, and is always in the
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same byte order.
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*/
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typedef uint32_t SkPMColor;
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/** Return a SkPMColor value from unpremultiplied 8 bit component values
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/** Returns a SkPMColor value from unpremultiplied 8-bit component values.
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@param a amount of alpha, from fully transparent (0) to fully opaque (255)
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@param r amount of red, from no red (0) to full red (255)
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@param g amount of green, from no green (0) to full green (255)
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@param b amount of blue, from no blue (0) to full blue (255)
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@return premultiplied color
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*/
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SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b);
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/** Return a SkPMColor value from a SkColor value. This is done by multiplying the color
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components by the color's alpha, and by arranging the bytes in a configuration
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dependent order, to match the format of kARGB32 bitmaps.
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/** Returns pmcolor closest to color c. Multiplies c RGB components by the c alpha,
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and arranges the bytes to match the format of kN32_SkColorType.
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@param c unpremultiplied ARGB color
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@return premultiplied color
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*/
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SK_API SkPMColor SkPreMultiplyColor(SkColor c);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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struct SkPM4f;
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/*
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* The float values are 0...1 unpremultiplied
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*/
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struct SK_API SkColor4f {
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float fR;
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float fG;
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float fB;
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float fA;
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/** \struct SkColor4f
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Each component is stored as a 32-bit single precision floating point float value.
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All values are allowed, but only the range from zero to one is meaningful.
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Each component is independent of the others; fA alpha is not premultiplied
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with fG green, fB blue, or fR red.
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Values smaller than zero or larger than one are allowed. Values out of range
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may be used with SkBlendMode so that the final component is in range.
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*/
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struct SK_API SkColor4f {
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float fR; //!< red component
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float fG; //!< green component
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float fB; //!< blue component
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float fA; //!< alpha component
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/** Compares SkColor4f with other, and returns true if all components are equivalent.
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@param other SkColor4f to compare
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@return true if SkColor4f equals other
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*/
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bool operator==(const SkColor4f& other) const {
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return fA == other.fA && fR == other.fR && fG == other.fG && fB == other.fB;
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}
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/** Compares SkColor4f with other, and returns true if all components are not
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equivalent.
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@param other SkColor4f to compare
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@return true if SkColor4f is not equal to other
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*/
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bool operator!=(const SkColor4f& other) const {
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return !(*this == other);
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}
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/** Returns SkColor4f components as a read-only array.
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@return components as read-only array
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*/
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const float* vec() const { return &fR; }
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/** Returns SkColor4f components as a read-only array.
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@return components as read-only array
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*/
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float* vec() { return &fR; }
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/** Constructs and returns SkColor4f with each component pinned from zero to one.
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@param r red component
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@param g green component
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@param b blue component
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@param a alpha component
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@return SkColor4f with valid components
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*/
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static SkColor4f Pin(float r, float g, float b, float a);
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/** Convert to SkColor4f, assuming SkColor is sRGB */
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/** Converts to closest SkColor4f.
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@param SkColor color with alpha, red, blue, and green components
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@return SkColor4f equivalent
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*/
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static SkColor4f FromColor(SkColor);
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/** Converts to closest SkColor.
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@return closest color
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*/
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SkColor toSkColor() const;
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/** Returns SkColor4f with all components in the range from zero to one.
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@return SkColor4f with valid components
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*/
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SkColor4f pin() const {
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return Pin(fR, fG, fB, fA);
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}
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/** Internal use only.
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@return premultiplied color
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*/
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SkPM4f premul() const;
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};
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|
@ -5,6 +5,16 @@
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* found in the LICENSE file.
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||||
*/
|
||||
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||||
/* Generated by tools/bookmaker from include/core/SkImage.h and docs/SkImage_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkImage_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkImage_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkImage.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
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||||
#ifndef SkImage_DEFINED
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#define SkImage_DEFINED
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@ -51,6 +61,9 @@ class GrTexture;
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*/
|
||||
class SK_API SkImage : public SkRefCnt {
|
||||
public:
|
||||
|
||||
/** Caller data passed to RasterReleaseProc; may be nullptr.
|
||||
*/
|
||||
typedef void* ReleaseContext;
|
||||
|
||||
/** Creates SkImage from SkPixmap and copy of pixels. Since pixels are copied, SkPixmap
|
||||
@ -85,6 +98,9 @@ public:
|
||||
static sk_sp<SkImage> MakeRasterData(const SkImageInfo& info, sk_sp<SkData> pixels,
|
||||
size_t rowBytes);
|
||||
|
||||
/** Function called when SkImage no longer shares pixels. ReleaseContext is
|
||||
provided by caller when SkImage is created, and may be nullptr.
|
||||
*/
|
||||
typedef void (*RasterReleaseProc)(const void* pixels, ReleaseContext);
|
||||
|
||||
/** Creates SkImage from pixmap, sharing SkPixmap pixels. Pixels must remain valid and
|
||||
@ -158,6 +174,8 @@ public:
|
||||
*/
|
||||
static sk_sp<SkImage> MakeFromEncoded(sk_sp<SkData> encoded, const SkIRect* subset = nullptr);
|
||||
|
||||
/** User function called when supplied texture may be deleted.
|
||||
*/
|
||||
typedef void (*TextureReleaseProc)(ReleaseContext releaseContext);
|
||||
|
||||
/** Creates SkImage from GPU texture associated with context. Caller is responsible for
|
||||
@ -788,6 +806,9 @@ public:
|
||||
const SkIRect& clipBounds, SkIRect* outSubset,
|
||||
SkIPoint* offset) const;
|
||||
|
||||
/** Defines a callback function, taking one parameter of type GrBackendTexture with
|
||||
no return value. Function is called when back-end texture is to be released.
|
||||
*/
|
||||
typedef std::function<void(GrBackendTexture)> BackendTextureReleaseProc;
|
||||
|
||||
/** Creates a GrBackendTexture from the provided SkImage. Returns true and
|
||||
|
@ -5,6 +5,16 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkImageInfo.h and docs/SkImageInfo_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkImageInfo_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkImageInfo_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkImageInfo.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkImageInfo_DEFINED
|
||||
#define SkImageInfo_DEFINED
|
||||
|
||||
|
@ -5,6 +5,15 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkMatrix.h and docs/SkMatrix_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkMatrix_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkMatrix_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkMatrix.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkMatrix_DEFINED
|
||||
#define SkMatrix_DEFINED
|
||||
|
@ -5,6 +5,16 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkPaint.h and docs/SkPaint_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkPaint_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkPaint_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkPaint.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkPaint_DEFINED
|
||||
#define SkPaint_DEFINED
|
||||
|
||||
|
@ -5,6 +5,16 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkPath.h and docs/SkPath_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkPath_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkPath_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkPath.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkPath_DEFINED
|
||||
#define SkPath_DEFINED
|
||||
|
||||
|
@ -5,6 +5,16 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkPixmap.h and docs/SkPixmap_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkPixmap_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkPixmap_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkPixmap.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkPixmap_DEFINED
|
||||
#define SkPixmap_DEFINED
|
||||
|
||||
|
@ -5,6 +5,16 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkPoint.h and docs/SkPoint_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkPoint_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkPoint_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkPoint.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkPoint_DEFINED
|
||||
#define SkPoint_DEFINED
|
||||
|
||||
@ -13,6 +23,10 @@
|
||||
#include "../private/SkSafe32.h"
|
||||
|
||||
struct SkIPoint;
|
||||
|
||||
/** SkIVector provides an alternative name for SkIPoint. SkIVector and SkIPoint
|
||||
can be used interchangeably for all purposes.
|
||||
*/
|
||||
typedef SkIPoint SkIVector;
|
||||
|
||||
/** \struct SkIPoint
|
||||
@ -143,6 +157,10 @@ struct SkIPoint {
|
||||
};
|
||||
|
||||
struct SkPoint;
|
||||
|
||||
/** SkVector provides an alternative name for SkPoint. SkVector and SkPoint can
|
||||
be used interchangably for all purposes.
|
||||
*/
|
||||
typedef SkPoint SkVector;
|
||||
|
||||
/** \struct SkPoint
|
||||
|
@ -5,6 +5,16 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkRect.h and docs/SkRect_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkRect_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkRect_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkRect.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkRect_DEFINED
|
||||
#define SkRect_DEFINED
|
||||
|
||||
|
@ -5,6 +5,16 @@
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
/* Generated by tools/bookmaker from include/core/SkSurface.h and docs/SkSurface_Reference.bmh
|
||||
on 2018-06-08 11:48:28. Additional documentation and examples can be found at:
|
||||
https://skia.org/user/api/SkSurface_Reference
|
||||
|
||||
You may edit either file directly. Structural changes to public interfaces require
|
||||
editing both files. After editing docs/SkSurface_Reference.bmh, run:
|
||||
bookmaker -b docs -i include/core/SkSurface.h -p
|
||||
to create an updated version of this file.
|
||||
*/
|
||||
|
||||
#ifndef SkSurface_DEFINED
|
||||
#define SkSurface_DEFINED
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user