Add a GrGpuGL reference for GrGLProgram/GrGLUniformManager

Updates GrGLProgram and GrGLUniformManager to keep a GrGpuGL reference
instead of one for GrGLContextInfo. No change in functionality, this
is in preparation to support fixed function GL calls for vertexless
shaders.

R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://chromiumcodereview.appspot.com/23636011

git-svn-id: http://skia.googlecode.com/svn/trunk@11111 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-09-05 18:28:24 +00:00
parent cf292b7b32
commit 9188a15f84
8 changed files with 69 additions and 72 deletions

View File

@ -21,8 +21,8 @@
SK_DEFINE_INST_COUNT(GrGLProgram)
#define GL_CALL(X) GR_GL_CALL(fContext.interface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fContext.interface(), R, X)
#define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
"Print the source code for all shaders generated.");
@ -36,11 +36,11 @@ inline const char* declared_color_output_name() { return "fsColorOut"; }
inline const char* dual_source_output_name() { return "dualSourceOut"; }
}
GrGLProgram* GrGLProgram::Create(const GrGLContext& gl,
GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[]) {
GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gl, desc, colorStages, coverageStages));
GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gpu, desc, colorStages, coverageStages));
if (!program->succeeded()) {
delete program;
program = NULL;
@ -48,12 +48,12 @@ GrGLProgram* GrGLProgram::Create(const GrGLContext& gl,
return program;
}
GrGLProgram::GrGLProgram(const GrGLContext& gl,
GrGLProgram::GrGLProgram(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[])
: fContext(gl)
, fUniformManager(gl) {
: fGpu(gpu)
, fUniformManager(gpu) {
fDesc = desc;
fVShaderID = 0;
fGShaderID = 0;
@ -286,7 +286,7 @@ void GrGLProgram::genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuil
#if GR_GL_EXPERIMENTAL_GS
// TODO: The builder should add all this glue code.
if (fDesc.getHeader().fExperimentalGS) {
SkASSERT(fContext.info().glslGeneration() >= k150_GrGLSLGeneration);
SkASSERT(fGpu->glslGeneration() >= k150_GrGLSLGeneration);
vertexBuilder->fGSHeader.append("layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 6) out;\n");
vertexBuilder->gsCodeAppend("\tfor (int i = 0; i < 3; ++i) {\n"
@ -335,7 +335,7 @@ void print_shader(GrGLint stringCnt,
}
// Compiles a GL shader, returns shader ID or 0 if failed params have same meaning as glShaderSource
GrGLuint compile_shader(const GrGLContext& gl,
GrGLuint compile_shader(const GrGLInterface* gli,
GrGLenum type,
int stringCnt,
const char** strings,
@ -344,12 +344,11 @@ GrGLuint compile_shader(const GrGLContext& gl,
"stringCount", SkStringPrintf("%i", stringCnt).c_str());
GrGLuint shader;
GR_GL_CALL_RET(gl.interface(), shader, CreateShader(type));
GR_GL_CALL_RET(gli, shader, CreateShader(type));
if (0 == shader) {
return 0;
}
const GrGLInterface* gli = gl.interface();
GrGLint compiled = GR_GL_INIT_ZERO;
GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths));
GR_GL_CALL(gli, CompileShader(shader));
@ -376,10 +375,10 @@ GrGLuint compile_shader(const GrGLContext& gl,
}
// helper version of above for when shader is already flattened into a single SkString
GrGLuint compile_shader(const GrGLContext& gl, GrGLenum type, const SkString& shader) {
GrGLuint compile_shader(const GrGLInterface* gli, GrGLenum type, const SkString& shader) {
const GrGLchar* str = shader.c_str();
int length = shader.size();
return compile_shader(gl, type, 1, &str, &length);
return compile_shader(gli, type, 1, &str, &length);
}
void expand_known_value4f(SkString* string, GrSLConstantVec vec) {
@ -412,7 +411,7 @@ bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
GrPrintf(shader.c_str());
GrPrintf("\n");
}
if (!(fVShaderID = compile_shader(fContext, GR_GL_VERTEX_SHADER, shader))) {
if (!(fVShaderID = compile_shader(fGpu->glInterface(), GR_GL_VERTEX_SHADER, shader))) {
return false;
}
@ -423,7 +422,7 @@ bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
GrPrintf(shader.c_str());
GrPrintf("\n");
}
if (!(fGShaderID = compile_shader(fContext, GR_GL_GEOMETRY_SHADER, shader))) {
if (!(fGShaderID = compile_shader(fGpu->glInterface(), GR_GL_GEOMETRY_SHADER, shader))) {
return false;
}
}
@ -435,7 +434,7 @@ bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
GrPrintf(shader.c_str());
GrPrintf("\n");
}
if (!(fFShaderID = compile_shader(fContext, GR_GL_FRAGMENT_SHADER, shader))) {
if (!(fFShaderID = compile_shader(fGpu->glInterface(), GR_GL_FRAGMENT_SHADER, shader))) {
return false;
}
@ -450,7 +449,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* colorStages[],
bool needsVertexShader = true;
GrGLShaderBuilder builder(fContext.info(), fUniformManager, fDesc, needsVertexShader);
GrGLShaderBuilder builder(fGpu->ctxInfo(), fUniformManager, fDesc, needsVertexShader);
if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuilder()) {
const char* viewMName;
@ -476,7 +475,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* colorStages[],
bool dualSourceOutputWritten = false;
GrGLShaderVar colorOutput;
bool isColorDeclared = GrGLSLSetupFSColorOuput(fContext.info().glslGeneration(),
bool isColorDeclared = GrGLSLSetupFSColorOuput(fGpu->glslGeneration(),
declared_color_output_name(),
&colorOutput);
if (isColorDeclared) {
@ -797,8 +796,7 @@ void GrGLProgram::initEffectSamplerUniforms(EffectAndSamplers* effect, int* texU
///////////////////////////////////////////////////////////////////////////////
void GrGLProgram::setEffectData(GrGpuGL* gpu,
const GrEffectStage& stage,
void GrGLProgram::setEffectData(const GrEffectStage& stage,
const EffectAndSamplers& effect) {
// Let the GrGLEffect set its data.
@ -815,18 +813,17 @@ void GrGLProgram::setEffectData(GrGpuGL* gpu,
const GrTextureAccess& access = (*stage.getEffect())->textureAccess(s);
GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture());
int unit = effect.fTextureUnits[s];
gpu->bindTexture(unit, access.getParams(), texture);
fGpu->bindTexture(unit, access.getParams(), texture);
}
}
}
void GrGLProgram::setData(GrGpuGL* gpu,
GrDrawState::BlendOptFlags blendOpts,
void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[],
const GrDeviceCoordTexture* dstCopy,
SharedGLState* sharedState) {
const GrDrawState& drawState = gpu->getDrawState();
const GrDrawState& drawState = fGpu->getDrawState();
GrColor color;
GrColor coverage;
@ -864,7 +861,7 @@ void GrGLProgram::setData(GrGpuGL* gpu,
1.f / dstCopy->texture()->height());
GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
static GrTextureParams kParams; // the default is clamp, nearest filtering.
gpu->bindTexture(fDstCopyTexUnit, kParams, texture);
fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
} else {
SkASSERT(!fUniformHandles.fDstCopyScaleUni.isValid());
SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid());
@ -879,13 +876,13 @@ void GrGLProgram::setData(GrGpuGL* gpu,
// We may have omitted the GrGLEffect because of the color filter logic in genProgram.
// This can be removed when the color filter is an effect.
if (NULL != fColorEffects[e].fGLEffect) {
this->setEffectData(gpu, *colorStages[e], fColorEffects[e]);
this->setEffectData(*colorStages[e], fColorEffects[e]);
}
}
for (int e = 0; e < fCoverageEffects.count(); ++e) {
if (NULL != fCoverageEffects[e].fGLEffect) {
this->setEffectData(gpu, *coverageStages[e], fCoverageEffects[e]);
this->setEffectData(*coverageStages[e], fCoverageEffects[e]);
}
}
}

View File

@ -37,7 +37,7 @@ class GrGLProgram : public GrRefCnt {
public:
SK_DECLARE_INST_COUNT(GrGLProgram)
static GrGLProgram* Create(const GrGLContext& gl,
static GrGLProgram* Create(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[]);
@ -108,8 +108,7 @@ public:
* GrGpuGL object to bind the textures required by the GrGLEffects. The color and coverage
* stages come from GrGLProgramDesc::Build().
*/
void setData(GrGpuGL*,
GrDrawState::BlendOptFlags,
void setData(GrDrawState::BlendOptFlags,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[],
const GrDeviceCoordTexture* dstCopy, // can be NULL
@ -146,7 +145,7 @@ private:
TextureUnitSArray fTextureUnits; // texture unit used for each entry of fSamplerUnis
};
GrGLProgram(const GrGLContext& gl,
GrGLProgram(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[]);
@ -179,7 +178,7 @@ private:
const char* adjustInColor(const SkString& inColor) const;
// Helper for setData().
void setEffectData(GrGpuGL* gpu, const GrEffectStage& stage, const EffectAndSamplers& effect);
void setEffectData(const GrEffectStage& stage, const EffectAndSamplers& effect);
// Helper for setData(). Makes GL calls to specify the initial color when there is not
// per-vertex colors.
@ -209,7 +208,7 @@ private:
SkTArray<EffectAndSamplers> fCoverageEffects;
GrGLProgramDesc fDesc;
const GrGLContext& fContext;
GrGpuGL* fGpu;
GrGLUniformManager fUniformManager;
UniformHandles fUniformHandles;

View File

@ -8,6 +8,7 @@
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLUniformHandle.h"
#include "gl/GrGpuGL.h"
#include "SkMatrix.h"
#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
@ -34,10 +35,10 @@ void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
// once stages insert their own samplers.
// SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform1i(uni.fFSLocation, texUnit));
GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform1i(uni.fVSLocation, texUnit));
GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit));
}
}
@ -47,10 +48,10 @@ void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform1f(uni.fFSLocation, v0));
GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fFSLocation, v0));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform1f(uni.fVSLocation, v0));
GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fVSLocation, v0));
}
}
@ -67,10 +68,10 @@ void GrGLUniformManager::set1fv(UniformHandle u,
// arrays in VS and FS driver bug workaround, this can be enabled.
//SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v));
}
}
@ -80,10 +81,10 @@ void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) cons
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform2f(uni.fFSLocation, v0, v1));
GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fFSLocation, v0, v1));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform2f(uni.fVSLocation, v0, v1));
GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fVSLocation, v0, v1));
}
}
@ -97,10 +98,10 @@ void GrGLUniformManager::set2fv(UniformHandle u,
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v));
}
}
@ -110,10 +111,10 @@ void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGL
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform3f(uni.fVSLocation, v0, v1, v2));
GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fVSLocation, v0, v1, v2));
}
}
@ -127,10 +128,10 @@ void GrGLUniformManager::set3fv(UniformHandle u,
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v));
}
}
@ -144,10 +145,10 @@ void GrGLUniformManager::set4f(UniformHandle u,
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v3));
GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v3));
}
}
@ -160,10 +161,10 @@ void GrGLUniformManager::set4fv(UniformHandle u,
SkASSERT(arrayCount > 0);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v));
GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v));
}
}
@ -174,10 +175,10 @@ void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[])
// TODO: Re-enable this assert once texture matrices aren't forced on all effects
// SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix));
GR_GL_CALL(fGpu->glInterface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix));
}
}
@ -187,10 +188,10 @@ void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[])
SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix));
GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix));
}
}
@ -204,11 +205,11 @@ void GrGLUniformManager::setMatrix3fv(UniformHandle u,
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(),
GR_GL_CALL(fGpu->glInterface(),
UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(),
GR_GL_CALL(fGpu->glInterface(),
UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices));
}
}
@ -223,11 +224,11 @@ void GrGLUniformManager::setMatrix4fv(UniformHandle u,
ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
if (kUnusedUniform != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(),
GR_GL_CALL(fGpu->glInterface(),
UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices));
}
if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
GR_GL_CALL(fContext.interface(),
GR_GL_CALL(fGpu->glInterface(),
UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices));
}
}
@ -257,7 +258,7 @@ void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn
SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount);
GrGLint location;
// TODO: Move the Xoom uniform array in both FS and VS bug workaround here.
GR_GL_CALL_RET(fContext.interface(), location,
GR_GL_CALL_RET(fGpu->glInterface(), location,
GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) {
fUniforms[i].fVSLocation = location;

View File

@ -14,7 +14,7 @@
#include "SkTArray.h"
class GrGLContext;
class GrGpuGL;
class SkMatrix;
/** Manages a program's uniforms.
@ -46,7 +46,7 @@ public:
friend class GrGLUniformManager; // For accessing toUniformIndex().
};
GrGLUniformManager(const GrGLContext& context) : fContext(context) {}
GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {}
UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
@ -104,7 +104,7 @@ private:
};
SkTArray<Uniform, true> fUniforms;
const GrGLContext& fContext;
GrGpuGL* fGpu;
};
#endif

View File

@ -148,7 +148,7 @@ GrGpuGL::GrGpuGL(const GrGLContext& ctx, GrContext* context)
ctx.info().caps()->print();
}
fProgramCache = SkNEW_ARGS(ProgramCache, (this->glContext()));
fProgramCache = SkNEW_ARGS(ProgramCache, (this));
SkASSERT(this->glCaps().maxVertexAttributes() >= GrDrawState::kMaxVertexAttribCnt);

View File

@ -31,6 +31,7 @@ public:
virtual ~GrGpuGL();
const GrGLInterface* glInterface() const { return fGLContext.interface(); }
const GrGLContextInfo& ctxInfo() const { return fGLContext.info(); }
GrGLBinding glBinding() const { return fGLContext.info().binding(); }
GrGLVersion glVersion() const { return fGLContext.info().version(); }
GrGLSLGeneration glslGeneration() const { return fGLContext.info().glslGeneration(); }
@ -171,7 +172,7 @@ private:
class ProgramCache : public ::GrNoncopyable {
public:
ProgramCache(const GrGLContext& gl);
ProgramCache(GrGpuGL* gpu);
~ProgramCache();
void abandon();
@ -203,7 +204,7 @@ private:
int fCount;
unsigned int fCurrLRUStamp;
const GrGLContext& fGL;
GrGpuGL* fGpu;
#ifdef PROGRAM_CACHE_STATS
int fTotalRequests;
int fCacheMisses;

View File

@ -35,10 +35,10 @@ struct GrGpuGL::ProgramCache::ProgDescLess {
}
};
GrGpuGL::ProgramCache::ProgramCache(const GrGLContext& gl)
GrGpuGL::ProgramCache::ProgramCache(GrGpuGL* gpu)
: fCount(0)
, fCurrLRUStamp(0)
, fGL(gl)
, fGpu(gpu)
#ifdef PROGRAM_CACHE_STATS
, fTotalRequests(0)
, fCacheMisses(0)
@ -119,7 +119,7 @@ GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrGLProgramDesc& desc,
#ifdef PROGRAM_CACHE_STATS
++fCacheMisses;
#endif
GrGLProgram* program = GrGLProgram::Create(fGL, desc, colorStages, coverageStages);
GrGLProgram* program = GrGLProgram::Create(fGpu, desc, colorStages, coverageStages);
if (NULL == program) {
return NULL;
}
@ -305,8 +305,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
fCurrentProgram->overrideBlend(&srcCoeff, &dstCoeff);
this->flushBlend(kDrawLines_DrawType == type, srcCoeff, dstCoeff);
fCurrentProgram->setData(this,
blendOpts,
fCurrentProgram->setData(blendOpts,
colorStages.begin(),
coverageStages.begin(),
dstCopy,

View File

@ -186,7 +186,7 @@ bool GrGpuGL::programUnitTest(int maxStages) {
numCoverageStages,
currAttribIndex);
SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContext(),
SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this,
pdesc,
stages,
stages + numColorStages));