Further defer devRect computation in gpu rect drawing

https://codereview.chromium.org/14798007/



git-svn-id: http://skia.googlecode.com/svn/trunk@9090 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2013-05-10 14:09:54 +00:00
parent 114eb9e699
commit 91b7116a10

View File

@ -388,10 +388,10 @@ void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);
if (combinedMatrix.rectStaysRect()) {
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);
set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
set_inset_fan(fan1Pos, vsize, devRect, SK_ScalarHalf, SK_ScalarHalf);
} else {
@ -406,10 +406,14 @@ void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
vec[1].normalize();
vec[1].scale(SK_ScalarHalf);
// create the rotated rect
fan0Pos->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom, vsize);
combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4);
// Now create the inset points and then outset the original
// rotated points
// TL
*((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) =
*((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1];