Remove GR_GL_IGNORE_ES3_MSAA.s

R=jvanverth@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/140933005

git-svn-id: http://skia.googlecode.com/svn/trunk@13115 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2014-01-16 20:49:46 +00:00
parent 58c0fa37ba
commit 92b7884e88
6 changed files with 16 additions and 75 deletions

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@ -170,15 +170,6 @@
#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
#endif
// We now have a separate GrGLInterface function pointer entry for the IMG/EXT version of
// glRenderbufferStorageMultisampled. However, Chrome is setting the one we now use for
// ES3 MSAA to point to the IMG/EXT function. This macro exists to make Skia ignore the
// ES3 MSAA and instead use the IMG/EXT version with the old function pointer entry. It will
// be removed as soon as Chrome is updated to set the new function pointer.
#if !defined(GR_GL_IGNORE_ES3_MSAA)
#define GR_GL_IGNORE_ES3_MSAA 0
#endif
/**
* There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
* fully understand it. When (element) array buffers are continually

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@ -220,7 +220,6 @@ public:
GLPtr<GrGLReadPixelsProc> fReadPixels;
GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
#if !GR_GL_IGNORE_ES3_MSAA
// On OpenGL ES there are multiple incompatible extensions that add support for MSAA
// and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
// older extensions for performance reasons or due to ES3 driver bugs. We want the function
@ -239,7 +238,7 @@ public:
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
// GL_APPLE_framebuffer_multisample
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;
#endif
// This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
// the standard function in ES3+ or GL 3.0+.
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;

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@ -465,7 +465,7 @@ void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
} else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
} else if (!GR_GL_IGNORE_ES3_MSAA && ctxInfo.version() >= GR_GL_VER(3,0)) {
} else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
} else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
// chrome's extension is equivalent to the EXT msaa

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@ -328,25 +328,6 @@ bool GrGLInterface::validate() const {
}
}
} else {
#if GR_GL_IGNORE_ES3_MSAA
if (extensions.has("GL_CHROMIUM_framebuffer_multisample")) {
if (NULL == fRenderbufferStorageMultisample ||
NULL == fBlitFramebuffer) {
return false;
}
} else if (extensions.has("GL_APPLE_framebuffer_multisample")) {
if (NULL == fRenderbufferStorageMultisample ||
NULL == fResolveMultisampleFramebuffer) {
return false;
}
} else if (extensions.has("GL_IMG_multisampled_render_to_texture") ||
extensions.has("GL_EXT_multisampled_render_to_texture")) {
if (NULL == fRenderbufferStorageMultisample ||
NULL == fFramebufferTexture2DMultisample) {
return false;
}
}
#else
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_CHROMIUM_framebuffer_multisample")) {
if (NULL == fRenderbufferStorageMultisample ||
NULL == fBlitFramebuffer) {
@ -366,7 +347,6 @@ bool GrGLInterface::validate() const {
return false;
}
}
#endif
}
// On ES buffer mapping is an extension. On Desktop

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@ -714,13 +714,6 @@ static bool renderbuffer_storage_msaa(GrGLContext& ctx,
int width, int height) {
CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
#if GR_GL_IGNORE_ES3_MSAA
GL_ALLOC_CALL(ctx.interface(),
RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
sampleCount,
format,
width, height));
#else
switch (ctx.caps()->msFBOType()) {
case GrGLCaps::kDesktop_ARB_MSFBOType:
case GrGLCaps::kDesktop_EXT_MSFBOType:
@ -750,7 +743,6 @@ static bool renderbuffer_storage_msaa(GrGLContext& ctx,
GrCrash("Shouldn't be here if we don't support multisampled renderbuffers.");
break;
}
#endif
return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));;
}

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@ -147,56 +147,35 @@ static const GrGLInterface* create_es_interface(GrGLVersion version,
interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
interface->fFramebufferTexture2D = glFramebufferTexture2D;
#if GR_GL_IGNORE_ES3_MSAA
if (version >= GR_GL_VER(3,0)) {
#if GL_ES_VERSION_3_0
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
interface->fBlitFramebuffer = glBlitFramebuffer;
#else
interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
#endif
}
if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
#if GL_EXT_multisampled_render_to_texture
interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
interface->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT;
#else
interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
#endif
} else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
#if GL_IMG_multisampled_render_to_texture
interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG;
interface->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG;
#else
interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
#endif
}
#else // GR_GL_IGNORE_ES3_MSAA
if (version >= GR_GL_VER(3,0)) {
#if GL_ES_VERSION_3_0
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
interface->fBlitFramebuffer = glBlitFramebuffer;
#else
interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
#endif
}
if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
#if GL_EXT_multisampled_render_to_texture
interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
interface->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT;
#else
interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
#endif
} else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
#if GL_IMG_multisampled_render_to_texture
interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
interface->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG;
#else
interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
#endif
}
#endif // GR_GL_IGNORE_ES3_MSAA
interface->fGenFramebuffers = glGenFramebuffers;
interface->fGenRenderbuffers = glGenRenderbuffers;
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;