Beginning to refactor nvpr code
BUG=skia: Review URL: https://codereview.chromium.org/687563008
This commit is contained in:
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2faa228435
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@ -47,3 +47,16 @@ dropshadowimagefilter
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# senorblanco https://codereview.chromium.org/637283009/
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# quality improvements to imagemagnifier GM
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imagemagnifier
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#joshualitt rebase tonight
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rrect_clip_bw
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multipicturedraw_rrectclip_tiled
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multipicturedraw_rrectclip_simple
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filltypespersp
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convex_poly_clip
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complexclip2_path_bw
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complexclip2_rrect_bw
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complexclip_bw_layer
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complexclip_bw
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circular-clips
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@ -527,28 +527,20 @@ void GrDrawTarget::drawNonIndexed(GrPrimitiveType type,
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}
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}
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void GrDrawTarget::stencilPath(const GrPath* path, SkPath::FillType fill) {
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void GrDrawTarget::stencilPath(const GrPath* path, GrPathRendering::FillType fill) {
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// TODO: extract portions of checkDraw that are relevant to path stenciling.
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SkASSERT(path);
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SkASSERT(this->caps()->pathRenderingSupport());
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SkASSERT(!SkPath::IsInverseFillType(fill));
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this->onStencilPath(path, fill);
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}
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void GrDrawTarget::drawPath(const GrPath* path, SkPath::FillType fill) {
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void GrDrawTarget::drawPath(const GrPath* path, GrPathRendering::FillType fill) {
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// TODO: extract portions of checkDraw that are relevant to path rendering.
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SkASSERT(path);
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SkASSERT(this->caps()->pathRenderingSupport());
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const GrDrawState* drawState = &getDrawState();
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SkRect devBounds;
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if (SkPath::IsInverseFillType(fill)) {
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devBounds = SkRect::MakeWH(SkIntToScalar(drawState->getRenderTarget()->width()),
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SkIntToScalar(drawState->getRenderTarget()->height()));
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} else {
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devBounds = path->getBounds();
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}
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SkMatrix viewM = drawState->getViewMatrix();
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SkRect devBounds = path->getBounds();
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SkMatrix viewM = this->drawState()->getViewMatrix();
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viewM.mapRect(&devBounds);
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GrDeviceCoordTexture dstCopy;
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@ -562,7 +554,7 @@ void GrDrawTarget::drawPath(const GrPath* path, SkPath::FillType fill) {
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void GrDrawTarget::drawPaths(const GrPathRange* pathRange,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType transformsType,
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SkPath::FillType fill) {
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GrPathRendering::FillType fill) {
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SkASSERT(this->caps()->pathRenderingSupport());
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SkASSERT(pathRange);
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SkASSERT(indices);
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@ -724,43 +716,6 @@ void GrDrawTarget::onDrawRect(const SkRect& rect,
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void GrDrawTarget::clipWillBeSet(const GrClipData* clipData) {
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}
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static const GrStencilSettings& winding_path_stencil_settings() {
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GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
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kIncClamp_StencilOp,
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kIncClamp_StencilOp,
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kAlwaysIfInClip_StencilFunc,
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0xFFFF, 0xFFFF, 0xFFFF);
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return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
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}
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static const GrStencilSettings& even_odd_path_stencil_settings() {
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GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
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kInvert_StencilOp,
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kInvert_StencilOp,
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kAlwaysIfInClip_StencilFunc,
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0xFFFF, 0xFFFF, 0xFFFF);
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return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
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}
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void GrDrawTarget::getPathStencilSettingsForFillType(SkPath::FillType fill,
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GrStencilSettings* outStencilSettings) {
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switch (fill) {
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default:
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SkFAIL("Unexpected path fill.");
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/* fallthrough */;
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case SkPath::kWinding_FillType:
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case SkPath::kInverseWinding_FillType:
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*outStencilSettings = winding_path_stencil_settings();
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break;
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case SkPath::kEvenOdd_FillType:
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case SkPath::kInverseEvenOdd_FillType:
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*outStencilSettings = even_odd_path_stencil_settings();
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break;
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}
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this->getClipMaskManager()->adjustPathStencilParams(outStencilSettings);
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}
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////////////////////////////////////////////////////////////////////////////////
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GrDrawTarget::AutoStateRestore::AutoStateRestore() {
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@ -315,15 +315,16 @@ public:
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/**
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* Draws path into the stencil buffer. The fill must be either even/odd or
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* winding (not inverse or hairline). It will respect the HW antialias flag
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* on the draw state (if possible in the 3D API).
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* on the draw state (if possible in the 3D API). Note, we will never have an inverse fill
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* with stencil path
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*/
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void stencilPath(const GrPath*, SkPath::FillType fill);
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void stencilPath(const GrPath*, GrPathRendering::FillType fill);
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/**
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* Draws a path. Fill must not be a hairline. It will respect the HW
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* antialias flag on the draw state (if possible in the 3D API).
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*/
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void drawPath(const GrPath*, SkPath::FillType fill);
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void drawPath(const GrPath*, GrPathRendering::FillType fill);
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/**
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* Draws many paths. It will respect the HW
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@ -340,7 +341,7 @@ public:
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void drawPaths(const GrPathRange* pathRange,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType transformsType,
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SkPath::FillType fill);
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GrPathRendering::FillType fill);
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/**
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* Helper function for drawing rects. It performs a geometry src push and pop
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@ -490,7 +491,7 @@ public:
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/**
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* For subclass internal use to invoke a call to onDrawPath().
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*/
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void executeDrawPath(const GrPath* path, SkPath::FillType fill,
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void executeDrawPath(const GrPath* path, GrPathRendering::FillType fill,
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const GrDeviceCoordTexture* dstCopy) {
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this->onDrawPath(path, fill, dstCopy);
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}
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@ -501,13 +502,11 @@ public:
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void executeDrawPaths(const GrPathRange* pathRange,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType transformsType,
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SkPath::FillType fill,
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GrPathRendering::FillType fill,
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const GrDeviceCoordTexture* dstCopy) {
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this->onDrawPaths(pathRange, indices, count, transforms, transformsType, fill, dstCopy);
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}
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void getPathStencilSettingsForFillType(SkPath::FillType, GrStencilSettings*);
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////////////////////////////////////////////////////////////////////////////
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/**
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@ -898,13 +897,13 @@ private:
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const SkRect* localRect,
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const SkMatrix* localMatrix);
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virtual void onStencilPath(const GrPath*, SkPath::FillType) = 0;
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virtual void onDrawPath(const GrPath*, SkPath::FillType,
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virtual void onStencilPath(const GrPath*, GrPathRendering::FillType) = 0;
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virtual void onDrawPath(const GrPath*, GrPathRendering::FillType,
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const GrDeviceCoordTexture* dstCopy) = 0;
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virtual void onDrawPaths(const GrPathRange*,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType,
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SkPath::FillType, const GrDeviceCoordTexture*) = 0;
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GrPathRendering::FillType, const GrDeviceCoordTexture*) = 0;
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virtual void didAddGpuTraceMarker() = 0;
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virtual void didRemoveGpuTraceMarker() = 0;
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@ -275,13 +275,13 @@ const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
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bool GrGpu::setupClipAndFlushState(DrawType type,
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const GrDeviceCoordTexture* dstCopy,
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const SkRect* devBounds,
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GrDrawState::AutoRestoreEffects* are) {
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GrDrawState::AutoRestoreEffects* are,
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GrDrawState::AutoRestoreStencil* ars) {
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GrClipMaskManager::ScissorState scissorState;
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GrDrawState::AutoRestoreStencil ars;
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if (!fClipMaskManager.setupClipping(this->getClip(),
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devBounds,
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are,
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&ars,
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ars,
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&scissorState)) {
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return false;
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}
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@ -325,56 +325,109 @@ void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
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void GrGpu::onDraw(const DrawInfo& info) {
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this->handleDirtyContext();
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GrDrawState::AutoRestoreEffects are;
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GrDrawState::AutoRestoreStencil ars;
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if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()),
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info.getDstCopy(),
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info.getDevBounds(),
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&are)) {
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&are,
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&ars)) {
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return;
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}
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this->onGpuDraw(info);
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}
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void GrGpu::onStencilPath(const GrPath* path, SkPath::FillType fill) {
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// TODO hack
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static const GrStencilSettings& winding_path_stencil_settings() {
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GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
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kIncClamp_StencilOp,
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kIncClamp_StencilOp,
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kAlwaysIfInClip_StencilFunc,
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0xFFFF, 0xFFFF, 0xFFFF);
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return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
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}
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static const GrStencilSettings& even_odd_path_stencil_settings() {
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GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
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kInvert_StencilOp,
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kInvert_StencilOp,
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kAlwaysIfInClip_StencilFunc,
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0xFFFF, 0xFFFF, 0xFFFF);
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return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
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}
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static void get_path_stencil_settings_for_filltype(GrPathRendering::FillType fill,
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GrStencilSettings* outStencilSettings) {
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switch (fill) {
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default:
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SkFAIL("Unexpected path fill.");
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case GrPathRendering::kWinding_FillType:
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*outStencilSettings = winding_path_stencil_settings();
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break;
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case GrPathRendering::kEvenOdd_FillType:
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*outStencilSettings = even_odd_path_stencil_settings();
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break;
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}
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}
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void GrGpu::onStencilPath(const GrPath* path, GrPathRendering::FillType fill) {
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this->handleDirtyContext();
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GrDrawState::AutoRestoreEffects are;
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if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, NULL, &are)) {
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GrDrawState::AutoRestoreStencil ars;
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if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, NULL, &are, &ars)) {
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return;
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}
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this->pathRendering()->stencilPath(path, fill);
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GrStencilSettings stencilSettings;
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get_path_stencil_settings_for_filltype(fill, &stencilSettings);
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fClipMaskManager.adjustPathStencilParams(&stencilSettings);
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this->pathRendering()->stencilPath(path, stencilSettings);
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}
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void GrGpu::onDrawPath(const GrPath* path, SkPath::FillType fill,
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void GrGpu::onDrawPath(const GrPath* path, GrPathRendering::FillType fill,
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const GrDeviceCoordTexture* dstCopy) {
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this->handleDirtyContext();
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drawState()->setDefaultVertexAttribs();
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GrDrawState::AutoRestoreEffects are;
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if (!this->setupClipAndFlushState(kDrawPath_DrawType, dstCopy, NULL, &are)) {
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GrDrawState::AutoRestoreStencil ars;
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if (!this->setupClipAndFlushState(kDrawPath_DrawType, dstCopy, NULL, &are, &ars)) {
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return;
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}
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this->pathRendering()->drawPath(path, fill);
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GrStencilSettings stencilSettings;
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get_path_stencil_settings_for_filltype(fill, &stencilSettings);
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fClipMaskManager.adjustPathStencilParams(&stencilSettings);
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this->pathRendering()->drawPath(path, stencilSettings);
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}
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void GrGpu::onDrawPaths(const GrPathRange* pathRange,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType transformsType,
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SkPath::FillType fill, const GrDeviceCoordTexture* dstCopy) {
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GrPathRendering::FillType fill, const GrDeviceCoordTexture* dstCopy) {
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this->handleDirtyContext();
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drawState()->setDefaultVertexAttribs();
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GrDrawState::AutoRestoreEffects are;
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if (!this->setupClipAndFlushState(kDrawPaths_DrawType, dstCopy, NULL, &are)) {
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GrDrawState::AutoRestoreStencil ars;
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if (!this->setupClipAndFlushState(kDrawPaths_DrawType, dstCopy, NULL, &are, &ars)) {
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return;
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}
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GrStencilSettings stencilSettings;
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get_path_stencil_settings_for_filltype(fill, &stencilSettings);
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fClipMaskManager.adjustPathStencilParams(&stencilSettings);
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pathRange->willDrawPaths(indices, count);
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this->pathRendering()->drawPaths(pathRange, indices, count, transforms, transformsType, fill);
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this->pathRendering()->drawPaths(pathRange, indices, count, transforms, transformsType,
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stencilSettings);
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}
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void GrGpu::finalizeReservedVertices() {
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@ -335,7 +335,8 @@ protected:
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bool setupClipAndFlushState(DrawType,
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const GrDeviceCoordTexture* dstCopy,
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const SkRect* devBounds,
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GrDrawState::AutoRestoreEffects*);
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GrDrawState::AutoRestoreEffects*,
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GrDrawState::AutoRestoreStencil*);
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// Functions used to map clip-respecting stencil tests into normal
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// stencil funcs supported by GPUs.
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@ -452,13 +453,13 @@ private:
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// GrDrawTarget overrides
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virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
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virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
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virtual void onDrawPath(const GrPath*, SkPath::FillType,
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virtual void onStencilPath(const GrPath*, GrPathRendering::FillType) SK_OVERRIDE;
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virtual void onDrawPath(const GrPath*, GrPathRendering::FillType,
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const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
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virtual void onDrawPaths(const GrPathRange*,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType,
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SkPath::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
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GrPathRendering::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
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// readies the pools to provide vertex/index data.
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void prepareVertexPool();
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@ -361,7 +361,7 @@ void GrInOrderDrawBuffer::onDraw(const DrawInfo& info) {
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}
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}
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void GrInOrderDrawBuffer::onStencilPath(const GrPath* path, SkPath::FillType fill) {
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void GrInOrderDrawBuffer::onStencilPath(const GrPath* path, GrPathRendering::FillType fill) {
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this->recordClipIfNecessary();
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// Only compare the subset of GrDrawState relevant to path stenciling?
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this->recordStateIfNecessary();
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@ -371,7 +371,8 @@ void GrInOrderDrawBuffer::onStencilPath(const GrPath* path, SkPath::FillType fil
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}
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void GrInOrderDrawBuffer::onDrawPath(const GrPath* path,
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SkPath::FillType fill, const GrDeviceCoordTexture* dstCopy) {
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GrPathRendering::FillType fill,
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const GrDeviceCoordTexture* dstCopy) {
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this->recordClipIfNecessary();
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// TODO: Only compare the subset of GrDrawState relevant to path covering?
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this->recordStateIfNecessary();
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@ -386,7 +387,8 @@ void GrInOrderDrawBuffer::onDrawPath(const GrPath* path,
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void GrInOrderDrawBuffer::onDrawPaths(const GrPathRange* pathRange,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType transformsType,
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SkPath::FillType fill, const GrDeviceCoordTexture* dstCopy) {
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GrPathRendering::FillType fill,
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const GrDeviceCoordTexture* dstCopy) {
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SkASSERT(pathRange);
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SkASSERT(indices);
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SkASSERT(transforms);
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@ -139,7 +139,7 @@ private:
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virtual void execute(GrClipTarget*);
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SkPath::FillType fFill;
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GrPathRendering::FillType fFill;
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private:
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GrPendingIOResource<const GrPath, kRead_GrIOType> fPath;
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@ -152,7 +152,7 @@ private:
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virtual void execute(GrClipTarget*);
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SkPath::FillType fFill;
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GrPathRendering::FillType fFill;
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GrDeviceCoordTexture fDstCopy;
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private:
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@ -170,7 +170,7 @@ private:
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size_t fCount;
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PathTransformType fTransformsType;
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SkPath::FillType fFill;
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GrPathRendering::FillType fFill;
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GrDeviceCoordTexture fDstCopy;
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private:
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@ -257,13 +257,13 @@ private:
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const SkRect* localRect,
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const SkMatrix* localMatrix) SK_OVERRIDE;
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virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
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virtual void onDrawPath(const GrPath*, SkPath::FillType,
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virtual void onStencilPath(const GrPath*, GrPathRendering::FillType) SK_OVERRIDE;
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virtual void onDrawPath(const GrPath*, GrPathRendering::FillType,
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const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
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virtual void onDrawPaths(const GrPathRange*,
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const uint32_t indices[], int count,
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const float transforms[], PathTransformType,
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SkPath::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
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GrPathRendering::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
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virtual bool onReserveVertexSpace(size_t vertexSize,
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int vertexCount,
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@ -16,6 +16,7 @@ class SkDescriptor;
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class SkTypeface;
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class GrPath;
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class GrGpu;
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class GrStencilSettings;
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/**
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* Abstract class wrapping HW path rendering API.
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@ -33,6 +34,18 @@ class GrPathRendering {
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public:
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virtual ~GrPathRendering() { }
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// No native support for inverse at this time
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enum FillType {
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/** Specifies that "inside" is computed by a non-zero sum of signed
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edge crossings
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*/
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kWinding_FillType,
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/** Specifies that "inside" is computed by an odd number of edge
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crossings
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*/
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kEvenOdd_FillType,
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};
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enum PathTransformType {
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kNone_PathTransformType, //!< []
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kTranslateX_PathTransformType, //!< [kMTransX]
|
||||
@ -111,10 +124,11 @@ public:
|
||||
*/
|
||||
virtual GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, const SkStrokeRec&) = 0;
|
||||
|
||||
virtual void stencilPath(const GrPath*, SkPath::FillType) = 0;
|
||||
virtual void drawPath(const GrPath*, SkPath::FillType) = 0;
|
||||
virtual void stencilPath(const GrPath*, const GrStencilSettings&) = 0;
|
||||
virtual void drawPath(const GrPath*, const GrStencilSettings&) = 0;
|
||||
virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int count,
|
||||
const float transforms[], PathTransformType, SkPath::FillType) = 0;
|
||||
const float transforms[], PathTransformType,
|
||||
const GrStencilSettings&) = 0;
|
||||
protected:
|
||||
GrPathRendering() { }
|
||||
|
||||
|
@ -14,6 +14,22 @@
|
||||
#include "GrPath.h"
|
||||
#include "SkStrokeRec.h"
|
||||
|
||||
/*
|
||||
* For now paths only natively support winding and even odd fill types
|
||||
*/
|
||||
static GrPathRendering::FillType convert_skpath_filltype(SkPath::FillType fill) {
|
||||
switch (fill) {
|
||||
default:
|
||||
SkFAIL("Incomplete Switch\n");
|
||||
case SkPath::kWinding_FillType:
|
||||
case SkPath::kInverseWinding_FillType:
|
||||
return GrPathRendering::kWinding_FillType;
|
||||
case SkPath::kEvenOdd_FillType:
|
||||
case SkPath::kInverseEvenOdd_FillType:
|
||||
return GrPathRendering::kEvenOdd_FillType;
|
||||
}
|
||||
}
|
||||
|
||||
GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) {
|
||||
SkASSERT(context);
|
||||
SkASSERT(context->getGpu());
|
||||
@ -44,8 +60,8 @@ bool GrStencilAndCoverPathRenderer::canDrawPath(const SkPath& path,
|
||||
target->getDrawState().getStencil().isDisabled();
|
||||
}
|
||||
|
||||
GrPathRenderer::StencilSupport GrStencilAndCoverPathRenderer::onGetStencilSupport(
|
||||
const SkPath&,
|
||||
GrPathRenderer::StencilSupport
|
||||
GrStencilAndCoverPathRenderer::onGetStencilSupport(const SkPath&,
|
||||
const SkStrokeRec& ,
|
||||
const GrDrawTarget*) const {
|
||||
return GrPathRenderer::kStencilOnly_StencilSupport;
|
||||
@ -67,7 +83,7 @@ void GrStencilAndCoverPathRenderer::onStencilPath(const SkPath& path,
|
||||
GrDrawTarget* target) {
|
||||
SkASSERT(!path.isInverseFillType());
|
||||
SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke));
|
||||
target->stencilPath(p, path.getFillType());
|
||||
target->stencilPath(p, convert_skpath_filltype(path.getFillType()));
|
||||
}
|
||||
|
||||
bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
|
||||
@ -94,7 +110,27 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
|
||||
0x0000,
|
||||
0xffff);
|
||||
|
||||
*drawState->stencil() = kInvertedStencilPass;
|
||||
drawState->setStencil(kInvertedStencilPass);
|
||||
|
||||
// fake inverse with a stencil and cover
|
||||
target->stencilPath(p, convert_skpath_filltype(path.getFillType()));
|
||||
|
||||
GrDrawState::AutoViewMatrixRestore avmr;
|
||||
SkRect bounds = SkRect::MakeLTRB(0, 0,
|
||||
SkIntToScalar(drawState->getRenderTarget()->width()),
|
||||
SkIntToScalar(drawState->getRenderTarget()->height()));
|
||||
SkMatrix vmi;
|
||||
// mapRect through persp matrix may not be correct
|
||||
if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
|
||||
vmi.mapRect(&bounds);
|
||||
// theoretically could set bloat = 0, instead leave it because of matrix inversion
|
||||
// precision.
|
||||
SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
|
||||
bounds.outset(bloat, bloat);
|
||||
} else {
|
||||
avmr.setIdentity(drawState);
|
||||
}
|
||||
target->drawSimpleRect(bounds);
|
||||
} else {
|
||||
GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
|
||||
kZero_StencilOp,
|
||||
@ -104,11 +140,10 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
|
||||
0x0000,
|
||||
0xffff);
|
||||
|
||||
*drawState->stencil() = kStencilPass;
|
||||
drawState->setStencil(kStencilPass);
|
||||
target->drawPath(p, convert_skpath_filltype(path.getFillType()));
|
||||
}
|
||||
|
||||
target->drawPath(p, path.getFillType());
|
||||
|
||||
target->drawState()->stencil()->setDisabled();
|
||||
return true;
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ void GrStencilAndCoverTextContext::flush() {
|
||||
}
|
||||
|
||||
fDrawTarget->drawPaths(fGlyphs, fIndexBuffer, fPendingGlyphCount,
|
||||
fTransformBuffer, fTransformType, SkPath::kWinding_FillType);
|
||||
fTransformBuffer, fTransformType, GrPathRendering::kWinding_FillType);
|
||||
|
||||
fPendingGlyphCount = 0;
|
||||
}
|
||||
|
@ -152,37 +152,42 @@ GrPathRange* GrGLPathRendering::createGlyphs(const SkTypeface* typeface,
|
||||
return SkNEW_ARGS(GrGLPathRange, (fGpu, basePathID, numPaths, gpuMemorySize, stroke));
|
||||
}
|
||||
|
||||
void GrGLPathRendering::stencilPath(const GrPath* path, SkPath::FillType fill) {
|
||||
void GrGLPathRendering::stencilPath(const GrPath* path, const GrStencilSettings& stencilSettings) {
|
||||
GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget());
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
|
||||
|
||||
this->flushPathStencilSettings(fill);
|
||||
SkASSERT(!fHWPathStencilSettings.isTwoSided());
|
||||
|
||||
GrGLenum fillMode =
|
||||
gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
|
||||
GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
|
||||
GL_CALL(StencilFillPath(id, fillMode, writeMask));
|
||||
}
|
||||
|
||||
void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) {
|
||||
GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget());
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
|
||||
|
||||
this->flushPathStencilSettings(fill);
|
||||
this->flushPathStencilSettings(stencilSettings);
|
||||
SkASSERT(!fHWPathStencilSettings.isTwoSided());
|
||||
|
||||
const SkStrokeRec& stroke = path->getStroke();
|
||||
|
||||
SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(fill);
|
||||
GrGLenum fillMode =
|
||||
gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
|
||||
GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
|
||||
|
||||
if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
|
||||
GL_CALL(StencilFillPath(id, fillMode, writeMask));
|
||||
}
|
||||
if (stroke.needToApply()) {
|
||||
GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLPathRendering::drawPath(const GrPath* path, const GrStencilSettings& stencilSettings) {
|
||||
GrGLuint id = static_cast<const GrGLPath*>(path)->pathID();
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget());
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
|
||||
|
||||
this->flushPathStencilSettings(stencilSettings);
|
||||
SkASSERT(!fHWPathStencilSettings.isTwoSided());
|
||||
|
||||
const SkStrokeRec& stroke = path->getStroke();
|
||||
|
||||
GrGLenum fillMode =
|
||||
gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
|
||||
GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
|
||||
|
||||
if (nonInvertedFill == fill) {
|
||||
if (stroke.needToApply()) {
|
||||
if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
|
||||
GL_CALL(StencilFillPath(id, fillMode, writeMask));
|
||||
@ -191,59 +196,28 @@ void GrGLPathRendering::drawPath(const GrPath* path, SkPath::FillType fill) {
|
||||
} else {
|
||||
this->stencilThenCoverFillPath(id, fillMode, writeMask, GR_GL_BOUNDING_BOX);
|
||||
}
|
||||
} else {
|
||||
if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
|
||||
GL_CALL(StencilFillPath(id, fillMode, writeMask));
|
||||
}
|
||||
if (stroke.needToApply()) {
|
||||
GL_CALL(StencilStrokePath(id, 0xffff, writeMask));
|
||||
}
|
||||
|
||||
GrDrawState* drawState = fGpu->drawState();
|
||||
GrDrawState::AutoViewMatrixRestore avmr;
|
||||
SkRect bounds = SkRect::MakeLTRB(0, 0,
|
||||
SkIntToScalar(drawState->getRenderTarget()->width()),
|
||||
SkIntToScalar(drawState->getRenderTarget()->height()));
|
||||
SkMatrix vmi;
|
||||
// mapRect through persp matrix may not be correct
|
||||
if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
|
||||
vmi.mapRect(&bounds);
|
||||
// theoretically could set bloat = 0, instead leave it because of matrix inversion
|
||||
// precision.
|
||||
SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
|
||||
bounds.outset(bloat, bloat);
|
||||
} else {
|
||||
avmr.setIdentity(drawState);
|
||||
}
|
||||
|
||||
fGpu->drawSimpleRect(bounds);
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t indices[], int count,
|
||||
const float transforms[], PathTransformType transformsType,
|
||||
SkPath::FillType fill) {
|
||||
const GrStencilSettings& stencilSettings) {
|
||||
SkASSERT(fGpu->caps()->pathRenderingSupport());
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget());
|
||||
SkASSERT(fGpu->drawState()->getRenderTarget()->getStencilBuffer());
|
||||
|
||||
GrGLuint baseID = static_cast<const GrGLPathRange*>(pathRange)->basePathID();
|
||||
|
||||
this->flushPathStencilSettings(fill);
|
||||
this->flushPathStencilSettings(stencilSettings);
|
||||
SkASSERT(!fHWPathStencilSettings.isTwoSided());
|
||||
|
||||
const SkStrokeRec& stroke = pathRange->getStroke();
|
||||
|
||||
SkPath::FillType nonInvertedFill =
|
||||
SkPath::ConvertToNonInverseFillType(fill);
|
||||
|
||||
GrGLenum fillMode =
|
||||
gr_stencil_op_to_gl_path_rendering_fill_mode(
|
||||
fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face));
|
||||
GrGLint writeMask =
|
||||
fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face);
|
||||
|
||||
if (nonInvertedFill == fill) {
|
||||
if (stroke.needToApply()) {
|
||||
if (SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
|
||||
GL_CALL(StencilFillPathInstanced(
|
||||
@ -261,39 +235,6 @@ void GrGLPathRendering::drawPaths(const GrPathRange* pathRange, const uint32_t i
|
||||
GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
|
||||
gXformType2GLType[transformsType], transforms);
|
||||
}
|
||||
} else {
|
||||
if (stroke.isFillStyle() || SkStrokeRec::kStrokeAndFill_Style == stroke.getStyle()) {
|
||||
GL_CALL(StencilFillPathInstanced(
|
||||
count, GR_GL_UNSIGNED_INT, indices, baseID, fillMode,
|
||||
writeMask, gXformType2GLType[transformsType],
|
||||
transforms));
|
||||
}
|
||||
if (stroke.needToApply()) {
|
||||
GL_CALL(StencilStrokePathInstanced(
|
||||
count, GR_GL_UNSIGNED_INT, indices, baseID, 0xffff,
|
||||
writeMask, gXformType2GLType[transformsType],
|
||||
transforms));
|
||||
}
|
||||
|
||||
GrDrawState* drawState = fGpu->drawState();
|
||||
GrDrawState::AutoViewMatrixRestore avmr;
|
||||
SkRect bounds = SkRect::MakeLTRB(0, 0,
|
||||
SkIntToScalar(drawState->getRenderTarget()->width()),
|
||||
SkIntToScalar(drawState->getRenderTarget()->height()));
|
||||
SkMatrix vmi;
|
||||
// mapRect through persp matrix may not be correct
|
||||
if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
|
||||
vmi.mapRect(&bounds);
|
||||
// theoretically could set bloat = 0, instead leave it because of matrix inversion
|
||||
// precision.
|
||||
SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf;
|
||||
bounds.outset(bloat, bloat);
|
||||
} else {
|
||||
avmr.setIdentity(drawState);
|
||||
}
|
||||
|
||||
fGpu->drawSimpleRect(bounds);
|
||||
}
|
||||
}
|
||||
|
||||
void GrGLPathRendering::enablePathTexGen(int unitIdx, PathTexGenComponents components,
|
||||
@ -466,18 +407,16 @@ void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
|
||||
fPathNameAllocator->free(path);
|
||||
}
|
||||
|
||||
void GrGLPathRendering::flushPathStencilSettings(SkPath::FillType fill) {
|
||||
GrStencilSettings pathStencilSettings;
|
||||
fGpu->getPathStencilSettingsForFillType(fill, &pathStencilSettings);
|
||||
if (fHWPathStencilSettings != pathStencilSettings) {
|
||||
void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) {
|
||||
if (fHWPathStencilSettings != stencilSettings) {
|
||||
// Just the func, ref, and mask is set here. The op and write mask are params to the call
|
||||
// that draws the path to the SB (glStencilFillPath)
|
||||
GrGLenum func =
|
||||
GrToGLStencilFunc(pathStencilSettings.func(GrStencilSettings::kFront_Face));
|
||||
GL_CALL(PathStencilFunc(func, pathStencilSettings.funcRef(GrStencilSettings::kFront_Face),
|
||||
pathStencilSettings.funcMask(GrStencilSettings::kFront_Face)));
|
||||
GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Face));
|
||||
GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings::kFront_Face),
|
||||
stencilSettings.funcMask(GrStencilSettings::kFront_Face)));
|
||||
|
||||
fHWPathStencilSettings = pathStencilSettings;
|
||||
fHWPathStencilSettings = stencilSettings;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,11 +39,11 @@ public:
|
||||
virtual GrPathRange* createGlyphs(const SkTypeface*,
|
||||
const SkDescriptor*,
|
||||
const SkStrokeRec&) SK_OVERRIDE;
|
||||
virtual void stencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
|
||||
virtual void drawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
|
||||
virtual void stencilPath(const GrPath*, const GrStencilSettings&) SK_OVERRIDE;
|
||||
virtual void drawPath(const GrPath*, const GrStencilSettings&) SK_OVERRIDE;
|
||||
virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int count,
|
||||
const float transforms[], PathTransformType,
|
||||
SkPath::FillType) SK_OVERRIDE;
|
||||
const GrStencilSettings&) SK_OVERRIDE;
|
||||
|
||||
/* Called when the 3D context state is unknown. */
|
||||
void resetContext();
|
||||
@ -107,7 +107,7 @@ private:
|
||||
};
|
||||
const Caps& caps() const { return fCaps; }
|
||||
|
||||
void flushPathStencilSettings(SkPath::FillType fill);
|
||||
void flushPathStencilSettings(const GrStencilSettings&);
|
||||
|
||||
// NV_path_rendering v1.2
|
||||
void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
|
||||
|
@ -1871,6 +1871,7 @@ void set_gl_stencil(const GrGLInterface* gl,
|
||||
}
|
||||
|
||||
void GrGpuGL::flushStencil(const GrStencilSettings& stencilSettings, DrawType type) {
|
||||
// TODO figure out why we need to flush stencil settings on path draws at all
|
||||
if (kStencilPath_DrawType != type && fHWStencilSettings != stencilSettings) {
|
||||
if (stencilSettings.isDisabled()) {
|
||||
if (kNo_TriState != fHWStencilTestEnabled) {
|
||||
@ -1917,10 +1918,7 @@ void GrGpuGL::flushAAState(const GrOptDrawState& optState, DrawType type) {
|
||||
const GrRenderTarget* rt = optState.getRenderTarget();
|
||||
if (kGL_GrGLStandard == this->glStandard()) {
|
||||
if (RT_HAS_MSAA) {
|
||||
// FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths
|
||||
// convex hulls of each segment appear to get filled.
|
||||
bool enableMSAA = kStencilPath_DrawType == type ||
|
||||
optState.isHWAntialiasState();
|
||||
bool enableMSAA = optState.isHWAntialiasState();
|
||||
if (enableMSAA) {
|
||||
if (kYes_TriState != fMSAAEnabled) {
|
||||
GL_CALL(Enable(GR_GL_MULTISAMPLE));
|
||||
|
Loading…
Reference in New Issue
Block a user