Ensure that textures exported via SkImage::MakeBackendTextureFromSkImage

have consistent content in their mip map levels.

Bug= chromium:850617

Change-Id: I3ad918aa453bd8e4e625eb145de6ba2a5dab7b0c
Reviewed-on: https://skia-review.googlesource.com/136230
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This commit is contained in:
Brian Salomon 2018-06-20 16:25:26 -04:00 committed by Skia Commit-Bot
parent 2a284de7a5
commit 930f939c48
12 changed files with 151 additions and 122 deletions

View File

@ -19,14 +19,16 @@
#include "GrResourceProvider.h"
#include "GrSoftwarePathRenderer.h"
#include "GrSurfaceProxyPriv.h"
#include "GrTexture.h"
#include "GrTextureContext.h"
#include "GrTextureOpList.h"
#include "GrTexturePriv.h"
#include "GrTextureProxy.h"
#include "GrTextureProxyPriv.h"
#include "GrTracing.h"
#include "SkDeferredDisplayList.h"
#include "SkSurface_Gpu.h"
#include "SkTTopoSort.h"
#include "GrTracing.h"
#include "ccpr/GrCoverageCountingPathRenderer.h"
#include "text/GrTextContext.h"
@ -377,8 +379,14 @@ GrSemaphoresSubmitted GrDrawingManager::prepareSurfaceForExternalIO(
}
GrSurface* surface = proxy->priv().peekSurface();
if (surface->asRenderTarget()) {
gpu->resolveRenderTarget(surface->asRenderTarget());
if (auto* rt = surface->asRenderTarget()) {
gpu->resolveRenderTarget(rt);
}
if (auto* tex = surface->asTexture()) {
if (tex->texturePriv().mipMapped() == GrMipMapped::kYes &&
tex->texturePriv().mipMapsAreDirty()) {
gpu->regenerateMipMapLevels(tex);
}
}
return result;
}

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@ -291,6 +291,19 @@ bool GrGpu::transferPixels(GrTexture* texture, int left, int top, int width, int
return false;
}
bool GrGpu::regenerateMipMapLevels(GrTexture* texture) {
SkASSERT(texture);
SkASSERT(this->caps()->mipMapSupport());
SkASSERT(texture->texturePriv().mipMapped() == GrMipMapped::kYes);
SkASSERT(texture->texturePriv().mipMapsAreDirty());
SkASSERT(!texture->asRenderTarget() || !texture->asRenderTarget()->needsResolve());
if (this->onRegenerateMipMapLevels(texture)) {
texture->texturePriv().markMipMapsClean();
return true;
}
return false;
}
void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
SkASSERT(target);
this->handleDirtyContext();

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@ -141,6 +141,11 @@ public:
*/
void resolveRenderTarget(GrRenderTarget*);
/**
* Uses the base of the texture to recompute the contents of the other levels.
*/
bool regenerateMipMapLevels(GrTexture*);
/**
* Reads a rectangle of pixels from a render target. No sRGB/linear conversions are performed.
*
@ -451,6 +456,9 @@ private:
// overridden by backend-specific derived class to perform the resolve
virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
// overridden by backend specific derived class to perform mip map level regeneration.
virtual bool onRegenerateMipMapLevels(GrTexture*) = 0;
// overridden by backend specific derived class to perform the copy surface
virtual bool onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,

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@ -2716,8 +2716,7 @@ static GrGLenum filter_to_gl_min_filter(GrSamplerState::Filter filter) {
return 0;
}
void GrGLGpu::bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture,
GrSurfaceOrigin textureOrigin) {
void GrGLGpu::bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture) {
SkASSERT(texture);
#ifdef SK_DEBUG
@ -2858,53 +2857,6 @@ void GrGLGpu::bindTexelBuffer(int unitIdx, GrPixelConfig texelConfig, GrGLBuffer
}
}
void GrGLGpu::generateMipmaps(const GrSamplerState& params, GrGLTexture* texture,
GrSurfaceOrigin textureOrigin) {
SkASSERT(texture);
// First, figure out if we need mips for this texture at all:
GrSamplerState::Filter filterMode = params.filter();
if (GrSamplerState::Filter::kMipMap == filterMode) {
if (!this->caps()->mipMapSupport() ||
texture->texturePriv().mipMapped() == GrMipMapped::kNo) {
filterMode = GrSamplerState::Filter::kBilerp;
}
}
if (GrSamplerState::Filter::kMipMap != filterMode) {
return;
}
SkASSERT(texture->texturePriv().mipMapped() == GrMipMapped::kYes);
// If the mips aren't dirty, we're done:
if (!texture->texturePriv().mipMapsAreDirty()) {
return;
}
// If we created a rt/tex and rendered to it without using a texture and now we're texturing
// from the rt it will still be the last bound texture, but it needs resolving.
GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
if (texRT) {
this->onResolveRenderTarget(texRT);
}
GrGLenum target = texture->target();
this->setScratchTextureUnit();
GL_CALL(BindTexture(target, texture->textureID()));
// Either do manual mipmap generation or (if that fails), just rely on the driver:
if (!this->generateMipmap(texture, textureOrigin)) {
GL_CALL(GenerateMipmap(target));
}
texture->texturePriv().markMipMapsClean();
// We have potentially set lots of state on the texture. Easiest to dirty it all:
texture->textureParamsModified();
}
void GrGLGpu::setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]) {
this->setTextureUnit(unitIdx);
if (this->glStandard() == kGLES_GrGLStandard) {
@ -3664,7 +3616,7 @@ bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst, GrSurfaceOrigin dstOrigin,
int w = srcRect.width();
int h = srcRect.height();
this->bindTexture(0, GrSamplerState::ClampNearest(), srcTex, srcOrigin);
this->bindTexture(0, GrSamplerState::ClampNearest(), srcTex);
GrGLIRect dstVP;
this->bindSurfaceFBOForPixelOps(dst, GR_GL_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget);
@ -3820,23 +3772,25 @@ bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurfaceOrigin dstOr
return true;
}
// Manual implementation of mipmap generation, to work around driver bugs w/sRGB.
// Uses draw calls to do a series of downsample operations to successive mips.
// If this returns false, then the calling code falls back to using glGenerateMipmap.
bool GrGLGpu::generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin) {
// Our iterative downsample requires the ability to limit which level we're sampling:
if (!this->glCaps().doManualMipmapping()) {
return false;
}
bool GrGLGpu::onRegenerateMipMapLevels(GrTexture* texture) {
auto glTex = static_cast<GrGLTexture*>(texture);
// Mipmaps are only supported on 2D textures:
if (GR_GL_TEXTURE_2D != texture->target()) {
if (GR_GL_TEXTURE_2D != glTex->target()) {
return false;
}
// We need to be able to render to the texture for this to work:
if (!this->glCaps().canConfigBeFBOColorAttachment(texture->config())) {
return false;
// Manual implementation of mipmap generation, to work around driver bugs w/sRGB.
// Uses draw calls to do a series of downsample operations to successive mips.
// The manual approach requires the ability to limit which level we're sampling and that the
// destination can be bound to a FBO:
if (!this->glCaps().doManualMipmapping() ||
!this->glCaps().canConfigBeFBOColorAttachment(texture->config())) {
GrGLenum target = glTex->target();
this->setScratchTextureUnit();
GL_CALL(BindTexture(target, glTex->textureID()));
GL_CALL(GenerateMipmap(glTex->target()));
return true;
}
int width = texture->width();
@ -3854,7 +3808,7 @@ bool GrGLGpu::generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin
// Bind the texture, to get things configured for filtering.
// We'll be changing our base level further below:
this->setTextureUnit(0);
this->bindTexture(0, GrSamplerState::ClampBilerp(), texture, textureOrigin);
this->bindTexture(0, GrSamplerState::ClampBilerp(), glTex);
// Vertex data:
if (!fMipmapProgramArrayBuffer) {
@ -3916,8 +3870,8 @@ bool GrGLGpu::generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin
// Only sample from previous mip
GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1));
GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D, texture->textureID(), level));
GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D,
glTex->textureID(), level));
width = SkTMax(1, width / 2);
height = SkTMax(1, height / 2);
@ -3932,6 +3886,8 @@ bool GrGLGpu::generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin
GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D, 0, 0));
// We modified the base level param.
texture->textureParamsModified();
return true;
}

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@ -54,14 +54,10 @@ public:
}
// Used by GrGLProgram to configure OpenGL state.
void bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture,
GrSurfaceOrigin textureOrigin);
void bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture);
void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*);
void generateMipmaps(const GrSamplerState& params, GrGLTexture* texture,
GrSurfaceOrigin textureOrigin);
// These functions should be used to bind GL objects. They track the GL state and skip redundant
// bindings. Making the equivalent glBind calls directly will confuse the state tracking.
void bindVertexArray(GrGLuint id) {
@ -244,6 +240,8 @@ private:
void onResolveRenderTarget(GrRenderTarget* target) override;
bool onRegenerateMipMapLevels(GrTexture*) override;
bool onCopySurface(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint,
@ -286,7 +284,6 @@ private:
bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurfaceOrigin dstOrigin,
GrSurface* src, GrSurfaceOrigin srcOrigin,
const SkIRect& srcRect, const SkIPoint& dstPoint);
bool generateMipmap(GrGLTexture* texture, GrSurfaceOrigin textureOrigin);
void clearStencilClipAsDraw(const GrFixedClip&, bool insideStencilMask,
GrRenderTarget*, GrSurfaceOrigin);

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@ -6,15 +6,15 @@
*/
#include "GrGLProgram.h"
#include "GrAllocator.h"
#include "GrProcessor.h"
#include "GrCoordTransform.h"
#include "GrGLGpu.h"
#include "GrGLBuffer.h"
#include "GrGLGpu.h"
#include "GrGLPathRendering.h"
#include "GrPathProcessor.h"
#include "GrPipeline.h"
#include "GrProcessor.h"
#include "GrTexturePriv.h"
#include "GrXferProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLGeometryProcessor.h"
@ -99,8 +99,7 @@ void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
fXferProcessor->setData(fProgramDataManager, xp, dstTexture, offset);
if (dstTexture) {
fGpu->bindTexture(nextTexSamplerIdx++, GrSamplerState::ClampNearest(),
static_cast<GrGLTexture*>(dstTexture),
pipeline.dstTextureProxy()->origin());
static_cast<GrGLTexture*>(dstTexture));
}
SkASSERT(nextTexSamplerIdx == fNumTextureSamplers);
SkASSERT(nextTexelBufferIdx == fNumTextureSamplers + fNumTexelBuffers);
@ -170,8 +169,7 @@ void GrGLProgram::bindTextures(const GrResourceIOProcessor& processor,
for (int i = 0; i < processor.numTextureSamplers(); ++i) {
const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
fGpu->bindTexture((*nextTexSamplerIdx)++, sampler.samplerState(),
static_cast<GrGLTexture*>(sampler.peekTexture()),
sampler.proxy()->origin());
static_cast<GrGLTexture*>(sampler.peekTexture()));
}
for (int i = 0; i < processor.numBuffers(); ++i) {
const GrResourceIOProcessor::BufferAccess& access = processor.bufferAccess(i);
@ -183,8 +181,12 @@ void GrGLProgram::bindTextures(const GrResourceIOProcessor& processor,
void GrGLProgram::generateMipmaps(const GrResourceIOProcessor& processor) {
for (int i = 0; i < processor.numTextureSamplers(); ++i) {
const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
fGpu->generateMipmaps(sampler.samplerState(),
static_cast<GrGLTexture*>(sampler.peekTexture()),
sampler.proxy()->origin());
auto* tex = sampler.peekTexture();
if (sampler.samplerState().filter() == GrSamplerState::Filter::kMipMap &&
tex->texturePriv().mipMapped() == GrMipMapped::kYes &&
tex->texturePriv().mipMapsAreDirty()) {
SkASSERT(fGpu->caps()->mipMapSupport());
fGpu->regenerateMipMapLevels(static_cast<GrGLTexture*>(sampler.peekTexture()));
}
}
}

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@ -92,6 +92,8 @@ private:
return true;
}
bool onRegenerateMipMapLevels(GrTexture*) override { return true; }
void onResolveRenderTarget(GrRenderTarget* target) override { return; }
void onFinishFlush(bool insertedSemaphores) override {}

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@ -113,6 +113,8 @@ private:
return false;
}
bool onRegenerateMipMapLevels(GrTexture*) override { return false; }
void onResolveRenderTarget(GrRenderTarget* target) override { return; }
void onFinishFlush(bool insertedSemaphores) override {}

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@ -894,11 +894,12 @@ sk_sp<GrRenderTarget> GrVkGpu::onWrapBackendTextureAsRenderTarget(const GrBacken
return GrVkRenderTarget::MakeWrappedRenderTarget(this, desc, imageInfo, std::move(layout));
}
void GrVkGpu::generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin) {
bool GrVkGpu::onRegenerateMipMapLevels(GrTexture* tex) {
auto* vkTex = static_cast<GrVkTexture*>(tex);
// don't do anything for linearly tiled textures (can't have mipmaps)
if (tex->isLinearTiled()) {
if (vkTex->isLinearTiled()) {
SkDebugf("Trying to create mipmap for linear tiled texture");
return;
return false;
}
// determine if we can blit to and from this format
@ -906,19 +907,13 @@ void GrVkGpu::generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin) {
if (!caps.configCanBeDstofBlit(tex->config(), false) ||
!caps.configCanBeSrcofBlit(tex->config(), false) ||
!caps.mipMapSupport()) {
return;
return false;
}
if (this->vkCaps().mustSubmitCommandsBeforeCopyOp()) {
this->submitCommandBuffer(kSkip_SyncQueue);
}
// We may need to resolve the texture first if it is also a render target
GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(tex->asRenderTarget());
if (texRT) {
this->internalResolveRenderTarget(texRT, false);
}
int width = tex->width();
int height = tex->height();
VkImageBlit blitRegion;
@ -926,26 +921,26 @@ void GrVkGpu::generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin) {
// SkMipMap doesn't include the base level in the level count so we have to add 1
uint32_t levelCount = SkMipMap::ComputeLevelCount(tex->width(), tex->height()) + 1;
SkASSERT(levelCount == tex->mipLevels());
SkASSERT(levelCount == vkTex->mipLevels());
// change layout of the layers so we can write to them.
tex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, false);
vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, false);
// setup memory barrier
SkASSERT(GrVkFormatIsSupported(tex->imageFormat()));
SkASSERT(GrVkFormatIsSupported(vkTex->imageFormat()));
VkImageAspectFlags aspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageMemoryBarrier imageMemoryBarrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType
nullptr, // pNext
VK_ACCESS_TRANSFER_WRITE_BIT, // srcAccessMask
VK_ACCESS_TRANSFER_READ_BIT, // dstAccessMask
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // oldLayout
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // newLayout
VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // dstQueueFamilyIndex
tex->image(), // image
{ aspectFlags, 0, 1, 0, 1 } // subresourceRange
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType
nullptr, // pNext
VK_ACCESS_TRANSFER_WRITE_BIT, // srcAccessMask
VK_ACCESS_TRANSFER_READ_BIT, // dstAccessMask
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // oldLayout
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // newLayout
VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // dstQueueFamilyIndex
vkTex->image(), // image
{aspectFlags, 0, 1, 0, 1} // subresourceRange
};
// Blit the miplevels
@ -967,11 +962,11 @@ void GrVkGpu::generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin) {
blitRegion.dstOffsets[0] = { 0, 0, 0 };
blitRegion.dstOffsets[1] = { width, height, 1 };
fCurrentCmdBuffer->blitImage(this,
tex->resource(),
tex->image(),
vkTex->resource(),
vkTex->image(),
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
tex->resource(),
tex->image(),
vkTex->resource(),
vkTex->image(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&blitRegion,
@ -984,7 +979,8 @@ void GrVkGpu::generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin) {
imageMemoryBarrier.subresourceRange.baseMipLevel = mipLevel - 1;
this->addImageMemoryBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
false, &imageMemoryBarrier);
tex->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
vkTex->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
return true;
}
////////////////////////////////////////////////////////////////////////////////

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@ -114,6 +114,8 @@ public:
return fCompiler;
}
bool onRegenerateMipMapLevels(GrTexture* tex) override;
void onResolveRenderTarget(GrRenderTarget* target) override {
this->internalResolveRenderTarget(target, true);
}
@ -137,8 +139,6 @@ public:
sk_sp<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override;
void generateMipmap(GrVkTexture* tex, GrSurfaceOrigin texOrigin);
void copyBuffer(GrVkBuffer* srcBuffer, GrVkBuffer* dstBuffer, VkDeviceSize srcOffset,
VkDeviceSize dstOffset, VkDeviceSize size);
bool updateBuffer(GrVkBuffer* buffer, const void* src, VkDeviceSize offset, VkDeviceSize size);

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@ -622,8 +622,7 @@ static void prepare_sampled_images(const GrResourceIOProcessor& processor,
if (GrSamplerState::Filter::kMipMap == sampler.samplerState().filter()) {
SkASSERT(vkTexture->texturePriv().mipMapped() == GrMipMapped::kYes);
if (vkTexture->texturePriv().mipMapsAreDirty()) {
gpu->generateMipmap(vkTexture, sampler.proxy()->origin());
vkTexture->texturePriv().markMipMapsClean();
gpu->regenerateMipMapLevels(vkTexture);
}
}
sampledImages->push_back(vkTexture);

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@ -5,9 +5,8 @@
* found in the LICENSE file.
*/
#include "SkTypes.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrTexturePriv.h"
#include "SkCanvas.h"
#include "SkImage_Base.h"
@ -40,18 +39,65 @@ DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrTextureMipMapInvalidationTest, reporter, ctxInf
REPORTER_ASSERT(reporter, isMipped(surf1.get()) == allocateMips);
// Painting with downscale and medium filter quality should result in mipmap creation
// Flush the context rather than the canvas as flushing the canvas triggers MIP level
// generation.
SkPaint paint;
paint.setFilterQuality(kMedium_SkFilterQuality);
surf2->getCanvas()->scale(0.2f, 0.2f);
surf2->getCanvas()->drawImage(surf1->makeImageSnapshot(), 0, 0, &paint);
surf2->getCanvas()->flush();
context->flush();
REPORTER_ASSERT(reporter, isMipped(surf1.get()) == allocateMips);
REPORTER_ASSERT(reporter, !allocateMips || !mipsAreDirty(surf1.get()));
// Changing the contents of the surface should invalidate the mipmap, but not de-allocate
surf1->getCanvas()->drawCircle(128, 128, 100, SkPaint());
surf1->getCanvas()->flush();
context->flush();
REPORTER_ASSERT(reporter, isMipped(surf1.get()) == allocateMips);
REPORTER_ASSERT(reporter, mipsAreDirty(surf1.get()));
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReimportImageTextureWithMipLevels, reporter, ctxInfo) {
auto* ctx = ctxInfo.grContext();
if (!ctx->contextPriv().caps()->mipMapSupport()) {
return;
}
static constexpr auto kCreateWithMipMaps = true;
auto surf = SkSurface::MakeRenderTarget(
ctx, SkBudgeted::kYes,
SkImageInfo::Make(100, 100, kRGBA_8888_SkColorType, kPremul_SkAlphaType), 1,
kTopLeft_GrSurfaceOrigin, nullptr, kCreateWithMipMaps);
if (!surf) {
return;
}
surf->getCanvas()->drawColor(SK_ColorDKGRAY);
auto img = surf->makeImageSnapshot();
if (!img) {
return;
}
surf.reset();
GrBackendTexture btex;
SkImage::BackendTextureReleaseProc texRelease;
if (!SkImage::MakeBackendTextureFromSkImage(ctx, std::move(img), &btex, &texRelease)) {
// Not all backends support stealing textures yet.
// ERRORF(reporter, "Could not turn image into texture");
return;
}
REPORTER_ASSERT(reporter, btex.hasMipMaps());
// Reimport the texture as an image and perform a downsampling draw with medium quality which
// should use the upper MIP levels.
img = SkImage::MakeFromTexture(ctx, btex, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
const auto singlePixelInfo =
SkImageInfo::Make(1, 1, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
surf = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kYes, singlePixelInfo, 1,
kTopLeft_GrSurfaceOrigin, nullptr);
SkPaint paint;
paint.setFilterQuality(kMedium_SkFilterQuality);
surf->getCanvas()->drawImageRect(img, SkRect::MakeWH(1, 1), &paint);
uint32_t pixel;
surf->readPixels(singlePixelInfo, &pixel, sizeof(uint32_t), 0, 0);
REPORTER_ASSERT(reporter, pixel == SkPreMultiplyColor(SK_ColorDKGRAY));
img.reset();
texRelease(btex);
}