Remove asFragmentProcessor gpu-specific ImageFilter code path

No image filter should be using this code path now.

TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1892493002

Review URL: https://codereview.chromium.org/1892493002
This commit is contained in:
robertphillips 2016-04-15 08:07:27 -07:00 committed by Commit bot
parent 534c270465
commit 938115c9f8
2 changed files with 6 additions and 85 deletions

View File

@ -182,7 +182,7 @@ public:
* The default implementation returns asFragmentProcessor(NULL, NULL, SkMatrix::I(),
* SkIRect()).
*/
virtual bool canFilterImageGPU() const;
virtual bool canFilterImageGPU() const { return false; }
/**
* Process this image filter on the GPU. This is most often used for
@ -194,8 +194,11 @@ public:
* relative to the src when it is drawn. The default implementation does
* single-pass processing using asFragmentProcessor().
*/
virtual bool filterImageGPUDeprecated(Proxy*, const SkBitmap& src, const Context&,
SkBitmap* result, SkIPoint* offset) const;
virtual bool filterImageGPUDeprecated(Proxy*, const SkBitmap&, const Context&,
SkBitmap*, SkIPoint*) const {
SkASSERT(false);
return false;
}
#if SK_SUPPORT_GPU
static sk_sp<SkSpecialImage> DrawWithFP(GrContext* context,
@ -451,24 +454,6 @@ protected:
sk_sp<SkSpecialImage> applyCropRect(const Context&, SkSpecialImage* src, SkIPoint* srcOffset,
SkIRect* bounds) const;
/**
* Returns true if the filter can be expressed a single-pass
* GrProcessor, used to process this filter on the GPU, or false if
* not.
*
* If effect is non-NULL, a new GrProcessor instance is stored
* in it. The caller assumes ownership of the stage, and it is up to the
* caller to unref it.
*
* The effect can assume its vertexCoords space maps 1-to-1 with texels
* in the texture. "matrix" is a transformation to apply to filter
* parameters before they are used in the effect. Note that this function
* will be called with (NULL, NULL, SkMatrix::I()) to query for support,
* so returning "true" indicates support for all possible matrices.
*/
virtual bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
const SkIRect& bounds) const;
/**
* Creates a modified Context for use when recursing up the image filter DAG.
* The clip bounds are adjusted to accommodate any margins that this

View File

@ -393,65 +393,6 @@ sk_sp<SkSpecialImage> SkImageFilter::onFilterImage(SkSpecialImage* src, const Co
return SkSpecialImage::internal_fromBM(src->internal_getProxy(), resultBM, &src->props());
}
bool SkImageFilter::canFilterImageGPU() const {
return this->asFragmentProcessor(nullptr, nullptr, SkMatrix::I(), SkIRect());
}
bool SkImageFilter::filterImageGPUDeprecated(Proxy* proxy, const SkBitmap& src, const Context& ctx,
SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
SkBitmap input = src;
SkASSERT(fInputCount == 1);
SkIPoint srcOffset = SkIPoint::Make(0, 0);
if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &input, &srcOffset)) {
return false;
}
GrTexture* srcTexture = input.getTexture();
SkIRect bounds;
if (!this->applyCropRectDeprecated(ctx, proxy, input, &srcOffset, &bounds, &input)) {
return false;
}
GrContext* context = srcTexture->getContext();
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = bounds.width();
desc.fHeight = bounds.height();
desc.fConfig = kRGBA_8888_GrPixelConfig;
SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
if (!dst) {
return false;
}
GrFragmentProcessor* fp;
offset->fX = bounds.left();
offset->fY = bounds.top();
bounds.offset(-srcOffset);
SkMatrix matrix(ctx.ctm());
matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
GrPaint paint;
// SRGBTODO: Don't handle sRGB here, in anticipation of this code path being deleted.
if (this->asFragmentProcessor(&fp, srcTexture, matrix, bounds)) {
SkASSERT(fp);
paint.addColorFragmentProcessor(fp)->unref();
paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
if (drawContext) {
SkRect srcRect = SkRect::Make(bounds);
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
GrClip clip(dstRect);
drawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);
GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
return true;
}
}
#endif
return false;
}
#if SK_SUPPORT_GPU
sk_sp<SkSpecialImage> SkImageFilter::DrawWithFP(GrContext* context,
sk_sp<GrFragmentProcessor> fp,
@ -620,11 +561,6 @@ SkImageFilter::Context SkImageFilter::mapContext(const Context& ctx) const {
return Context(ctx.ctm(), clipBounds, ctx.cache());
}
bool SkImageFilter::asFragmentProcessor(GrFragmentProcessor**, GrTexture*,
const SkMatrix&, const SkIRect&) const {
return false;
}
sk_sp<SkImageFilter> SkImageFilter::MakeMatrixFilter(const SkMatrix& matrix,
SkFilterQuality filterQuality,
sk_sp<SkImageFilter> input) {