Move ARGB fallback helper into Painter
Currently, the fallback helper is a static used by the GPU code to handle fallback glyphs. This code must be common to both GPU and Renderer so it needs to be in the Painter. Change-Id: I367a87b1dc785d67996a13ee42d74f2162c1b765 Reviewed-on: https://skia-review.googlesource.com/157300 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Herb Derby <herb@google.com>
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@ -413,8 +413,6 @@ void GrTextContext::AppendGlyph(GrTextBlob* blob, int runIndex,
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}
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}
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enum NeedsTransform : bool {kTransformDone = false, kDoTransform = true };
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// Getting glyphs to the screen in a fallback situation can be complex. Here is the set of
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// transformations that have to happen. Normally, they would all be accommodated by the font
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// scaler, but the atlas has an upper limit to the glyphs it can handle. So the GPU is used to
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@ -437,49 +435,37 @@ enum NeedsTransform : bool {kTransformDone = false, kDoTransform = true };
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// scale factor is used to increase the size of the destination rectangles. The destination
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// rectangles are then scaled, rotated, etc. by the GPU using the view matrix.
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using ARGBFallback =
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std::function<void(const SkPaint& fallbackPaint, // The run paint maybe with a new text size
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SkSpan<const SkGlyphID> fallbackGlyphIDs, // Colored glyphs that need to be handled
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SkSpan<const SkPoint> fallbackPositions, // Positions of above glyphs
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SkScalar fallbackTextScale, // Factor to go from text size to final size
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const SkMatrix& glyphCacheMatrix, // Transformation performed by the glyph cache
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NeedsTransform handleTransformLater)>;
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static void ARGB_fallback_helper(
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SkSpan<const SkGlyphID> glyphIDs,
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SkSpan<const SkPoint> positions,
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SkScalar maxGlyphDimension,
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const SkPaint& runPaint,
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const SkMatrix& viewMatrix,
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SkScalar pathScale,
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ARGBFallback fallback) {
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SkASSERT(!glyphIDs.empty());
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void SkGlyphRunListPainter::processARGBFallback(
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SkScalar maxGlyphDimension, const SkPaint& runPaint, SkPoint origin,
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const SkMatrix& viewMatrix, SkScalar textScale, ARGBFallback argbFallback) {
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SkASSERT(!fARGBGlyphsIDs.empty());
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SkScalar maxScale = viewMatrix.getMaxScale();
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// This is a conservative estimate of the longest dimension among all the glyph widths and
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// heights.
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SkScalar conservativeMaxGlyphDimension = maxGlyphDimension * pathScale * maxScale;
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SkScalar conservativeMaxGlyphDimension = maxGlyphDimension * textScale * maxScale;
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// If the situation that the matrix is simple, and all the glyphs are small enough. Go fast!
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bool useFastPath =
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viewMatrix.isScaleTranslate() && conservativeMaxGlyphDimension <= maxGlyphDimension;
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auto glyphIDs = SkSpan<const SkGlyphID>{fARGBGlyphsIDs};
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// A scaled and translated transform is the common case, and is handled directly in fallback.
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// Even if the transform is scale and translate, fallback must be careful to use glyphs that
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// fit in the atlas. If a glyph will not fit in the atlas, then the general transform case is
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// used to render the glyphs.
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if (useFastPath) {
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// Translate the positions to device space.
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std::vector<SkPoint> transformedPositions{positions.begin(), positions.end()};
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viewMatrix.mapPoints(transformedPositions.data(), transformedPositions.size());
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for (SkPoint& point : transformedPositions) {
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viewMatrix.mapPoints(fARGBPositions.data(), fARGBPositions.size());
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for (SkPoint& point : fARGBPositions) {
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point.fX = SkScalarFloorToScalar(point.fX);
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point.fY = SkScalarFloorToScalar(point.fY);
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}
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auto pos = SkSpan<const SkPoint>{transformedPositions};
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fallback(runPaint, glyphIDs, pos, SK_Scalar1, viewMatrix, kTransformDone);
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auto positions = SkSpan<const SkPoint>{fARGBPositions};
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argbFallback(runPaint, glyphIDs, positions, SK_Scalar1, viewMatrix, kTransformDone);
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} else {
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// If the matrix is complicated or if scaling is used to fit the glyphs in the cache,
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@ -508,13 +494,12 @@ static void ARGB_fallback_helper(
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SkPaint fallbackPaint{runPaint};
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fallbackPaint.setTextSize(fallbackTextSize);
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SkScalar fallbackTextScale = runPaintTextSize / fallbackTextSize;
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fallback(
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auto positions = SkSpan<const SkPoint>{fARGBPositions};
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argbFallback(
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fallbackPaint, glyphIDs, positions, fallbackTextScale, SkMatrix::I(), kDoTransform);
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}
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}
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void GrTextContext::regenerateGlyphRunList(GrTextBlob* cacheBlob,
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GrGlyphCache* glyphCache,
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const GrShaderCaps& shaderCaps,
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@ -622,7 +607,8 @@ void GrTextContext::regenerateGlyphRunList(GrTextBlob* cacheBlob,
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[blob{cacheBlob}, runIndex, props, scalerContextFlags, glyphCache, filteredColor]
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(const SkPaint& fallbackPaint, SkSpan<const SkGlyphID> glyphIDs,
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SkSpan<const SkPoint> positions, SkScalar textScale,
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const SkMatrix& glyphCacheMatrix, NeedsTransform needsTransform) {
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const SkMatrix& glyphCacheMatrix,
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SkGlyphRunListPainter::NeedsTransform needsTransform) {
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blob->initOverride(runIndex);
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blob->setHasBitmap();
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blob->setSubRunHasW(runIndex, glyphCacheMatrix.hasPerspective());
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@ -641,18 +627,8 @@ void GrTextContext::regenerateGlyphRunList(GrTextBlob* cacheBlob,
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}
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};
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// Calculate paint, matrix, scale and positions for the fallback glyphs.
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auto fallbackARGB = [&runPaint, &viewMatrix, textScale, argbFallback]
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(SkSpan<const SkGlyphID> glyphIDs,
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SkSpan<const SkPoint>positions,
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SkScalar maxGlyphDimension) {
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ARGB_fallback_helper(glyphIDs, positions, maxGlyphDimension, runPaint,
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viewMatrix, textScale, argbFallback);
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};
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glyphPainter->drawGlyphRunAsPathWithARGBFallback(
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pathCache.get(), glyphRun, origin, perPath, fallbackARGB);
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pathCache.get(), glyphRun, origin, viewMatrix, textScale, perPath, argbFallback);
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} else {
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// Ensure the blob is set for bitmaptext
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cacheBlob->setHasBitmap();
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@ -46,16 +46,27 @@ public:
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SkPoint origin, const SkMatrix& deviceMatrix,
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PerGlyphT perGlyph, PerPathT perPath);
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enum NeedsTransform : bool { kTransformDone = false, kDoTransform = true };
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using ARGBFallback =
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std::function<void(const SkPaint& fallbackPaint, // The run paint maybe with a new text size
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SkSpan<const SkGlyphID> fallbackGlyphIDs, // Colored glyphs
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SkSpan<const SkPoint> fallbackPositions, // Positions of above glyphs
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SkScalar fallbackTextScale, // Scale factor for glyph
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const SkMatrix& glyphCacheMatrix, // Matrix of glyph cache
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NeedsTransform handleTransformLater)>; // Positions / glyph transformed
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// Draw glyphs as paths with fallback to scaled ARGB glyphs if color is needed.
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// PerPath - perPath(const SkGlyph&, SkPoint position)
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// FallbackARGB - fallbackARGB(SkSpan<const SkGlyphID>, SkSpan<const SkPoint>)
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// For each glyph that is not ARGB call perPath. If the glyph is ARGB then store the glyphID
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// and the position in fallback vectors. After all the glyphs are processed, pass the
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// fallback glyphIDs and positions to fallbackARGB.
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template <typename PerPath, typename FallbackARGB>
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template <typename PerPath>
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void drawGlyphRunAsPathWithARGBFallback(
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SkGlyphCacheInterface* cache, const SkGlyphRun& glyphRun,
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SkPoint origin, PerPath perPath, FallbackARGB fallbackARGB);
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SkPoint origin, const SkMatrix& viewMatrix, SkScalar textScale,
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PerPath perPath, ARGBFallback fallbackARGB);
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template <typename PerSDFT, typename PerPathT, typename PerFallbackT>
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void drawGlyphRunAsSDFWithFallback(
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@ -67,6 +78,9 @@ private:
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static bool ShouldDrawAsPath(const SkPaint& paint, const SkMatrix& matrix);
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bool ensureBitmapBuffers(size_t runSize);
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void processARGBFallback(
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SkScalar maxGlyphDimension, const SkPaint& runPaint, SkPoint origin,
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const SkMatrix& viewMatrix, SkScalar textScale, ARGBFallback argbFallback);
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template <typename EachGlyph>
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void forEachMappedDrawableGlyph(
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@ -91,6 +105,10 @@ private:
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const SkScalerContextFlags fScalerContextFlags;
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size_t fMaxRunSize{0};
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SkAutoTMalloc<SkPoint> fPositions;
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// Vectors for tracking ARGB fallback information.
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std::vector<SkGlyphID> fARGBGlyphsIDs;
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std::vector<SkPoint> fARGBPositions;
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};
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inline static SkRect rect_to_draw(
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@ -143,17 +161,17 @@ void SkGlyphRunListPainter::forEachMappedDrawableGlyph(
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}
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}
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template <typename PerPathT, typename FallbackARGB>
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template <typename PerPathT>
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void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
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SkGlyphCacheInterface* pathCache, const SkGlyphRun& glyphRun,
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SkPoint origin, PerPathT perPath, FallbackARGB fallbackARGB) {
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std::vector<SkGlyphID> fallbackGlyphIDs;
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std::vector<SkPoint> fallbackPositions;
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SkPoint origin, const SkMatrix& viewMatrix, SkScalar textScale,
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PerPathT perPath, ARGBFallback argbFallback) {
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fARGBGlyphsIDs.clear();
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fARGBPositions.clear();
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SkScalar maxFallbackDimension{-SK_ScalarInfinity};
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auto eachGlyph =
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[pathCache, origin, perPath{std::move(perPath)},
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&fallbackGlyphIDs, &fallbackPositions, &maxFallbackDimension]
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[this, pathCache, origin, perPath{std::move(perPath)}, &maxFallbackDimension]
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(SkGlyphID glyphID, SkPoint position) {
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if (SkScalarsAreFinite(position.x(), position.y())) {
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const SkGlyph& glyph = pathCache->getGlyphMetrics(glyphID, {0, 0});
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@ -163,8 +181,8 @@ void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
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} else {
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SkScalar largestDimension = std::max(glyph.fWidth, glyph.fHeight);
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maxFallbackDimension = std::max(maxFallbackDimension, largestDimension);
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fallbackGlyphIDs.push_back(glyphID);
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fallbackPositions.push_back(position);
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fARGBGlyphsIDs.push_back(glyphID);
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fARGBPositions.push_back(position);
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}
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}
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}
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@ -172,10 +190,10 @@ void SkGlyphRunListPainter::drawGlyphRunAsPathWithARGBFallback(
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glyphRun.forEachGlyphAndPosition(eachGlyph);
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if (!fallbackGlyphIDs.empty()) {
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fallbackARGB(SkSpan<const SkGlyphID>{fallbackGlyphIDs},
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SkSpan<const SkPoint>{fallbackPositions},
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maxFallbackDimension);
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if (!fARGBGlyphsIDs.empty()) {
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this->processARGBFallback(
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maxFallbackDimension, glyphRun.paint(), origin, viewMatrix, textScale, argbFallback);
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}
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}
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