Fix GM for preAbandonGpu flag

Change-Id: Ifc0ab9c5c41cf139a5b6f79e29e6c0112d563667
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274741
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This commit is contained in:
Michael Ludwig 2020-03-03 09:49:35 -05:00 committed by Skia Commit-Bot
parent 1e58c1ab3a
commit 94b928cd7d

View File

@ -201,7 +201,10 @@ DEF_GM(return new SaveLayerWithBackdropGM();)
DEF_SIMPLE_GM(imagefilters_effect_order, canvas, 512, 512) {
sk_sp<SkImage> image(GetResourceAsImage("images/mandrill_256.png"));
if (canvas->getGrContext()) {
image = image->makeTextureImage(canvas->getGrContext());
sk_sp<SkImage> gpuImage = image->makeTextureImage(canvas->getGrContext());
if (gpuImage) {
image = std::move(gpuImage);
}
}
SkISize kernelSize = SkISize::Make(3, 3);