Replace A8 with RGBA8 when renderable A8 isn't supported
https://codereview.appspot.com/7372053/ git-svn-id: http://skia.googlecode.com/svn/trunk@7882 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -397,7 +397,11 @@ bool GrClipMaskManager::getMaskTexture(int32_t clipStackGenID,
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desc.fFlags = kRenderTarget_GrTextureFlagBit;
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desc.fWidth = clipSpaceIBounds.width();
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desc.fHeight = clipSpaceIBounds.height();
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desc.fConfig = kAlpha_8_GrPixelConfig;
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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if (this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig)) {
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// We would always like A8 but it isn't supported on all platforms
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desc.fConfig = kAlpha_8_GrPixelConfig;
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}
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fAACache.acquireMask(clipStackGenID, desc, clipSpaceIBounds);
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}
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@ -425,6 +425,11 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
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desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
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}
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// Renderable A8 targets are not universally supported (e.g., not on ANGLE)
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GrAssert(this->isConfigRenderable(kAlpha_8_GrPixelConfig) ||
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!(desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
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(desc.fConfig != kAlpha_8_GrPixelConfig));
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GrResource* resource = NULL;
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int origWidth = desc.fWidth;
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int origHeight = desc.fHeight;
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@ -1435,7 +1440,10 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
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}
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swapRAndB = false; // we will handle the swap in the draw.
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GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
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// We protect the existing geometry here since it may not be
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// clear to the caller that a draw operation (i.e., drawSimpleRect)
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// can be invoked in this method
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GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
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GrDrawState* drawState = fGpu->drawState();
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GrAssert(effect);
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drawState->setEffect(0, effect);
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@ -1622,7 +1630,10 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
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return false;
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}
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GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
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// writeRenderTargetPixels can be called in the midst of drawing another
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// object (e.g., when uploading a SW path rendering to the gpu while
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// drawing a rect) so preserve the current geometry.
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GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
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GrDrawState* drawState = fGpu->drawState();
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GrAssert(effect);
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drawState->setEffect(0, effect);
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