Revert of GMs now use batch (patchset #3 id:40001 of https://codereview.chromium.org/865313004/)
Reason for revert: missing hairlines on gms Original issue's description: > GMs now use batch > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3f284d7758d7f35b59d93a22d126f7cd8423be44 TBR=bsalomon@google.com,joshualitt@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/913153003
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@ -12,12 +12,9 @@
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#if SK_SUPPORT_GPU
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#include "GrBatchTarget.h"
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#include "GrBufferAllocPool.h"
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#include "GrContext.h"
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#include "GrPathUtils.h"
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#include "GrTest.h"
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#include "GrTestBatch.h"
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#include "SkColorPriv.h"
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#include "SkDevice.h"
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#include "SkGeometry.h"
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@ -29,86 +26,6 @@ static inline SkScalar eval_line(const SkPoint& p, const SkScalar lineEq[3], SkS
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}
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namespace skiagm {
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class BezierCubicOrConicTestBatch : public GrTestBatch {
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public:
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struct Geometry : public GrTestBatch::Geometry {
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SkRect fBounds;
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};
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const char* name() const SK_OVERRIDE { return "BezierCubicOrConicTestBatch"; }
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static GrBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo,
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const SkScalar klmEqs[9], SkScalar sign) {
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return SkNEW_ARGS(BezierCubicOrConicTestBatch, (gp, geo, klmEqs, sign));
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}
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private:
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BezierCubicOrConicTestBatch(const GrGeometryProcessor* gp, const Geometry& geo,
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const SkScalar klmEqs[9], SkScalar sign)
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: INHERITED(gp) {
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for (int i = 0; i < 9; i++) {
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fKlmEqs[i] = klmEqs[i];
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}
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fGeometry = geo;
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fSign = sign;
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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Geometry* geoData(int index) SK_OVERRIDE {
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SkASSERT(0 == index);
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return &fGeometry;
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}
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void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
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size_t vertexStride = this->geometryProcessor()->getVertexStride();
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const GrVertexBuffer* vertexBuffer;
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int firstVertex;
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void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
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kVertsPerCubic,
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&vertexBuffer,
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&firstVertex);
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SkASSERT(vertexStride == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(vertices);
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verts[0].fPosition.setRectFan(fGeometry.fBounds.fLeft, fGeometry.fBounds.fTop,
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fGeometry.fBounds.fRight, fGeometry.fBounds.fBottom,
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sizeof(Vertex));
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for (int v = 0; v < 4; ++v) {
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verts[v].fKLM[0] = eval_line(verts[v].fPosition, fKlmEqs + 0, fSign);
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verts[v].fKLM[1] = eval_line(verts[v].fPosition, fKlmEqs + 3, fSign);
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verts[v].fKLM[2] = eval_line(verts[v].fPosition, fKlmEqs + 6, 1.f);
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}
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GrDrawTarget::DrawInfo drawInfo;
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drawInfo.setPrimitiveType(kTriangleFan_GrPrimitiveType);
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drawInfo.setVertexBuffer(vertexBuffer);
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drawInfo.setStartVertex(firstVertex);
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drawInfo.setVertexCount(kVertsPerCubic);
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drawInfo.setStartIndex(0);
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drawInfo.setIndexCount(kIndicesPerCubic);
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drawInfo.setIndexBuffer(batchTarget->quadIndexBuffer());
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batchTarget->draw(drawInfo);
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}
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Geometry fGeometry;
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SkScalar fKlmEqs[9];
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SkScalar fSign;
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static const int kVertsPerCubic = 4;
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static const int kIndicesPerCubic = 6;
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typedef GrTestBatch INHERITED;
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};
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/**
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* This GM directly exercises effects that draw Bezier curves in the GPU backend.
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*/
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@ -127,6 +44,7 @@ protected:
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return SkISize::Make(800, 800);
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}
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void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
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if (NULL == rt) {
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@ -229,16 +147,25 @@ protected:
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SkASSERT(tt.target());
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GrPipelineBuilder pipelineBuilder;
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GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
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SkASSERT(gp->getVertexStride() == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(geo.vertices());
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verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop,
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bounds.fRight, bounds.fBottom,
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sizeof(Vertex));
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for (int v = 0; v < 4; ++v) {
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verts[v].fKLM[0] = eval_line(verts[v].fPosition, klmEqs + 0, klmSigns[c]);
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verts[v].fKLM[1] = eval_line(verts[v].fPosition, klmEqs + 3, klmSigns[c]);
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verts[v].fKLM[2] = eval_line(verts[v].fPosition, klmEqs + 6, 1.f);
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}
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pipelineBuilder.setRenderTarget(rt);
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BezierCubicOrConicTestBatch::Geometry geometry;
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geometry.fColor = gp->color();
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geometry.fBounds = bounds;
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SkAutoTUnref<GrBatch> batch(BezierCubicOrConicTestBatch::Create(gp, geometry, klmEqs,
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klmSigns[c]));
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tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
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tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
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tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
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0, 0,4,6);
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}
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++col;
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if (numCols == col) {
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@ -373,16 +300,25 @@ protected:
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SkASSERT(tt.target());
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GrPipelineBuilder pipelineBuilder;
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GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
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SkASSERT(gp->getVertexStride() == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(geo.vertices());
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verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop,
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bounds.fRight, bounds.fBottom,
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sizeof(Vertex));
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for (int v = 0; v < 4; ++v) {
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verts[v].fKLM[0] = eval_line(verts[v].fPosition, klmEqs + 0, 1.f);
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verts[v].fKLM[1] = eval_line(verts[v].fPosition, klmEqs + 3, 1.f);
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verts[v].fKLM[2] = eval_line(verts[v].fPosition, klmEqs + 6, 1.f);
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}
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pipelineBuilder.setRenderTarget(rt);
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BezierCubicOrConicTestBatch::Geometry geometry;
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geometry.fColor = gp->color();
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geometry.fBounds = bounds;
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SkAutoTUnref<GrBatch> batch(BezierCubicOrConicTestBatch::Create(gp, geometry, klmEqs,
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1.f));
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tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
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tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
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tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
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0, 0,4,6);
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}
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++col;
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if (numCols == col) {
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@ -435,79 +371,6 @@ private:
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};
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//////////////////////////////////////////////////////////////////////////////
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class BezierQuadTestBatch : public GrTestBatch {
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public:
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struct Geometry : public GrTestBatch::Geometry {
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SkRect fBounds;
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};
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const char* name() const SK_OVERRIDE { return "BezierQuadTestBatch"; }
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static GrBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo,
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const GrPathUtils::QuadUVMatrix& devToUV) {
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return SkNEW_ARGS(BezierQuadTestBatch, (gp, geo, devToUV));
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}
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private:
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BezierQuadTestBatch(const GrGeometryProcessor* gp, const Geometry& geo,
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const GrPathUtils::QuadUVMatrix& devToUV)
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: INHERITED(gp)
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, fGeometry(geo)
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, fDevToUV(devToUV) {
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}
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struct Vertex {
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SkPoint fPosition;
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float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
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};
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Geometry* geoData(int index) SK_OVERRIDE {
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SkASSERT(0 == index);
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return &fGeometry;
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}
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void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
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size_t vertexStride = this->geometryProcessor()->getVertexStride();
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const GrVertexBuffer* vertexBuffer;
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int firstVertex;
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void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
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kVertsPerCubic,
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&vertexBuffer,
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&firstVertex);
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SkASSERT(vertexStride == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(vertices);
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verts[0].fPosition.setRectFan(fGeometry.fBounds.fLeft, fGeometry.fBounds.fTop,
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fGeometry.fBounds.fRight, fGeometry.fBounds.fBottom,
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sizeof(Vertex));
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fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
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GrDrawTarget::DrawInfo drawInfo;
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drawInfo.setPrimitiveType(kTriangles_GrPrimitiveType);
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drawInfo.setVertexBuffer(vertexBuffer);
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drawInfo.setStartVertex(firstVertex);
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drawInfo.setVertexCount(kVertsPerCubic);
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drawInfo.setStartIndex(0);
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drawInfo.setIndexCount(kIndicesPerCubic);
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drawInfo.setIndexBuffer(batchTarget->quadIndexBuffer());
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batchTarget->draw(drawInfo);
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}
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Geometry fGeometry;
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GrPathUtils::QuadUVMatrix fDevToUV;
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static const int kVertsPerCubic = 4;
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static const int kIndicesPerCubic = 6;
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typedef GrTestBatch INHERITED;
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};
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/**
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* This GM directly exercises effects that draw Bezier quad curves in the GPU backend.
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*/
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@ -621,17 +484,23 @@ protected:
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SkASSERT(tt.target());
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GrPipelineBuilder pipelineBuilder;
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pipelineBuilder.setRenderTarget(rt);
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GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
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SkASSERT(gp->getVertexStride() == sizeof(Vertex));
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Vertex* verts = reinterpret_cast<Vertex*>(geo.vertices());
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verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop,
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bounds.fRight, bounds.fBottom,
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sizeof(Vertex));
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GrPathUtils::QuadUVMatrix DevToUV(pts);
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DevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
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BezierQuadTestBatch::Geometry geometry;
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geometry.fColor = gp->color();
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geometry.fBounds = bounds;
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pipelineBuilder.setRenderTarget(rt);
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SkAutoTUnref<GrBatch> batch(BezierQuadTestBatch::Create(gp, geometry, DevToUV));
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tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
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tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
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tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangles_GrPrimitiveType,
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0, 0, 4, 6);
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}
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++col;
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if (numCols == col) {
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@ -12,13 +12,10 @@
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#if SK_SUPPORT_GPU
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#include "GrBatchTarget.h"
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#include "GrBufferAllocPool.h"
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#include "GrContext.h"
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#include "GrDefaultGeoProcFactory.h"
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#include "GrPathUtils.h"
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#include "GrTest.h"
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#include "GrTestBatch.h"
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#include "SkColorPriv.h"
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#include "SkDevice.h"
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#include "SkGeometry.h"
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@ -27,68 +24,6 @@
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#include "effects/GrConvexPolyEffect.h"
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namespace skiagm {
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class ConvexPolyTestBatch : public GrTestBatch {
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public:
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struct Geometry : public GrTestBatch::Geometry {
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SkRect fBounds;
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};
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const char* name() const SK_OVERRIDE { return "ConvexPolyTestBatch"; }
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static GrBatch* Create(const GrGeometryProcessor* gp, const Geometry& geo) {
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return SkNEW_ARGS(ConvexPolyTestBatch, (gp, geo));
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}
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private:
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ConvexPolyTestBatch(const GrGeometryProcessor* gp, const Geometry& geo)
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: INHERITED(gp)
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, fGeometry(geo) {
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}
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Geometry* geoData(int index) SK_OVERRIDE {
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SkASSERT(0 == index);
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return &fGeometry;
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}
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void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
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size_t vertexStride = this->geometryProcessor()->getVertexStride();
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const GrVertexBuffer* vertexBuffer;
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int firstVertex;
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void* vertices = batchTarget->vertexPool()->makeSpace(vertexStride,
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kVertsPerCubic,
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&vertexBuffer,
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&firstVertex);
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SkASSERT(vertexStride == sizeof(SkPoint));
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SkPoint* verts = reinterpret_cast<SkPoint*>(vertices);
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// Make sure any artifacts around the exterior of path are visible by using overly
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// conservative bounding geometry.
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fGeometry.fBounds.outset(5.f, 5.f);
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fGeometry.fBounds.toQuad(verts);
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GrDrawTarget::DrawInfo drawInfo;
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drawInfo.setPrimitiveType(kTriangleFan_GrPrimitiveType);
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drawInfo.setVertexBuffer(vertexBuffer);
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drawInfo.setStartVertex(firstVertex);
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drawInfo.setVertexCount(kVertsPerCubic);
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drawInfo.setStartIndex(0);
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drawInfo.setIndexCount(kIndicesPerCubic);
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drawInfo.setIndexBuffer(batchTarget->quadIndexBuffer());
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batchTarget->draw(drawInfo);
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}
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Geometry fGeometry;
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static const int kVertsPerCubic = 4;
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static const int kIndicesPerCubic = 6;
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typedef GrTestBatch INHERITED;
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};
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/**
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* This GM directly exercises a GrProcessor that draws convex polygons.
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*/
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@ -168,10 +103,6 @@ protected:
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return;
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}
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SkAutoTUnref<const GrGeometryProcessor> gp(
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GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType,
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0xff000000));
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SkScalar y = 0;
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for (SkTLList<SkPath>::Iter iter(fPaths, SkTLList<SkPath>::Iter::kHead_IterStart);
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iter.get();
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@ -198,16 +129,25 @@ protected:
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}
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GrPipelineBuilder pipelineBuilder;
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SkAutoTUnref<const GrGeometryProcessor> gp(
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GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType,
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0xff000000));
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pipelineBuilder.addCoverageProcessor(fp);
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pipelineBuilder.setRenderTarget(rt);
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ConvexPolyTestBatch::Geometry geometry;
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geometry.fColor = gp->color();
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geometry.fBounds = p.getBounds();
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GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
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SkASSERT(gp->getVertexStride() == sizeof(SkPoint));
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SkPoint* verts = reinterpret_cast<SkPoint*>(geo.vertices());
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SkAutoTUnref<GrBatch> batch(ConvexPolyTestBatch::Create(gp, geometry));
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SkRect bounds = p.getBounds();
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// Make sure any artifacts around the exterior of path are visible by using overly
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// conservative bounding geometry.
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bounds.outset(5.f, 5.f);
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bounds.toQuad(verts);
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tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
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tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
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tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
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0, 0, 4, 6);
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x += SkScalarCeilToScalar(path->getBounds().width() + 10.f);
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}
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@ -247,16 +187,23 @@ protected:
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}
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GrPipelineBuilder pipelineBuilder;
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SkAutoTUnref<const GrGeometryProcessor> gp(
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GrDefaultGeoProcFactory::Create(GrDefaultGeoProcFactory::kPosition_GPType,
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0xff000000));
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pipelineBuilder.addCoverageProcessor(fp);
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pipelineBuilder.setRenderTarget(rt);
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ConvexPolyTestBatch::Geometry geometry;
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geometry.fColor = gp->color();
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geometry.fBounds = rect;
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GrDrawTarget::AutoReleaseGeometry geo(tt.target(), 4, gp->getVertexStride(), 0);
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SkASSERT(gp->getVertexStride() == sizeof(SkPoint));
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SkPoint* verts = reinterpret_cast<SkPoint*>(geo.vertices());
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SkAutoTUnref<GrBatch> batch(ConvexPolyTestBatch::Create(gp, geometry));
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SkRect bounds = rect;
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bounds.outset(5.f, 5.f);
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bounds.toQuad(verts);
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tt.target()->drawBatch(&pipelineBuilder, batch, NULL);
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tt.target()->setIndexSourceToBuffer(context->getQuadIndexBuffer());
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tt.target()->drawIndexed(&pipelineBuilder, gp, kTriangleFan_GrPrimitiveType,
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0, 0, 4, 6);
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x += SkScalarCeilToScalar(rect.width() + 10.f);
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}
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@ -217,7 +217,6 @@
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'../gm/yuvtorgbeffect.cpp',
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# Files needed by particular GMs
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'../src/gpu/GrTestBatch.h',
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'../src/utils/debugger/SkDrawCommand.h',
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'../src/utils/debugger/SkDrawCommand.cpp',
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'../src/utils/debugger/SkDebugCanvas.h',
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@ -1,94 +0,0 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
|
||||
* found in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef GrTestBatch_DEFINED
|
||||
#define GrTestBatch_DEFINED
|
||||
|
||||
#include "GrBatch.h"
|
||||
|
||||
/*
|
||||
* A simple batch only for testing purposes which actually doesn't batch at all, but can fit into
|
||||
* the batch pipeline and generate arbitrary geometry
|
||||
*/
|
||||
class GrTestBatch : public GrBatch {
|
||||
public:
|
||||
struct Geometry {
|
||||
GrColor fColor;
|
||||
};
|
||||
|
||||
virtual const char* name() const SK_OVERRIDE = 0;
|
||||
|
||||
void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE {
|
||||
// When this is called on a batch, there is only one geometry bundle
|
||||
out->setUnknownFourComponents();
|
||||
}
|
||||
|
||||
void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE {
|
||||
out->setUnknownSingleComponent();
|
||||
}
|
||||
|
||||
void initBatchOpt(const GrBatchOpt& batchOpt) {}
|
||||
|
||||
void initBatchTracker(const GrPipelineInfo& init) SK_OVERRIDE {
|
||||
// Handle any color overrides
|
||||
if (init.fColorIgnored) {
|
||||
this->geoData(0)->fColor = GrColor_ILLEGAL;
|
||||
} else if (GrColor_ILLEGAL != init.fOverrideColor) {
|
||||
this->geoData(0)->fColor = init.fOverrideColor;
|
||||
}
|
||||
|
||||
// setup batch properties
|
||||
fBatch.fColorIgnored = init.fColorIgnored;
|
||||
fBatch.fColor = this->geoData(0)->fColor;
|
||||
fBatch.fUsesLocalCoords = init.fUsesLocalCoords;
|
||||
fBatch.fCoverageIgnored = init.fCoverageIgnored;
|
||||
}
|
||||
|
||||
void generateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) SK_OVERRIDE {
|
||||
batchTarget->initDraw(fGeometryProcessor, pipeline);
|
||||
|
||||
// TODO this is hacky, but the only way we have to initialize the GP is to use the
|
||||
// GrPipelineInfo struct so we can generate the correct shader. Once we have GrBatch
|
||||
// everywhere we can remove this nastiness
|
||||
GrPipelineInfo init;
|
||||
init.fColorIgnored = fBatch.fColorIgnored;
|
||||
init.fOverrideColor = GrColor_ILLEGAL;
|
||||
init.fCoverageIgnored = fBatch.fCoverageIgnored;
|
||||
init.fUsesLocalCoords = fBatch.fUsesLocalCoords;
|
||||
fGeometryProcessor->initBatchTracker(batchTarget->currentBatchTracker(), init);
|
||||
|
||||
this->onGenerateGeometry(batchTarget, pipeline);
|
||||
}
|
||||
|
||||
protected:
|
||||
GrTestBatch(const GrGeometryProcessor* gp) {
|
||||
fGeometryProcessor.reset(SkRef(gp));
|
||||
}
|
||||
|
||||
const GrGeometryProcessor* geometryProcessor() const { return fGeometryProcessor; }
|
||||
|
||||
private:
|
||||
virtual Geometry* geoData(int index) = 0;
|
||||
|
||||
bool onCombineIfPossible(GrBatch* t) SK_OVERRIDE {
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void onGenerateGeometry(GrBatchTarget* batchTarget, const GrPipeline* pipeline) = 0;
|
||||
|
||||
struct BatchTracker {
|
||||
GrColor fColor;
|
||||
bool fUsesLocalCoords;
|
||||
bool fColorIgnored;
|
||||
bool fCoverageIgnored;
|
||||
};
|
||||
|
||||
SkAutoTUnref<const GrGeometryProcessor> fGeometryProcessor;
|
||||
BatchTracker fBatch;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user