Begin atlasing

This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):

1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache

#1 is on hold until we have a recycling rectanizer

A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.

Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111b

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/354533004
This commit is contained in:
robertphillips 2014-06-30 08:26:50 -07:00 committed by Commit bot
parent a75b0fadbd
commit 952841bf41
14 changed files with 386 additions and 93 deletions

View File

@ -87,6 +87,7 @@
'../tests/GifTest.cpp',
'../tests/GpuColorFilterTest.cpp',
'../tests/GpuDrawPathTest.cpp',
'../tests/GpuLayerCacheTest.cpp',
'../tests/GpuRectanizerTest.cpp',
'../tests/GrBinHashKeyTest.cpp',
'../tests/GrContextFactoryTest.cpp',

View File

@ -77,18 +77,29 @@ public:
kDistanceField_TextRenderMode,
};
enum RenderTargetFlags {
kNone_RenderTargetFlag = 0x0,
/*
* By default a RenderTarget-based surface will be cleared on creation.
* Pass in this flag to prevent the clear from happening.
*/
kDontClear_RenderTargetFlag = 0x01,
};
/**
* Return a new surface using the specified render target.
*/
static SkSurface* NewRenderTargetDirect(GrRenderTarget*,
TextRenderMode trm = kStandard_TextRenderMode);
TextRenderMode trm = kStandard_TextRenderMode,
RenderTargetFlags flags = kNone_RenderTargetFlag);
/**
* Return a new surface whose contents will be drawn to an offscreen
* render target, allocated by the surface.
*/
static SkSurface* NewRenderTarget(GrContext*, const SkImageInfo&, int sampleCount = 0,
TextRenderMode trm = kStandard_TextRenderMode);
TextRenderMode trm = kStandard_TextRenderMode,
RenderTargetFlags flags = kNone_RenderTargetFlag);
/**
* Return a new surface whose contents will be drawn to an offscreen
@ -103,7 +114,8 @@ public:
* budget.
*/
static SkSurface* NewScratchRenderTarget(GrContext*, const SkImageInfo&, int sampleCount = 0,
TextRenderMode trm = kStandard_TextRenderMode);
TextRenderMode trm = kStandard_TextRenderMode,
RenderTargetFlags flags = kNone_RenderTargetFlag);
int width() const { return fWidth; }
int height() const { return fHeight; }

View File

@ -20,6 +20,18 @@ struct GrIRect16 {
return r;
}
static GrIRect16 SK_WARN_UNUSED_RESULT MakeWH(int16_t w, int16_t h) {
GrIRect16 r;
r.set(0, 0, w, h);
return r;
}
static GrIRect16 SK_WARN_UNUSED_RESULT MakeXYWH(int16_t x, int16_t y, int16_t w, int16_t h) {
GrIRect16 r;
r.set(x, y, x + w, y + h);
return r;
}
int width() const { return fRight - fLeft; }
int height() const { return fBottom - fTop; }
int area() const { return this->width() * this->height(); }
@ -27,6 +39,13 @@ struct GrIRect16 {
void setEmpty() { memset(this, 0, sizeof(*this)); }
void set(int16_t left, int16_t top, int16_t right, int16_t bottom) {
fLeft = left;
fTop = top;
fRight = right;
fBottom = bottom;
}
void set(const SkIRect& r) {
fLeft = SkToS16(r.fLeft);
fTop = SkToS16(r.fTop);

View File

@ -929,7 +929,11 @@ void SkPicturePlayback::draw(SkCanvas& canvas, SkDrawPictureCallback* callback)
SkASSERT(NULL != temp->fPaint);
canvas.save();
canvas.setMatrix(initialMatrix);
canvas.drawBitmap(*temp->fBM, temp->fPos.fX, temp->fPos.fY, temp->fPaint);
SkRect src = SkRect::Make(temp->fSrcRect);
SkRect dst = SkRect::MakeXYWH(temp->fPos.fX, temp->fPos.fY,
temp->fSrcRect.width(),
temp->fSrcRect.height());
canvas.drawBitmapRectToRect(*temp->fBM, &src, dst, temp->fPaint);
canvas.restore();
if (it.isValid()) {

View File

@ -353,6 +353,8 @@ private:
SkIPoint fPos;
SkBitmap* fBM; // fBM is allocated so ReplacementInfo can remain POD
const SkPaint* fPaint; // Note: this object doesn't own the paint
SkIRect fSrcRect;
};
~PlaybackReplacements() { this->freeAll(); }

View File

@ -54,8 +54,7 @@ static inline void adjust_for_offset(SkIPoint16* loc, const SkIPoint16& offset)
loc->fY += offset.fY;
}
bool GrPlot::addSubImage(int width, int height, const void* image,
SkIPoint16* loc) {
bool GrPlot::addSubImage(int width, int height, const void* image, SkIPoint16* loc) {
float percentFull = fRects->percentFull();
if (!fRects->addRect(width, height, loc)) {
return false;
@ -88,7 +87,7 @@ bool GrPlot::addSubImage(int width, int height, const void* image,
adjust_for_offset(loc, fOffset);
fDirty = true;
// otherwise, just upload the image directly
} else {
} else if (NULL != image) {
adjust_for_offset(loc, fOffset);
GrContext* context = fTexture->getContext();
TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "GrPlot::uploadToTexture");
@ -96,6 +95,8 @@ bool GrPlot::addSubImage(int width, int height, const void* image,
loc->fX, loc->fY, width, height,
fTexture->config(), image, 0,
GrContext::kDontFlush_PixelOpsFlag);
} else {
adjust_for_offset(loc, fOffset);
}
#if FONT_CACHE_STATS
@ -146,11 +147,12 @@ void GrPlot::resetRects() {
///////////////////////////////////////////////////////////////////////////////
GrAtlas::GrAtlas(GrGpu* gpu, GrPixelConfig config,
GrAtlas::GrAtlas(GrGpu* gpu, GrPixelConfig config, GrTextureFlags flags,
const SkISize& backingTextureSize,
int numPlotsX, int numPlotsY, bool batchUploads) {
fGpu = SkRef(gpu);
fPixelConfig = config;
fFlags = flags;
fBackingTextureSize = backingTextureSize;
fNumPlotsX = numPlotsX;
fNumPlotsY = numPlotsY;
@ -221,7 +223,7 @@ GrPlot* GrAtlas::addToAtlas(ClientPlotUsage* usage,
if (NULL == fTexture) {
// TODO: Update this to use the cache rather than directly creating a texture.
GrTextureDesc desc;
desc.fFlags = kDynamicUpdate_GrTextureFlagBit;
desc.fFlags = fFlags | kDynamicUpdate_GrTextureFlagBit;
desc.fWidth = fBackingTextureSize.width();
desc.fHeight = fBackingTextureSize.height();
desc.fConfig = fPixelConfig;

View File

@ -81,13 +81,17 @@ public:
friend class GrAtlas;
};
GrAtlas(GrGpu*, GrPixelConfig, const SkISize& backingTextureSize,
GrAtlas(GrGpu*, GrPixelConfig, GrTextureFlags flags,
const SkISize& backingTextureSize,
int numPlotsX, int numPlotsY, bool batchUploads);
~GrAtlas();
// add subimage of width, height dimensions to atlas
// returns the containing GrPlot and location relative to the backing texture
GrPlot* addToAtlas(ClientPlotUsage*, int width, int height, const void*, SkIPoint16*);
// Adds a width x height subimage to the atlas. Upon success it returns
// the containing GrPlot and absolute location in the backing texture.
// NULL is returned if the subimage cannot fit in the atlas.
// If provided, the image data will either be immediately uploaded or
// written to the CPU-side backing bitmap.
GrPlot* addToAtlas(ClientPlotUsage*, int width, int height, const void* image, SkIPoint16* loc);
// remove reference to this plot
void removePlot(ClientPlotUsage* usage, const GrPlot* plot);
@ -105,13 +109,14 @@ public:
private:
void makeMRU(GrPlot* plot);
GrGpu* fGpu;
GrPixelConfig fPixelConfig;
GrTexture* fTexture;
SkISize fBackingTextureSize;
int fNumPlotsX;
int fNumPlotsY;
bool fBatchUploads;
GrGpu* fGpu;
GrPixelConfig fPixelConfig;
GrTextureFlags fFlags;
GrTexture* fTexture;
SkISize fBackingTextureSize;
int fNumPlotsX;
int fNumPlotsY;
bool fBatchUploads;
// allocated array of GrPlots
GrPlot* fPlotArray;

View File

@ -42,14 +42,23 @@ private:
};
GrLayerCache::GrLayerCache(GrContext* context)
: fContext(context)
, fLayerPool(16) { // TODO: may need to increase this later
: fContext(context) {
this->initAtlas();
}
GrLayerCache::~GrLayerCache() {
SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
for (int i = 0; i < fLayerHash.count(); ++i) {
this->unlock(layerArray[i]);
}
fLayerHash.deleteAll();
// The atlas only lets go of its texture when the atlas is deleted.
fAtlas.free();
}
void GrLayerCache::init() {
void GrLayerCache::initAtlas() {
static const int kAtlasTextureWidth = 1024;
static const int kAtlasTextureHeight = 1024;
@ -58,19 +67,31 @@ void GrLayerCache::init() {
// The layer cache only gets 1 plot
SkISize textureSize = SkISize::Make(kAtlasTextureWidth, kAtlasTextureHeight);
fAtlas.reset(SkNEW_ARGS(GrAtlas, (fContext->getGpu(), kSkia8888_GrPixelConfig,
kRenderTarget_GrTextureFlagBit,
textureSize, 1, 1, false)));
}
void GrLayerCache::freeAll() {
SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
for (int i = 0; i < fLayerHash.count(); ++i) {
this->unlock(layerArray[i]);
}
fLayerHash.deleteAll();
// The atlas only lets go of its texture when the atlas is deleted.
fAtlas.free();
// GrLayerCache always assumes an atlas exists so recreate it. The atlas
// lazily allocates a replacement texture so reallocating a new
// atlas here won't disrupt a GrContext::contextDestroyed or freeGpuResources.
// TODO: Make GrLayerCache lazily allocate the atlas manager?
this->initAtlas();
}
GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int layerID) {
GrCachedLayer* layer = fLayerPool.alloc();
SkASSERT(picture->uniqueID() != SK_InvalidGenID);
layer->init(picture->uniqueID(), layerID);
GrCachedLayer* layer = SkNEW_ARGS(GrCachedLayer, (picture->uniqueID(), layerID));
fLayerHash.insert(PictureLayerKey(picture->uniqueID(), layerID), layer);
return layer;
}
@ -91,19 +112,71 @@ GrCachedLayer* GrLayerCache::findLayerOrCreate(const SkPicture* picture, int lay
}
bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) {
SkASSERT(NULL == layer->getTexture());
// This just uses scratch textures and doesn't cache the texture.
if (NULL != layer->texture()) {
// This layer is already locked
#ifdef SK_DEBUG
if (!layer->rect().isEmpty()) {
// It claims to be atlased
SkASSERT(layer->rect().width() == desc.fWidth);
SkASSERT(layer->rect().height() == desc.fHeight);
}
#endif
return true;
}
#if USE_ATLAS
SkIPoint16 loc;
GrPlot* plot = fAtlas->addToAtlas(&fPlotUsage, desc.fWidth, desc.fHeight, NULL, &loc);
if (NULL != plot) {
GrIRect16 bounds = GrIRect16::MakeXYWH(loc.fX, loc.fY,
SkToS16(desc.fWidth), SkToS16(desc.fHeight));
layer->setTexture(fAtlas->getTexture(), bounds);
return false;
}
#endif
// This path always uses a new scratch texture and (thus) doesn't cache anything.
// This can yield a lot of re-rendering
layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch),
GrIRect16::MakeEmpty());
return false;
}
void GrLayerCache::unlock(GrCachedLayer* layer) {
if (NULL == layer || NULL == layer->getTexture()) {
if (NULL == layer || NULL == layer->texture()) {
return;
}
fContext->unlockScratchTexture(layer->getTexture());
layer->setTexture(NULL);
// The atlas doesn't currently use a scratch texture (and we would have
// to free up space differently anyways)
// TODO: unlock atlas space when a recycling rectanizer is available
if (layer->texture() != fAtlas->getTexture()) {
fContext->unlockScratchTexture(layer->texture());
layer->setTexture(NULL, GrIRect16::MakeEmpty());
}
}
void GrLayerCache::purge(const SkPicture* picture) {
// This is somewhat of an abuse of GrTHashTable. We need to find all the
// layers associated with 'picture' but the usual hash calls only look for
// exact key matches. This code peeks into the hash table's innards to
// find all the 'picture'-related layers.
// TODO: use a different data structure for the layer hash?
SkTDArray<GrCachedLayer*> toBeRemoved;
const SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray();
for (int i = 0; i < fLayerHash.count(); ++i) {
if (picture->uniqueID() == layerArray[i]->pictureID()) {
*toBeRemoved.append() = layerArray[i];
}
}
for (int i = 0; i < toBeRemoved.count(); ++i) {
this->unlock(toBeRemoved[i]);
PictureLayerKey key(picture->uniqueID(), toBeRemoved[i]->layerID());
fLayerHash.remove(key, toBeRemoved[i]);
SkDELETE(toBeRemoved[i]);
}
}

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@ -8,6 +8,8 @@
#ifndef GrLayerCache_DEFINED
#define GrLayerCache_DEFINED
#define USE_ATLAS 0
#include "GrAllocPool.h"
#include "GrAtlas.h"
#include "GrTHashTable.h"
@ -17,61 +19,38 @@
class GrGpu;
class SkPicture;
// GrAtlasLocation captures an atlased item's position in the atlas. This
// means the plot in which it resides and its bounds inside the plot.
// TODO: Make GrGlyph use one of these?
class GrAtlasLocation {
public:
GrAtlasLocation() : fPlot(NULL) {}
void set(GrPlot* plot, const GrIRect16& bounds) {
fPlot = plot;
fBounds = bounds;
}
const GrPlot* plot() const {
return fPlot;
}
const GrIRect16& bounds() const {
return fBounds;
}
private:
GrPlot* fPlot;
GrIRect16 fBounds; // only valid is fPlot != NULL
};
// GrCachedLayer encapsulates the caching information for a single saveLayer.
//
// Atlased layers get a ref to their atlas GrTexture and their GrAtlasLocation
// is filled in.
// In this case GrCachedLayer is roughly equivalent to a GrGlyph in the font
// caching system.
// Atlased layers get a ref to their atlas GrTexture and 'fRect' contains
// their absolute location in the backing texture.
//
// Non-atlased layers get a ref to the GrTexture in which they reside. Their
// 'fRect' will be empty.
//
// Non-atlased layers get a ref to the GrTexture in which they reside.
// TODO: can we easily reuse the empty space in the non-atlased GrTexture's?
struct GrCachedLayer {
public:
GrCachedLayer(uint32_t pictureID, int layerID) {
fPictureID = pictureID;
fLayerID = layerID;
fTexture = NULL;
fRect = GrIRect16::MakeEmpty();
}
uint32_t pictureID() const { return fPictureID; }
int layerID() const { return fLayerID; }
void init(uint32_t pictureID, int layerID) {
fPictureID = pictureID;
fLayerID = layerID;
fTexture = NULL;
fLocation.set(NULL, GrIRect16::MakeEmpty());
}
// This call takes over the caller's ref
void setTexture(GrTexture* texture) {
void setTexture(GrTexture* texture, const GrIRect16& rect) {
if (NULL != fTexture) {
fTexture->unref();
}
fTexture = texture; // just take over caller's ref
fRect = rect;
}
GrTexture* getTexture() { return fTexture; }
GrTexture* texture() { return fTexture; }
const GrIRect16& rect() const { return fRect; }
private:
uint32_t fPictureID;
@ -84,7 +63,9 @@ private:
// non-NULL, that means that the texture is locked in the texture cache.
GrTexture* fTexture;
GrAtlasLocation fLocation; // only valid if the layer is atlased
// For non-atlased layers 'fRect' is empty otherwise it is the bound of
// the layer in the atlas.
GrIRect16 fRect;
};
// The GrLayerCache caches pre-computed saveLayers for later rendering.
@ -115,6 +96,9 @@ public:
// Inform the cache that layer's cached image is not currently required
void unlock(GrCachedLayer* layer);
// Remove all the layers (and unlock any resources) associated with 'picture'
void purge(const SkPicture* picture);
private:
GrContext* fContext; // pointer back to owning context
SkAutoTDelete<GrAtlas> fAtlas; // TODO: could lazily allocate
@ -122,10 +106,13 @@ private:
class PictureLayerKey;
GrTHashTable<GrCachedLayer, PictureLayerKey, 7> fLayerHash;
GrTAllocPool<GrCachedLayer> fLayerPool;
void init();
void initAtlas();
GrCachedLayer* createLayer(const SkPicture* picture, int layerID);
// for testing
friend class GetNumLayers;
int numLayers() const { return fLayerHash.count(); }
};
#endif

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@ -82,7 +82,7 @@ GrTextStrike* GrFontCache::generateStrike(GrFontScaler* scaler,
if (NULL == fAtlases[atlasIndex]) {
SkISize textureSize = SkISize::Make(GR_ATLAS_TEXTURE_WIDTH,
GR_ATLAS_TEXTURE_HEIGHT);
fAtlases[atlasIndex] = SkNEW_ARGS(GrAtlas, (fGpu, config,
fAtlases[atlasIndex] = SkNEW_ARGS(GrAtlas, (fGpu, config, kNone_GrTextureFlags,
textureSize,
GR_NUM_PLOTS_X,
GR_NUM_PLOTS_Y,

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@ -1825,7 +1825,7 @@ static void wrap_texture(GrTexture* texture, int width, int height, SkBitmap* re
}
void SkGpuDevice::EXPERIMENTAL_purge(const SkPicture* picture) {
fContext->getLayerCache()->purge(picture);
}
bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* picture) {
@ -1951,28 +1951,68 @@ bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* pi
// TODO: need to deal with sample count
bool needsRendering = !fContext->getLayerCache()->lock(layer, desc);
if (NULL == layer->getTexture()) {
if (NULL == layer->texture()) {
continue;
}
layerInfo->fBM = SkNEW(SkBitmap); // fBM is allocated so ReplacementInfo can be POD
wrap_texture(layer->getTexture(), desc.fWidth, desc.fHeight, layerInfo->fBM);
wrap_texture(layer->texture(),
layer->rect().isEmpty() ? desc.fWidth : layer->texture()->width(),
layer->rect().isEmpty() ? desc.fHeight : layer->texture()->height(),
layerInfo->fBM);
SkASSERT(info.fPaint);
layerInfo->fPaint = info.fPaint;
if (layer->rect().isEmpty()) {
layerInfo->fSrcRect = SkIRect::MakeWH(desc.fWidth, desc.fHeight);
} else {
layerInfo->fSrcRect = SkIRect::MakeXYWH(layer->rect().fLeft,
layer->rect().fTop,
layer->rect().width(),
layer->rect().height());
}
if (needsRendering) {
SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(
layer->getTexture()->asRenderTarget()));
layer->texture()->asRenderTarget(),
SkSurface::kStandard_TextRenderMode,
SkSurface::kDontClear_RenderTargetFlag));
SkCanvas* canvas = surface->getCanvas();
if (!layer->rect().isEmpty()) {
// Add a rect clip to make sure the rendering doesn't
// extend beyond the boundaries of the atlased sub-rect
SkRect bound = SkRect::MakeXYWH(SkIntToScalar(layer->rect().fLeft),
SkIntToScalar(layer->rect().fTop),
SkIntToScalar(layer->rect().width()),
SkIntToScalar(layer->rect().height()));
canvas->clipRect(bound);
// Since 'clear' doesn't respect the clip we need to draw a rect
// TODO: ensure none of the atlased layers contain a clear call!
SkPaint paint;
paint.setColor(SK_ColorTRANSPARENT);
canvas->drawRect(bound, paint);
} else {
canvas->clear(SK_ColorTRANSPARENT);
}
canvas->setMatrix(info.fCTM);
canvas->clear(SK_ColorTRANSPARENT);
if (!layer->rect().isEmpty()) {
// info.fCTM maps the layer's top/left to the origin.
// Since this layer is atlased the top/left corner needs
// to be offset to some arbitrary location in the backing
// texture.
canvas->translate(SkIntToScalar(layer->rect().fLeft),
SkIntToScalar(layer->rect().fTop));
}
picture->fPlayback->setDrawLimits(info.fSaveLayerOpID, info.fRestoreOpID);
picture->fPlayback->draw(*canvas, NULL);
picture->fPlayback->setDrawLimits(0, 0);
canvas->flush();
}
}

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@ -14,7 +14,8 @@ class SkSurface_Gpu : public SkSurface_Base {
public:
SK_DECLARE_INST_COUNT(SkSurface_Gpu)
SkSurface_Gpu(GrRenderTarget*, bool cached, TextRenderMode trm);
SkSurface_Gpu(GrRenderTarget*, bool cached, TextRenderMode trm,
SkSurface::RenderTargetFlags flags);
virtual ~SkSurface_Gpu();
virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
@ -33,14 +34,16 @@ private:
///////////////////////////////////////////////////////////////////////////////
SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, TextRenderMode trm)
SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, TextRenderMode trm,
SkSurface::RenderTargetFlags flags)
: INHERITED(renderTarget->width(), renderTarget->height()) {
int flags = 0;
flags |= cached ? SkGpuDevice::kCached_Flag : 0;
flags |= (kDistanceField_TextRenderMode == trm) ? SkGpuDevice::kDFFonts_Flag : 0;
fDevice = SkGpuDevice::Create(renderTarget, flags);
int deviceFlags = 0;
deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0;
deviceFlags |= (kDistanceField_TextRenderMode == trm) ? SkGpuDevice::kDFFonts_Flag : 0;
fDevice = SkGpuDevice::Create(renderTarget, deviceFlags);
if (kRGB_565_GrPixelConfig != renderTarget->config()) {
if (kRGB_565_GrPixelConfig != renderTarget->config() &&
!(flags & kDontClear_RenderTargetFlag)) {
fDevice->clear(0x0);
}
}
@ -101,15 +104,16 @@ void SkSurface_Gpu::onDiscard() {
///////////////////////////////////////////////////////////////////////////////
SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, TextRenderMode trm) {
SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, TextRenderMode trm,
RenderTargetFlags flags) {
if (NULL == target) {
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (target, false, trm));
return SkNEW_ARGS(SkSurface_Gpu, (target, false, trm, flags));
}
SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount,
TextRenderMode trm) {
TextRenderMode trm, RenderTargetFlags flags) {
if (NULL == ctx) {
return NULL;
}
@ -126,11 +130,12 @@ SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, trm));
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, trm, flags));
}
SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info,
int sampleCount, TextRenderMode trm) {
int sampleCount, TextRenderMode trm,
RenderTargetFlags flags) {
if (NULL == ctx) {
return NULL;
}
@ -148,5 +153,5 @@ SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo&
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, trm));
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, trm, flags));
}

137
tests/GpuLayerCacheTest.cpp Normal file
View File

@ -0,0 +1,137 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrContextFactory.h"
#include "GrLayerCache.h"
#include "Test.h"
static const int kNumLayers = 5;
class GetNumLayers {
public:
static int NumLayers(GrLayerCache* cache) {
return cache->numLayers();
}
};
// Add several layers to the cache
static void create_layers(skiatest::Reporter* reporter,
GrLayerCache* cache,
const SkPicture& picture) {
GrCachedLayer* layers[kNumLayers];
for (int i = 0; i < kNumLayers; ++i) {
layers[i] = cache->findLayerOrCreate(&picture, i);
REPORTER_ASSERT(reporter, NULL != layers[i]);
GrCachedLayer* layer = cache->findLayer(&picture, i);
REPORTER_ASSERT(reporter, layer == layers[i]);
REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(cache) == i+1);
REPORTER_ASSERT(reporter, picture.uniqueID() == layers[i]->pictureID());
REPORTER_ASSERT(reporter, layers[i]->layerID() == i);
REPORTER_ASSERT(reporter, NULL == layers[i]->texture());
REPORTER_ASSERT(reporter, layers[i]->rect().isEmpty());
}
}
// This test case exercises the public API of the GrLayerCache class.
// In particular it checks its interaction with the resource cache (w.r.t.
// locking & unlocking textures).
// TODO: need to add checks on VRAM usage!
DEF_GPUTEST(GpuLayerCache, reporter, factory) {
GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
if (NULL == context) {
return;
}
SkPicture picture;
GrLayerCache cache(context);
create_layers(reporter, &cache, picture);
// Lock the layers making them all 512x512
GrTextureDesc desc;
desc.fWidth = 512;
desc.fHeight = 512;
desc.fConfig = kSkia8888_GrPixelConfig;
for (int i = 0; i < kNumLayers; ++i) {
GrCachedLayer* layer = cache.findLayer(&picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
bool foundInCache = cache.lock(layer, desc);
REPORTER_ASSERT(reporter, !foundInCache);
foundInCache = cache.lock(layer, desc);
REPORTER_ASSERT(reporter, foundInCache);
REPORTER_ASSERT(reporter, NULL != layer->texture());
#if USE_ATLAS
// The first 4 layers should be in the atlas (and thus have non-empty
// rects)
if (i < 4) {
REPORTER_ASSERT(reporter, !layer->rect().isEmpty());
} else {
#endif
REPORTER_ASSERT(reporter, layer->rect().isEmpty());
#if USE_ATLAS
}
#endif
}
// Unlock the textures
for (int i = 0; i < kNumLayers; ++i) {
GrCachedLayer* layer = cache.findLayer(&picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
cache.unlock(layer);
}
for (int i = 0; i < kNumLayers; ++i) {
GrCachedLayer* layer = cache.findLayer(&picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
#if USE_ATLAS
// The first 4 layers should be in the atlas (and thus do not
// currently unlock). The final layer should be unlocked.
if (i < 4) {
REPORTER_ASSERT(reporter, NULL != layer->texture());
REPORTER_ASSERT(reporter, !layer->rect().isEmpty());
} else {
#endif
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, layer->rect().isEmpty());
#if USE_ATLAS
}
#endif
}
// Free them all SkGpuDevice-style. This will not free up the
// atlas' texture but will eliminate all the layers.
cache.purge(&picture);
REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
#if 0
// Re-create the layers
create_layers(reporter, &cache, picture);
// Free them again GrContext-style. This should free up everything.
cache.freeAll();
REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
#endif
}
#endif

View File

@ -205,6 +205,12 @@ static bool render_picture_internal(const SkString& inputPath, const SkString* w
SkDebugf("Failed to render %s\n", inputFilename.c_str());
}
if (FLAGS_preprocess) {
if (NULL != renderer.getCanvas()) {
renderer.getCanvas()->EXPERIMENTAL_purge(renderer.getPicture());
}
}
renderer.end();
SkDELETE(picture);